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Garry's Mod

Source engine console commands and convars, plus Garry's Mod specific commands.

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Offline, single-player, and admin testing

Garry's Mod (Console / Admin)

ADMINSandbox / Local
Source engine console commands and convars, plus Garry's Mod specific commands.
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GARRY'S MOD
CONSOLE COMMANDS AND CVARS (SOURCE ENGINE)

NOTE: Use responsibly. This list is intended for offline, sandbox testing, and admin-only contexts.
NOTE: Many commands require sv_cheats 1 and or server permissions.

QUICK PICKS (COMMON ADMIN + CHEATS)
sv_cheats | default: 0 | flags: nf rep | Allow cheats on server
noclip | default: cmd
god | default: cmd | Toggle. Player becomes invulnerable.
buddha | default: cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
host_timescale | default: 1 | flags: cheat rep | Prescale the clock by this amount.
rcon | default: cmd | Issue an rcon command.
rcon_address | default: 0 | flags: norecord | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password | default: 0 | flags: norecord | remote console password.
lua_run | default: cmd | Run a Lua command
lua_run_cl | default: cmd | Run a Lua command
gm_spawn | default: cmd | Spawns props/ragdolls
gm_spawnsent | default: cmd
gm_spawnswep | default: cmd
gm_spawnvehicle | default: cmd
+menu | default: cmd | Opens the spawnmenu
+menu_context | default: cmd | Opens the context menu
gm_demo | default: cmd
gm_demo_icon | default: 1 | flags: cl demo lua_client server_can_exec ute
gm_demo_to_video | default: cmd
gm_giveswep | default: cmd
gm_load | default: cmd
gm_save | default: cmd
gm_showhelp | default: cmd
gm_showspare1 | default: cmd
gm_showspare2 | default: cmd
gm_showteam | default: cmd
gm_snapangles | default: 45 | flags: a cl user | What angle should we snap to
gm_snapgrid | default: 0 | flags: a cl user | What grid should we snap to
gm_video | default: cmd | Starts and stops the recording of a .webm (VP8/Vorbis) video. See vid_* convars for settings.
gmod_admin_cleanup | default: cmd
gmod_camera | default: cmd
gmod_cleanup | default: cmd
gmod_delete_temp_files | default: 1 | flags: a cl | Delete temporary files downloaded from servers such as sprays.
gmod_drawhelp | default: 1 | flags: cl demo lua_client server_can_exec ute | Should the tool HUD be displayed when the tool gun is active?
gmod_drawtooleffects | default: 1 | flags: cl demo lua_client server_can_exec ute | Should tools draw certain UI elements or effects? ( Will not work for all tools )
gmod_language | default: 0 | flags: a user | Changes language of Garry's mod
gmod_maxammo | default: 9999 | flags: sv rep | If set to above 0, overrides max ammo carried per player of all ammo types. Otherwise ammo type's max ammo is used.
gmod_mcore_test | default: 0 | if you find this, don't go around enabling it and then complaining about issues
gmod_modding | default: cmd
gmod_npcweapon | default: 0 | flags: cl demo lua_client server_can_exec ute
gmod_physiterations | default: 4 | flags: demo lua_server rep sv
gmod_privacy | default: cmd
gmod_servers | default: cmd
gmod_spawnnpc | default: cmd
gmod_suit | default: 0 | flags: sv rep | Set to non zero to enable Half-Life 2 aux suit power stuff.
gmod_tool | default: cmd
gmod_toolmode | default: 0 | flags: cl demo lua_client server_can_exec user ute
gmod_tos | default: cmd
gmod_undo | default: cmd
gmod_undonum | default: cmd
gmod_unload_test | default: 0 | Unload materials and models on disconnect. Unstable. Use at your own risk.
sbox_bonemanip_misc | default: 1 | flags: a lua_server nf rep | If enabled then manipulating the bones of other entities will be allowed
sbox_bonemanip_npc | default: 1 | flags: a lua_server nf rep | If enabled then manipulating NPC bones will be allowed
sbox_bonemanip_player | default: 1 | flags: a lua_server nf rep | If enabled then manipulating Player bones will be allowed
sbox_godmode | default: 0 | flags: a lua_server nf rep | If enabled, all players will be invincible
sbox_maxballoons | default: 50000 | flags: a lua_server nf rep | Maximum balloons a single player can create
sbox_maxbuttons | default: 50000 | flags: a lua_server nf rep | Maximum buttons a single player can create
sbox_maxcameras | default: 50000 | flags: a lua_server nf rep | Maximum cameras a single player can create
sbox_maxdynamite | default: 50000 | flags: a lua_server nf rep | Maximum dynamites a single player can create
sbox_maxeffects | default: 50000 | flags: a lua_server nf rep | Maximum effect props a single player can create
sbox_maxemitters | default: 50000 | flags: a lua_server nf rep | Maximum emitters a single player can create
sbox_maxhoverballs | default: 50000 | flags: a lua_server nf rep | Maximum hoverballs a single player can create
sbox_maxlamps | default: 50000 | flags: a lua_server nf rep | Maximum lamps a single player can create
sbox_maxlights | default: 50000 | flags: a lua_server nf rep | Maximum lights a single player can create
sbox_maxnpcs | default: 50000 | flags: a lua_server nf rep | Maximum NPCs a single player can create
sbox_maxprops | default: 50000 | flags: a lua_server nf rep | Maximum props a single player can create
sbox_maxragdolls | default: 50000 | flags: a lua_server nf rep | Maximum ragdolls a single player can create
sbox_maxsents | default: 50000 | flags: a lua_server nf rep | Maximum entities a single player can create
sbox_maxthrusters | default: 50000 | flags: a lua_server nf rep | Maximum thrusters a single player can create
sbox_maxvehicles | default: 50000 | flags: a lua_server nf rep | Maximum vehicles a single player can create
sbox_maxwheels | default: 50000 | flags: a lua_server nf rep | Maximum wheels a single player can create
sbox_noclip | default: 1 | flags: a lua_server nf rep | If enabled, players will be able to use noclip
sbox_persist | default: 0 | flags: a lua_server nf rep | If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across
sbox_playershurtplayers | default: 1 | flags: a lua_server nf rep | If enabled, players will be able to hurt each other
sbox_search_maxresults | default: 1024 | flags: cl demo lua_client server_can_execute | The maximum amount of results the spawnmenu search should show. Model amount limited to 1/2 of this value, entities are limited
sbox_weapons | default: 1 | flags: a lua_server nf rep | If enabled, each player will receive default Half-Life 2 weapons on each spawn
sv_alltalk | default: 0 | flags: sv nf | Players can hear all other players, no team restrictions
sv_bonus_map_challenge_update | default: cmd | Updates a bonus map challenge score.
sv_bonus_map_complete | default: cmd | Completes a bonus map.
sv_bonus_map_unlock | default: cmd | Locks a bonus map.
sv_consistency | default: 1 | flags: rep | Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by
sv_debugtempentities | default: 0 | Show temp entity bandwidth usage.
sv_filterban | default: 1 | Set packet filtering by IP mode
sv_gravity | default: 600 | flags: sv nf rep | World gravity.
sv_hibernate_drop_bots | default: 1 | Kicks bots when the server enters hibernation
sv_kickerrornum | default: 0 | flags: a sv | Kick clients if they have this many Lua errors. Set to 0 to never kick.
sv_lan | default: 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_logbans | default: 0 | flags: a | Log server bans in the server logs.
sv_lowedict_action | default: 0 | 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma
sv_maxrate | default: 0 | flags: rep | Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate | default: 3500 | flags: rep | Min bandwidth rate allowed on server, 0 == unlimited
sv_no_ain_files | default: 0 | Disables sending of .ain files associated with currently active map. Use at your own risk.
sv_noclipaccelerate | default: 5 | flags: a nf rep sv
sv_noclipduringpause | default: 0 | flags: cheat rep sv | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed | default: 5 | flags: a nf rep sv
sv_password | default: 0 | flags: nf norecord prot | Server password for entry into multiplayer games
sv_pure_kick_clients | default: 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_querycache_stats | default: cmd | Display status of the query cache (client only)
sv_rcon_banpenalty | default: 0 | Number of minutes to ban users who fail rcon authentication
sv_rcon_log | default: 1 | Enable/disable rcon logging.
sv_rcon_maxfailures | default: 10 | Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans | default: 1 | Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize | default: 1024 | The maximum number of bytes to allow in a command packet
sv_rcon_minfailures | default: 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime | default: 30 | Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address | default: 0 | When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_specnoclip | default: 1 | flags: a nf rep sv
sv_test_scripted_sequences | default: 0 | flags: sv | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
cl_downloadfilter | default: 0 | flags: a | Determines which files can be downloaded from the server (all, none, nosounds, mapsonly, noworkshop)
cl_showfps | default: 0 | flags: cl | Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
BindToggle | default: cmd | Performs a bind <key> 'increment var <cvar> 0 1 1'
addip | default: cmd | Add an IP address to the ban list.
banid | default: cmd | Add a user ID to the ban list.
banid2 | default: cmd
banip | default: cmd | Add an IP address to the ban list.
bind | default: cmd | Bind a key.
bind_mac | default: cmd | Bind this key but only on Mac, not win32
buildcubemaps | default: cmd | Rebuild cubemaps.
building_cubemaps | default: 0
cam_collision | default: 1 | flags: a cheat cl | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_idealdelta | default: 4 | flags: a cheat cl | Controls the speed when matching offset to ideal angles in thirdperson view
cam_ideallag | default: 4 | flags: a cheat cl | Amount of lag used when matching offset to ideal angles in thirdperson view
cam_showangles | default: 0 | flags: cheat cl | When in thirdperson, print viewangles/idealangles/cameraoffs ets to the console.
changelevel | default: cmd | Change server to the specified map
changelevel2 | default: cmd | Transition to the specified map in single player
commentary_available | default: 0 | flags: sv | Automatically set by the game when a commentary file is available for the current map.
developer | default: 0 | Set developer message level
devshots_nextmap | default: cmd | Used by the devshots system to go to the next map in the devshots maplist.
ds | will cycle to the next map if it has been empty on the current map for N seconds
ent_cancelpendingentf | default: cmd | Cancels all ent_fire
ent_create | default: cmd | Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
ent_fire | default: cmd | Usage: ent_fire <target> [action] [value] [delay]
ent_remove | default: cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all | default: cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name}
envmap | default: cmd
firstperson | default: cmd | Switch to firstperson camera.
g_debug_transitions | default: 0 | flags: sv | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
hammer_update_safe_entities | default: cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hap_noclip_avatar_scale | default: 0 | flags: numeric cl
host_map | default: 0 | Current map name.
hud_takesshots | default: 0 | flags: a cl | Auto-save a scoreboard screenshot at the end of a map.
joy_lowmap | default: 0 | flags: a cl
joy_vehicle_turn_lowmap | default: 0 | flags: cl
key_findbinding | default: cmd | Find key bound to specified command string.
key_listboundkeys | default: cmd | List bound keys with bindings.
kick | default: cmd | Kick a player by name.
kickall | default: cmd | Kicks everybody connected with a message.
kickid | default: cmd | Kick a player by userid or uniqueid, with a message.
kickid2 | default: cmd
lightprobe | default: cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile | default: cmd | Parses map leak data from .lin file
listid | default: cmd | Lists banned users.
listip | default: cmd | List IP addresses on the ban list.
lua_openscript | default: cmd | Open a Lua script
lua_openscript_cl | default: cmd | Open a Lua script
lua_reloadents | default: cmd | Reload all scripted entities
map | default: cmd | Start playing on specified map.
map_background | default: cmd | Runs a map as the background to the main menu.
map_commentary | default: cmd | Start playing, with commentary, on a specified map.
map_edit | default: cmd
map_noareas | default: 0 | Disable area to area connection testing.
mapcyclefile | default: 0 | flags: sv | Name of the .txt file used to cycle the maps on multiplayer servers
maps | default: cmd | Displays list of maps.
mat_bumpmap | default: 1
mat_colcorrection_disableentiti | default: 0 | Disable map
mat_depthbias_shadowmap | default: 0
mat_dynamic_tonemapping | default: 1 | flags: cheat
mat_envmapsize | default: 128
mat_envmaptgasize | default: 32
mat_filterlightmaps | default: 1
mat_force_tonemap_scale | default: 0 | flags: cheat
mat_hdr_level | default: 2 | flags: a | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate | default: 0
mat_hdr_tonemapscale | default: 1 | flags: cheat | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_lightmap_pfms | default: 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_mipmaptextures | default: 1
mat_normalmaps | default: 0 | flags: cheat
mat_parallaxmap | default: 0
mat_report_queue_status | default: 0
mat_showenvmapmask | default: 0

FULL LIST (ALPHABETICAL)

SECTION PLUS (+)
+alt1 | default: cmd
+alt2 | default: cmd
+attack | default: cmd
+attack2 | default: cmd
+attack3 | default: cmd
+back | default: cmd
+break | default: cmd
+camdistance | default: cmd
+camin | default: cmd
+cammousemove | default: cmd
+camout | default: cmd
+campitchdown | default: cmd
+campitchup | default: cmd
+camyawleft | default: cmd
+camyawright | default: cmd
+commandermousemove | default: cmd
+demoui2 | default: cmd | Bring the advanced demo player UI (demoui2) to foreground.
+duck | default: cmd
+forward | default: cmd
+graph | default: cmd
+grenade1 | default: cmd
+grenade2 | default: cmd
+jlook | default: cmd
+jump | default: cmd
+klook | default: cmd
+left | default: cmd
+lookdown | default: cmd
+lookup | default: cmd
+mat_texture_list | default: cmd
+menu | default: cmd | Opens the spawnmenu
+menu_context | default: cmd | Opens the context menu
+movedown | default: cmd
+moveleft | default: cmd
+moveright | default: cmd
+moveup | default: cmd
+posedebug | default: cmd | Turn on pose debugger or add ents to pose debugger UI
+reload | default: cmd
+right | default: cmd
+score | default: cmd
+showbudget | default: cmd
+showbudget_texture | default: cmd
+showbudget_texture_global | default: cmd
+showscores | default: cmd
+showvprof | default: cmd
+speed | default: cmd
+strafe | default: cmd
+use | default: cmd
+vgui_drawtree | default: cmd
+voicerecord | default: cmd
+walk | default: cmd
+zoom | default: cmd Value | flags: s

SECTION MINUS (-)
-alt1 | default: cmd
-alt2 | default: cmd
-attack | default: cmd
-attack2 | default: cmd
-attack3 | default: cmd
-back | default: cmd
-break | default: cmd
-camdistance | default: cmd
-camin | default: cmd
-cammousemove | default: cmd
-camout | default: cmd
-campitchdown | default: cmd
-campitchup | default: cmd
-camyawleft | default: cmd
-camyawright | default: cmd
-commandermousemove | default: cmd
-demoui2 | default: cmd | Send the advanced demo player UI (demoui2) to background.
-duck | default: cmd
-forward | default: cmd
-graph | default: cmd
-grenade1 | default: cmd
-grenade2 | default: cmd
-jlook | default: cmd
-jump | default: cmd
-klook | default: cmd
-left | default: cmd
-lookdown | default: cmd
-lookup | default: cmd
-mat_texture_list | default: cmd
-menu | default: cmd | Closes the spawnmenu
-menu_context | default: cmd | Closes the context menu
-movedown | default: cmd
-moveleft | default: cmd
-moveright | default: cmd
-moveup | default: cmd
-posedebug | default: cmd | Turn off pose debugger or hide ents from pose debugger UI
-reload | default: cmd
-right | default: cmd
-score | default: cmd
-showbudget | default: cmd
-showbudget_texture | default: cmd
-showbudget_texture_global | default: cmd
-showscores | default: cmd
-showvprof | default: cmd
-speed | default: cmd
-strafe | default: cmd
-use | default: cmd
-vgui_drawtree | default: cmd
-voicerecord | default: cmd
-walk | default: cmd
-zoom | default: cmd Value | flags: s

SECTION UNDERSCORE (_)
_amount | milliseconds per second it is allowed to correct the client clock. It will only correct this amount
_autosave | default: cmd | Autosave
_autosavedangerous | default: cmd | AutoSaveDangerous
_bugreporter_restart | default: cmd | Restarts bug reporter .dll
_fov | default: 0 | flags: cl | Automates fov command to server.
_offset | cl_clock_correction_adjustment_mi n_offset to this value (in milliseconds), it moves towards apply this amount (in milliseconds), then no clock correction is applied.
_resetgamestats | default: cmd | Erases current game stats and writes out a blank stats file
_restart | default: cmd t Value | Shutdown and restart the engine.

SECTION A
a | budget panel is
achievement_debug | default: 0 | flags: cheat rep sv | Turn on achievement debug msgs.
ack | flags: a cl | axes.
act | default: cmd
addip | default: cmd | Add an IP address to the ban list.
adsp_alley_min | default: 122
adsp_courtyard_min | default: 126
adsp_debug | default: 0 | flags: a
adsp_door_height | default: 112
adsp_duct_min | default: 106
adsp_hall_min | default: 110
adsp_low_ceiling | default: 108
adsp_opencourtyard_min | default: 126
adsp_openspace_min | default: 130
adsp_openstreet_min | default: 118
adsp_openwall_min | default: 130
adsp_room_min | default: 102
adsp_street_min | default: 118
adsp_tunnel_min | default: 114
adsp_wall_height | default: 128
advisor_use_impact_table | default: 1 | flags: sv | If true, advisor will use her custom impact damage table.
ai_LOS_mode | default: 0 | flags: sv rep
ai_actbusy_search_time | default: 10 | flags: sv
ai_ally_manager_debug | default: 0 | flags: sv
ai_auto_contact_solver | default: 1 | flags: sv
ai_block_damage | default: 0 | flags: sv
ai_citizen_debug_commander | default: 1 | flags: sv
ai_clear_bad_links | default: cmd | Clears bits set on nav links indicating link is unusable
ai_debug_actbusy | default: 0 | flags: sv cheat | Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault | default: 0 | flags: sv
ai_debug_avoidancebounds | default: 0 | flags: sv
ai_debug_directnavprobe | default: 0 | flags: sv
ai_debug_doors | default: 0 | flags: sv
ai_debug_dyninteractions | default: 0 | flags: sv | Debug the NPC dynamic interaction system.
ai_debug_efficiency | default: 0 | flags: sv
ai_debug_enemies | default: 0 | flags: sv
ai_debug_enemyfinders | default: 0 | flags: sv
ai_debug_eventresponses | default: 0 | flags: sv | Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
ai_debug_expressions | default: 0 | flags: sv | Show random expression decisions for NPCs.
ai_debug_follow | default: 0 | flags: sv
ai_debug_loners | default: 0 | flags: sv
ai_debug_looktargets | default: 0 | flags: sv
ai_debug_los | default: 0 | flags: sv cheat | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav | default: 0 | flags: sv
ai_debug_node_connect | default: cmd | Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets | default: 0 | flags: sv
ai_debug_readiness | default: 0 | flags: sv
ai_debug_shoot_positions | default: 0 | flags: cheat rep sv
ai_debug_speech | default: 0 | flags: sv
ai_debug_squads | default: 0 | flags: sv
ai_debug_think_ticks | default: 0 | flags: sv
ai_debugscriptconditions | default: 0 | flags: sv
ai_default_efficient | default: 0 | flags: sv
ai_disable | default: cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_disabled | default: 0 | flags: sv nf
ai_drawbattlelines | default: 0 | flags: sv cheat
ai_drop_hint | default: cmd | Drop an ai_hint at the player's current eye position.
ai_dump_hints | default: cmd
ai_ef_hate_npc_duration | default: 1 | flags: sv
ai_ef_hate_npc_frequency | default: 5 | flags: sv
ai_efficiency_override | default: 0 | flags: sv
ai_enable_fear_behavior | default: 1 | flags: sv
ai_expression_frametime | default: 0 | flags: sv | Maximum frametime to still play background expressions.
ai_expression_optimization | default: 0 | flags: sv | Disable npc background expressions when you can't see them.
ai_fear_player_dist | default: 720 | flags: sv
ai_find_lateral_cover | default: 1 | flags: sv
ai_find_lateral_los | default: 1 | flags: sv
ai_follow_move_commands | default: 1 | flags: sv
ai_follow_use_points | default: 1 | flags: sv
ai_follow_use_points_when_moving | default: 1 | flags: sv
ai_force_serverside_ragdoll | default: 0 | flags: sv
ai_frametime_limit | default: 50 | flags: sv | frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull | default: cmd | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_ignoreplayers | default: 0 | flags: sv nf
ai_inhibit_spawners | default: 0 | flags: sv cheat
ai_lead_time | default: 0 | flags: sv
ai_moveprobe_debug | default: 0 | flags: sv
ai_moveprobe_jump_debug | default: 0 | flags: sv
ai_moveprobe_usetracelist | default: 0 | flags: sv
ai_navigator_generate_spikes | default: 0 | flags: sv
ai_navigator_generate_spikes_strength | default: 8 | flags: sv
ai_new_aiming | default: 1 | flags: sv
ai_newgroundturret | default: 0 | flags: sv
ai_next_hull | default: cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths | default: 0 | flags: sv
ai_no_node_cache | default: 0 | flags: sv
ai_no_select_box | default: 0 | flags: sv
ai_no_steer | default: 0 | flags: sv
ai_no_talk_delay | default: 0 | flags: sv
ai_nodes | default: cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph | default: 0 | flags: sv
ai_path_adjust_speed_on_immediate_turns | default: 1 | flags: sv
ai_path_insert_pause_at_est_end | default: 1 | flags: sv
ai_path_insert_pause_at_obstruction | default: 1 | flags: sv
ai_post_frame_navigation | default: 0 | flags: sv
ai_radial_max_link_dist | default: 512 | flags: sv
ai_reaction_delay_alert | default: 0 | flags: sv
ai_reaction_delay_idle | default: 0 | flags: sv
ai_readiness_decay | default: 120 | flags: sv
ai_rebalance_thinks | default: 1 | flags: sv
ai_report_task_timings_on_limit | default: 0 | flags: a sv
ai_resume | default: cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug | default: 0 | flags: sv
ai_serverragdolls | default: 0 | flags: a sv | If set to 1 then ragdolls will be solid by default
ai_set_move_height_epsilon | default: cmd | Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug | default: 0 | flags: sv | Shows that bones that are setup every think
ai_shot_bias | default: 1 | flags: sv
ai_shot_bias_max | default: 1 | flags: sv rep
ai_shot_bias_min | default: -1 | flags: sv rep
ai_shot_stats | default: 0 | flags: sv
ai_shot_stats_term | default: 1000 | flags: sv
ai_show_connect | default: cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly | default: cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump | default: cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect | default: cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid | default: cmd | Draw a grid on the floor where looking.
ai_show_hints | default: cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull | default: cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks | default: 0 | flags: sv
ai_show_node | default: cmd | Highlight the specified node
ai_show_think_tolerance | default: 0 | flags: sv
ai_show_visibility | default: cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime | default: 0 | flags: sv
ai_spread_cone_focus_time | default: 0 | flags: sv
ai_spread_defocused_cone_multiplier | default: 3 | flags: sv
ai_spread_pattern_focus_time | default: 0 | flags: sv
ai_step | default: cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations | default: 0 | flags: sv
ai_strong_optimizations_no_checkstand | default: 0 | flags: sv
ai_task_pre_script | default: 0 | flags: sv
ai_test_los | default: cmd | Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall | default: 0 | flags: sv
ai_think_limit_label | default: 0 | flags: a sv
ai_use_clipped_paths | default: 1 | flags: sv
ai_use_efficiency | default: 1 | flags: sv
ai_use_frame_think_limits | default: 1 | flags: sv
ai_use_readiness | default: 1 | flags: sv
ai_use_think_optimizations | default: 1 | flags: sv
ai_use_visibility_cache | default: 1 | flags: sv
ai_vehicle_avoidance | default: 1 | flags: sv cheat
ainet_generate_report | default: cmd | Generate a report to the console.
ainet_generate_report_only | default: cmd | Generate a report to the console.
air_density | default: cmd | Changes the density of air for drag computations.
airboat_fatal_stress | default: 5000 | flags: sv | Amount of stress in kg that would kill the airboat driver.
airboat_joy_response_move | default: 1 | flags: cl
alias | default: cmd | Alias a command.
alth | health of the chopper before it mega-bombs
anim_3wayblend | default: 1 | flags: sv rep | Toggle the 3-way animation blending code.
anim_showmainactivity | default: 0 | flags: cheat cl | Show the idle, walk, run, and/or sprint activities.
antlion_easycrush | default: 1 | flags: sv
archy | the console.
askconnect_accept | default: cmd | Accept a redirect request by the server.
async_allow_held_files | default: 1 | Allow AsyncBegin/EndRead()
async_mode | default: 0 | Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume | default: cmd
async_serialize | default: 0 | Force async reads to serialize for profiling
async_simulate_delay | default: 0 | Simulate a delay of up to a set msec per file operation
async_suspend | default: cmd
audit_save_in_memory | default: cmd | Audit the memory usage and files in the save-to-memory system
ault | flags: cl
autoaim_max_deflect | default: 0 | flags: sv
autoaim_max_dist | default: 2160 | flags: sv
autoaim_unlock_target | default: 0 | flags: sv
autosave | default: cmd | Autosave
autosavedangerous | default: cmd | AutoSaveDangerous
autosavedangerousissafe | default: cmd
axis_forcelimit | default: 0 | flags: cl demo lua_client server_can_execu te user
axis_hingefriction | default: 0 | flags: cl demo lua_client server_can_execu te user
axis_nocollide | default: 0 | flags: cl demo lua_client server_can_execu te user
axis_torquelimit | default: 0 t Value | flags: cl demo lua_client server_can_execu te user

SECTION B
BindToggle | default: cmd | Performs a bind <key> 'increment var <cvar> 0 1 1'
balloon_b | default: 0 | flags: cl demo lua_client server_can_execute user
balloon_force | default: 500 | flags: cl demo lua_client server_can_execute user
balloon_g | default: 255 | flags: cl demo lua_client server_can_execute user
balloon_model | default: 0 | flags: cl demo lua_client server_can_execute user
balloon_r | default: 255 | flags: cl demo lua_client server_can_execute user
balloon_ropelength | default: 64 | flags: cl demo lua_client server_can_execute user
ballsocket_forcelimit | default: 0 | flags: cl demo lua_client server_can_execute user
ballsocket_nocollide | default: 0 | flags: cl demo lua_client server_can_execute user
banid | default: cmd | Add a user ID to the ban list.
banid2 | default: cmd
banip | default: cmd | Add an IP address to the ban list.
bench_end | default: cmd | Ends gathering of info.
bench_showstatsdialog | default: cmd | Shows a dialog displaying the most recent benchmark results.
bench_start | default: cmd | Starts gathering of info. Arguments: filename to write results into
bench_upload | default: cmd | Uploads most recent benchmark stats to the Valve servers.
benchframe | default: cmd | Takes a snapshot of a particular frame in a time demo.
bind | default: cmd | Bind a key.
bind_mac | default: cmd | Bind this key but only on Mac, not win32
birds_debug | default: 0 | flags: sv
blink_duration | default: 0 | flags: cl | How many seconds an eye blink will last.
bloodspray | default: cmd | blood
bot | default: cmd | Add a bot.
bot_attack | default: 0 | flags: sv | Shoot!
bot_changeclass | default: 0 | flags: sv | Force all bots to change to the specified class.
bot_crouch | default: 0 | flags: sv | Bot crouches
bot_defend | default: 0 | flags: sv | Set to a team number, and that team will all keep their combat shields raised.
bot_flipout | default: 0 | flags: sv | When on, all bots fire their guns.
bot_forceattack2 | default: 0 | flags: sv | When firing, use attack2.
bot_forceattackon | default: 0 | flags: sv | When firing, don't tap fire, hold it down.
bot_forcefireweapon | default: 0 | flags: sv | Force bots with the specified weapon to fire.
bot_mimic | default: 0 | flags: sv | Bot uses usercmd of player by index.
bot_mimic_yaw_offset | default: 0 | flags: sv | Offsets the bot yaw.
bot_sendcmd | default: 0 | flags: sv | Forces bots to send the specified command.
bot_zombie | default: 0 | flags: sv | Brraaaaaiiiins.
box | default: cmd | Draw a debug box.
breakable_disable_gib_limit | default: 0 | flags: sv
breakable_multiplayer | default: 1 | flags: sv
buddha | default: cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window | default: 30 | flags: a | number of frames to look at when figuring out average frametimes
budget_background_alpha | default: 128 | flags: a | how translucent the budget panel is
budget_bargraph_background_alph | default: 128 | flags: a | how translucent the
budget_bargraph_range_ms | default: 16 | flags: a | budget bargraph range in milliseconds
budget_history_numsamplesvisibl | default: 100 | flags: a | number of samples
budget_history_range_ms | default: 66 | flags: a | budget history range in milliseconds
budget_panel_bottom_of_history_ | default: 0 | flags: a | number between 0
budget_panel_height | default: 384 | flags: a | height in pixels of the budget panel
budget_panel_width | default: 512 | flags: a | width in pixels of the budget panel
budget_panel_x | default: 0 | flags: a | number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y | default: 50 | flags: a | number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window | default: 30 | flags: a | number of frames to look at when figuring out peak frametimes
budget_show_averages | default: 0 | flags: a | enable/disable averages in the budget panel
budget_show_history | default: 1 | flags: a | turn history graph off and on. . good to turn off on low end
budget_show_peaks | default: 1 | flags: a | enable/disable peaks in the budget panel
budget_toggle_group | default: cmd | Turn a budget group on/off
bug | default: cmd | Show/hide the bug reporting UI.
bug_swap | default: cmd | Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time | default: 5 | flags: sv
bugbait_grenade_radius | default: 150 | flags: sv
bugbait_hear_radius | default: 2500 | flags: sv
bugbait_radius | default: 512 | flags: sv
bugreporter_includebsp | default: 1 | Include .bsp for internal bug submissions.
bugreporter_uploadasync | default: 0 | flags: a | Upload attachments asynchronously
buildcubemaps | default: cmd | Rebuild cubemaps.
building_cubemaps | default: 0
bulletspeed | default: 6000 | flags: sv
button_description | default: 0 | flags: cl demo lua_client server_can_execute user
button_keygroup | default: 37 | flags: cl demo lua_client server_can_execute user
button_model | default: 0 | flags: cl demo lua_client server_can_execute user
button_toggle | default: 1 lt Value | flags: cl demo lua_client server_can_execute user

SECTION C
CreateHairball | default: cmd
c_maxdistance | default: 200 | flags: a cheat cl
c_maxpitch | default: 90 | flags: a cheat cl
c_maxyaw | default: 135 | flags: a cheat cl
c_mindistance | default: 30 | flags: a cheat cl
c_minpitch | default: 0 | flags: a cheat cl
c_minyaw | default: -135 | flags: a cheat cl
c_orthoheight | default: 100 | flags: a cheat cl
c_orthowidth | default: 100 | flags: a cheat cl
cache_print | default: cmd | cache_print [section] Print out contents of cache memory.
cache_print_lru | default: cmd | cache_print_lru [section] Print out contents of cache memory.
cache_print_summary | default: cmd | cache_print_summary [section] Print out a summary contents of cache memory.
callvote | default: cmd | Start a vote on an issue.
cam_collision | default: 1 | flags: a cheat cl | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command | default: 0 | flags: cheat cl
cam_idealdelta | default: 4 | flags: a cheat cl | Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist | default: 150 | flags: a cheat cl
cam_idealdistright | default: 0 | flags: a cheat cl
cam_idealdistup | default: 0 | flags: a cheat cl
cam_ideallag | default: 4 | flags: a cheat cl | Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch | default: 0 | flags: a cheat cl
cam_idealyaw | default: 0 | flags: a cheat cl
cam_showangles | default: 0 | flags: cheat cl | When in thirdperson, print viewangles/idealangles/cameraoffs ets to the console.
cam_snapto | default: 0 | flags: a cheat cl
camera_key | default: 37 | flags: cl demo lua_client server_can_exec user ute
camera_locked | default: 0 | flags: cl demo lua_client server_can_exec user ute
camera_toggle | default: 1 | flags: cl demo lua_client server_can_exec user ute
camortho | default: cmd | Switch to orthographic camera.
cancelselect | default: cmd
cast_hull | default: cmd | Tests hull collision detection
cast_ray | default: cmd | Tests collision detection
catapult_physics_drag_boost | default: 2 | flags: sv rep
cc_captiontrace | default: 0 | flags: cl | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit | default: cmd | Emits a closed caption
cc_findsound | default: cmd | Searches for soundname which emits specified text.
cc_flush | default: cmd | Flushes async'd captions.
cc_lang | default: 0 | flags: a cl | Current close caption language (emtpy = use game UI language)
cc_linger_time | default: 1 | flags: a cl | Close caption linger time.
cc_minvisibleitems | default: 1 | flags: cl | Minimum number of caption items to show.
cc_predisplay_time | default: 0 | flags: a cl | Close caption delay before showing caption.
cc_random | default: cmd | Emits a random caption
cc_sentencecaptionnorepeat | default: 4 | flags: cl | How often a sentence can repeat.
cc_showblocks | default: cmd | Toggles showing which blocks are pending/loaded async.
cc_smallfontlength | default: 300 | flags: cl | If text stream is this long, force usage of small font size.
cc_subtitles | default: 0 | flags: a cl | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_create_convars_from_hwconfig | default: cmd | Create convars from the current hardware config, useful for diffing purposes
ce | for adding new nav areas.
centerview | default: cmd
ch_createairboat | default: cmd | Spawn airboat in front of the player.
ch_createjalopy | default: cmd | Spawn jalopy in front of the player.
ch_createjeep | default: cmd | Spawn jeep in front of the player.
changelevel | default: cmd | Change server to the specified map
changelevel2 | default: cmd | Transition to the specified map in single player
changeteam | default: cmd
cl_SetupAllBones | default: 0 | flags: cl
cl_ShowBoneSetupEnts | default: 0 | flags: cl | Show which entities are having their bones setup each frame.
cl_ShowSunVectors | default: 0 | flags: cl
cl_allowdownload | default: 1 | flags: a | Client downloads customization files
cl_allowupload | default: 1 | flags: a | Client uploads customization files
cl_anglespeedkey | default: 0 | flags: cl
cl_animationinfo | default: cmd | Hud element to examine.
cl_autowepswitch | default: 1 | flags: a cl user | Automatically switch to picked up weapons (if more powerful)
cl_backspeed | default: 10000 | flags: cheat rep sv
cl_burninggibs | default: 0 | flags: cl | A burning player that gibs has burning gibs.
cl_chatfilters | default: 127 | flags: a cl | Stores the chat filter settings
cl_class | default: 0 | flags: a cl user | Default class when joining a game
cl_clearhinthistory | default: cmd | Clear memory of client side hints displayed to the player.
cl_clock_correction | default: 1 | flags: cheat | Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max | default: 200 | flags: cheat | Sets the maximum number of As the clock offset goes from
cl_clock_correction_adjustment_min | default: 10 | flags: cheat | If the clock offset is less than
cl_clock_correction_force_server_t | default: 999 | flags: cheat | Force clock correction to match
cl_clock_showdebuginfo | default: 0 | flags: cheat | Show debugging info about the clock drift.
cl_clockdrift_max_ms | default: 150 | flags: cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode | default: 0 | flags: cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate | default: 66 | flags: a user | Max number of command packets sent to server per second
cl_crosshair_drawoutline | default: 1 | flags: a cl | Draws a black outline around the crosshair for better visibility
cl_crosshair_outlinethickness | default: 1 | flags: a cl | Set how thick you want your crosshair outline to draw (0.1-3)
cl_crosshair_t | default: 0 | flags: a cl | Whether to draw the top line nor not
cl_crosshairalpha | default: 255 | flags: a cl | Classic Crosshair alpha
cl_crosshaircolor_b | default: 255 | flags: a cl | Classic Crosshair blue color
cl_crosshaircolor_g | default: 255 | flags: a cl | Classic Crosshair green color
cl_crosshaircolor_r | default: 255 | flags: a cl | Classic Crosshair red color
cl_crosshairdot | default: 0 | flags: a cl | Whether to draw a dot in the middle of the crosshair
cl_crosshairgap | default: 5 | flags: a cl | Gap between crosshair middle and the horizontal lines
cl_crosshairsize | default: 6 | flags: a cl | Length of each of the crosshair lines
cl_crosshairstyle | default: 1 | flags: a cl | 0 = Default HL2, 1 = Custom image, 2 = Custom Image + HL, 3 = Classic
cl_crosshairthickness | default: 0 | flags: a cl | Thinkness of each of the crosshair lines
cl_crosshairusealpha | default: 1 | flags: a cl | If set, use cl_crosshairalpha, otherwise be additive
cl_customsounds | default: 0 | flags: cl | Enable customized player sound playback
cl_debug_player_perf | default: 0
cl_debugrumble | default: 0 | flags: a cl | Turn on rumble debugging spew
cl_defaultweapon | default: 0 | flags: a cl user | Default Spawn Weapon
cl_demoviewoverride | default: 0 | flags: cl | Override view during demo playback
cl_detail_allow_vertex_lighting | default: 0 | flags: cl | Allow studiomdl detail objects to use vertex lighting
cl_detail_avoid_force | default: 0 | flags: a cl | force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius | default: 30 | flags: a cl | radius around detail sprite to avoid players
cl_detail_avoid_recover_speed | default: 1 | flags: a cl | how fast to recover position after avoiding players
cl_detail_max_sway | default: 10 | flags: a cl | Amplitude of the detail prop sway
cl_detail_multiplier | default: 1 | flags: cheat cl | extra details to create
cl_detaildist | default: 1200 | Distance at which detail props are no longer visible
cl_detailfade | default: 400 | Distance across which detail props fade in
cl_downloadfilter | default: 0 | flags: a | Determines which files can be downloaded from the server (all, none, nosounds, mapsonly, noworkshop)
cl_draw_airboat_wake | default: 1 | flags: cheat cl
cl_drawcameras | default: 1 | flags: cl demo lua_client server_can_exec ute | Should the cameras be visible?
cl_draweffectrings | default: 1 | flags: cl demo lua_client server_can_exec ute | Should the effect green rings be visible?
cl_drawhud | default: 1 | flags: cl | Enable the rendering of the hud
cl_drawleaf | default: -1 | flags: cheat cl
cl_drawmaterial | default: 0 | flags: cheat cl | Draw a particular material over the frame
cl_drawmonitors | default: 1 | flags: cl
cl_drawownshadow | default: 0 | flags: cl | Draw own shadow in first person mode
cl_drawshadowtexture | default: 0 | flags: cheat cl
cl_drawspawneffect | default: 1 | flags: cl demo lua_client server_can_exec ute
cl_drawthrusterseffects | default: 1 | flags: cl demo lua_client server_can_exec ute
cl_drawworldtooltips | default: 1 | flags: cl demo lua_client server_can_exec ute
cl_dump_particle_stats | default: cmd | dump particle profiling info to particle_profile.csv
cl_ejectbrass | default: 1
cl_enable_loadingurl | default: 1 | flags: a | Enable/disable viewing custom loading screens provided by joined servers.
cl_ent_absbox | default: cmd | Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox | default: cmd | Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox | default: cmd | Displays the client's render box for the entity under the crosshair.
cl_entityreport | default: 0 | flags: cheat | For debugging, draw entity states to console
cl_entityreport_sorted | default: 0 | flags: cheat | For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_extrapolate | default: 1 | flags: cheat cl | Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount | default: 0 | flags: cheat cl | Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites | default: 1 | flags: cheat cl | whether to use new detail sprite system
cl_fasttempentcollision | default: 5 | flags: cl
cl_find_ent | default: cmd | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index | default: cmd | Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_first_person_uses_world_model | default: 0 | flags: cl | Causes the third person model to be drawn instead of the view model
cl_flushentitypacket | default: 0 | flags: cheat | For debugging. Force the engine to flush an entity packet.
cl_forcepreload | default: 1 | flags: a | Whether we should force preloading.
cl_forwardspeed | default: 10000 | flags: cheat rep sv
cl_fullupdate | default: cmd | Forces the server to send a full update packet
cl_idealpitchscale | default: 0 | flags: a cl
cl_ignorepackets | default: 0 | flags: cheat | Force client to ignore packets (for debugging).
cl_interp | default: 0 | flags: user cl | Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all | default: 0 | flags: cl | Disable interpolation list optimizations.
cl_interp_npcs | default: 0 | flags: user cl | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio | default: 2 | flags: user cl | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug | default: 0 | flags: cheat cl | Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constra | default: 0 | flags: cheat cl | Display physics-based 'jiggle
cl_jiggle_bone_debug_yaw_constrain | default: 0 | flags: cheat cl | Display physics-based 'jiggle
cl_jiggle_bone_invert | default: 0 | flags: cheat cl
cl_jiggle_bone_sanity | default: 1 | flags: cl | Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcompensation | default: 1 | flags: user cl | Perform server side lag compensation of weapon firing events.
cl_language | default: 0 | flags: user | Language (from HKCU\Software\Valve\Steam\Languag e)
cl_leveloverview | default: 0 | flags: cheat cl
cl_leveloverviewmarker | default: 0 | flags: cheat cl
cl_localnetworkbackdoor | default: 1 | Enable network optimizations for single player games.
cl_logofile | default: 0 | flags: a | Spraypoint logo decal.
cl_maxrenderable_dist | default: 3000 | flags: cheat cl | Max distance from the camera at which things will be rendered
cl_mouseenable | default: 1 | flags: cl
cl_mouselook | default: 1 | flags: a cl | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_new_impact_effects | default: 0 | flags: cl
cl_npc_speedmod_intime | default: 0 | flags: a cl
cl_npc_speedmod_outtime | default: 1 | flags: a cl
cl_observercrosshair | default: 1 | flags: a cl
cl_overdraw_test | default: 0 | flags: cheat cl numeric
cl_panelanimation | default: cmd | blank for all panels>.
cl_particle_batch_mode | default: 1 | flags: cl
cl_particle_retire_cost | default: 0 | flags: cheat cl
cl_particle_show_bbox | default: 0 | flags: cheat cl
cl_particle_show_bbox_cost | default: 0 | flags: cheat cl | Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones
cl_particle_stats_start | default: cmd | Start or restart particle stats - also dumps to particle_stats.csv
cl_particle_stats_stop | default: cmd | Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv
cl_particle_stats_trigger_count | default: 0 | flags: cl | Dump stats if the particle count exceeds this number.
cl_particleeffect_aabb_buffer | default: 2 | flags: cheat cl | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_pclass | default: 0 | flags: cheat cl | Dump entity by prediction classname.
cl_pdump | default: -1 | flags: cheat cl | Dump info about this entity to screen.
cl_phys_props_enable | default: 1 | flags: cl | Disable clientside physics props (must be set before loading a level).
cl_phys_props_max | default: 300 | flags: cl | Maximum clientside physic props
cl_phys_props_respawndist | default: 1500 | flags: cl | Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate | default: 60 | flags: cl | Time, in seconds, between clientside prop respawns.
cl_phys_timescale | default: 1 | flags: cheat cl | Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown | default: 89 | flags: cheat cl
cl_pitchspeed | default: 225 | flags: cl | Client pitch speed.
cl_pitchup | default: 89 | flags: cheat cl
cl_playback_screenshots | default: 0 | Allows the client to playback screenshot and jpeg commands in demos.
cl_playerbodygroups | default: 0 | flags: cl lua_client norecord server_can_exec user ute | The bodygroups to use, if the model has any
cl_playercolor | default: 0 | flags: cl lua_client norecord server_can_exec user ute | The value is a Vector - so between 0-1 - not between 0-255
cl_playermodel | default: 0 | flags: a cl server_can_exec user ute | Default Player Model
cl_playerskin | default: 0 | flags: cl lua_client norecord server_can_exec user ute | The skin to use, if the model has any
cl_playerspraydisable | default: 1 | flags: a cl | Disable player sprays.
cl_precacheinfo | default: cmd | Show precache info (client).
cl_pred_optimize | default: 2 | flags: cl | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track | default: cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict | default: 0 | flags: user cl | Perform client side prediction.
cl_predictionlist | default: 0 | flags: cheat cl | Show which entities are predicting
cl_predictweapons | default: 1 | flags: user cl | Perform client side prediction of weapon effects.
cl_ragdoll_collide | default: 0 | flags: cl
cl_removedecals | default: cmd | Remove the decals from the entity under the crosshair.
cl_report_soundpatch | default: cmd | reports client-side sound patch count
cl_resend | default: 6 | Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale | default: 1 | flags: a cl | Scale sensitivity of rumble effects (0 to 1.0)
cl_screenshotname | default: 0 | Custom Screenshot name
cl_shadowtextureoverlaysize | default: 256 | flags: cheat cl
cl_show_connectionless_packet_warn | default: 0 | Show console messages about
cl_show_num_particle_systems | default: 0 | flags: cl | Display the number of active particle systems.
cl_show_splashes | default: 1 | flags: cl
cl_showbattery | default: 0 | flags: cl | Draw current battery level at top of screen when on battery power
cl_showdemooverlay | default: 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents | default: cmd | Dump entity list to console.
cl_showerror | default: 0 | flags: cl | Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents | default: 0 | flags: cheat | Print event firing info in the console
cl_showfps | default: 0 | flags: cl | Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp | default: 1 | flags: a cl user | Set to 0 to not show on-screen help
cl_showhints | default: 0 | flags: cl demo lua_client server_can_exec ute
cl_showhitboxes | default: 0 | flags: cheat cl
cl_showpausedimage | default: 1 | flags: cl | Show the 'Paused' image when game is paused.
cl_showpluginmessages | default: 1 | flags: a | Allow plugins to display messages to you
cl_showpos | default: 0 | flags: cl | Draw current position at top of screen
cl_showtextmsg | default: 1 | flags: cl | Enable/disable text messages printing on the screen.
cl_sidespeed | default: 10000 | flags: cheat rep sv
cl_smooth | default: 1 | flags: cl | Smooth view/eye origin after prediction errors
cl_smoothtime | default: 0 | flags: cl | Smooth client's view after prediction error over this many seconds
cl_software_cursor | default: 0 | flags: a cl | Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush | default: cmd | Flushes the sounds.txt system (client only)
cl_soundfile | default: 0 | flags: a | Jingle sound file.
cl_soundscape_flush | default: cmd | Flushes the client side soundscapes
cl_soundscape_printdebuginfo | default: cmd | print soundscapes
cl_spewscriptintro | default: 0 | flags: sv
cl_sporeclipdistance | default: 512 | flags: cheat cl
cl_starfield_diameter | default: 128 | flags: cl
cl_starfield_distance | default: 256 | flags: cl
cl_steamoverlay_pos | default: 1 | flags: a cl | The position of the Steam notifications: 0=top left, 1=top right, 2=bottom left, 3=bottom right
cl_sun_decay_rate | default: 0 | flags: cheat cl
cl_team | default: 0 | flags: a cl user | Default team when joining a game
cl_threaded_bone_setup | default: 0 | flags: cl | Enable parallel processing of C_BaseAnimating::SetupBones()
cl_timeout | default: 500 | flags: a | After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tree_sway_dir | default: cmd | sets tree sway wind direction via 2 numbers as params
cl_updaterate | default: 66 | flags: a user | Number of packets per second of updates you are requesting from the server
cl_upspeed | default: 10000 | flags: cheat rep sv
cl_view | default: cmd | Set the view entity index.
cl_voice_filter | default: 0 | Filter voice by name substring
cl_weaponcolor | default: 0 | flags: cl lua_client norecord server_can_exec user ute | The value is a Vector - so between 0-1 - not between 0-255
cl_winddir | default: 0 | flags: cheat cl | Weather effects wind direction angle
cl_windspeed | default: 0 | flags: cheat cl | Weather effects wind speed scalar
cl_wpn_sway_interp | default: 0 | flags: cl
cl_wpn_sway_scale | default: 1 | flags: cheat cl
cl_yawspeed | default: 210 | flags: cl | Client yaw speed.
clear | default: cmd | Clear all console output.
clear_debug_overlays | default: cmd | clears debug overlays
clientport | default: 27005 | Host game client port
closecaption | default: 1 | flags: a user | Enable close captioning.
cmd | default: cmd | Forward command to server.
collision_shake_amp | default: 0 | flags: sv
collision_shake_freq | default: 0 | flags: sv
collision_shake_time | default: 0 | flags: sv
collision_test | default: cmd | Tests collision system
colorcorrectionui | default: cmd | Show/hide the color correction tools UI.
colour_a | default: 192 | flags: cl demo lua_client server_can_exec user ute
colour_b | default: 255 | flags: cl demo lua_client server_can_exec user ute
colour_fx | default: 0 | flags: cl demo lua_client server_can_exec user ute
colour_g | default: 255 | flags: cl demo lua_client server_can_exec user ute
colour_mode | default: 0 | flags: cl demo lua_client server_can_exec user ute
colour_r | default: 255 | flags: cl demo lua_client server_can_exec user ute
combine_guard_spawn_health | default: 1 | flags: sv
combine_spawn_health | default: 1 | flags: sv
commentary | default: 0 | flags: a sv | Desired commentary mode state.
commentary_available | default: 0 | flags: sv | Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging | default: cmd
commentary_finishnode | default: cmd
commentary_firstrun | default: 1 | flags: a cl
commentary_showmodelviewer | default: cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun | default: cmd
con_drawnotify | default: 1 | Disables drawing of notification area (for taking screenshots).
con_enable | default: 1 | flags: a | Allows the console to be activated.
con_filter_dupe | default: 1 | flags: cl | Set to 1 to remove duplicate messages from client console
con_filter_enable | default: 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text | default: 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out | default: 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_notifytime | default: 8 | How long to display recent console text to the upper part of the game window
con_nprint_bgalpha | default: 50 | Con_NPrint background alpha.
con_nprint_bgborder | default: 5 | Con_NPrint border size.
con_timestamp | default: 0 | Prefix console.log entries with timestamps
con_trace | default: 0 | Print console text to low level printout.
connect | default: cmd | Connect to specified server.
contimes | default: 8 | Number of console lines to overlay for debugging.
coop | default: 0 | flags: nf | Cooperative play.
create_flashlight | default: cmd
creator_arg | default: 0 | flags: cl demo lua_client server_can_exec user ute
creator_name | default: 0 | flags: cl demo lua_client server_can_exec user ute
creator_type | default: 2 | flags: cl demo lua_client server_can_exec user ute
creditsdone | default: cmd
crosshair | default: 0 | flags: a cl
crosshair_setup | default: cmd
curve_bias | default: 0 | flags: sv
cvarlist | default: cmd lt Value | Show the list of convars/concommands.

SECTION D
d | panel
darkness_ignore_LOS_to_sources | default: 1 | flags: sv
datacachesize | default: 256 | Size in MB.
datapack_list | default: cmd | List the files in the data tables that are fully transmitted
datapack_paths | default: cmd | Clientside paths for the datapack
datapack_stats | default: cmd | Stats for files in the datapack
dbghist_addline | default: cmd | Add a line to the debug history. Format: <category id> <line>
dbghist_dump | default: cmd | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch | default: 0 | flags: nf | Running a deathmatch server.
debug_dump | default: cmd
debug_materialmodifycontrol | default: 0 | flags: sv
debug_materialmodifycontrol_client | default: 0 | flags: cl
debug_physimpact | default: 0 | flags: sv
debug_touchlinks | default: 0 | flags: sv | Spew touch link activity
debugsystemui | default: cmd | Show/hide the debug system UI.
decalfrequency | default: 10 | flags: sv nf
default_fov | default: 75 | flags: cheat cl
demo_avellimit | default: 2000 | Angular velocity limit before eyes considered snapped for demo playback.
demo_debug | default: 0 | Demo debug info.
demo_fastforwardfinalspeed | default: 20 | Go this fast when starting to hold FF button.
demo_fastforwardramptime | default: 5 | How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed | default: 2 | Go this fast when starting to hold FF button.
demo_fov_override | default: 0 | flags: cl norecord | If nonzero, this value will be used to override FOV during demo playback.
demo_gototick | default: cmd | Skips to a tick in demo.
demo_interplimit | default: 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview | default: 1 | Do view interpolation during dem playback.
demo_legacy_rollback | default: 1 | Use legacy view interpolation rollback amount in demo playback.
demo_pause | default: cmd | Pauses demo playback.
demo_pauseatservertick | default: 0 | Pauses demo playback at server tick
demo_quitafterplayback | default: 0 | Quits game after demo playback.
demo_recordcommands | default: 1 | flags: cheat | Record commands typed at console into .dem files.
demo_resume | default: cmd | Resumes demo playback.
demo_setendtick | default: cmd | Sets end demo playback tick. Set to 0 to disable.
demo_timescale | default: cmd | Sets demo replay speed.
demo_togglepause | default: cmd | Toggles demo playback.
demolist | default: cmd | Print demo sequence list.
demos | default: cmd | Demo demo file sequence.
demoui | default: cmd | Show/hide the demo player UI.
demoui2 | default: cmd | Show/hide the advanced demo player UI (demoui2).
derma_controls | default: cmd
derma_controls_menu | default: cmd
derma_icon_browser | default: cmd | Opens the Derma Icon Browser
developer | default: 0 | Set developer message level
devshots_nextmap | default: cmd | Used by the devshots system to go to the next map in the devshots maplist.
differences | default: cmd | Show all convars which are not at their default values.
disconnect | default: cmd | Disconnect game from server.
disp_dynamic | default: 0
dispcoll_drawplane | default: 0 | flags: sv
displaysoundlist | default: 0 | flags: sv
dlight_debug | default: cmd | Creates a dlight in front of the player
dog_debug | default: 0 | flags: sv
dog_max_wait_time | default: 7 | flags: sv
download_debug | default: 0 | flags: norecord
drawcross | default: cmd | Draws a cross at the given location Arguments: x y z
drawline | default: cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
ds | will cycle to the next map if it has been empty on the current map for N seconds
dsp_automatic | default: 60 | flags: demo
dsp_db_min | default: 95 | flags: demo
dsp_db_mixdrop | default: 0 | flags: demo
dsp_dist_max | default: 1440 | flags: cheat demo
dsp_dist_min | default: 0 | flags: cheat demo
dsp_enhance_stereo | default: 0 | flags: a
dsp_facingaway | default: 0 | flags: demo
dsp_mix_max | default: 0 | flags: demo
dsp_mix_min | default: 0 | flags: demo
dsp_off | default: 0 | flags: cheat
dsp_player | default: 0 | flags: demo server_can_exec ute
dsp_reload | default: cmd
dsp_room | default: 1 | flags: demo
dsp_slow_cpu | default: 0 | flags: a demo
dsp_spatial | default: 40 | flags: demo
dsp_speaker | default: 50 | flags: demo
dsp_vol_2ch | default: 1 | flags: demo
dsp_vol_4ch | default: 0 | flags: demo
dsp_vol_5ch | default: 0 | flags: demo
dsp_volume | default: 1 | flags: a demo
dsp_water | default: 14 | flags: demo
dt_ShowPartialChangeEnts | default: 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts | default: 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush | default: cmd | Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning | default: 1 | Print data table warnings?
dtwatchclass | default: 0 | Watch all fields encoded with this table.
dtwatchent | default: -1 | Watch this entities data table encoding.
dtwatchvar | default: 0 | Watch the named variable.
dump_entity_sizes | default: cmd | Print sizeof(entclass)
dump_globals | default: cmd | Dump all global entities/states
dump_panels | default: cmd | Dump Panel Tree
dump_x360_cfg | default: cmd | Dump X360 config files to disk
dump_x360_saves | default: cmd | Dump X360 save games to disk
dumpentityfactories | default: cmd | Lists all entity factory names.
dumpeventqueue | default: cmd | Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable | default: cmd | Dump the contents of the game string table to the console.
dumplongticks | default: cmd | Enables generating minidumps on long ticks.
dumpsavedir | default: cmd | List the contents of the save directory in memory
dumpstringtables | default: cmd | Print string tables to console.
dumpstringtables_new | default: cmd | Dumps the named string table, or list them if none
dupe_arm | default: cmd | Arm a dupe
dupe_publish | default: cmd
dupe_save | default: cmd | Save the current dupe!
dupe_show | default: cmd
dynamite_damage | default: 285 | flags: cl demo lua_client server_can_exec user ute
dynamite_delay | default: 0 | flags: cl demo lua_client server_can_exec user ute
dynamite_group | default: 52 | flags: cl demo lua_client server_can_exec user ute
dynamite_model | default: 0 | flags: cl demo lua_client server_can_exec user ute
dynamite_remove | default: 1 t Value | flags: cl demo lua_client server_can_exec user ute

SECTION E
e | flags: cl | to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
echo | default: cmd | Echo text to console.
ed | flags: a cl | be executed on startup & option changes.
editdemo | default: cmd | Edit a recorded demo file (.dem ).
editor_toggle | default: cmd | Disables the simulation and returns focus to the editor
effects_freeze | default: 1 | flags: cl demo lua_client server_can_execute
effects_list | default: cmd | Lists the internal, engine effects.
effects_reload | default: cmd | Reloads the effect scripts (For development purposes)
effects_unfreeze | default: 1 | flags: cl demo lua_client server_can_execute
elastic_color_b | default: 255 | flags: cl demo lua_client server_can_execute user
elastic_color_g | default: 255 | flags: cl demo lua_client server_can_execute user
elastic_color_r | default: 255 | flags: cl demo lua_client server_can_execute user
elastic_constant | default: 500 | flags: cl demo lua_client server_can_execute user
elastic_damping | default: 3 | flags: cl demo lua_client server_can_execute user
elastic_material | default: 0 | flags: cl demo lua_client server_can_execute user
elastic_rdamping | default: 0 | flags: cl demo lua_client server_can_execute user
elastic_stretch_only | default: 1 | flags: cl demo lua_client server_can_execute user
elastic_width | default: 2 | flags: cl demo lua_client server_can_execute user
emitter_delay | default: 1 | flags: cl demo lua_client server_can_execute user
emitter_effect | default: 0 | flags: cl demo lua_client server_can_execute user
emitter_key | default: 52 | flags: cl demo lua_client server_can_execute user
emitter_scale | default: 1 | flags: cl demo lua_client server_can_execute user
emitter_starton | default: 0 | flags: cl demo lua_client server_can_execute user
emitter_toggle | default: 1 | flags: cl demo lua_client server_can_execute user
enable_debug_overlays | default: 1 | flags: sv cheat | Enable rendering of debug overlays
endmovie | default: cmd | Stop recording movie frames.
engine_no_focus_sleep | default: 50 | flags: a
english | default: 1 | flags: user cl | If set to 1, running the english language set of assets.
ent_absbox | default: cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments | default: cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim | default: cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox | default: cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentf | default: cmd | Cancels all ent_fire
ent_create | default: cmd | Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
ent_debugkeys | default: 0 | flags: sv
ent_dump | default: cmd | Usage: ent_dump <entity name>
ent_fire | default: cmd | Usage: ent_fire <target> [action] [value] [delay]
ent_info | default: cmd | Usage: ent_info <class name>
ent_keyvalue | default: cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <v
ent_messages | default: cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw | default: 0 | flags: sv cheat | Visualizes all entity input/output activity.
ent_name | default: cmd
ent_orient | default: cmd | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause | default: cmd | Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot | default: cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox | default: cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove | default: cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all | default: cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate | default: cmd | Rotates an entity by a specified # of degrees
ent_setname | default: cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_cri | default: cmd | Print, to the console, an
ent_step | default: cmd | When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport | default: cmd | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text | default: cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset | default: cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap | default: cmd
es | color-correction entities
escape | default: cmd | Escape key pressed.
et | the console based on budget group.
exec | default: cmd | Execute script file.
exit | default: cmd | Exit the engine.
explode | default: cmd | Kills the player with explosive damage
explodevector | default: cmd | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
explosion_dlight | default: 1 | flags: a cl
eyeposer_strabismus | default: 0 | flags: cl demo lua_client server_can_execute user
eyeposer_x | default: 0 | flags: cl demo lua_client server_can_execute user
eyeposer_y | default: 0 t Value | flags: cl demo lua_client server_can_execute user

SECTION F
faceposer_flex0 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex1 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex10 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex11 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex12 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex13 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex14 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex15 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex16 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex17 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex18 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex19 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex2 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex20 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex21 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex22 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex23 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex24 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex25 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex26 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex27 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex28 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex29 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex3 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex30 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex31 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex32 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex33 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex34 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex35 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex36 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex37 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex38 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex39 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex4 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex40 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex41 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex42 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex43 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex44 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex45 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex46 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex47 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex48 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex49 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex5 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex50 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex51 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex52 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex53 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex54 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex55 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex56 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex57 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex58 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex59 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex6 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex60 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex61 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex62 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex63 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex64 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex65 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex66 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex67 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex68 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex69 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex7 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex70 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex71 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex72 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex73 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex74 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex75 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex76 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex77 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex78 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex79 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex8 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex80 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex81 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex82 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex83 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex84 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex85 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex86 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex87 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex88 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex89 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex9 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex90 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex91 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex92 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex93 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex94 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex95 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_flex96 | default: 0 | flags: cl demo lua_client server_can_execute user
faceposer_randomize | default: cmd
faceposer_scale | default: 1 | flags: cl demo lua_client server_can_execute user
fadein | default: cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout | default: cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume | default: 0
ffset | the nav drag volume top from center the nav drag volume bottom from center
filesystem_buffer_size | default: 0 | Size of per file buffers. 0 for none
filesystem_max_stdio_read | default: 16
filesystem_native | default: 1 | Use native FS or STDIO
filesystem_report_buffered_io | default: 0
filesystem_unbuffered_io | default: 1
filesystem_use_overlapped_io | default: 1
find | default: cmd | Find concommands with the specified string in their name/help text.
find_ent | default: cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index | default: cmd | Display data for entity matching specified index. Format: find_ent_index <index>
findflags | default: cmd | Find concommands by flags.
finger_0 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_1 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_10 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_11 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_12 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_13 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_14 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_15 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_2 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_3 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_4 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_5 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_6 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_7 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_8 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_9 | default: 0 | flags: cl demo lua_client server_can_execute user
finger_restrict | default: 1 | flags: cl demo lua_client server_can_execute
fire_absorbrate | default: 3 | flags: sv
fire_dmgbase | default: 1 | flags: sv
fire_dmginterval | default: 1 | flags: sv
fire_dmgscale | default: 0 | flags: sv
fire_extabsorb | default: 5 | flags: sv
fire_extscale | default: 12 | flags: sv
fire_growthrate | default: 1 | flags: sv
fire_heatscale | default: 1 | flags: sv
fire_incomingheatscale | default: 0 | flags: sv
fire_maxabsorb | default: 50 | flags: sv
firetarget | default: cmd
firstperson | default: cmd | Switch to firstperson camera.
fish_debug | default: 0 | flags: cheat cl | Show debug info for fish
fish_dormant | default: 0 | flags: cheat rep sv | Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression | default: 0 | flags: sv
flex_looktime | default: 5 | flags: sv
flex_maxawaytime | default: 1 | flags: sv
flex_maxplayertime | default: 7 | flags: sv
flex_minawaytime | default: 0 | flags: sv
flex_minplayertime | default: 5 | flags: sv
flex_rules | default: 1 | flags: cl | Allow flex animation rules to run.
flex_smooth | default: 1 | flags: cl | Applies smoothing/decay curve to flex animation controller changes.
flex_talk | default: 0 | flags: sv
flush | default: cmd | Flush unlocked cache memory.
flush_locked | default: cmd | Flush unlocked and locked cache memory.
fog_color | default: -1 | flags: cheat cl
fog_colorskybox | default: -1 | flags: cheat cl
fog_enable | default: 1 | flags: cheat cl
fog_enable_water_fog | default: 1 | flags: cheat
fog_enableskybox | default: 1 | flags: cheat cl
fog_end | default: -1 | flags: cheat cl
fog_endskybox | default: -1 | flags: cheat cl
fog_maxdensity | default: -1 | flags: cheat cl
fog_maxdensityskybox | default: -1 | flags: cheat cl
fog_override | default: 0 | flags: cheat cl
fog_start | default: -1 | flags: cheat cl
fog_startskybox | default: -1 | flags: cheat cl
fogui | default: cmd | Show/hide fog control UI.
force_centerview | default: cmd
fov | default: cmd | Change players FOV
fov_desired | default: 75 | flags: a user cl | Sets the base field-of-view.
fps_max | default: 300 | flags: a | Frame rate limiter.
fraction | and 1
free_pass_peek_debug | default: 0 | flags: sv
fs_monitor_read_from_pack | default: 0 | 0:Off, 1:Any, 2:Sync only
fs_printopenfiles | default: cmd | Show all files currently opened by the engine.
fs_report_sync_opens | default: 0 | 0:Off, 1:Always, 2:Not during load
fs_tellmeyoursecrets | default: 0 | 0:Off, 1:On, 2:Extra
fs_warning_level | default: cmd | Set the filesystem warning level.
fs_warning_mode | default: 0 | 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces | default: 15 | flags: a sv rep
func_break_reduction_factor | default: 0 | flags: sv
func_breakdmg_bullet | default: 0 | flags: sv
func_breakdmg_club | default: 1 | flags: sv
func_breakdmg_explosive | default: 1 lt Value | flags: sv

SECTION G
g | static lighting for debugging. Must restart for change to take affect.
g15_dumpplayer | default: cmd | Spew player data.
g15_reload | default: cmd | Reloads the Logitech G-15 Keyboard configs.
g15_update_msec | default: 250 | flags: a cl | Logitech G-15 Keyboard update interval.
g_Language | default: 0 | flags: sv rep
g_ai_citizen_show_enemy | default: 0 | flags: sv
g_antlion_cascade_push | default: 1 | flags: a sv
g_antlion_maxgibs | default: 16 | flags: a cl
g_antlionguard_hemorrhage | default: 1 | flags: sv | If 1, guard will emit a bleeding particle effect when wounded.
g_debug_angularsensor | default: 0 | flags: sv cheat
g_debug_antlion | default: 0 | flags: sv
g_debug_antlion_worker | default: 0 | flags: sv
g_debug_antlionguard | default: 0 | flags: sv
g_debug_antlionmaker | default: 0 | flags: sv cheat
g_debug_basehelicopter | default: 0 | flags: sv cheat
g_debug_basescanner | default: 0 | flags: sv cheat
g_debug_combine_camera | default: 0 | flags: sv
g_debug_constraint_sounds | default: 0 | flags: sv cheat | Enable debug printing about constraint sounds.
g_debug_cscanner | default: 0 | flags: sv
g_debug_darkness | default: 0 | flags: sv | Show darkness mode lightsources.
g_debug_doors | default: 0 | flags: sv
g_debug_dropship | default: 0 | flags: sv
g_debug_dynamicresupplies | default: 0 | flags: sv | Debug item_dynamic_resup ply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
g_debug_gunship | default: 0 | flags: sv cheat
g_debug_headcrab | default: 0 | flags: sv cheat
g_debug_hunter_charge | default: 0 | flags: sv
g_debug_injured_follow | default: 0 | flags: sv
g_debug_npc_vehicle_roles | default: 0 | flags: sv
g_debug_physcannon | default: 0 | flags: cheat rep sv
g_debug_ragdoll_removal | default: 0 | flags: cheat rep sv
g_debug_ragdoll_visualize | default: 0 | flags: cheat cl
g_debug_trackpather | default: 0 | flags: sv cheat
g_debug_transitions | default: 0 | flags: sv | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_turret | default: 0 | flags: sv
g_debug_turret_ceiling | default: 0 | flags: sv
g_debug_vehiclebase | default: 0 | flags: sv cheat
g_debug_vehicledriver | default: 0 | flags: sv cheat
g_debug_vehicleexit | default: 0 | flags: sv cheat
g_debug_vehiclesound | default: 0 | flags: sv cheat
g_debug_vortigaunt_aim | default: 0 | flags: sv
g_helicopter_bomb_danger_radius | default: 120 | flags: sv
g_helicopter_bullrush_bomb_enemy_distance | default: 0 | flags: sv
g_helicopter_bullrush_bomb_speed | default: 850 | flags: sv | The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time | default: 10 | flags: sv
g_helicopter_bullrush_distance | default: 5000 | flags: sv
g_helicopter_bullrush_mega_bomb_he | default: 0 | flags: sv | Fraction of the
g_helicopter_bullrush_shoot_height | default: 650 | flags: sv | The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime | default: 2 | flags: sv | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime | default: 3 | flags: sv | How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist | default: 2500 | flags: sv | The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed | default: 100 | flags: sv cheat
g_ragdoll_fadespeed | default: 600 | flags: cl
g_ragdoll_important_maxcount | default: 2 | flags: sv rep
g_ragdoll_lvfadespeed | default: 100 | flags: cl
g_ragdoll_maxcount | default: 32 | flags: sv rep
g_test_new_antlion_jump | default: 1 | flags: a sv
gamemenucommand | default: cmd | Issue game menu command.
gamemode | default: 0 | The current gamemode
gameui_activate | default: cmd | Shows the game UI
gameui_allowescape | default: cmd | Escape key allowed to hide game UI
gameui_allowescapetoshow | default: cmd | Escape key allowed to show game UI
gameui_hide | default: cmd | Hides the game UI
gameui_hide_dialog | default: cmd | asdf
gameui_preventescape | default: cmd | Escape key doesn't hide game UI
gameui_preventescapetoshow | default: cmd | Escape key doesn't show game UI
gameui_show_dialog | default: cmd | Show an arbitrary Dialog.
gameui_xbox | default: 0
getpos | default: cmd | dump position and angles to the console
give | default: cmd | Give item to player. Arguments: <item_name>
givecurrentammo | default: cmd | Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround | default: 1
gl_clear | default: 0 | flags: cl
gl_clear_randomcolor | default: 0 | flags: cheat cl | Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set | default: cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
gm_demo | default: cmd
gm_demo_icon | default: 1 | flags: cl demo lua_client server_can_exec ute
gm_demo_to_video | default: cmd
gm_giveswep | default: cmd
gm_load | default: cmd
gm_save | default: cmd
gm_showhelp | default: cmd
gm_showspare1 | default: cmd
gm_showspare2 | default: cmd
gm_showteam | default: cmd
gm_snapangles | default: 45 | flags: a cl user | What angle should we snap to
gm_snapgrid | default: 0 | flags: a cl user | What grid should we snap to
gm_spawn | default: cmd | Spawns props/ragdolls
gm_spawnsent | default: cmd
gm_spawnswep | default: cmd
gm_spawnvehicle | default: cmd
gm_video | default: cmd | Starts and stops the recording of a .webm (VP8/Vorbis) video. See vid_* convars for settings.
gmod_admin_cleanup | default: cmd
gmod_camera | default: cmd
gmod_cleanup | default: cmd
gmod_delete_temp_files | default: 1 | flags: a cl | Delete temporary files downloaded from servers such as sprays.
gmod_drawhelp | default: 1 | flags: cl demo lua_client server_can_exec ute | Should the tool HUD be displayed when the tool gun is active?
gmod_drawtooleffects | default: 1 | flags: cl demo lua_client server_can_exec ute | Should tools draw certain UI elements or effects? ( Will not work for all tools )
gmod_language | default: 0 | flags: a user | Changes language of Garry's mod
gmod_maxammo | default: 9999 | flags: sv rep | If set to above 0, overrides max ammo carried per player of all ammo types. Otherwise ammo type's max ammo is used.
gmod_mcore_test | default: 0 | if you find this, don't go around enabling it and then complaining about issues
gmod_modding | default: cmd
gmod_npcweapon | default: 0 | flags: cl demo lua_client server_can_exec ute
gmod_physiterations | default: 4 | flags: demo lua_server rep sv
gmod_privacy | default: cmd
gmod_servers | default: cmd
gmod_spawnnpc | default: cmd
gmod_suit | default: 0 | flags: sv rep | Set to non zero to enable Half-Life 2 aux suit power stuff.
gmod_tool | default: cmd
gmod_toolmode | default: 0 | flags: cl demo lua_client server_can_exec user ute
gmod_tos | default: cmd
gmod_undo | default: cmd
gmod_undonum | default: cmd
gmod_unload_test | default: 0 | Unload materials and models on disconnect. Unstable. Use at your own risk.
god | default: cmd | Toggle. Player becomes invulnerable.
groundlist | default: cmd t Value | Display ground entity list <index>

SECTION H
hammer_update_entity | default: cmd | Updates the entity's position/angles when in edit mode
hammer_update_safe_entities | default: cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hap_HasDevice | default: 0 | flags: user cl | falcon is connected
hap_airboat_gun_mag | default: 3 | flags: sv
hap_damagescale_game | default: 1 | flags: cl
hap_jeep_cannon_mag | default: 10 | flags: sv
hap_melee_scale | default: 0 | flags: numeric cl
hap_noclip_avatar_scale | default: 0 | flags: numeric cl
hap_turret_mag | default: 5 | flags: sv
hap_ui_vehicles | default: 1 | flags: cl
help | default: cmd | Find help about a convar/concommand.
hideconsole | default: cmd | Hide the console.
hidehud | default: 0 | flags: cheat cl
hidepanel | default: cmd | Hides a viewport panel <name>
hl1_debug_sentence_volume | default: 0 | flags: sv
hl1_fixup_sentence_sndlevel | default: 1 | flags: sv
hl2_darkness_flashlight_factor | default: 1 | flags: sv
hl2_episodic | default: 0 | flags: sv rep
host_ShowIPCCallCount | default: 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_flush_threshold | default: 20 | Memory threshold below which the host should flush caches between server instances
host_framerate | default: 0 | flags: cheat rep | Set to lock per-frame time elapse.
host_limitlocal | default: 0 | Apply cl_cmdrate and cl_updaterate to loopback connection
host_map | default: 0 | Current map name.
host_profile | default: 0
host_runofftime | default: cmd | Run off some time without rendering/updating sounds
host_showcachemiss | default: 0 | Print a debug message when the client or server cache is missed.
host_sleep | default: 0 | flags: cheat | Force the host to sleep a certain number of milliseconds each frame.
host_speeds | default: 0 | Show general system running times.
host_timer_report | default: cmd | Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale | default: 1 | flags: cheat rep | Prescale the clock by this amount.
host_workshop_collection | default: 0 | flags: sv
host_writeconfig | default: cmd | Store current settings to config.cfg (or specified .cfg file).
hostip | default: 0 | Host game server ip
hostname | default: 0 | Hostname for server.
hostport | default: 27015 | Host game server port
hoverball_keydn | default: 43 | flags: cl demo lua_client server_can_execu te user
hoverball_keyon | default: 40 | flags: cl demo lua_client server_can_execu te user
hoverball_keyup | default: 46 | flags: cl demo lua_client server_can_execu te user
hoverball_model | default: 0 | flags: cl demo lua_client server_can_execu te user
hoverball_resistance | default: 5 | flags: cl demo lua_client server_can_execu te user
hoverball_speed | default: 5 | flags: cl demo lua_client server_can_execu te user
hoverball_strength | default: 10 | flags: cl demo lua_client server_can_execu te user
hud_airboathint_numentries | default: 10 | flags: sv
hud_autoaim_method | default: 1 | flags: cl
hud_autoaim_scale_icon | default: 0 | flags: cl
hud_autoreloadscript | default: 0 | flags: cl | Automatically reloads the animation script each time one is ran
hud_centerid | default: 1 | flags: cl
hud_deathnotice_time | default: 6 | flags: cl
hud_draw_active_reticle | default: 0 | flags: cl
hud_draw_fixed_reticle | default: 0 | flags: cl
hud_drawhistory_time | default: 5 | flags: cl
hud_fastswitch | default: 0 | flags: a cl
hud_freezecamhide | default: 0 | flags: a cl | Hide the HUD during freeze-cam
hud_jeephint_numentries | default: 10 | flags: sv
hud_magnetism | default: 0 | flags: cl
hud_quickinfo | default: 0 | flags: a cl
hud_reloadscheme | default: cmd | Reloads hud layout and animation scripts.
hud_reticle_alpha_speed | default: 700 | flags: cl
hud_reticle_maxalpha | default: 255 | flags: cl
hud_reticle_minalpha | default: 125 | flags: cl
hud_reticle_scale | default: 1 | flags: cl
hud_saytext_time | default: 12 | flags: cl
hud_showtargetid | default: 1 | flags: cl
hud_takesshots | default: 0 | flags: a cl | Auto-save a scoreboard screenshot at the end of a map.
hunter_allow_dissolve | default: 1 | flags: sv
hunter_allow_nav_jump | default: 0 | flags: sv
hunter_charge | default: 1 | flags: sv
hunter_charge_min_delay | default: 10 | flags: sv
hunter_charge_pct | default: 25 | flags: sv
hunter_charge_test | default: 0 | flags: sv
hunter_cheap_explosions | default: 1 | flags: sv
hunter_clamp_shots | default: 1 | flags: sv
hunter_disable_patrol | default: 0 | flags: sv
hunter_dodge_debug | default: 0 | flags: sv
hunter_dodge_warning | default: 1 | flags: sv
hunter_dodge_warning_cone | default: 0 | flags: sv
hunter_dodge_warning_width | default: 180 | flags: sv
hunter_first_flechette_delay | default: 0 | flags: sv
hunter_flechette_delay | default: 0 | flags: sv
hunter_flechette_explode_delay | default: 2 | flags: sv
hunter_flechette_max_concurrent_volleys | default: 2 | flags: sv
hunter_flechette_max_range | default: 1200 | flags: sv
hunter_flechette_min_range | default: 100 | flags: sv
hunter_flechette_speed | default: 2000 | flags: sv
hunter_flechette_test | default: 0 | flags: sv
hunter_flechette_volley_end_max_delay | default: 2 | flags: sv
hunter_flechette_volley_end_min_delay | default: 1 | flags: sv
hunter_flechette_volley_size | default: 8 | flags: sv
hunter_flechette_volley_start_max_delay | default: 0 | flags: sv
hunter_flechette_volley_start_min_delay | default: 0 | flags: sv
hunter_free_knowledge | default: 10 | flags: sv
hunter_hate_attached_striderbusters | default: 1 | flags: sv
hunter_hate_held_striderbusters | default: 1 | flags: sv
hunter_hate_held_striderbusters_delay | default: 0 | flags: sv
hunter_hate_held_striderbusters_tolerance | default: 2000 | flags: sv
hunter_hate_thrown_striderbusters | default: 1 | flags: sv
hunter_hate_thrown_striderbusters_tolerance | default: 300 | flags: sv
hunter_jostle_car_max_speed | default: 600 | flags: sv
hunter_jostle_car_min_speed | default: 100 | flags: sv
hunter_melee_delay | default: 2 | flags: sv
hunter_plant_adjust_z | default: 12 | flags: sv
hunter_random_expressions | default: 0 | flags: sv
hunter_retreat_striderbusters | default: 1 | flags: sv | If true, the hunter will retreat when a buster is glued to him.
hunter_seek_thrown_striderbusters_tolerance | default: 400 | flags: sv
hunter_shoot_flechette | default: cmd | Fires a hunter flechette where the player is looking.
hunter_show_weapon_los_condition | default: 0 | flags: sv
hunter_show_weapon_los_z | default: 0 | flags: sv
hunter_siege_frequency | default: 12 | flags: sv
hunter_stand_still | default: 0 | flags: sv
hurtme | default: cmd | Hurts the player. Arguments: <health to lose>
hydraulic_addlength | default: 100 | flags: cl demo lua_client server_can_execu te user
hydraulic_color_b | default: 255 | flags: cl demo lua_client server_can_execu te user
hydraulic_color_g | default: 255 | flags: cl demo lua_client server_can_execu te user
hydraulic_color_r | default: 255 | flags: cl demo lua_client server_can_execu te user
hydraulic_fixed | default: 1 | flags: cl demo lua_client server_can_execu te user
hydraulic_group | default: 37 | flags: cl demo lua_client server_can_execu te user
hydraulic_material | default: 0 | flags: cl demo lua_client server_can_execu te user
hydraulic_speed | default: 64 | flags: cl demo lua_client server_can_execu te user
hydraulic_toggle | default: 1 | flags: cl demo lua_client server_can_execu te user
hydraulic_width | default: 3 | flags: cl demo lua_client server_can_execu te user

SECTION I
ick | the server tick + this offset (-999 disables it).
ime | flags: cl norecord | activity layer is shown in green in +posedebug UI
impulse | default: cmd
in_usekeyboardsampletime | default: 1 | flags: cl | Use keyboard sample time smoothing.
incrementvar | default: cmd | Increment specified convar value.
ings | ignored connectionless packets on the client.
injured_help_plee_range | default: 256 | flags: sv
ints | bone' debugging information
invnext | default: cmd
invprev | default: cmd
ip | default: 0 Value | Overrides IP for multihomed hosts
ires | created outputs that are currently waiting for their delay to expire.

SECTION J
jalopy_blocked_exit_max_ | default: 50
jalopy_cargo_anim_time | default: 1 | flags: sv
jalopy_radar_test_ent | default: 0 | flags: sv
joy_accel_filter | default: 0 | flags: cl
joy_accelmax | default: 1 | flags: a cl
joy_accelscale | default: 5 | flags: a cl
joy_advanced | default: 1 | flags: a cl
joy_advaxisr | default: 2 | flags: a cl
joy_advaxisu | default: 4 | flags: a cl
joy_advaxisv | default: 0 | flags: a cl
joy_advaxisx | default: 3 | flags: a cl
joy_advaxisy | default: 1 | flags: a cl
joy_advaxisz | default: 0 | flags: a cl
joy_autoaimdampen | default: 0 | flags: a cl | How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange | default: 0 | flags: a cl | The stick range where autoaim dampening is applied. 0 = off
joy_autosprint | default: 0 | flags: cl | Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold | default: 0 | flags: a | Analog axis range before a button press is registered.
joy_deadzone_mode | default: 0 | 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov | default: 0 | flags: a cl | POV manipulator operates on diagonal axes, too.
joy_display_input | default: 0 | flags: a cl
joy_forwardsensitivity | default: -1 | flags: a cl
joy_forwardthreshold | default: 0 | flags: a cl
joy_inverty | default: 0 | flags: a cl | Whether to invert the Y axis of the joystick for looking.
joy_inverty_default | default: 0 | flags: cl
joy_lowend | default: 0 | flags: a cl
joy_lowmap | default: 0 | flags: a cl
joy_movement_stick | default: 0 | flags: a cl | Which stick controls movement (0 is left stick)
joy_movement_stick_defau | default: 0
joy_name | default: 0 | flags: a cl
joy_pegged | default: 0 | flags: cl
joy_pitchsensitivity | default: 1 | flags: a cl
joy_pitchsensitivity_def | default: -1
joy_pitchthreshold | default: 0 | flags: a cl
joy_response_look | default: 1 | flags: a cl | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move | default: 5 | flags: a cl | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicl | default: 6
joy_sidesensitivity | default: 1 | flags: a cl
joy_sidethreshold | default: 0 | flags: a cl
joy_vehicle_turn_lowend | default: 0 | flags: cl
joy_vehicle_turn_lowmap | default: 0 | flags: cl
joy_virtual_peg | default: 0 | flags: cl
joy_wingmanwarrior_centerhack | default: 0 | flags: a | Wingman warrior centering hack.
joy_wingmanwarrior_turnh | default: 0 | Wingman warrior hack related to turn
joy_xcontroller_cfg_load | default: 0 | If 0, the 360controller.cfg file will
joy_xcontroller_found | default: 0 | Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity | default: 1 | flags: a cl
joy_yawsensitivity_defau | default: -1
joy_yawthreshold | default: 0 | flags: a cl
joyadvancedupdate | default: cmd
joystick | default: 0 | flags: a cl
joystick_force_disabled | default: 1 | flags: a cl | Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
jpeg | default: cmd | Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality | default: 100 Value | flags: s | jpeg screenshot quality.

SECTION K
kdtree_test | default: cmd | Tests spatial partition for entities queries.
key_findbinding | default: cmd | Find key bound to specified command string.
key_listboundkeys | default: cmd | List bound keys with bindings.
key_updatelayo | default: cmd | Updates game keyboard layout to current windows
kick | default: cmd | Kick a player by name.
kickall | default: cmd | Kicks everybody connected with a message.
kickid | default: cmd | Kick a player by userid or uniqueid, with a message.
kickid2 | default: cmd
kill | default: cmd | Kills the player with generic damage
killserver | default: cmd | Shutdown the server.
killvector | default: cmd t Value | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

SECTION L
LuaParticle_SettleSpeed | default: 100 lt Value | flags: cl
lamp_b | default: 255 | flags: cl demo lua_client server_can_execute user
lamp_brightness | default: 4 | flags: cl demo lua_client server_can_execute user
lamp_distance | default: 1024 | flags: cl demo lua_client server_can_execute user
lamp_fov | default: 90 | flags: cl demo lua_client server_can_execute user
lamp_g | default: 255 | flags: cl demo lua_client server_can_execute user
lamp_key | default: 37 | flags: cl demo lua_client server_can_execute user
lamp_model | default: 0 | flags: cl demo lua_client server_can_execute user
lamp_r | default: 255 | flags: cl demo lua_client server_can_execute user
lamp_texture | default: 0 | flags: cl demo lua_client server_can_execute user
lamp_toggle | default: 1 | flags: cl demo lua_client server_can_execute user
language_reload | default: cmd | Reloads the language files
lastinv | default: cmd
lier | lower gain when it detects that the current gain value will cause clipping
light_b | default: 255 | flags: cl demo lua_client server_can_execute user
light_brightness | default: 2 | flags: cl demo lua_client server_can_execute user
light_crosshair | default: cmd | Show texture color at crosshair
light_g | default: 255 | flags: cl demo lua_client server_can_execute user
light_key | default: 37 | flags: cl demo lua_client server_can_execute user
light_r | default: 255 | flags: cl demo lua_client server_can_execute user
light_ropelength | default: 146 | flags: cl demo lua_client server_can_execute user
light_ropematerial | default: 0 | flags: cl demo lua_client server_can_execute user
light_size | default: 443 | flags: cl demo lua_client server_can_execute user
light_toggle | default: 1 | flags: cl demo lua_client server_can_execute user
lightcache_maxmiss | default: 2 | flags: cheat
lightprobe | default: cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile | default: cmd | Parses map leak data from .lin file
lines | should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
listRecentNPCSpeech | default: cmd | Displays a list of the last 5 lines of speech from NPCs.
listdemo | default: cmd | List demo file contents.
listid | default: cmd | Lists banned users.
listip | default: cmd | List IP addresses on the ban list.
listissues | default: cmd | List all the issues that can be voted on.
listmodels | default: cmd | List loaded models.
load | default: cmd | Load a saved game. the console.
loadcommentary | default: cmd
loader_dump_table | default: cmd
loader_spew_info | default: 0 | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex | default: 0 | (internal)
lod_TransitionDist | default: 800 | flags: cl
log | default: cmd | off >.
log_verbose_enable | default: 0 | flags: sv | Set to 1 to enable verbose server log on the server.
log_verbose_interval | default: 3 | flags: sv | Determines the interval (in seconds) for the verbose server log.
logaddress_add | default: cmd | Set address and port for remote host <ip:port>.
logaddress_del | default: cmd | Remove address and port for remote host <ip:port>.
logaddress_delall | default: cmd | Remove all udp addresses being logged to
logaddress_list | default: cmd | List all addresses currently being used by logaddress.
lookspring | default: 0 | flags: a cl
lookstrafe | default: 0 | flags: a cl
lservercfgfile | default: 0 | flags: sv
lt | flags: cl
lua_cookieclear | default: cmd
lua_dumpfonts | default: cmd | Dumps all the fonts registered on the client state using surface.CreateFont
lua_dumpfonts_menu | default: cmd | Dumps all the fonts registered on the menu state using surface.CreateFont
lua_dumptimers_cl | default: cmd | Dumps all the currently active Lua timers on the client
lua_dumptimers_menu | default: cmd | Dumps all the currently active Lua timers in the menu
lua_dumptimers_sv | default: cmd | Dumps all the currently active Lua timers on the server
lua_error_url | default: 0 | flags: norecord rep sv
lua_filestats | default: cmd | Lua File Stats
lua_find | default: cmd | Find any variable by name on the server.
lua_find_cl | default: cmd | Find any variable by name on the client.
lua_findhooks | default: cmd | Find hooks by event name and hook identifier on the server.
lua_findhooks_cl | default: cmd | Find hooks by event name and hook identifier on the client.
lua_log_cl | default: 0 | flags: cl
lua_log_sv | default: 0 | flags: sv
lua_matproxy | default: 1 | flags: cl
lua_networkvar_bytespertick | default: 256 | flags: sv
lua_openscript | default: cmd | Open a Lua script
lua_openscript_cl | default: cmd | Open a Lua script
lua_refresh_file | default: cmd | Manually refresh a Lua script, as if it was auto refreshed by editing it.
lua_reloadents | default: cmd | Reload all scripted entities
lua_run | default: cmd | Run a Lua command
lua_run_cl | default: cmd | Run a Lua command

SECTION M
m_customaccel | default: 0 | flags: a cl | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max , pow(raw_mouse_delta,
m_customaccel_exponent | default: 1 | flags: a cl | Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max | default: 0 | flags: a cl | Max mouse move scale factor, 0 for no limit
m_customaccel_scale | default: 0 | flags: a cl | Custom mouse acceleration value.
m_filter | default: 0 | flags: a cl | Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward | default: 1 | flags: a cl | Mouse forward factor.
m_mouseaccel1 | default: 0 | flags: a cl | Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 | default: 0 | flags: a cl | Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed | default: 1 | flags: a cl | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch | default: 0 | flags: a cl | Mouse pitch factor.
m_rawinput | default: 1 | flags: a cl | Use Raw Input for mouse input.
m_side | default: 0 | flags: a cl | Mouse side factor.
m_yaw | default: 0 | flags: a cl | Mouse yaw factor.
map | default: cmd | Start playing on specified map.
map_background | default: cmd | Runs a map as the background to the main menu.
map_commentary | default: cmd | Start playing, with commentary, on a specified map.
map_edit | default: cmd
map_noareas | default: 0 | Disable area to area connection testing.
mapcyclefile | default: 0 | flags: sv | Name of the .txt file used to cycle the maps on multiplayer servers
maps | default: cmd | Displays list of maps.
mat_aaquality | default: 0
mat_accelerate_adjust_exposure_down | default: 3 | flags: cheat
mat_alphacoverage | default: 1
mat_antialias | default: 1
mat_autoexposure_max | default: 2 | flags: cl
mat_autoexposure_min | default: 0 | flags: cl
mat_bloom_scalefactor_scalar | default: 1 | flags: cl
mat_bloomamount_rate | default: 0 | flags: cheat cl
mat_bloomscale | default: 1 | flags: cl
mat_bufferprimitives | default: 1
mat_bumpbasis | default: 0 | flags: cheat
mat_bumpmap | default: 1
mat_camerarendertargetoverlaysize | default: 256 | flags: cheat cl
mat_clipz | default: 1 | flags: cl
mat_colcorrection_disableentiti | default: 0 | Disable map
mat_color_projection | default: 0 | flags: a
mat_colorcorrection | default: 1
mat_compressedtextures | default: 1
mat_configcurrent | default: cmd | show the current video control panel config for the material system
mat_crosshair | default: cmd | Display the name of the material under the crosshair
mat_crosshair_edit | default: cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_ed itor
mat_crosshair_explorer | default: cmd | open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial | default: cmd | print the material under the crosshair
mat_crosshair_reloadmaterial | default: cmd | reload the material under the crosshair
mat_debug_autoexposure | default: 0 | flags: cheat cl
mat_debug_bloom | default: 0 | flags: cheat cl
mat_debug_postprocessing_effect | default: 0 | flags: cl | 0 = off, 1 = show
mat_debug_process_halfscreen | default: 0 | flags: cheat cl
mat_debugalttab | default: 0 | flags: cheat
mat_debugdepth | default: 0
mat_debugdepthmode | default: 0
mat_debugdepthval | default: 128
mat_debugdepthvalmax | default: 256
mat_depthbias_decal | default: -2621 44 | flags: cheat
mat_depthbias_normal | default: 0 | flags: cheat
mat_depthbias_shadowmap | default: 0
mat_diffuse | default: 1 | flags: cheat
mat_disable_bloom | default: 0 | flags: cl
mat_disable_d3d9ex | default: 0 | flags: a | Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers)
mat_disable_fancy_blending | default: 0
mat_disable_lightwarp | default: 0
mat_disable_ps_patch | default: 0
mat_disablehwmorph | default: 0 | Disables HW morphing for particular mods
mat_drawTexture | default: 0 | flags: cl | Enable debug view texture
mat_drawTextureScale | default: 1 | flags: cl | Debug view texture scale
mat_drawTitleSafe | default: 0 | Enable title safe overlay
mat_drawflat | default: 0 | flags: cheat
mat_drawwater | default: 1 | flags: cheat cl
mat_dump_rts | default: 0 | flags: cl
mat_dumpmaterials | default: cmd | <skip0refs> Dump all materials for debugging
mat_dumptextures | default: cmd | Dump all textures for debugging
mat_dxlevel | default: 95
mat_dynamic_tonemapping | default: 1 | flags: cheat
mat_edit | default: cmd | Bring up the material under the crosshair in the editor
mat_envmapsize | default: 128
mat_envmaptgasize | default: 32
mat_excludetextures | default: 0
mat_exposure_center_region_x | default: 0 | flags: cheat cl
mat_exposure_center_region_x_flashlight | default: 0 | flags: cheat cl
mat_exposure_center_region_y | default: 0 | flags: cheat cl
mat_exposure_center_region_y_flashlight | default: 0 | flags: cheat cl
mat_fastclip | default: 0 | flags: cheat
mat_fastnobump | default: 0 | flags: cheat
mat_fastspecular | default: 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate | default: 0 | flags: cheat
mat_filterlightmaps | default: 1
mat_filtertextures | default: 1
mat_force_bloom | default: 0 | flags: cheat cl
mat_force_ps_patch | default: 0
mat_force_tonemap_scale | default: 0 | flags: cheat
mat_forceaniso | default: 16
mat_forcedynamic | default: 0 | flags: cheat
mat_forcehardwaresync | default: 1
mat_forcemanagedtextureintohardware | default: 0
mat_frame_sync_enable | default: 1 | flags: cheat
mat_frame_sync_force_texture | default: 0 | flags: cheat | Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize | default: 256 | flags: cl
mat_fullbright | default: 0 | flags: cheat
mat_hdr_enabled | default: cmd | Report if HDR is enabled for debugging
mat_hdr_level | default: 2 | flags: a | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate | default: 0
mat_hdr_tonemapscale | default: 1 | flags: cheat | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure | default: 0 | flags: cheat cl
mat_hsv | default: 0 | flags: cheat cl
mat_info | default: cmd | Shows material system info
mat_leafvis | default: 0 | flags: cheat | Draw wireframe of current leaf
mat_levelflush | default: 1
mat_lightmap_pfms | default: 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures | default: 1 | flags: cheat
mat_luxels | default: 0 | flags: cheat
mat_managedtextures | default: 1 | flags: a | If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices | default: 65536
mat_maxframelatency | default: 1
mat_measurefillrate | default: 0 | flags: cheat
mat_mipmaptextures | default: 1
mat_monitorgamma | default: 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled | default: 0 | flags: a
mat_monitorgamma_tv_exp | default: 2
mat_monitorgamma_tv_range_max | default: 255
mat_monitorgamma_tv_range_min | default: 16
mat_morphstats | default: 0 | flags: cheat
mat_motion_blur_enabled | default: 0
mat_motion_blur_falling_intensity | default: 1 | flags: cl
mat_motion_blur_falling_max | default: 20 | flags: cl
mat_motion_blur_falling_min | default: 10 | flags: cl
mat_motion_blur_forward_enabled | default: 0 | flags: cl
mat_motion_blur_percent_of_screen_max | default: 4
mat_motion_blur_rotation_intensity | default: 1 | flags: cl
mat_motion_blur_strength | default: 1 | flags: cl
mat_non_hdr_bloom_scalefactor | default: 0 | flags: cl
mat_norendering | default: 0 | flags: cheat
mat_normalmaps | default: 0 | flags: cheat
mat_normals | default: 0 | flags: cheat
mat_parallaxmap | default: 0
mat_picmip | default: -1
mat_postprocess_x | default: 4 | flags: cl
mat_postprocess_y | default: 1 | flags: cl
mat_postprocessing_combine | default: 1 | flags: cl | Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode | default: 0 | flags: a | Power Savings Mode
mat_proxy | default: 0 | flags: cheat
mat_queue_mode | default: -1 | flags: a | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report | default: 0 | flags: a | Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate | default: 0
mat_reduceparticles | default: 0
mat_reloadallmaterials | default: cmd | Reloads all materials
mat_reloadmaterial | default: cmd | Reloads a single material
mat_reloadtexture | default: cmd | Reloads a single texture
mat_reloadtextures | default: cmd | Reloads all textures
mat_remoteshadercompile | default: 127 | flags: cheat
mat_report_queue_status | default: 0
mat_reporthwmorphmemory | default: cmd | Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth | default: 0 | flags: cheat
mat_savechanges | default: cmd | saves current video configuration to the registry
mat_setvideomode | default: cmd | sets the width, height, windowed state of the material system
mat_shadercount | default: cmd | display count of all shaders and reset that count
mat_shadowstate | default: 1
mat_show_ab_hdr | default: 0
mat_show_ab_hdr_hudelement | default: 0 | flags: cheat cl | HDR Demo HUD Element toggle.
mat_show_histogram | default: 0 | flags: cl
mat_show_texture_memory_usage | default: 0 | flags: cheat numeric | Display the texture memory usage on the HUD.
mat_showcamerarendertarget | default: 0 | flags: cheat cl
mat_showenvmapmask | default: 0
mat_showframebuffertexture | default: 0 | flags: cheat cl
mat_showlightmappage | default: -1 | flags: cl
mat_showlowresimage | default: 0 | flags: cheat
mat_showmaterials | default: cmd | Show materials.
mat_showmaterialsverbose | default: cmd | Show materials (verbose version).
mat_showmiplevels | default: 0 | flags: cheat | color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures | default: cmd | Show used textures.
mat_showwatertextures | default: 0 | flags: cheat cl
mat_slopescaledepthbias_decal | default: 0 | flags: cheat
mat_slopescaledepthbias_normal | default: 0 | flags: cheat
mat_slopescaledepthbias_shadowmap | default: 2
mat_software_aa_blur_one_pixel_ | default: 0 | flags: a cl | How much software AA
mat_software_aa_debug | default: 0 | flags: cl | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold | default: 1 | flags: a cl | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality | default: 0 | flags: a cl | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength | default: 0 | flags: a cl | Software AA - perform a software anti-aliasing post-process (an alternative/supplemen t to MSAA). This value sets the strength o
mat_software_aa_strength_vgui | default: 1 | flags: a cl | Same as mat_software_aa_stren gth, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset | default: 1 | flags: a cl | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting | default: 0
mat_softwareskin | default: 0 | flags: cheat
mat_specular | default: 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders | default: cmd | Print all vertex and pixel shaders currently loaded to the console
mat_stub | default: 0 | flags: cheat cl
mat_supportflashlight | default: 1 | 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_surfacemat | default: 0 | flags: cheat
mat_texture_list | default: 0 | For debugging, show a list of used textures per frame
mat_texture_list_all | default: 0 | flags: numeric | If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path | default: 0 | flags: a | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_txlod | default: cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync | default: cmd | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view | default: 1 | flags: numeric | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_outline_fonts | default: cmd | Outline fonts textures.
mat_texture_save_fonts | default: cmd | Save all font textures
mat_tonemap_algorithm | default: 1 | flags: cheat | 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum | default: 3 | flags: cheat cl
mat_tonemap_percent_bright_pixels | default: 2 | flags: cheat cl
mat_tonemap_percent_target | default: 60 | flags: cheat cl
mat_tonemapping_occlusion_use_stencil | default: 0
mat_trilinear | default: 0
mat_use_compressed_hdr_textures | default: 1
mat_viewportscale | default: 1 | flags: a cl | Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale | default: 1 | flags: a cl | Scale the viewport back up
mat_visualize_dof | default: 0 | flags: cheat
mat_vsync | default: 0 | Force sync to vertical retrace
mat_wateroverlaysize | default: 256 | flags: cl
mat_wireframe | default: 0 | flags: cheat
mat_yuv | default: 0 | flags: cheat cl
matchmakingport | default: 27025 | Host Matchmaking port
material_override | default: 0 | flags: cl demo lua_client server_can_execu te user
maxplayers | default: cmd | Change the maximum number of players allowed on this server.
mem_compact | default: cmd
mem_dump | default: cmd | Dump memory stats to text file.
mem_dumpstats | default: 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs | default: cmd | Dump VB memory allocation stats.
mem_eat | default: cmd
mem_force_flush | default: 0 | flags: cheat | Force cache flush of unlocked resources on every alloc
mem_incremental_compact | default: cmd
mem_max_heapsize | default: 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated | default: 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize | default: 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps | default: 0 | Write periodic memstats dumps every n seconds.
mem_test | default: cmd
mem_test_each_frame | default: 0 | Run heap check at end of every frame
mem_test_every_n_seconds | default: 0 | Run heap check at a specified interval
mem_vcollide | default: cmd | Dumps the memory used by vcollides
mem_verify | default: cmd | Verify the validity of the heap
memory | default: cmd | Print memory stats.
menu_cleanupgmas | default: cmd
metropolice_charge | default: 1 | flags: sv
metropolice_chase_use_follow | default: 0 | flags: sv
metropolice_move_and_melee | default: 1 | flags: sv
mg | scale damage taken from antlion workers by this amount.
minisave | default: cmd | Saves game (for current level only!)
mission_list | default: cmd | List all available tactical missions
mission_show | default: cmd | Show the given mission
mod_forcedata | default: 1 | Forces all model file data into cache on model load.
mod_forcetouchdata | default: 1 | Forces all model file data into cache on model load.
mod_load_anims_async | default: 0
mod_load_fakestall | default: 0 | Forces all ANI file loading to stall for specified ms
mod_load_mesh_async | default: 0
mod_load_showstall | default: 0 | 1 - show hitches , 2 - show stalls
mod_load_vcollide_async | default: 0
mod_lock_mdls_on_load | default: 0
mod_test_mesh_not_available | default: 0 | flags: cheat
mod_test_not_available | default: 0 | flags: cheat
mod_test_verts_not_available | default: 0 | flags: cheat
mod_touchalldata | default: 1 | Touch model data during level startup
mod_trace_load | default: 0
model_list | default: cmd | Dump model list to file
monk_headshot_freq | default: 2 | flags: sv
mortar_visualize | default: 0 | flags: sv
motdfile | default: 0 | flags: sv | The MOTD file to load.
motdfile_text | default: 0 | flags: sv | The text-only MOTD file to use for clients that have disabled HTML MOTDs.
motor_bwd | default: 42 | flags: cl demo lua_client server_can_execu te user
motor_forcelimit | default: 0 | flags: cl demo lua_client server_can_execu te user
motor_forcetime | default: 0 | flags: cl demo lua_client server_can_execu te user
motor_friction | default: 1 | flags: cl demo lua_client server_can_execu te user
motor_fwd | default: 45 | flags: cl demo lua_client server_can_execu te user
motor_nocollide | default: 1 | flags: cl demo lua_client server_can_execu te user
motor_toggle | default: 0 | flags: cl demo lua_client server_can_execu te user
motor_torque | default: 500 | flags: cl demo lua_client server_can_execu te user
movie_fixwave | default: cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs | default: 1 | flags: sv nf
mp_allowspectators | default: 1 | flags: sv rep | toggles whether the server allows spectator mode or not
mp_autocrosshair | default: 1 | flags: sv nf
mp_chattime | default: 10 | flags: sv rep | amount of time players can chat after the game is over
mp_clan_ready_signal | default: 0 | flags: sv | Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart | default: 0 | flags: sv | If non-zero, game will restart once someone from each team gives the ready signal
mp_decals | default: 2048 | flags: a
mp_defaultteam | default: 0 | flags: sv
mp_disable_autokick | default: cmd | Prevents a userid from being auto-kicked
mp_fadetoblack | default: 0 | flags: nf rep sv | fade a player's screen to black when he dies
mp_falldamage | default: 0 | flags: sv nf
mp_flashlight | default: 1 | flags: sv nf
mp_footsteps | default: 1 | flags: sv nf
mp_forcecamera | default: 0 | flags: sv rep | Restricts spectator modes for dead players
mp_forcerespawn | default: 1 | flags: sv nf
mp_fraglimit | default: 0 | flags: nf rep sv | The number of kills at which the map ends
mp_friendlyfire | default: 0 | flags: nf rep sv | Allows team members to injure other members of their team
mp_mapcycle_empty_timeout_secon | default: 0 | flags: sv rep | If nonzero, server
mp_ready_signal | default: 0 | flags: sv | Text that each player must speak for the match to begin
mp_readyrestart | default: 0 | flags: sv | If non-zero, game will restart once each player gives the ready signal
mp_restartgame | default: 0 | flags: sv | If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate | default: 0 | flags: sv | If non-zero, game will restart immediately
mp_show_voice_icons | default: 1 | flags: sv rep | Show overhead player voice icons when players are speaking.
mp_teamlist | default: 0 | flags: sv nf
mp_teamoverride | default: 1 | flags: sv
mp_teamplay | default: 0 | flags: sv nf
mp_timelimit | default: 0 | flags: nf rep sv | game time per map in minutes
mp_usehwmmodels | default: 0 | flags: cl | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds | default: 0 | flags: cl | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel | default: 0 | flags: sv | Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart | default: 0 | flags: sv | Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time | default: 0 | flags: sv | WaitingForPlayers time length in seconds
mp_weaponstay | default: 0 | flags: sv nf
multvar | default: cmd | Multiply specified convar value.
muscle_addlength | default: 100 | flags: cl demo lua_client server_can_execu te user
muscle_color_b | default: 255 | flags: cl demo lua_client server_can_execu te user
muscle_color_g | default: 255 | flags: cl demo lua_client server_can_execu te user
muscle_color_r | default: 255 | flags: cl demo lua_client server_can_execu te user
muscle_fixed | default: 1 | flags: cl demo lua_client server_can_execu te user
muscle_group | default: 37 | flags: cl demo lua_client server_can_execu te user
muscle_material | default: 0 | flags: cl demo lua_client server_can_execu te user
muscle_period | default: 1 | flags: cl demo lua_client server_can_execu te user
muscle_starton | default: 0 | flags: cl demo lua_client server_can_execu te user
muscle_width | default: 2 | flags: cl demo lua_client server_can_execu te user
muzzleflash_light | default: 1 Value | flags: a cl

SECTION N
N/A | default: N/A Value | flags: N/A s | N/A
n_ratio | antlion worker's spit damage done as poison (which regenerates)
name | default: 0 | flags: a print server_can_exec user ute | Current user name
nav_add_to_selected_set | default: cmd | Add current area to the selected set.
nav_add_to_selected_set_by_id | default: cmd | Add specified area id to the selected set.
nav_analyze | default: cmd | Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor | default: 53158336.000 | flags: sv cheat | RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size | default: 50 | flags: sv cheat | Max area size created in nav generation
nav_avoid | default: cmd | Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area | default: cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting | default: cmd | Start continuously removing from the selected set.
nav_begin_drag_deselecting | default: cmd | Start dragging a selection area.
nav_begin_drag_selecting | default: cmd | Start dragging a selection area.
nav_begin_selecting | default: cmd | Start continuously adding to the selected set.
nav_begin_shift_xy | default: cmd | Begin shifting the Selected Set.
nav_build_ladder | default: cmd | Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency | default: cmd | Scans the maps directory and reports any missing/out-of -date navigation files.
nav_check_floor | default: cmd | Updates the blocked/unbloc ked status for every nav area.
nav_check_stairs | default: cmd | Update the nav mesh STAIRS attribute
nav_chop_selected | default: cmd | Chops all selected areas into their component 1x1 areas
nav_clear_attribute | default: cmd | Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set | default: cmd | Clear the selected set.
nav_clear_walkable_marks | default: cmd | Erase any previously placed walkable positions.
nav_compress_id | default: cmd | Re-orders area and ladder ID's so they are continuous.
nav_connect | default: cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit | default: 0 | flags: sv cheat
nav_coplanar_slope_limit_displacement | default: 0 | flags: sv cheat
nav_corner_adjust_adjacent | default: 18 | flags: sv cheat | radius used to raise/lower corners in nearby areas when raising/loweri ng corners.
nav_corner_lower | default: cmd | Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground | default: cmd | Places the selected corner of the currently marked Area on the ground.
nav_corner_raise | default: cmd | Raise the selected corner of the currently marked Area.
nav_corner_select | default: cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet | default: 0 | flags: sv cheat | Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground | default: 0 | flags: sv cheat | If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch | default: cmd | Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked | default: 0 | flags: sv cheat
nav_delete | default: cmd | Deletes the currently highlighted Area.
nav_delete_marked | default: cmd | Deletes the currently marked Area (if any).
nav_disconnect | default: cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_disconnect_outgoing_oneways | default: cmd | For each area in the selected set, disconnect all outgoing one-way connections.
nav_displacement_test | default: 10000 | flags: sv cheat | Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide | default: cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_o | default: 32 | flags: sv rep | The offset of
nav_drag_selection_volume_zmin_o | default: 32 | flags: sv rep | The offset of
nav_draw_limit | default: 500 | flags: sv cheat | The maximum number of areas to draw in edit mode
nav_dump_selected_set_positions | default: cmd | Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
nav_edit | default: 0 | flags: sv cheat | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area | default: cmd | Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting | default: cmd | Stop continuously removing from the selected set.
nav_end_drag_deselecting | default: cmd | Stop dragging a selection area.
nav_end_drag_selecting | default: cmd | Stop dragging a selection area.
nav_end_selecting | default: cmd | Stop continuously adding to the selected set.
nav_end_shift_xy | default: cmd | Finish shifting the Selected Set.
nav_flood_select | default: cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx | default: cmd | Mark cliff areas, post-processin g approximation
nav_generate | default: cmd | Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops | default: 1 | flags: sv cheat | Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas | default: 1 | flags: sv cheat | Convert obsolete jump areas into 2-way connections
nav_generate_incremental | default: cmd | Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range | default: 2000 | flags: sv cheat
nav_generate_incremental_toleran | default: 0 | flags: sv cheat | Z tolerance
nav_jump | default: cmd | Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip | default: cmd | Flips the selected ladder's direction.
nav_load | default: cmd | Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max | default: cmd | Lower the top of the drag select volume.
nav_lower_drag_volume_min | default: cmd | Lower the bottom of the drag select volume.
nav_make_sniper_spots | default: cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark | default: cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute | default: cmd | Set nav attribute for all areas in the selected set.
nav_mark_unnamed | default: cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable | default: cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance | default: 6000 | flags: sv cheat | Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length | default: 64 | flags: sv cheat
nav_merge | default: cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh | default: cmd | Merges a saved selected set into the current mesh.
nav_no_hostages | default: cmd | Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump | default: cmd | Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill | default: cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list | default: cmd | Lists all place names used in the map.
nav_place_pick | default: cmd | Sets the current Place to the Place of the Area under the cursor.
nav_place_replace | default: cmd | Replaces all instances of the first place with the second place.
nav_place_set | default: cmd | Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance | default: 0 | flags: sv cheat
nav_precise | default: cmd | Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave | default: 1 | flags: sv cheat | Set to one to skip the time consuming phases of the analysis. Set to 2 to skip time consuming visibility calculations. Useful f
nav_raise_drag_volume_max | default: cmd | Raise the top of the drag select volume.
nav_raise_drag_volume_min | default: cmd | Raise the bottom of the drag select volume.
nav_recall_selected_set | default: cmd | Re-selects the stored selected set.
nav_remove_from_selected_set | default: cmd | Remove current area from the selected set.
nav_remove_jump_areas | default: cmd | Removes legacy jump areas, replacing them with connections.
nav_run | default: cmd | Toggles the 'traverse this area by running' flag used by the AI system.
nav_save | default: cmd | Saves the current Navigation Mesh to disk.
nav_save_selected | default: cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh .
nav_select_blocked_areas | default: cmd | Adds all blocked areas to the selected set
nav_select_damaging_areas | default: cmd | Adds all damaging areas to the selected set
nav_select_half_space | default: cmd | Selects any areas that intersect the given half-space.
nav_select_invalid_areas | default: cmd | Adds all invalid areas to the Selected Set.
nav_select_larger_than | default: cmd | Select nav areas where both dimensions are larger than the given size.
nav_select_obstructed_areas | default: cmd | Adds all obstructed areas to the selected set
nav_select_orphans | default: cmd | Adds all orphan areas to the selected set (highlight a valid area first).
nav_select_overlapping | default: cmd | Selects nav areas that are overlapping others.
nav_select_radius | default: cmd | Adds all areas in a radius to the selection set
nav_select_stairs | default: cmd | Adds all stairway areas to the selected set
nav_selected_set_border_color | default: -500481280.0 00 | flags: sv cheat | Color used to draw the selected set borders while editing.
nav_selected_set_color | default: 2112084224.0 00 | flags: sv cheat | Color used to draw the selected set background while editing.
nav_set_place_mode | default: cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift | default: cmd | Shifts the selected areas by the specified amount
nav_show_approach_points | default: 0 | flags: sv cheat | Show Approach Points in the Navigation Mesh.
nav_show_area_info | default: 0 | flags: sv cheat | Duration in seconds to show nav area ID and attributes while editing
nav_show_compass | default: 0 | flags: sv cheat
nav_show_continguous | default: 0 | flags: sv cheat | Highlight non-contiguous connections
nav_show_danger | default: 0 | flags: sv cheat | Show current 'danger' levels.
nav_show_dumped_positions | default: cmd | Show the (x,y,z) coordinate positions of the given dump file.
nav_show_func_nav_avoid | default: 0 | flags: sv cheat | Show areas of designer-place d bot avoidance due to func_nav_avoid entities
nav_show_func_nav_prefer | default: 0 | flags: sv cheat | Show areas of designer-place d bot preference due to func_nav_prefe r entities
nav_show_light_intensity | default: 0 | flags: sv cheat
nav_show_node_grid | default: 0 | flags: sv cheat
nav_show_node_id | default: 0 | flags: sv cheat
nav_show_nodes | default: 0 | flags: sv cheat
nav_show_player_counts | default: 0 | flags: sv cheat | Show current player counts in each area.
nav_show_potentially_visible | default: 0 | flags: sv cheat | Show areas that are potentially visible from the current nav area
nav_simplify_selected | default: cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit | default: 0 | flags: sv cheat | The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance | default: 0 | flags: sv cheat | The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid | default: 0 | flags: sv cheat | Snap to the nav generation grid when creating new nav areas
nav_solid_props | default: 0 | flags: sv cheat | Make props solid to nav generation/edi ting
nav_splice | default: cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split | default: cmd | To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground | default: 0 | flags: sv cheat | If true, nav areas will be placed flush with the ground when split.
nav_stand | default: cmd | Toggles the 'stand while hiding' flag used by the AI system.
nav_stop | default: cmd | Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set | default: cmd | Stores the current selected set for later retrieval.
nav_strip | default: cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide | default: cmd | Subdivides all selected areas.
nav_test_node | default: 0 | flags: sv cheat
nav_test_node_crouch | default: 0 | flags: sv cheat
nav_test_node_crouch_dir | default: 4 | flags: sv cheat
nav_test_stairs | default: cmd | Test the selected set for being on stairs
nav_toggle_deselecting | default: cmd | Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set | default: cmd | Remove current area from the selected set.
nav_toggle_place_mode | default: cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting | default: cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set | default: cmd | Toggles all areas into/out of the selected set.
nav_toggle_selecting | default: cmd | Start or stop continuously adding to the selected set.
nav_transient | default: cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark | default: cmd | Clears the marked Area or Ladder.
nav_update_blocked | default: cmd | Updates the blocked/unbloc ked status for every nav area.
nav_update_lighting | default: cmd | Recomputes lighting values
nav_update_visibility_on_edit | default: 0 | flags: sv cheat | If nonzero editing the mesh will incrementally recompue visibility
nav_use_place | default: cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk | default: cmd | Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark | default: cmd | Warps the player to the marked area.
nav_world_center | default: cmd | Centers the nav mesh in the world
nb_allow_avoiding | default: 1 | flags: sv cheat
nb_allow_climbing | default: 1 | flags: sv cheat
nb_allow_gap_jumping | default: 1 | flags: sv cheat
nb_blind | default: 0 | flags: sv cheat | Disable vision
nb_command | default: cmd | Sends a command string to all bots
nb_debug | default: cmd | Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing | default: 0 | flags: sv cheat
nb_debug_filter | default: cmd | Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history | default: 1 | flags: sv cheat | If true, each bot keeps a history of debug output in memory
nb_debug_known_entities | default: 0 | flags: sv cheat | Show the 'known entities' for the bot that is the current spectator target
nb_delete_all | default: cmd | Delete all non-player NextBot entities.
nb_force_look_at | default: cmd | Force selected bot to look at the local player's position
nb_goal_look_ahead_range | default: 50 | flags: sv cheat
nb_head_aim_resettle_angle | default: 100 | flags: sv cheat | After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time | default: 0 | flags: sv cheat | How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration | default: 0 | flags: sv cheat
nb_head_aim_steady_max_rate | default: 100 | flags: sv cheat
nb_ladder_align_range | default: 50 | flags: sv cheat
nb_last_area_update_tolerance | default: 4 | flags: sv cheat | Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor | default: cmd | Tell all NextBots to move to the cursor position
nb_path_draw_inc | default: 100 | flags: sv cheat
nb_path_draw_segment_count | default: 100 | flags: sv cheat
nb_path_segment_influence_radius | default: 100 | flags: sv cheat
nb_player_crouch | default: 0 | flags: sv cheat | Force bots to crouch
nb_player_move | default: 1 | flags: sv cheat | Prevents bots from moving
nb_player_move_direct | default: 0 | flags: sv
nb_player_stop | default: 0 | flags: sv cheat | Stop all NextBotPlayers from updating
nb_player_walk | default: 0 | flags: sv cheat | Force bots to walk
nb_saccade_speed | default: 1000 | flags: sv cheat
nb_saccade_time | default: 0 | flags: sv cheat
nb_select | default: cmd | Select the bot you are aiming at for further debug operations.
nb_shadow_dist | default: 3000 | flags: cl
nb_speed_look_ahead_range | default: 150 | flags: sv cheat
nb_stop | default: 0 | flags: cheat rep sv | Stop all NextBots
nb_update_debug | default: 0 | flags: sv cheat
nb_update_framelimit | default: 15 | flags: sv cheat
nb_update_frequency | default: 0 | flags: sv cheat
nb_update_maxslide | default: 2 | flags: sv cheat
nb_warp_selected_here | default: cmd | Teleport the selected bot to your cursor position
net_blockmsg | default: 0 | flags: cheat | 1 name>
net_channels | default: cmd | Shows net channel info
net_chokeloop | default: 0 | Apply bandwidth choke to loopback packets
net_compresspackets | default: 1 | Use compression on game packets.
net_compresspackets_minsize | default: 1024 | Don't bother compressing packets below this size.
net_compressvoice | default: 0 | Attempt to compress out of band voice payloads (360 only).
net_drawslider | default: 0 | Draw completion slider during signon
net_droppackets | default: 0 | flags: cheat | Drops next n packets on client
net_fakejitter | default: 0 | flags: cheat | Jitter fakelag packet time
net_fakelag | default: 0 | flags: cheat | Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss | default: 0 | flags: cheat | Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph | default: 0 | flags: a cl | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight | default: 128 | flags: a cl | Height of netgraph panel
net_graphmsecs | default: 400 | flags: a cl | The latency graph represents this many milliseconds.
net_graphpos | default: 2 | flags: a cl
net_graphproportionalfont | default: 1 | flags: a cl | Determines whether netgraph font is proportional or not
net_graphshowinterp | default: 1 | flags: a cl | Draw the interpolation graph.
net_graphshowlatency | default: 1 | flags: a cl | Draw the ping/packet loss graph.
net_graphsolid | default: 1 | flags: a cl
net_graphtext | default: 1 | flags: a cl | Draw text fields
net_maxcleartime | default: 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize | default: 16 | Maximum allowed file size for uploading in MB
net_maxfragments | default: 1260 | Max fragment bytes per packet
net_maxpacketdrop | default: 5000 | Ignore any packets with the sequence number more than this ahead (0 == no limit)
net_maxroutable | default: 1260 | flags: a user | Requested max packet size before packets are 'split'.
net_queue_trace | default: 0
net_queued_packet_thread | default: 1 | Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale | default: 5 | flags: a cl
net_showdrop | default: 0 | Show dropped packets in console
net_showevents | default: 0 | flags: cheat | Dump game events to console (1=client only, 2=all).
net_showfragments | default: 0 | Show netchannel fragments
net_showmsg | default: 0 | 1 name>
net_showpeaks | default: 0 | Show messages for large packets only: <size>
net_showsplits | default: 0 | Show info about packet splits
net_showtcp | default: 0 | Dump TCP stream summary to console
net_showudp | default: 0 | Dump UDP packets summary to console
net_showudp_wire | default: 0 | Show incoming packet information
net_splitpacket_maxrate | default: 1048576 | Max bytes per second when queueing splitpacket chunks
net_splitrate | default: 1 | Number of fragments for a splitpacket that can be sent per frame
net_start | default: cmd | Inits multiplayer network sockets
net_status | default: cmd | Shows current network status
net_udp_rcvbuf | default: 131072 | Default UDP receive buffer size
net_usesocketsforloopback | default: 0 | Use network sockets layer even for listen server local player's packets (multiplayer only).
next | default: 0 | flags: cheat | Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo | default: cmd | Play next demo in sequence.
nextlevel | default: 0 | flags: sv nf | If set to a valid map name, will change to this map during the next changelevel
nly | the console.
noclip | default: cmd
notarget | default: cmd | Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage | default: 1 | flags: sv cheat
npc_alyx_crouch | default: 1 | flags: sv
npc_alyx_force_stop_moving | default: 1 | flags: sv
npc_alyx_readiness | default: 1 | flags: sv
npc_alyx_readiness_transitions | default: 1 | flags: sv
npc_ammo_deplete | default: cmd | Subtracts half of the target's ammo
npc_barnacle_swallow | default: 0 | flags: sv | Use prototype swallow code.
npc_bipass | default: cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_citizen_auto_player_squad | default: 1 | flags: a sv
npc_citizen_auto_player_squad_allow_use | default: 0 | flags: sv
npc_citizen_dont_precache_all | default: 1 | flags: sv
npc_citizen_explosive_resist | default: 0 | flags: sv
npc_citizen_heal_chuck_medkit | default: 1 | flags: a sv | Set to 1 to use new experimental healthkit-thro wing medic.
npc_citizen_insignia | default: 0 | flags: sv
npc_citizen_medic_emit_sound | default: 1 | flags: sv
npc_citizen_medic_throw_speed | default: 650 | flags: sv
npc_citizen_medic_throw_style | default: 1 | flags: a sv | Set to 0 for a lobbier trajectory
npc_citizen_squad_marker | default: 0 | flags: sv
npc_combat | default: cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions | default: cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create | default: cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed | default: cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment | default: 0 | flags: sv
npc_destroy | default: cmd | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_nam e} / no argument picks what player is looki
npc_destroy_unselected | default: cmd | Removes all NPCs from the universe that aren't currently selected
npc_enemies | default: cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus | default: cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze | default: cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected | default: cmd | Freeze all NPCs not selected
npc_go | default: cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run | default: 1 | flags: sv | Set whether should run on NPC go
npc_go_random | default: cmd | Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal | default: cmd | Heals the target back to full health
npc_height_adjust | default: 1 | flags: sv | Enable test mode for ik height adjustment
npc_kill | default: cmd | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_nam e} / no argument picks what player is looking at
npc_nearest | default: cmd | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships | default: cmd | Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset | default: cmd | Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route | default: cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select | default: cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences | default: 0 | flags: sv
npc_squads | default: cmd | Obsolete. Replaced by npc_combat
npc_steering | default: cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all | default: cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj | default: 0 | flags: sv
npc_strider_shake_ropes_magnitude | default: 150 | flags: sv
npc_strider_shake_ropes_radius | default: 1200 | flags: sv
npc_task_text | default: cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks | default: cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport | default: cmd | Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow | default: cmd | Trigger NPC to think
npc_viewcone | default: cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics | default: 0 lt Value | flags: sv

SECTION O
old_radiusdamage | default: 0 | flags: sv rep
opt_EnumerateLeavesFastAlgo | default: 1 | Use the new SIMD version of
option_duck_method | default: 1 | flags: a sv rep
option_duck_method_default | default: 1 | flags: cl
overview_alpha | default: 1 | flags: a cl clientcmd_can_exec ute | Overview map translucency.
overview_health | default: 1 | flags: a cl clientcmd_can_exec ute | Show player's health in map overview.
overview_locked | default: 1 | flags: a cl clientcmd_can_exec ute | Locks map angle, doesn't follow view angle.
overview_names | default: 1 | flags: a cl clientcmd_can_exec ute | Show player's names in map overview.
overview_tracks | default: 1 lt Value | flags: a cl clientcmd_can_exec ute | Show player's tracks in map overview.

SECTION P
p | flags: sv
p2p_enabled | default: 1 | flags: sv | Allow clients to connect to your listen server via Steam's peer-to-peer API.
p2p_friendsonly | default: 0 | flags: cl | Only allow Steam friends to establish peer-to-peer connections with you.
paint_decal | default: 0 | flags: cl demo lua_client server_can_exec user ute
panel_test_title_safe | default: 0 | flags: cheat | Test vgui panel positioning with title safe indentation
particle_sim_alt_cores | default: 2 | flags: cl
particle_simulateoverflow | default: 0 | flags: cheat cl | Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment | default: 0 | flags: sv cheat | Attachment index for attachment mode
particle_test_attach_mode | default: 0 | flags: sv cheat | Possible Values: 'start_at_attachmen t', 'follow_attachment' , 'start_at_origin', 'follow_origin'
particle_test_file | default: 0 | flags: sv cheat | Name of the particle system to dynamically spawn
particle_test_start | default: cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attac h_mode and particl
particle_test_stop | default: cmd | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
passenger_collision_response_threshold | default: 250 | flags: sv
passenger_debug_entry | default: 0 | flags: sv
passenger_debug_transition | default: 0 | flags: sv
passenger_impact_response_threshold | default: -350 | flags: sv
passenger_use_leaning | default: 1 | flags: sv
password | default: 0 | flags: a norecord | Current server access password
path | default: cmd | Show the engine filesystem path.
pause | default: cmd | Toggle the server pause state.
perfui | default: cmd | Show/hide the level performance tools UI.
perfvisualbenchmark | default: cmd
perfvisualbenchmark_abort | default: cmd
phonemedelay | default: 0 | flags: cl | Phoneme delay to account for sound system latency.
phonemefilter | default: 0 | flags: cl | Time duration of box filter to pass over phonemes.
phonemesnap | default: 2 | flags: cl | Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale | default: 1 | flags: sv
phys_penetration_error_time | default: 10 | flags: sv | Controls the duration of vphysics penetration error boxes.
phys_pushscale | default: 1 | flags: sv rep
phys_speeds | default: 0 | flags: sv
phys_spinspeed | default: 200 | flags: sv | The sensitivity of rotation when using the movement keys. It's serverside.
phys_stressbodyweights | default: 5 | flags: sv
phys_swap | default: cmd | Automatically swaps the current weapon for the physcannon and back again.
phys_timescale | default: 1 | flags: sv | Scale time for physics
phys_upimpactforcescale | default: 0 | flags: sv
physcannon_ball_cone | default: 0 | flags: sv rep
physcannon_chargetime | default: 2 | flags: sv rep
physcannon_cone | default: 0 | flags: sv rep
physcannon_maxforce | default: 1500 | flags: sv rep
physcannon_maxmass | default: 250 | flags: sv rep
physcannon_mega_enabled | default: 0 | flags: cheat rep sv
physcannon_minforce | default: 700 | flags: sv rep
physcannon_pullforce | default: 4000 | flags: sv rep
physcannon_tracelength | default: 250 | flags: sv rep
physgun_DampingFactor | default: 0 | flags: sv
physgun_drawbeams | default: 1 | flags: cl
physgun_halo | default: 1 | flags: cl demo lua_client server_can_exec ute | Draw the physics gun halo?
physgun_limited | default: 0 | flags: a lua_server nf rep | If enabled, the Physics Gun will not be able to pick up certain map entities
physgun_maxAngular | default: 5000 | flags: sv
physgun_maxAngularDamping | default: 10000 | flags: sv
physgun_maxSpeed | default: 5000 | flags: sv
physgun_maxSpeedDamping | default: 10000 | flags: sv
physgun_maxrange | default: 4096 | flags: nf rep sv | The maximum range of the physgun.
physgun_rotation_sensitivity | default: 0 | flags: a cl user | The sensitivity of rotation.
physgun_teleportDistance | default: 0 | flags: sv
physgun_timeToArrive | default: 0 | flags: sv
physgun_timeToArriveRagdoll | default: 0 | flags: sv
physgun_wheelspeed | default: 10 | flags: a cl user | The sensitivity of wheel scrolling.
physics_budget | default: cmd | Times the cost of each active object
physics_constraints | default: cmd | Highlights constraint system graph for an entity
physics_debug_entity | default: cmd | Dumps debug info for an entity
physics_highlight_active | default: cmd | Turns on the absbox for all active physics objects
physics_report_active | default: cmd | Lists all active physics objects
physics_select | default: cmd | Dumps debug info for an entity
physicsshadowupdate_render | default: 0 | flags: sv
physprop_gravity_toggle | default: 1 | flags: cl demo lua_client server_can_exec user ute
physprop_material | default: 0 | flags: cl demo lua_client server_can_exec user ute
picker | default: cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping | default: cmd | Display ping to server.
pipeline_static_props | default: 1
pixelvis_debug | default: cmd | Dump debug info
play | default: cmd | Play a sound.
playdemo | default: cmd | Play a recorded demo file (.dem ).
player_debug_print_damage | default: 0 | flags: sv cheat | When true, print amount and type of all damage received by player to console.
player_limit_jump_speed | default: 1 | flags: sv rep
player_old_armor | default: 0 | flags: sv
player_showpredictedposition | default: 0 | flags: sv
player_showpredictedposition_timestep | default: 1 | flags: sv
player_squad_autosummon_debug | default: 0 | flags: sv
player_squad_autosummon_move_tolerance | default: 20 | flags: sv
player_squad_autosummon_player_tolerance | default: 10 | flags: sv
player_squad_autosummon_time | default: 5 | flags: sv
player_squad_autosummon_time_after_combat | default: 8 | flags: sv
player_squad_double_tap_time | default: 0 | flags: sv
player_squad_transient_commands | default: 1 | flags: sv rep
player_throwforce | default: 1000 | flags: sv rep
playflush | default: cmd | Play a sound, reloading from disk in case of changes.
playgamesound | default: cmd | Play a sound from the game sounds txt file
playsoundscape | default: cmd | Forces a soundscape to play
playvideo | default: cmd | Plays a video: <filename> [width height]
playvol | default: cmd | Play a sound at a specified volume.
ples | directions to fire rays when computing ambient lighting
plugin_pause | default: cmd | plugin_pause <index> : pauses a loaded plugin
plugin_pause_all | default: cmd | pauses all loaded plugins
plugin_print | default: cmd | Prints details about loaded plugins
plugin_unload | default: cmd | plugin_unload <index> : unloads a plugin
plugin_unpause | default: cmd | plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all | default: cmd | unpauses all disabled plugins
poster | default: cmd | [multiplier] [bSaveEach] - Renders a poster X times size of your game's resolution and saves it in your screenshots/ folder
pp_bloom | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_bloom_color | default: 2 | flags: cl demo lua_client server_can_exec ute
pp_bloom_color_b | default: 255 | flags: cl demo lua_client server_can_exec ute
pp_bloom_color_g | default: 255 | flags: cl demo lua_client server_can_exec ute
pp_bloom_color_r | default: 255 | flags: cl demo lua_client server_can_exec ute
pp_bloom_darken | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_bloom_multiply | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_bloom_passes | default: 4 | flags: cl demo lua_client server_can_exec ute
pp_bloom_sizex | default: 7 | flags: cl demo lua_client server_can_exec ute
pp_bloom_sizey | default: 6 | flags: cl demo lua_client server_can_exec ute
pp_bokeh | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_bokeh_blur | default: 5 | flags: cl demo lua_client server_can_exec ute
pp_bokeh_distance | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_bokeh_focus | default: 1 | flags: cl demo lua_client server_can_exec ute
pp_colormod | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_colormod_addb | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_colormod_addg | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_colormod_addr | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_colormod_brightness | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_colormod_color | default: 1 | flags: cl demo lua_client server_can_exec ute
pp_colormod_contrast | default: 1 | flags: cl demo lua_client server_can_exec ute
pp_colormod_inv | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_colormod_mulb | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_colormod_mulg | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_colormod_mulr | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_dof | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_dof_initlength | default: 794 | flags: cl demo lua_client server_can_exec ute
pp_dof_spacing | default: 830 | flags: cl demo lua_client server_can_exec ute
pp_fb | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_fb_frames | default: 16 | flags: cl demo lua_client server_can_exec ute
pp_fb_shutter | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_mat_overlay | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_mat_overlay_refractamount | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_motionblur | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_motionblur_addalpha | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_motionblur_delay | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_motionblur_drawalpha | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_sharpen | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_sharpen_contrast | default: 1 | flags: cl demo lua_client server_can_exec ute
pp_sharpen_distance | default: 1 | flags: cl demo lua_client server_can_exec ute
pp_sobel | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_sobel_threshold | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_stereoscopy | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_stereoscopy_size | default: 6 | flags: cl demo lua_client server_can_exec ute
pp_sunbeams | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_sunbeams_darken | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_sunbeams_multiply | default: 1 | flags: cl demo lua_client server_can_exec ute
pp_sunbeams_sunsize | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_superdof | default: cmd
pp_texturize | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_texturize_scale | default: 1 | flags: cl demo lua_client server_can_exec ute
pp_toytown | default: 0 | flags: cl demo lua_client server_can_exec ute
pp_toytown_passes | default: 3 | flags: cl demo lua_client server_can_exec ute
pp_toytown_size | default: 0 | flags: cl demo lua_client server_can_exec ute
press_x360_button | default: cmd | Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
print_colorcorrection | default: cmd | Display the color correction layer information.
progress_enable | default: cmd
prop_active_gib_limit | default: 99999 9 | flags: sv
prop_active_gib_max_fade_time | default: 99999 9 | flags: sv
prop_crosshair | default: cmd | Shows name for prop looking at
prop_debug | default: cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create | default: cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create | default: cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces | default: -1 | Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe | default: -1 | flags: sv rep | Maximum prop breakable piece count per frame (-1 = model default)
pulley_color_b | default: 255 | flags: cl demo lua_client server_can_exec user ute
pulley_color_g | default: 255 | flags: cl demo lua_client server_can_exec user ute
pulley_color_r | default: 255 | flags: cl demo lua_client server_can_exec user ute
pulley_forcelimit | default: 0 | flags: cl demo lua_client server_can_exec user ute
pulley_material | default: 0 | flags: cl demo lua_client server_can_exec user ute
pulley_rigid | default: 0 | flags: cl demo lua_client server_can_exec user ute
pulley_width | default: 3 | flags: cl demo lua_client server_can_exec user ute
pwatchent | default: -1 | flags: cheat cl | Entity to watch for prediction system changes.
pwatchvar | default: 0 | flags: cheat cl | Entity variable to watch in prediction system for changes.
pyro_max_intensity | default: 0 | flags: a cl
pyro_max_rate | default: 0 | flags: a cl
pyro_max_side_length | default: 0 | flags: a cl
pyro_max_side_width | default: 0 | flags: a cl
pyro_min_intensity | default: 0 | flags: a cl
pyro_min_rate | default: 0 | flags: a cl
pyro_min_side_length | default: 0 | flags: a cl
pyro_min_side_width | default: 0 | flags: a cl
pyro_vignette | default: 2 | flags: a cl
pyro_vignette_distortion | default: 1 | flags: a cl

SECTION Q
quit | default: cmd t Value | Exit the engine.

SECTION R
r_3dsky | default: 1 | flags: cl | Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear | default: 60 | flags: cheat cl
r_AirboatPitchCurveZero | default: 25 | flags: cheat cl
r_AirboatRollCurveLinear | default: 120 | flags: cheat cl
r_AirboatRollCurveZero | default: 90 | flags: cheat cl
r_AirboatViewBlendTo | default: 1 | flags: cheat cl
r_AirboatViewBlendToScale | default: 0 | flags: cheat cl
r_AirboatViewBlendToTime | default: 1 | flags: cheat cl
r_ClipAreaFrustums | default: 1 | flags: cheat
r_ClipAreaPortals | default: 1 | flags: cheat
r_DispBuildable | default: 0 | flags: cheat
r_DispDrawAxes | default: 0
r_DispWalkable | default: 0 | flags: cheat
r_DrawBeams | default: 1 | flags: cheat | 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp | default: 1 | flags: cheat | Toggles rendering of displacment maps
r_DrawModelLightOrigin | default: 0 | flags: cheat
r_DrawPortals | default: 0 | flags: cheat
r_DrawRain | default: 1 | flags: cheat cl | Enable/disable rain rendering.
r_DrawSpecificStaticProp | default: -1
r_ForceWaterLeaf | default: 1 | flags: cl | Enable for optimization to water - considers view in leaf under water for purposes of culling
r_JeepFOV | default: 0 | flags: cheat rep sv
r_JeepViewBlendTo | default: 0 | flags: cl
r_JeepViewBlendToScale | default: 0 | flags: cheat cl
r_JeepViewBlendToTime | default: 1 | flags: cheat cl
r_PhysPropStaticLighting | default: 1 | flags: cl
r_PortalTestEnts | default: 1 | flags: cheat cl | Clip entities against portal frustums.
r_RainHack | default: 0 | flags: cheat cl
r_RainProfile | default: 0 | flags: cheat cl | Enable/disable rain profiling.
r_RainRadius | default: 1500 | flags: cheat cl
r_RainSideVel | default: 130 | flags: cheat cl | How much sideways velocity rain gets.
r_RainSimulate | default: 1 | flags: cheat cl | Enable/disable rain simulation.
r_RainSplashPercentage | default: 20 | flags: cheat cl
r_ShowViewerArea | default: 0
r_SnowColorBlue | default: 200 | flags: cheat cl | Snow.
r_SnowColorGreen | default: 175 | flags: cheat cl | Snow.
r_SnowColorRed | default: 150 | flags: cheat cl | Snow.
r_SnowDebugBox | default: 0 | flags: cheat cl | Snow Debug Boxes.
r_SnowEnable | default: 1 | flags: cheat cl | Snow Enable
r_SnowEndAlpha | default: 255 | flags: cheat cl | Snow.
r_SnowEndSize | default: 0 | flags: cheat cl | Snow.
r_SnowFallSpeed | default: 1 | flags: cheat cl | Snow fall speed scale.
r_SnowInsideRadius | default: 256 | flags: cheat cl | Snow.
r_SnowOutsideRadius | default: 1024 | flags: cheat cl | Snow.
r_SnowParticles | default: 500 | flags: cheat cl | Snow.
r_SnowPosScale | default: 1 | flags: cheat cl | Snow.
r_SnowRayEnable | default: 1 | flags: cheat cl | Snow.
r_SnowRayLength | default: 8192 | flags: cheat cl | Snow.
r_SnowRayRadius | default: 256 | flags: cheat cl | Snow.
r_SnowSpeedScale | default: 1 | flags: cheat cl | Snow.
r_SnowStartAlpha | default: 25 | flags: cheat cl | Snow.
r_SnowStartSize | default: 1 | flags: cheat cl | Snow.
r_SnowWindScale | default: 0 | flags: cheat cl | Snow.
r_SnowZoomOffset | default: 384 | flags: cheat cl | Snow.
r_SnowZoomRadius | default: 512 | flags: cheat cl | Snow.
r_VehicleViewClamp | default: 1 | flags: cheat cl
r_VehicleViewDampen | default: 0 | flags: cheat nf rep sv
r_WaterDrawReflection | default: 1 | flags: cl | Enable water reflection
r_WaterDrawRefraction | default: 1 | flags: cl | Enable water refraction
r_ambientboost | default: 1 | flags: a | Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor | default: 5 | flags: a | Boost ambient cube by no more than this factor
r_ambientfraction | default: 0 | flags: cheat | Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly | default: 0 | flags: cheat | Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin | default: 0 | flags: a | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio | default: 0 | flags: cheat
r_avglight | default: 1 | flags: cheat
r_avglightmap | default: 0 | flags: cheat
r_bloomtintb | default: 0
r_bloomtintexponent | default: 2
r_bloomtintg | default: 0
r_bloomtintr | default: 0
r_cheapwaterend | default: cmd
r_cheapwaterstart | default: cmd
r_cleardecals | default: cmd | Usage r_cleardecals <permanent>.
r_colorstaticprops | default: 0 | flags: cheat
r_debugcheapwater | default: 0 | flags: cheat cl
r_debugrandomstaticlightin | default: 0 | flags: cheat | Set to 1 to randomize
r_decal_cover_count | default: 4
r_decal_cullsize | default: 0
r_decal_overlap_area | default: 0
r_decal_overlap_count | default: 3
r_decals | default: 3000
r_decalstaticprops | default: 1 | Decal static props test
r_depthoverlay | default: 0 | flags: cheat cl | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_dopixelvisibility | default: 1 | flags: cl
r_drawbatchdecals | default: 1 | Render decals batched.
r_drawbrushmodels | default: 1 | flags: cheat | Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes | default: 0 | flags: cheat | Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals | default: 1 | flags: cheat | Render decals.
r_drawdetailprops | default: 1 | 0=Off, 1=Normal, 2=Wireframe
r_drawentities | default: 1 | flags: cheat
r_drawflecks | default: 1
r_drawfuncdetail | default: 1 | flags: cheat | Render func_detail
r_drawleaf | default: -1 | flags: cheat | Draw the specified leaf.
r_drawlightcache | default: 0 | flags: cheat | 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo | default: 0 | flags: cheat
r_drawlights | default: 0 | flags: cheat
r_drawmodeldecals | default: 1
r_drawmodelstatsoverlay | default: 0 | flags: cheat
r_drawmodelstatsoverlaydistance | default: 500 | flags: cheat
r_drawmodelstatsoverlaymax | default: 1 | flags: a | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin | default: 0 | flags: a | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables | default: 1 | flags: cheat cl
r_drawopaquestaticpropslas | default: 0 | flags: cl | Whether opaque static
r_drawopaqueworld | default: 1 | flags: cheat cl
r_drawothermodels | default: 1 | flags: cheat cl | 0=Off, 1=Normal, 2=Wireframe
r_drawparticles | default: 1 | flags: cheat cl | Enable/disable particle rendering
r_drawpixelvisibility | default: 0 | flags: cl | Show the occlusion proxies
r_drawrenderboxes | default: 0 | flags: cheat cl
r_drawropes | default: 1 | flags: cheat cl
r_drawskybox | default: 1 | flags: cheat
r_drawsprites | default: 1 | flags: cheat cl
r_drawstaticprops | default: 1 | flags: cheat | 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables | default: 1 | flags: cheat cl
r_drawtranslucentworld | default: 1 | flags: cheat
r_drawvgui | default: 1 | flags: cheat | Enable the rendering of vgui panels
r_drawviewmodel | default: 1 | flags: cheat cl
r_drawworld | default: 1 | flags: cheat | Render the world.
r_dscale_basefov | default: 90 | flags: cheat
r_dscale_fardist | default: 2000 | flags: cheat
r_dscale_farscale | default: 4 | flags: cheat
r_dscale_neardist | default: 100 | flags: cheat
r_dscale_nearscale | default: 1 | flags: cheat
r_dynamic | default: 1
r_dynamiclighting | default: 1 | flags: cheat
r_entityclips | default: 1 | flags: cl
r_eyeglintlodpixels | default: 20 | flags: cheat | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove | default: 1
r_eyes | default: 1
r_eyeshift_x | default: 0
r_eyeshift_y | default: 0
r_eyeshift_z | default: 0
r_eyesize | default: 0
r_eyewaterepsilon | default: 10 | flags: cheat cl
r_farz | default: -1 | flags: cheat cl | Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject | default: 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp | default: 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightambient | default: 0 | flags: cheat cl
r_flashlightclip | default: 0 | flags: cheat
r_flashlightconstant | default: 0 | flags: cheat cl
r_flashlightculldepth | default: 1
r_flashlightdepthres | default: 2048 | flags: a cl
r_flashlightdepthtexture | default: 1
r_flashlightdrawclip | default: 0 | flags: cheat
r_flashlightdrawdepth | default: 0
r_flashlightdrawfrustum | default: 0 | flags: cl
r_flashlightdrawfrustumbbox | default: 0
r_flashlightdrawsweptbbox | default: 0
r_flashlightfar | default: 750 | flags: cheat cl
r_flashlightfov | default: 60 | flags: cheat cl
r_flashlightladderdist | default: 40 | flags: cheat cl
r_flashlightlinear | default: 100 | flags: cheat cl
r_flashlightlockposition | default: 0 | flags: cheat cl
r_flashlightmodels | default: 1 | flags: cl
r_flashlightnear | default: 4 | flags: cheat cl
r_flashlightnodraw | default: 0
r_flashlightoffsetx | default: 10 | flags: cheat cl
r_flashlightoffsety | default: -20 | flags: cheat cl
r_flashlightoffsetz | default: 24 | flags: cheat cl
r_flashlightquadratic | default: 0 | flags: cheat cl
r_flashlightrender | default: 1
r_flashlightrendermodels | default: 1
r_flashlightrenderworld | default: 1
r_flashlightscissor | default: 0
r_flashlightshadowatten | default: 0 | flags: cheat cl
r_flashlightupdatedepth | default: 1
r_flashlightvisualizetrace | default: 0 | flags: cheat cl
r_flex | default: 1
r_flushlod | default: cmd | Flush and reload LODs.
r_frustumcullworld | default: 1
r_glint_alwaysdraw | default: 0
r_glint_procedural | default: 0
r_hunkalloclightmaps | default: 0
r_hwmorph | default: 1 | flags: cheat
r_itemblinkmax | default: 0 | flags: cheat
r_itemblinkrate | default: 4 | flags: cheat
r_lightaverage | default: 1 | Activates/deactivate light averaging
r_lightcache_numambientsam | default: 162 | flags: cheat | number of random
r_lightcache_zbuffercache | default: 0
r_lightcachecenter | default: 1 | flags: cheat
r_lightcachemodel | default: -1 | flags: cheat
r_lightinterp | default: 5 | flags: cheat | Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap | default: -1 | flags: cheat
r_lightstyle | default: -1 | flags: cheat
r_lightwarpidentity | default: 0 | flags: cheat
r_lockpvs | default: 0 | flags: cheat | Lock the PVS so you can fly around and inspect what is being drawn.
r_lod | default: 0
r_mapextents | default: 16384 | flags: cheat cl | Set the max dimension for the map. This determines the far clipping plane
r_maxdlights | default: 32
r_maxmodeldecal | default: 150
r_maxnewsamples | default: 6
r_maxsampledist | default: 128
r_minnewsamples | default: 3
r_modelwireframedecal | default: 0 | flags: cheat
r_newflashlight | default: 1 | flags: cheat cl
r_nohw | default: 0 | flags: cheat
r_norefresh | default: 0
r_nosw | default: 0 | flags: cheat
r_novis | default: 0 | flags: cheat | Turn off the PVS.
r_occludeemaxarea | default: 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea | default: 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount | default: 0 | At least this many occluders will be used, no matter how big they are.
r_occlusion | default: 1 | Activate/deactivate the occlusion system.
r_occlusionspew | default: 0 | flags: cheat | Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection | default: 0 | flags: cheat | Set this to revert to HL2's method of selecting lights
r_overlayfadeenable | default: 0
r_overlayfademax | default: 2000
r_overlayfademin | default: 1750
r_overlaywireframe | default: 0
r_particle_sim_spike_threshold_ms | default: 5 | flags: cl
r_partition_level | default: -1 | flags: cheat | Displays a particular level of the spatial partition system. Use -1 to disable it.
r_pix_recordframes | default: 0
r_pix_start | default: 0
r_pixelfog | default: 1
r_pixelvisibility_partial | default: 1 | flags: cl
r_pixelvisibility_spew | default: 0 | flags: cl
r_portalscloseall | default: 0 | flags: cheat
r_portalsopenall | default: 0 | flags: cheat | Open all portals
r_printdecalinfo | default: cmd
r_projectedtexture_filter | default: 1 | flags: cl
r_proplightingfromdisk | default: 1 | 0=Off, 1=On, 2=Show Errors
r_proplightingpooling | default: -1 | flags: cheat | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist | default: 5000 | flags: cl | Maximum visible distance
r_queued_ropes | default: 1 | flags: cl
r_radiosity | default: 3 | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_rainalpha | default: 0 | flags: cheat cl
r_rainalphapow | default: 0 | flags: cheat cl
r_raindensity | default: 0 | flags: cheat cl
r_rainlength | default: 0 | flags: cheat cl
r_rainspeed | default: 600 | flags: cheat cl
r_rainwidth | default: 0 | flags: cheat cl
r_randomflex | default: 0 | flags: cheat
r_renderoverlayfragment | default: 1
r_rimlight | default: 1 | flags: cheat
r_rootlod | default: 0 | flags: a | Root LOD
r_ropetranslucent | default: 1 | flags: cl
r_screenfademaxsize | default: 0
r_screenfademinsize | default: 0
r_screenoverlay | default: cmd | Draw specified material as an overlay
r_sequence_debug | default: 0 | flags: cl
r_shader_srgb | default: 0 | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_allowbelow | default: 0 | Allow r_shadowfromworldlights to alter shadow angles from light sources below entity's position.
r_shadow_allowdynamic | default: 0 | Allow r_shadowfromworldlights to alter shadow angles from dynamic light sources as well.
r_shadow_lightpos_lerptime | default: 0 | flags: cl
r_shadow_shortenfactor | default: 2 | flags: cl | Makes shadows cast from local lights shorter
r_shadowangles | default: cmd | Set shadow angles
r_shadowblobbycutoff | default: cmd | some shadow stuff
r_shadowcolor | default: cmd | Set shadow color
r_shadowdir | default: cmd | Set shadow direction
r_shadowdist | default: cmd | Set shadow distance
r_shadowfromanyworldlight | default: 0 | flags: cheat cl | Enables shadowing from ANY world light
r_shadowfromworldlights | default: 1 | flags: cl | Enable shadowing from world lights
r_shadowids | default: 0 | flags: cheat
r_shadowlod | default: -1
r_shadowlodbias | default: 2
r_shadowmaxrendered | default: 64 | flags: cl
r_shadowrendertotexture | default: 1
r_shadows | default: 1
r_shadows_gamecontrol | default: 1 | flags: cheat
r_shadowwireframe | default: 0 | flags: cheat
r_showenvcubemap | default: 0 | flags: cheat
r_showz_power | default: 1 | flags: cheat
r_skin | default: 0 | flags: cheat
r_skybox | default: 1 | flags: cheat cl | Enable the rendering of sky boxes
r_snapportal | default: -1
r_spewleaf | default: 0
r_spray_lifetime | default: 2 | Number of rounds player sprays are visible
r_sse2 | default: cmd | Enable/disable SSE2 code
r_sse_s | default: 1 | flags: cl | sse ins for particle sphere create
r_staticprop_lod | default: -1
r_staticpropinfo | default: 0
r_studio_stats | default: 0 | flags: cheat
r_studio_stats_lock | default: 0 | flags: cheat cl | Lock the current studio stats entity selection
r_studio_stats_mode | default: 0 | flags: cheat cl | Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your cr
r_swingflashlight | default: 1 | flags: cheat cl
r_teeth | default: 1
r_threaded_particles | default: 1 | flags: cl
r_unloadlightmaps | default: 0 | flags: cheat
r_updaterefracttexture | default: 1 | flags: cheat cl
r_vehicleBrakeRate | default: 1 | flags: sv cheat
r_visambient | default: 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion | default: 0 | flags: cheat | Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces | default: 0 | flags: cheat
r_visualizelighttracesshowfulltrace | default: 0 | flags: cheat
r_visualizeproplightcaching | default: 0 | flags: cl
r_visualizetraces | default: 0 | flags: cheat
r_waterforceexpensive | default: 1 | flags: a
r_waterforcereflectentities | default: 1
r_worldlightmin | default: 0
r_worldlights | default: 4 | number of world lights to use per vertex
r_worldlistcache | default: 1 | flags: cl
radar_range | default: 3000 | flags: cl
ragdoll_sleepaftertime | default: 5 | flags: cl | After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate | default: 100000 | flags: a user | Max bytes/sec the host can receive data
ratio | flags: cl | applied when FOV is zoomed in.
rcon | default: cmd | Issue an rcon command.
rcon_address | default: 0 | flags: norecord | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password | default: 0 | flags: norecord | remote console password.
record | default: cmd | Record a demo.
record_screenshot | default: cmd | saves a screenshot for the currently recording demo
refresh_options_dialog | default: cmd | Refresh the options dialog.
reload | default: cmd | Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_legacy_addons | default: cmd
reload_materials | default: 0
removeid | default: cmd | Remove a user ID from the ban list.
removeip | default: cmd | Remove an IP address from the ban list.
replay_debug | default: 0 | flags: norecord
report_entities | default: cmd | Lists all entities
report_simthinklist | default: cmd | Lists all simulating/thinking entities
report_soundpatch | default: cmd | reports sound patch count
report_touchlinks | default: cmd | Lists all touchlinks
respawn_entities | default: cmd | Respawn all the entities in the map.
restart | default: cmd | Restart the game on the same level (add setpos to jump to current view position on restart).
retry | default: cmd | Retry connection to last server.
rflow | will dump a netspike trace if a client is dropped due to reliable snapshot overflow
rithm | CEngineBSPTree::EnumerateLeavesIn Box.
room_type | default: 1 | flags: demo
rope_addlength | default: 0 | flags: cl demo e lua_client server_can_execut user
rope_averagelight | default: 1 | flags: cl | Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide | default: 1 | flags: cl | Collide rope with the world
rope_color_b | default: 255 | flags: cl demo e lua_client server_can_execut user
rope_color_g | default: 255 | flags: cl demo e lua_client server_can_execut user
rope_color_r | default: 255 | flags: cl demo e lua_client server_can_execut user
rope_forcelimit | default: 0 | flags: cl demo e lua_client server_can_execut user
rope_material | default: 0 | flags: cl demo e lua_client server_can_execut user
rope_rendersolid | default: 1 | flags: cl
rope_rigid | default: 0 | flags: cl demo e lua_client server_can_execut user
rope_shake | default: 0 | flags: cl
rope_smooth | default: 1 | flags: cl | Do an antialiasing effect on ropes
rope_smooth_enlarge | default: 1 | flags: cl | How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha | default: 0 | flags: cl | Alpha for rope antialiasing effect
rope_smooth_maxalphawidth | default: 1 | flags: cl
rope_smooth_minalpha | default: 0 | flags: cl | Alpha for rope antialiasing effect
rope_smooth_minwidth | default: 0 | flags: cl | When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha | default: 1 | flags: cl
rope_solid_maxwidth | default: 1 | flags: cl
rope_solid_minalpha | default: 0 | flags: cl
rope_solid_minwidth | default: 0 | flags: cl
rope_subdiv | default: 2 | flags: cl | Rope subdivision amount
rope_width | default: 2 | flags: cl demo e lua_client server_can_execut user
rope_wind_dist | default: 1000 | flags: cl | Don't use CPU applying small wind gusts to ropes when they're past this distance.
roup | report from when doing a dump spikes
rr_debug_qa | default: 0 | flags: sv | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses | default: 0 | flags: sv | Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule | default: 0 | flags: sv | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses | default: 0 | flags: sv | Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems | default: cmd t Value | Reload all response system scripts.

SECTION S
s | post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen an antlion worker spit grenade.
save | default: cmd | Saves current game.
save_async | default: 1
save_asyncdelay | default: 0 | For testing, adds this many milliseconds of delay to the save operation.
save_console | default: 0 | Autosave on the PC behaves like it does on the consoles.
save_disable | default: 0
save_finish_async | default: cmd
save_history_count | default: 1 | Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes | default: 1 | Number of frames to defer for drawing the Saving message.
save_in_memory | default: 0 | Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave | default: 0
save_publish | default: cmd
save_screenshot | default: 1 | 0 = none, 1 = non-autosave, 2 = always
save_spew | default: 0
say | default: cmd | Display player message
say_team | default: cmd | Display player message to team
sb_filter_incompatible_versions | default: 1 | Hides servers running incompatible versions from the server browser. (Internet tab only.)
sb_mod_suggested_maxplayers | default: 0
sb_quick_list_bit_field | default: -1
sb_showblacklists | default: 0 | If set to 1, blacklist rules will be printed to the console as they're applied.
sbox_bonemanip_misc | default: 1 | flags: a lua_server nf rep | If enabled then manipulating the bones of other entities will be allowed
sbox_bonemanip_npc | default: 1 | flags: a lua_server nf rep | If enabled then manipulating NPC bones will be allowed
sbox_bonemanip_player | default: 1 | flags: a lua_server nf rep | If enabled then manipulating Player bones will be allowed
sbox_godmode | default: 0 | flags: a lua_server nf rep | If enabled, all players will be invincible
sbox_maxballoons | default: 50000 | flags: a lua_server nf rep | Maximum balloons a single player can create
sbox_maxbuttons | default: 50000 | flags: a lua_server nf rep | Maximum buttons a single player can create
sbox_maxcameras | default: 50000 | flags: a lua_server nf rep | Maximum cameras a single player can create
sbox_maxdynamite | default: 50000 | flags: a lua_server nf rep | Maximum dynamites a single player can create
sbox_maxeffects | default: 50000 | flags: a lua_server nf rep | Maximum effect props a single player can create
sbox_maxemitters | default: 50000 | flags: a lua_server nf rep | Maximum emitters a single player can create
sbox_maxhoverballs | default: 50000 | flags: a lua_server nf rep | Maximum hoverballs a single player can create
sbox_maxlamps | default: 50000 | flags: a lua_server nf rep | Maximum lamps a single player can create
sbox_maxlights | default: 50000 | flags: a lua_server nf rep | Maximum lights a single player can create
sbox_maxnpcs | default: 50000 | flags: a lua_server nf rep | Maximum NPCs a single player can create
sbox_maxprops | default: 50000 | flags: a lua_server nf rep | Maximum props a single player can create
sbox_maxragdolls | default: 50000 | flags: a lua_server nf rep | Maximum ragdolls a single player can create
sbox_maxsents | default: 50000 | flags: a lua_server nf rep | Maximum entities a single player can create
sbox_maxthrusters | default: 50000 | flags: a lua_server nf rep | Maximum thrusters a single player can create
sbox_maxvehicles | default: 50000 | flags: a lua_server nf rep | Maximum vehicles a single player can create
sbox_maxwheels | default: 50000 | flags: a lua_server nf rep | Maximum wheels a single player can create
sbox_noclip | default: 1 | flags: a lua_server nf rep | If enabled, players will be able to use noclip
sbox_persist | default: 0 | flags: a lua_server nf rep | If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across
sbox_playershurtplayers | default: 1 | flags: a lua_server nf rep | If enabled, players will be able to hurt each other
sbox_search_maxresults | default: 1024 | flags: cl demo lua_client server_can_execute | The maximum amount of results the spawnmenu search should show. Model amount limited to 1/2 of this value, entities are limited
sbox_weapons | default: 1 | flags: a lua_server nf rep | If enabled, each player will receive default Half-Life 2 weapons on each spawn
sc_joystick_map | default: 1 | flags: a | How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
scene_async_prefetch_spew | default: 0 | flags: sv | Display async .ani file loading info.
scene_clamplookat | default: 1 | flags: sv | Clamp head turns to a max of 20 degrees per think.
scene_clientflex | default: 1 | flags: sv rep | Do client side flex animation.
scene_flatturn | default: 1 | flags: sv
scene_flush | default: cmd | Flush all .vcds from the cache and reload from disk.
scene_forcecombined | default: 0 | flags: sv | When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius | default: 1200 | flags: sv | Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print | default: 0 | flags: sv rep | When playing back a scene, print timing and event info to console.
scene_showfaceto | default: 0 | flags: a sv | When playing back, show the directions of faceto events.
scene_showlook | default: 0 | flags: a sv | When playing back, show the directions of look events.
scene_showmoveto | default: 0 | flags: a sv | When moving, show the end location.
scene_showunlock | default: 0 | flags: a sv | Show when a vcd is playing but normal AI is running.
scr_centertime | default: 5 | flags: cl
screenshot | default: cmd | Take a screenshot.
sensitivity | default: 8 | flags: a cl | Mouse sensitivity.
sensor_color_scale | default: 0 | flags: demo
sensor_color_show | default: 0 | flags: demo
sensor_color_x | default: 32 | flags: demo
sensor_color_y | default: -32 | flags: demo
sensor_debugragdoll | default: 0 | flags: demo lua_server nf sv
sensor_stretchragdoll | default: 0 | flags: demo lua_server nf sv
server_game_time | default: cmd | Gives the game time in seconds (server's curtime)
servercfgfile | default: 0 | flags: sv
setang | default: cmd | Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact | default: cmd | Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo | default: cmd | Adds a new user info value
setpause | default: cmd | Set the pause state of the server.
setpos | default: cmd | Move player to specified origin (must have sv_cheats).
setpos_exact | default: cmd | Move player to an exact specified origin (must have sv_cheats).
shake | default: cmd | Shake the screen.
shake_show | default: 0 | flags: cl | Displays a list of the active screen shakes.
shake_stop | default: cmd | Stops all active screen shakes.
showbudget_texture | default: 0 | flags: cheat | Enable the texture budget panel.
showbudget_texture_global_dumpstats | default: cmd | Dump all items in +showbudget_texture_gl obal in a text form
showbudget_texture_global_sum | default: 0
showconsole | default: cmd | Show the console.
showhitlocation | default: 0 | flags: sv
showpanel | default: cmd | Shows a viewport panel <name>
showparticlecounts | default: 0 | flags: cl | Display number of particles drawn per frame
showschemevisualizer | default: cmd | Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res
showsniperdist | default: 0 | flags: sv
showsniperlines | default: 0 | flags: sv
showtriggers | default: 0 | flags: sv cheat | Shows trigger brushes
showtriggers_toggle | default: cmd | Toggle show triggers
simple_bot_add | default: cmd | Add a simple bot.
singlestep | default: 0 | flags: cheat | Run engine in single step mode ( set next to 1 to advance a frame )
sk_advisor_health | default: 1000 | flags: sv
sk_agrunt_dmg_punch | default: 10 | flags: sv
sk_agrunt_health | default: 60 | flags: sv
sk_airboat_drain_rate | default: 10 | flags: sv
sk_airboat_max_ammo | default: 100 | flags: sv
sk_airboat_recharge_rate | default: 15 | flags: sv
sk_allow_autoaim | default: 1 | flags: sv rep
sk_ally_regen_time | default: 0 | flags: sv | Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 | default: 1 | flags: sv rep
sk_ammo_qty_scale2 | default: 1 | flags: sv rep
sk_ammo_qty_scale3 | default: 0 | flags: sv rep
sk_antlion_air_attack_dmg | default: 10 | flags: sv
sk_antlion_health | default: 30 | flags: sv
sk_antlion_jump_damage | default: 5 | flags: sv
sk_antlion_swipe_damage | default: 5 | flags: sv
sk_antlion_worker_burst_damage | default: 50 | flags: sv | How much damage is inflicted by an antlion worker's death explosion.
sk_antlion_worker_burst_radius | default: 160 | flags: sv | Effect radius of an antlion worker's death explosion.
sk_antlion_worker_health | default: 60 | flags: sv | Hitpoints of an antlion worker. If 0, will use base antlion hitpoints.
sk_antlion_worker_spit_grenade_dmg | default: 20 | flags: sv | Total damage done by an individual antlion worker loogie.
sk_antlion_worker_spit_grenade_poiso | default: 0 | flags: sv | Percentage of an
sk_antlion_worker_spit_grenade_radiu | default: 40 | flags: sv | Radius of effect for
sk_antlion_worker_spit_speed | default: 600 | flags: sv | Speed at which an antlion spit grenade travels.
sk_antlionguard_dmg_charge | default: 20 | flags: sv
sk_antlionguard_dmg_shove | default: 10 | flags: sv
sk_antlionguard_health | default: 500 | flags: sv
sk_apache_health | default: 150 | flags: sv
sk_apc_health | default: 750 | flags: sv
sk_apc_missile_damage | default: 50 | flags: sv
sk_auto_reload_time | default: 3 | flags: sv rep
sk_autoaim_mode | default: 1 | flags: a sv rep
sk_autoaim_scale1 | default: 1 | flags: sv rep
sk_autoaim_scale2 | default: 1 | flags: sv rep
sk_barnacle_health | default: 35 | flags: sv
sk_barney_health | default: 35 | flags: sv
sk_battery | default: 15 | flags: sv
sk_bigmomma_dmg_blast | default: 100 | flags: sv
sk_bigmomma_dmg_slash | default: 50 | flags: sv
sk_bigmomma_health_factor | default: 1 | flags: sv
sk_bigmomma_radius_blast | default: 250 | flags: sv
sk_bullseye_health | default: 35 | flags: sv
sk_bullsquid_dmg_bite | default: 15 | flags: sv
sk_bullsquid_dmg_spit | default: 10 | flags: sv
sk_bullsquid_dmg_whip | default: 25 | flags: sv
sk_bullsquid_health | default: 40 | flags: sv
sk_citizen_giveammo_player_delay | default: 10 | flags: sv
sk_citizen_heal_ally | default: 30 | flags: sv
sk_citizen_heal_ally_delay | default: 20 | flags: sv
sk_citizen_heal_ally_min_pct | default: 0 | flags: sv
sk_citizen_heal_player | default: 25 | flags: sv
sk_citizen_heal_player_delay | default: 25 | flags: sv
sk_citizen_heal_player_min_forced | default: 10 | flags: sv
sk_citizen_heal_player_min_pct | default: 0 | flags: sv
sk_citizen_heal_toss_player_delay | default: 26 | flags: sv | how long between throwing healthkits
sk_citizen_health | default: 40 | flags: sv
sk_citizen_player_stare_dist | default: 72 | flags: sv
sk_citizen_player_stare_time | default: 1 | flags: sv
sk_citizen_stare_heal_time | default: 5 | flags: sv
sk_combine_ball_search_radius | default: 512 | flags: sv rep
sk_combine_guard_health | default: 70 | flags: sv
sk_combine_guard_kick | default: 15 | flags: sv
sk_combine_s_health | default: 50 | flags: sv
sk_combine_s_kick | default: 10 | flags: sv
sk_combineball_guidefactor | default: 1 | flags: sv rep
sk_combineball_seek_angle | default: 15 | flags: sv rep
sk_combineball_seek_kill | default: 0 | flags: sv rep
sk_controller_dmgball | default: 3 | flags: sv
sk_controller_dmgzap | default: 15 | flags: sv
sk_controller_health | default: 60 | flags: sv
sk_controller_speedball | default: 650 | flags: sv
sk_crow_health | default: 1 | flags: sv
sk_crow_melee_dmg | default: 0 | flags: sv
sk_crowbar_lead_time | default: 0 | flags: sv
sk_dmg_homer_grenade | default: 20 | flags: sv
sk_dmg_inflict_scale1 | default: 1 | flags: sv rep
sk_dmg_inflict_scale2 | default: 1 | flags: sv rep
sk_dmg_inflict_scale3 | default: 0 | flags: sv rep
sk_dmg_pathfollower_grenade | default: 0 | flags: sv
sk_dmg_sniper_penetrate_npc | default: 10 | flags: sv rep
sk_dmg_sniper_penetrate_plr | default: 10 | flags: sv rep
sk_dmg_take_scale1 | default: 0 | flags: sv rep
sk_dmg_take_scale2 | default: 1 | flags: sv rep
sk_dmg_take_scale3 | default: 1 | flags: sv rep
sk_dropship_container_health | default: 750 | flags: sv
sk_dynamic_resupply_modifier | default: 1 | flags: sv
sk_env_headcrabcanister_shake_amplitude | default: 50 | flags: sv
sk_env_headcrabcanister_shake_radius | default: 1024 | flags: sv
sk_env_headcrabcanister_shake_radius_vehicle | default: 2500 | flags: sv
sk_fraggrenade_radius | default: 250 | flags: sv
sk_gargantua_dmg_fire | default: 3 | flags: sv
sk_gargantua_dmg_slash | default: 10 | flags: sv
sk_gargantua_dmg_stomp | default: 50 | flags: sv
sk_gargantua_health | default: 800 | flags: sv
sk_grubnugget_enabled | default: 1 | flags: sv
sk_grubnugget_health_large | default: 6 | flags: sv
sk_grubnugget_health_medium | default: 4 | flags: sv
sk_grubnugget_health_small | default: 1 | flags: sv
sk_gunship_burst_dist | default: 768 | flags: sv
sk_gunship_burst_min | default: 800 | flags: sv
sk_gunship_burst_size | default: 15 | flags: sv
sk_gunship_health_increments | default: 5 | flags: sv
sk_hassassin_health | default: 30 | flags: sv
sk_headcrab_dmg_bite | default: 5 | flags: sv
sk_headcrab_fast_health | default: 10 | flags: sv
sk_headcrab_health | default: 10 | flags: sv
sk_headcrab_melee_dmg | default: 5 | flags: sv
sk_headcrab_poison_health | default: 35 | flags: sv
sk_headcrab_poison_npc_damage | default: 20 | flags: sv
sk_healthcharger | default: 50 | flags: sv
sk_healthkit | default: 25 | flags: sv
sk_healthvial | default: 10 | flags: sv
sk_helicopter_burstcount | default: 12 | flags: sv | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed | default: 450 | flags: sv | How fast does the zapper drone move?
sk_helicopter_firingcone | default: 20 | flags: sv | The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale | default: 1 | flags: sv | When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage | default: 30 | flags: sv | The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce | default: 55000 | flags: sv | The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius | default: 275 | flags: sv | The damage radius of the helicopter grenade.
sk_helicopter_health | default: 5600 | flags: sv
sk_helicopter_num_bombs1 | default: 3 | flags: sv
sk_helicopter_num_bombs2 | default: 5 | flags: sv
sk_helicopter_num_bombs3 | default: 5 | flags: sv
sk_helicopter_roundsperburst | default: 5 | flags: sv | How many shots to fire in a single burst
sk_hgrunt_gspeed | default: 400 | flags: sv
sk_hgrunt_health | default: 50 | flags: sv
sk_hgrunt_kick | default: 5 | flags: sv
sk_hgrunt_pellets | default: 3 | flags: sv
sk_hl1barnacle_health | default: 25 | flags: sv
sk_hl1barney_health | default: 35 | flags: sv
sk_hl1headcrab_health | default: 10 | flags: sv
sk_hl1ichthyosaur_health | default: 200 | flags: sv
sk_hl1zombie_dmg_both_slash | default: 25 | flags: sv
sk_hl1zombie_dmg_one_slash | default: 10 | flags: sv
sk_hl1zombie_health | default: 50 | flags: sv
sk_homer_grenade_radius | default: 100 | flags: sv
sk_houndeye_dmg_blast | default: 15 | flags: sv
sk_houndeye_health | default: 20 | flags: sv
sk_hunter_buckshot_damage_scale | default: 0 | flags: sv
sk_hunter_bullet_damage_scale | default: 0 | flags: sv
sk_hunter_charge_damage_scale | default: 2 | flags: sv
sk_hunter_citizen_damage_scale | default: 0 | flags: sv
sk_hunter_dmg_charge | default: 20 | flags: sv
sk_hunter_dmg_flechette | default: 4 | flags: sv
sk_hunter_dmg_from_striderbuster | default: 150 | flags: sv
sk_hunter_dmg_one_slash | default: 20 | flags: sv
sk_hunter_flechette_explode_dmg | default: 12 | flags: sv
sk_hunter_flechette_explode_radius | default: 128 | flags: sv
sk_hunter_health | default: 210 | flags: sv
sk_hunter_vehicle_damage_scale | default: 2 | flags: sv
sk_ichthyosaur_health | default: 200 | flags: sv
sk_ichthyosaur_melee_dmg | default: 8 | flags: sv
sk_ichthyosaur_shake | default: 20 | flags: sv
sk_islave_dmg_claw | default: 8 | flags: sv
sk_islave_dmg_clawrake | default: 25 | flags: sv
sk_islave_dmg_zap | default: 10 | flags: sv
sk_islave_health | default: 30 | flags: sv
sk_jeep_gauss_damage | default: 15 | flags: sv
sk_leech_dmg_bite | default: 2 | flags: sv
sk_leech_health | default: 2 | flags: sv
sk_manhack_health | default: 25 | flags: sv
sk_manhack_melee_dmg | default: 20 | flags: sv
sk_manhack_v2 | default: 1 | flags: sv
sk_max_357 | default: 12 | flags: sv rep
sk_max_357_bullet | default: 36 | flags: sv rep
sk_max_9mm_bullet | default: 250 | flags: sv rep
sk_max_alyxgun | default: 150 | flags: sv rep
sk_max_ar2 | default: 60 | flags: sv rep
sk_max_ar2_altfire | default: 3 | flags: sv rep
sk_max_buckshot | default: 30 | flags: sv rep
sk_max_crossbow | default: 10 | flags: sv rep
sk_max_gauss_round | default: 30 | flags: sv rep
sk_max_grenade | default: 5 | flags: sv rep
sk_max_hl1buckshot | default: 125 | flags: sv rep
sk_max_hl1grenade | default: 10 | flags: sv rep
sk_max_hl1satchel | default: 5 | flags: sv rep
sk_max_hl1tripmine | default: 5 | flags: sv rep
sk_max_hornet | default: 8 | flags: sv rep
sk_max_mp5_grenade | default: 10 | flags: sv rep
sk_max_pistol | default: 150 | flags: sv rep
sk_max_rpg_rocket | default: 5 | flags: sv rep
sk_max_rpg_round | default: 3 | flags: sv rep
sk_max_smg1 | default: 225 | flags: sv rep
sk_max_smg1_grenade | default: 3 | flags: sv rep
sk_max_snark | default: 15 | flags: sv rep
sk_max_sniper_round | default: 30 | flags: sv rep
sk_max_uranium | default: 100 | flags: sv rep
sk_max_xbow_bolt | default: 50 | flags: sv rep
sk_metropolice_health | default: 40 | flags: sv
sk_metropolice_simple_health | default: 26 | flags: sv
sk_metropolice_stitch_along_hitcount | default: 2 | flags: sv
sk_metropolice_stitch_at_hitcount | default: 1 | flags: sv
sk_metropolice_stitch_behind_hitcount | default: 3 | flags: sv
sk_metropolice_stitch_distance | default: 1000 | flags: sv
sk_metropolice_stitch_reaction | default: 1 | flags: sv
sk_metropolice_stitch_tight_hitcount | default: 2 | flags: sv
sk_miniturret_health | default: 40 | flags: sv
sk_mp5_grenade_radius | default: 100 | flags: sv rep
sk_nihilanth_health | default: 800 | flags: sv
sk_nihilanth_zap | default: 30 | flags: sv
sk_npc_arm | default: 1 | flags: sv
sk_npc_chest | default: 1 | flags: sv
sk_npc_dmg_12mm_bullet | default: 8 | flags: sv rep
sk_npc_dmg_357 | default: 30 | flags: sv rep
sk_npc_dmg_9mmAR_bullet | default: 3 | flags: sv rep
sk_npc_dmg_9mm_bullet | default: 5 | flags: sv rep
sk_npc_dmg_airboat | default: 3 | flags: sv rep
sk_npc_dmg_alyxgun | default: 3 | flags: sv rep
sk_npc_dmg_ar2 | default: 3 | flags: sv rep
sk_npc_dmg_buckshot | default: 3 | flags: sv rep
sk_npc_dmg_combineball | default: 15 | flags: sv rep
sk_npc_dmg_crossbow | default: 10 | flags: sv rep
sk_npc_dmg_crowbar | default: 5 | flags: sv
sk_npc_dmg_dropship | default: 2 | flags: sv | Dropship container cannon damage.
sk_npc_dmg_fraggrenade | default: 75 | flags: sv
sk_npc_dmg_grenade | default: 75 | flags: sv rep
sk_npc_dmg_gunship | default: 40 | flags: sv rep
sk_npc_dmg_gunship_to_plr | default: 3 | flags: sv rep
sk_npc_dmg_helicopter | default: 6 | flags: sv | Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr | default: 3 | flags: sv | Damage helicopter shots deal to the player
sk_npc_dmg_hornet | default: 4 | flags: sv rep
sk_npc_dmg_pistol | default: 3 | flags: sv rep
sk_npc_dmg_rpg_round | default: 50 | flags: sv rep
sk_npc_dmg_satchel | default: 0 | flags: sv
sk_npc_dmg_smg1 | default: 3 | flags: sv rep
sk_npc_dmg_smg1_grenade | default: 50 | flags: sv rep
sk_npc_dmg_sniper_round | default: 100 | flags: sv rep
sk_npc_dmg_stunstick | default: 40 | flags: sv
sk_npc_dmg_tripmine | default: 0 | flags: sv
sk_npc_head | default: 3 | flags: sv
sk_npc_leg | default: 1 | flags: sv
sk_npc_stomach | default: 1 | flags: sv
sk_pathfollower_grenade_radius | default: 0 | flags: sv
sk_player_arm | default: 1 | flags: sv
sk_player_chest | default: 1 | flags: sv
sk_player_head | default: 3 | flags: sv
sk_player_leg | default: 1 | flags: sv
sk_player_stomach | default: 1 | flags: sv
sk_plr_dmg_357 | default: 40 | flags: sv rep
sk_plr_dmg_357_bullet | default: 40 | flags: sv rep
sk_plr_dmg_9mm_bullet | default: 8 | flags: sv rep
sk_plr_dmg_airboat | default: 3 | flags: sv rep
sk_plr_dmg_alyxgun | default: 5 | flags: sv rep
sk_plr_dmg_ar2 | default: 8 | flags: sv rep
sk_plr_dmg_buckshot | default: 8 | flags: sv rep
sk_plr_dmg_crossbow | default: 100 | flags: sv rep
sk_plr_dmg_crowbar | default: 10 | flags: sv
sk_plr_dmg_egon_narrow | default: 6 | flags: sv rep
sk_plr_dmg_egon_wide | default: 14 | flags: sv rep
sk_plr_dmg_fraggrenade | default: 125 | flags: sv
sk_plr_dmg_gauss | default: 20 | flags: sv rep
sk_plr_dmg_grenade | default: 150 | flags: sv rep
sk_plr_dmg_hl1buckshot | default: 5 | flags: sv rep
sk_plr_dmg_hl1crowbar | default: 10 | flags: sv rep
sk_plr_dmg_hl1grenade | default: 100 | flags: sv rep
sk_plr_dmg_hl1satchel | default: 150 | flags: sv rep
sk_plr_dmg_hl1tripmine | default: 150 | flags: sv rep
sk_plr_dmg_hornet | default: 7 | flags: sv rep
sk_plr_dmg_mp5_grenade | default: 100 | flags: sv rep
sk_plr_dmg_pistol | default: 5 | flags: sv rep
sk_plr_dmg_rpg | default: 100 | flags: sv rep
sk_plr_dmg_rpg_round | default: 100 | flags: sv rep
sk_plr_dmg_satchel | default: 150 | flags: sv
sk_plr_dmg_smg1 | default: 4 | flags: sv rep
sk_plr_dmg_smg1_grenade | default: 100 | flags: sv rep
sk_plr_dmg_sniper_round | default: 20 | flags: sv rep
sk_plr_dmg_stunstick | default: 10 | flags: sv
sk_plr_dmg_tripmine | default: 0 | flags: sv
sk_plr_dmg_xbow_bolt_npc | default: 50 | flags: sv rep
sk_plr_dmg_xbow_bolt_plr | default: 10 | flags: sv rep
sk_plr_grenade_drop_time | default: 30 | flags: sv rep
sk_plr_health_drop_time | default: 30 | flags: sv rep
sk_plr_num_shotgun_pellets | default: 7 | flags: sv rep
sk_rollermine_shock | default: 10 | flags: sv
sk_rollermine_stun_delay | default: 3 | flags: sv
sk_rollermine_vehicle_intercept | default: 1 | flags: sv
sk_satchel_radius | default: 0 | flags: sv
sk_scanner_dmg_dive | default: 25 | flags: sv
sk_scanner_health | default: 30 | flags: sv
sk_scientist_heal | default: 25 | flags: sv
sk_scientist_health | default: 20 | flags: sv
sk_sentry_health | default: 40 | flags: sv
sk_smg1_grenade_radius | default: 250 | flags: sv
sk_snark_dmg_bite | default: 10 | flags: sv
sk_snark_dmg_pop | default: 5 | flags: sv
sk_snark_health | default: 2 | flags: sv
sk_stalker_health | default: 50 | flags: sv
sk_stalker_melee_dmg | default: 5 | flags: sv
sk_strider_health | default: 350 | flags: sv
sk_strider_num_missiles1 | default: 5 | flags: sv
sk_strider_num_missiles2 | default: 7 | flags: sv
sk_strider_num_missiles3 | default: 7 | flags: sv
sk_striderbuster_magnet_multiplier | default: 2 | flags: sv
sk_suitcharger | default: 75 | flags: sv
sk_suitcharger_citadel | default: 500 | flags: sv
sk_suitcharger_citadel_maxarmor | default: 200 | flags: sv
sk_tripmine_radius | default: 0 | flags: sv
sk_turret_health | default: 50 | flags: sv
sk_vortigaunt_armor_charge | default: 15 | flags: sv
sk_vortigaunt_armor_charge_per_token | default: 5 | flags: sv
sk_vortigaunt_dmg_claw | default: 10 | flags: sv
sk_vortigaunt_dmg_rake | default: 25 | flags: sv
sk_vortigaunt_dmg_zap | default: 25 | flags: sv
sk_vortigaunt_health | default: 100 | flags: sv
sk_vortigaunt_vital_antlion_worker_d | default: 0 | flags: sv | Vital-ally vortigaunts
sk_vortigaunt_zap_range | default: 100 | flags: sv | Range of vortigaunt's ranged attack (feet)
sk_weapon_ar2_alt_fire_duration | default: 4 | flags: sv
sk_weapon_ar2_alt_fire_mass | default: 150 | flags: sv
sk_weapon_ar2_alt_fire_radius | default: 10 | flags: sv
sk_zombie_dmg_both_slash | default: 25 | flags: sv
sk_zombie_dmg_one_slash | default: 10 | flags: sv
sk_zombie_health | default: 50 | flags: sv
sk_zombie_poison_dmg_spit | default: 20 | flags: sv
sk_zombie_poison_health | default: 175 | flags: sv
sk_zombie_soldier_health | default: 100 | flags: sv
skill | default: 1 | flags: a | Game skill level (1-3).
slider_color_b | default: 255 | flags: cl demo lua_client server_can_execute user
slider_color_g | default: 255 | flags: cl demo lua_client server_can_execute user
slider_color_r | default: 255 | flags: cl demo lua_client server_can_execute user
slider_material | default: 0 | flags: cl demo lua_client server_can_execute user
slider_width | default: 1 | flags: cl demo lua_client server_can_execute user
slot0 | default: cmd
slot1 | default: cmd
slot10 | default: cmd
slot2 | default: cmd
slot3 | default: cmd
slot4 | default: cmd
slot5 | default: cmd
slot6 | default: cmd
slot7 | default: cmd
slot8 | default: cmd
slot9 | default: cmd
smoke_trail | default: 1 | flags: sv
smoothstairs | default: 1 | flags: sv rep | Smooth player eye z coordinate when traversing stairs.
snapto | default: cmd
snd_ShowThreadFrameTime | default: 0
snd_async_flush | default: cmd | Flush all unlocked async audio data
snd_async_fullyasync | default: 0 | All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize | default: 262144
snd_async_showmem | default: cmd | Show async memory stats
snd_async_spew_blocking | default: 0 | Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew | default: 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_buildcache | default: cmd | <directory or VPK filename> Rebulds sound cache for a given search path.
snd_cull_duplicates | default: 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace | default: 1
snd_delay_sound_shift | default: 0
snd_disable_mixer_duck | default: 0
snd_duckerattacktime | default: 0 | flags: a
snd_duckerreleasetime | default: 2 | flags: a
snd_duckerthreshold | default: 0 | flags: a
snd_ducktovolume | default: 0 | flags: a
snd_dumpclientsounds | default: cmd | Dump sounds to VXConsole
snd_fixed_rate | default: 0
snd_foliage_db_loss | default: 4 | flags: cheat
snd_gain | default: 1 | flags: cheat
snd_gain_max | default: 1 | flags: cheat
snd_gain_min | default: 0 | flags: cheat
snd_legacy_surround | default: 1 | flags: a
snd_lockpartial | default: 1
snd_mix_async | default: 0
snd_mixahead | default: 0 | flags: a
snd_musicvolume | default: 1 | flags: a | Music volume
snd_mute_losefocus | default: 1 | flags: a
snd_noextraupdate | default: 0
snd_obscured_gain_dB | default: -2 | flags: cheat
snd_pitchquality | default: 1 | flags: a
snd_profile | default: 0 | flags: demo
snd_refdb | default: 60 | flags: cheat
snd_refdist | default: 36 | flags: cheat
snd_restart | default: cmd | Restart sound system.
snd_show | default: 0 | flags: cheat | Show sounds info
snd_showclassname | default: 0
snd_showmixer | default: 0
snd_showstart | default: 0 | flags: cheat
snd_soundmixer | default: 0
snd_spatialize_roundrobin | default: 0 | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_surround_speakers | default: 5
snd_visualize | default: 0 | flags: cheat | Show sounds location in world
snd_vox_captiontrace | default: 0 | Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout | default: 300
snd_vox_sectimetout | default: 300
snd_vox_seqtimetout | default: 300
sndplaydelay | default: cmd | Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
sniper_xbox_delay | default: 1 | flags: sv
sniperspeak | default: 0 | flags: sv
sniperviewdist | default: 35 | flags: sv
soundfade | default: cmd | Fade client volume.
soundinfo | default: cmd | Describe the current sound device.
soundlist | default: cmd | List all known sounds.
soundpatch_captionlength | default: 2 | flags: sv rep | How long looping soundpatch captions should display for.
soundscape_debug | default: 0 | flags: sv cheat | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient | default: cmd | Dumps the client's soundscape data.
soundscape_fadetime | default: 3 | flags: cheat cl | Time to crossfade sound effects between soundscapes
soundscape_flush | default: cmd | Flushes the server & client side soundscapes
spawnicon_queue | default: 0 | flags: cl | Enables experimental spawnicon loading queue, which prevents the game from freezing when opening large spawnlists.
spawnicon_sharpen | default: 4 | flags: cl
spawnmenu_border | default: 0 | flags: cl demo lua_client server_can_execute
spawnmenu_reload | default: cmd
speak | default: cmd | Play a constructed sentence.
spec_autodirector | default: 1 | flags: cl clientcmd_can_exec ute | Auto-director chooses best view modes while spectating
spec_freeze_distance_max | default: 200 | flags: cheat cl | Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min | default: 96 | flags: cheat cl | Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time | default: 4 | flags: cheat rep sv | Time spend frozen in observer freeze cam.
spec_freeze_traveltime | default: 0 | flags: cheat rep sv | Time taken to zoom in to frame a target in observer freeze cam.
spec_pos | default: cmd | dump position and angles to the console
spec_track | default: 0 | flags: cl | Tracks an entity in spec mode
speed | flags: sv
spew_consolelog_to_debugstring | default: 0 | Send console log to PLAT_DebugString()
spike | default: cmd | generates a fake spike
star_memory | default: cmd | Dump memory stats
startdemos | default: cmd | Play demos in demo sequence.
startmovie | default: cmd | Start recording movie frames.
startupmenu | default: cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats | default: cmd | Prints server performance variables
status | default: cmd | Display map and connection status.
steam_controller_status | default: cmd | Spew report of steam controller status
step_spline | default: 0 | flags: sv
stop | default: cmd | Finish recording demo.
stopdemo | default: cmd | Stop playing back a demo.
stopsound | default: cmd
stopsoundscape | default: cmd | Stops all soundscape processing and fades current looping sounds
strider_always_use_procedural_height | default: 0 | flags: sv
strider_ar2_altfire_dmg | default: 25 | flags: sv
strider_distributed_fire | default: 1 | flags: sv
strider_eyepositions | default: 0 | flags: sv
strider_free_knowledge | default: 0 | flags: sv
strider_free_pass_after_escorts_dead | default: 2 | flags: sv
strider_free_pass_cover_dist | default: 120 | flags: sv
strider_free_pass_duration | default: 2 | flags: sv
strider_free_pass_move_tolerance | default: 320 | flags: sv
strider_free_pass_refill_rate | default: 0 | flags: sv
strider_free_pass_start_time | default: 3 | flags: sv
strider_free_pass_tolerance_after_escorts_dead | default: 600 | flags: sv
strider_idle_test | default: 0 | flags: sv
strider_immolate | default: 0 | flags: sv
strider_missile_suppress_dist | default: 240 | flags: sv
strider_missile_suppress_time | default: 3 | flags: sv
strider_pct_height_no_crouch_move | default: 90 | flags: sv
strider_peek_eye_dist | default: 1 | flags: sv
strider_peek_eye_dist_z | default: 4 | flags: sv
strider_peek_time | default: 0 | flags: sv
strider_peek_time_after_damage | default: 4 | flags: sv
strider_show_cannonlos | default: 0 | flags: sv
strider_show_focus | default: 0 | flags: sv
strider_show_weapon_los_condition | default: 0 | flags: sv
strider_show_weapon_los_z | default: 0 | flags: sv
strider_test_height | default: 0 | flags: sv
striderbuster_allow_all_damage | default: 0 | flags: sv | If set to '1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it.
striderbuster_autoaim_radius | default: 64 | flags: sv
striderbuster_debugseek | default: 0 | flags: sv
striderbuster_die_detach | default: 1 | flags: sv
striderbuster_dive_force | default: -200 | flags: sv
striderbuster_falloff_power | default: 4 | flags: sv | Order of the distance falloff. 1 = linear 2 = quadratic
striderbuster_health | default: 14 | flags: sv
striderbuster_leg_stick_dist | default: 80 | flags: sv | If the buster hits a strider's leg, the max distance from the head at which it sticks anyway.
striderbuster_magnetic_force_hunter | default: 175000 0 | flags: sv | Intensity of magnade's attraction to a hunter.
striderbuster_magnetic_force_strider | default: 750000 | flags: sv | Intensity of magnade's attraction to a strider.
striderbuster_shot_velocity | default: 2500 | flags: sv | Speed at which launch the bomb from the physcannon
striderbuster_use_particle_flare | default: 1 | flags: sv
stringtabletotals | default: cmd | Size of all string tables
studio_queue_mode | default: 1
stuffcmds | default: cmd | Parses and stuffs command line + commands to command buffer.
suitvolume | default: 0 | flags: a sv
surfaceprop | default: cmd | Reports the surface properties at the cursor
sv_accelerate | default: 10 | flags: sv nf rep
sv_airaccelerate | default: 10 | flags: sv nf rep
sv_allow_color_correction | default: 1 | flags: rep | Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file | default: 0 | flags: rep | Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_votes | default: 1 | flags: sv | Allow voting?
sv_allowcslua | default: 0 | flags: a nf rep sv | Allow clients to run clientside addons. This will override any gamemode setting!
sv_allowdownload | default: 1 | Allow clients to download files
sv_allowupload | default: 1 | Allow clients to upload customizations files
sv_alltalk | default: 0 | flags: sv nf | Players can hear all other players, no team restrictions
sv_alternateticks | default: 0 | flags: sp | If set, server only simulates entities on even numbered ticks.
sv_autoladderdismount | default: 1 | flags: sv rep | Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave | default: 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord | default: 0 | flags: sv | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_numticks | default: 3300 | flags: sv | If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_map_challenge_update | default: cmd | Updates a bonus map challenge score.
sv_bonus_map_complete | default: cmd | Completes a bonus map.
sv_bonus_map_unlock | default: cmd | Locks a bonus map.
sv_cacheencodedents | default: 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats | default: 0 | flags: nf rep | Allow cheats on server
sv_clearhinthistory | default: cmd | Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference | default: 20 | flags: rep | cl_cmdrate is moved to within sv_client_cmdrate_diff erence units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio | default: 5 | flags: rep | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio | default: 1 | flags: rep | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict | default: 1 | flags: rep | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs | default: 60 | flags: sv | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency | default: 1 | flags: rep | Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by
sv_contact | default: 0 | flags: nf | Contact email for server sysop
sv_crazyphysics_defuse | default: 1 | flags: sv rep | Reset the physics objects of entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT -
sv_crazyphysics_remove | default: 1 | flags: sv rep | Remove entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT - turning it off will al
sv_crazyphysics_vehicles | default: 1 | flags: sv rep | Enable crazy physics detection for vehicles.
sv_crazyphysics_warning | default: 1 | flags: sv rep | Print warnings to the console when entities with crazy physics are encountered.
sv_crazyphysics_wheels | default: 0 | flags: sv rep | Enable crazy physics detection for vehicles' wheels.
sv_debug_player_use | default: 0 | flags: sv rep | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode | default: 0 | Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities | default: 0 | Show temp entity bandwidth usage.
sv_defaultdeployspeed | default: 4 | flags: sv rep
sv_deltaprint | default: 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime | default: 0 | Enable profiling of CalcDelta calls
sv_disable_querycache | default: 0 | flags: sv cheat | debug - disable trace query cache
sv_downloadurl | default: 0 | flags: rep | Location from which clients can download missing files
sv_dumpstringtables | default: 0 | flags: cheat
sv_enableoldqueries | default: 0 | Enable support for old style (HL1) server queries
sv_filterban | default: 1 | Set packet filtering by IP mode
sv_footsteps | default: 1 | flags: sv nf rep | Play footstep sound for players
sv_forcepreload | default: 0 | flags: a | Force server side preloading.
sv_friction | default: 8 | flags: sv nf rep | World friction.
sv_gamename_override | default: 0 | flags: sv | If not empty, overrides the gamemode name reported by the server to Steam.
sv_gravity | default: 600 | flags: sv nf rep | World gravity.
sv_hibernate_drop_bots | default: 1 | Kicks bots when the server enters hibernation
sv_hibernate_think | default: 0 | Forces the server to think even when hibernating
sv_hudhint_sound | default: 1 | flags: sv rep
sv_infinite_aux_power | default: 0 | flags: sv cheat
sv_kickerrornum | default: 0 | flags: a sv | Kick clients if they have this many Lua errors. Set to 0 to never kick.
sv_ladder_useonly | default: 0 | flags: sv rep | If set, ladders can only be mounted by pressing +USE
sv_ladderautomountdot | default: 0 | flags: sv rep | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lagcompensateself | default: 0 | flags: sv cheat | Player can lag compensate themselves.
sv_lagcompensationforcerestore | default: 1 | flags: sv cheat | Don't test validity of a lag comp restore, just do it.
sv_lan | default: 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_loadingurl | default: 0 | flags: a | URL to show to clients while joining the server. Must start with http:// or https://
sv_location | default: 0 | The location of the server to be displayed in the server browser. Format is ISO 3166-1 alpha-2 country codes, all possible icon
sv_log_onefile | default: 0 | flags: a | Log server information to only one file.
sv_logbans | default: 0 | flags: a | Log server bans in the server logs.
sv_logblocks | default: 0 | If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist | default: 1
sv_logecho | default: 1 | flags: a | Echo log information to the console.
sv_logfile | default: 1 | flags: a | Log server information in the log file.
sv_logfilecompress | default: 0 | flags: a | Gzip compress logfile and rename to logfilename.log.gz on close.
sv_logfilename_format | default: 0 | flags: a | Log filename format. See strftime for formatting codes.
sv_logflush | default: 0 | flags: a | Flush the log file to disk on each write (slow).
sv_logsdir | default: 0 | flags: a | Folder in the game directory where server logs will be stored.
sv_logsecret | default: 0 | If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_lowedict_action | default: 0 | 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma
sv_lowedict_threshold | default: 8 | When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport | default: 0 | flags: sv
sv_master_share_game_socket | default: 1 | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_connects_sec | default: 2 | Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global | default: 0 | Maximum connections per second to respond to from anywhere.
sv_max_connects_window | default: 4 | Window over which to average connections per second averages.
sv_max_queries_sec | default: 3 | Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global | default: 3000 | Maximum queries per second to respond to from anywhere.
sv_max_queries_window | default: 30 | Window over which to average queries per second averages.
sv_max_userinfo | default: 4096 | The max amount of userinfo ConVars clients are allowed to send to the server. Setting this too high may result in loss of perfo
sv_maxcmdrate | default: 66 | flags: rep | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate | default: 0 | flags: rep | Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay | default: 0 | Maximum replay time in seconds
sv_maxroutable | default: 1260 | Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate | default: 66 | flags: rep | Maximum updates per second that the server will allow
sv_maxusrcmdprocessticks | default: 24 | flags: sv nf | Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim | default: 1 | flags: sv cheat | Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
sv_maxusrcmdprocessticks_warning | default: -1 | flags: sv | Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
sv_maxvelocity | default: 3500 | flags: sv rep | Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit | default: 0 | flags: cheat | If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server wi
sv_mincmdrate | default: 10 | flags: rep | This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate | default: 3500 | flags: rep | Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate | default: 10 | flags: rep | Minimum updates per second that the server will allow
sv_mumble_positionalaudio | default: 1 | flags: rep cl | Allows players using Mumble to have support for positional audio.
sv_namechange_cooldown_seconds | default: 20 | When a client name change is received, wait N seconds allowing another name change
sv_netspike | default: cmd | Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabl
sv_netspike_on_reliable_snapshot_ove | default: 0 | If nonzero, the server
sv_netspike_output | default: 1 | Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
sv_netspike_sendtime_ms | default: 0 | If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This fe
sv_no_ain_files | default: 0 | Disables sending of .ain files associated with currently active map. Use at your own risk.
sv_noclipaccelerate | default: 5 | flags: a nf rep sv
sv_noclipduringpause | default: 0 | flags: cheat rep sv | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed | default: 5 | flags: a nf rep sv
sv_npc_talker_maxdist | default: 1024 | flags: sv | NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities | default: 1
sv_parallel_sendsnapshot | default: 0
sv_password | default: 0 | flags: nf norecord prot | Server password for entry into multiplayer games
sv_pausable | default: 0 | flags: nf | Is the server pausable.
sv_player_display_usercommand_errors | default: 0 | flags: sv cheat | 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
sv_playerforcedupdate | default: 10 | flags: sv
sv_playerperfhistorycount | default: 60 | flags: sv | Number of samples to maintain in player perf history
sv_playerpickupallowed | default: 1 | flags: sv | Allow the player to pick things up using the USE key
sv_precacheinfo | default: cmd | Show precache info.
sv_pure | default: cmd | Show user data.
sv_pure_consensus | default: 5 | Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients | default: 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime | default: 900 | Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace | default: 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation | default: 0 | flags: a sv | Skips SetupBones when npc's are outside the PVS
sv_querycache_stats | default: cmd | Display status of the query cache (client only)
sv_quota_stringcmdspersecond | default: 256 | How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_rcon_banpenalty | default: 0 | Number of minutes to ban users who fail rcon authentication
sv_rcon_log | default: 1 | Enable/disable rcon logging.
sv_rcon_maxfailures | default: 10 | Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans | default: 1 | Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize | default: 1024 | The maximum number of bytes to allow in a command packet
sv_rcon_minfailures | default: 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime | default: 30 | Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address | default: 0 | When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_region | default: -1 | The region of the world to report this server in.
sv_restrict_aspect_ratio_fov | default: 1 | flags: rep | This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight
sv_robust_explosions | default: 1 | flags: sv rep
sv_rollangle | default: 0 | flags: sv nf rep | Max view roll angle
sv_rollspeed | default: 200 | flags: sv nf rep
sv_setsteamaccount | default: cmd | token Set game server account token to use for logging in to a persistent game server account
sv_show_crosshair_target | default: 0 | flags: sv
sv_showladders | default: 0 | flags: sv | Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation | default: 0 | flags: sv cheat | Show lag compensated hitboxes whenever a player is lag compensated.
sv_showlagcompensation_duration | default: 4 | flags: sv cheat | Duration to show lag-compensated hitboxes
sv_shutdown | default: cmd | Sets the server to shutdown next time it's empty
sv_shutdown_timeout_minutes | default: 360 | flags: rep | If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
sv_skyname | default: 0 | flags: a sv rep | Current name of the skybox texture
sv_soundemitter_trace | default: 0 | flags: sv rep | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate | default: 5 | flags: a nf rep sv
sv_specnoclip | default: 1 | flags: a nf rep sv
sv_specspeed | default: 3 | flags: a nf rep sv
sv_startup_time | default: 0 | Sets the starting CurTime of the server (in seconds). This is used for finding issues on a server that has been running for a l
sv_stats | default: 1 | Collect CPU usage stats
sv_steamblockingcheck | default: 0 | Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr
sv_steamgroup | default: 0 | flags: nf | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_sticktoground | default: 1 | flags: sv rep
sv_stickysprint | default: 0 | flags: a sv
sv_stickysprint_default | default: 0 | flags: cl
sv_stopspeed | default: 10 | flags: sv nf rep | Minimum stopping speed when on ground.
sv_strict_notarget | default: 0 | flags: sv | If set, notarget will cause entities to never think they are in the pvs
sv_test_scripted_sequences | default: 0 | flags: sv | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation | default: 1 | flags: sv
sv_thinktimecheck | default: 0 | flags: sv | Check for thinktimes all on same timestamp.
sv_timeout | default: 180 | After this many seconds without a message from a client, the client is dropped
sv_timeout_signon | default: 300 | After this many seconds without a message from a client, the client is dropped (while connecting)
sv_turbophysics | default: 0 | flags: sv rep | Turns on turbo physics
sv_unlockedchapters | default: 1 | flags: a | Highest unlocked game chapter.
sv_use_steam_voice | default: 1 | flags: rep | Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
sv_usermessage_maxsize | default: 1024 | flags: sv | The max number of bytes to output per tick
sv_vehicle_autoaim_scale | default: 8 | flags: sv
sv_visiblemaxplayers | default: -1 | Overrides the max players reported to prospective clients
sv_voiceenable | default: 1 | flags: a nf
sv_vote_allow_spectators | default: 0 | flags: sv | Allow spectators to vote?
sv_vote_failure_timer | default: 300 | flags: sv | A vote that fails cannot be re-submitted for this long
sv_vote_ui_hide_disabled_issues | default: 1 | flags: sv | Suppress listing of disabled issues in the vote setup screen.
sv_wateraccelerate | default: 10 | flags: sv nf rep
sv_waterfriction | default: 1 | flags: sv nf rep
sys_minidumpexpandedspew | default: 1
sys_minidumpspewlines | default: 500 | Lines of crash dump console spew to keep.
systemlinkport | default: 27030 lt Value | System Link port

SECTION T
Test_CreateEntity | default: cmd
Test_EHandle | default: cmd
Test_InitRandomEntitySpawner | default: cmd
Test_ProxyToggle_EnableProxy | default: cmd
Test_ProxyToggle_EnsureValue | default: cmd | Test_ProxyToggle_EnsureV alue
Test_ProxyToggle_SetValue | default: cmd
Test_RandomPlayerPosition | default: cmd
Test_RandomizeInPVS | default: cmd
Test_RemoveAllRandomEntities | default: cmd
Test_SpawnRandomEntities | default: cmd
t | props are rendered after non-npcs
template_debug | default: 0 | flags: sv
ter | flags: sv | controller
teria | entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
test_dispatcheffect | default: cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
test_entity_blocker | default: cmd | Test command that drops an entity blocker out in front of the player.
test_freezeframe | default: cmd | Test the freeze frame code.
test_massive_dmg | default: 30 | flags: sv
test_massive_dmg_clip | default: 0 | flags: sv
testhudanim | default: cmd | Test a hud element animation. Arguments: <anim name>
testscript_debug | default: 0 | Debug test scripts.
texture_budget_background_alpha | default: 128 | flags: a | how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction | default: 0 | flags: a | number between 0 and 1
texture_budget_panel_global | default: 0 | Show global times in the texture budget panel.
texture_budget_panel_height | default: 284 | flags: a | height in pixels of the budget panel
texture_budget_panel_width | default: 512 | flags: a | width in pixels of the budget panel
texture_budget_panel_x | default: 0 | flags: a | number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y | default: 450 | flags: a | number of pixels from the top side of the game screen to draw the budget panel
tf_escort_score_rate | default: 1 | flags: sv cheat | Score for escorting the train, in points per second
tf_matprox_BurnLevel | default: 0 | flags: cl
tf_matprox_InvulnLevel | default: 0 | flags: cl
tf_matprox_YellowLevel | default: 1 | flags: cl
tf_matprox_spy_invis | default: 0 | flags: cl
think_limit | default: 0 | flags: sv rep | Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson | default: cmd | Switch to thirdperson camera.
thirdperson_mayamode | default: cmd | Switch to thirdperson Maya-like camera controls.
thirdperson_platformer | default: 0 | flags: cl | Player will aim in the direction they are moving.
thirdperson_screenspace | default: 0 | flags: cl | Movement will be relative to the camera, eg: left means screen-left
threadpool_affinity | default: 1 | Enable setting affinity
thruster_collision | default: 0 | flags: cl demo lua_client server_can_exec user ute
thruster_damageable | default: 0 | flags: cl demo lua_client server_can_exec user ute
thruster_effect | default: 0 | flags: cl demo lua_client server_can_exec user ute
thruster_force | default: 1500 | flags: cl demo lua_client server_can_exec user ute
thruster_keygroup | default: 45 | flags: cl demo lua_client server_can_exec user ute
thruster_keygroup_back | default: 42 | flags: cl demo lua_client server_can_exec user ute
thruster_model | default: 0 | flags: cl demo lua_client server_can_exec user ute
thruster_soundname | default: 0 | flags: cl demo lua_client server_can_exec user ute
thruster_toggle | default: 0 | flags: cl demo lua_client server_can_exec user ute
thumper_show_radius | default: 0 | flags: sv cheat | If true, advisor will use her custom impact damage table.
time | flags: cl norecord | pose activity layer in red until removing it from +posedebug UI
timedemo | default: cmd | Play a demo and report performance info.
timedemo_runcount | default: 0 | Runs time demo X number of times.
timedemoquit | default: cmd | Play a demo, report performance info, and then exit
timerefresh | default: cmd | Profile the renderer.
toggle | default: cmd | Toggles a convar on or off, or cycles through a set of values.
toggle_duck | default: cmd | Toggles duck
toggle_zoom | default: cmd | Toggles zoom display
toggleconsole | default: cmd | Show/hide the console.
toolmode_allow_axis | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_balloon | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_ballsocket | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_button | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_camera | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_colour | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_creator | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_duplicator | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_dynamite | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_editentity | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_elastic | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_emitter | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_example | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_eyeposer | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_faceposer | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_finger | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_hoverball | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_hydraulic | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_inflator | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_lamp | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_leafblower | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_light | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_material | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_motor | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_muscle | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_nocollide | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_paint | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_physprop | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_pulley | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_remover | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_rope | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_slider | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_thruster | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_trails | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_weld | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_wheel | default: 1 | flags: demo lua_server nf rep sv
toolmode_allow_winch | default: 1 | flags: demo lua_server nf rep sv
tooltip_delay | default: 0 | flags: demo
trace_report | default: 0 | flags: sv
tracer_extra | default: 1 | flags: cl
trails_a | default: 255 | flags: cl demo lua_client server_can_exec user ute
trails_b | default: 255 | flags: cl demo lua_client server_can_exec user ute
trails_endsize | default: 0 | flags: cl demo lua_client server_can_exec user ute
trails_g | default: 255 | flags: cl demo lua_client server_can_exec user ute
trails_length | default: 5 | flags: cl demo lua_client server_can_exec user ute
trails_material | default: 0 | flags: cl demo lua_client server_can_exec user ute
trails_r | default: 255 | flags: cl demo lua_client server_can_exec user ute
trails_startsize | default: 32 | flags: cl demo lua_client server_can_exec user ute
ts | bone' debugging information
ttt_allow_discomb_jump | default: 0 | flags: a lua_server nf rep
ttt_credits_starting | default: 2 | flags: a lua_server nf rep
ttt_debug_preventwin | default: 0 | flags: a lua_server nf rep
ttt_det_credits_starting | default: 1 | flags: a lua_server nf rep
ttt_detective_hats | default: 1 | flags: a lua_server nf rep
ttt_detective_karma_min | default: 600 | flags: a lua_server nf rep
ttt_detective_max | default: 32 | flags: a lua_server nf rep
ttt_detective_min_players | default: 8 | flags: a lua_server nf rep
ttt_detective_pct | default: 0 | flags: a lua_server nf rep
ttt_firstpreptime | default: 60 | flags: a lua_server nf rep
ttt_haste | default: 1 | flags: a lua_server nf rep
ttt_haste_minutes_per_death | default: 0 | flags: a lua_server nf rep
ttt_haste_starting_minutes | default: 5 | flags: a lua_server nf rep
ttt_namechange_bantime | default: 10 | flags: a lua_server nf rep
ttt_namechange_kick | default: 1 | flags: a lua_server nf rep
ttt_no_nade_throw_during_prep | default: 1 | flags: a lua_server nf rep
ttt_postround_dm | default: 0 | flags: a lua_server nf rep
ttt_posttime_seconds | default: 30 | flags: a lua_server nf rep
ttt_preptime_seconds | default: 30 | flags: a lua_server nf rep
ttt_ragdoll_pinning | default: 1 | flags: a lua_server nf rep
ttt_ragdoll_pinning_innocents | default: 0 | flags: a lua_server nf rep
ttt_round_limit | default: 6 | flags: a lua_server nf rep
ttt_roundtime_minutes | default: 10 | flags: a lua_server nf rep
ttt_teleport_telefrags | default: 1 | flags: a lua_server nf rep
ttt_time_limit_minutes | default: 75 | flags: a lua_server nf rep
ttt_traitor_max | default: 32 | flags: a lua_server nf rep
ttt_traitor_pct | default: 0 | flags: a lua_server nf rep
tv_allow_camera_man | default: 1 | flags: sv | Auto director allows spectators to become camera man
tv_allow_static_shots | default: 1 | flags: sv | Auto director uses fixed level cameras for shots
tv_autorecord | default: 0 | Automatically records all games as SourceTV demos.
tv_autoretry | default: 1 | Relay proxies retry connection after network timeout
tv_chatgroupsize | default: 0 | Set the default chat group size
tv_chattimelimit | default: 8 | Limits spectators to chat only every n seconds
tv_clients | default: cmd | Shows list of connected SourceTV clients.
tv_debug | default: 0 | SourceTV debug info.
tv_delay | default: 30 | flags: sv | SourceTV broadcast delay in seconds
tv_delaymapchange | default: 0 | flags: sv | Delays map change until broadcast is complete
tv_deltacache | default: 2 | Enable delta entity bit stream cache
tv_dispatchmode | default: 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable | default: 0 | flags: nf | Activates SourceTV on server.
tv_maxclients | default: 64 | Maximum client number on SourceTV server.
tv_maxrate | default: 8000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg | default: cmd | Send a screen message to all clients.
tv_name | default: 0 | SourceTV host name
tv_nochat | default: 0 | flags: a user | Don't receive chat messages from other SourceTV spectators
tv_overridemaster | default: 0 | Overrides the SourceTV master root address.
tv_password | default: 0 | flags: nf norecord prot | SourceTV password for all clients
tv_port | default: 27020 | Host SourceTV port
tv_record | default: cmd | Starts SourceTV demo recording.
tv_relay | default: cmd | Connect to SourceTV server and relay broadcast.
tv_relaypassword | default: 0 | flags: nf norecord prot | SourceTV password for relay proxies
tv_relayvoice | default: 1 | Relay voice data: 0=off, 1=on
tv_retry | default: cmd | Reconnects the SourceTV relay proxy.
tv_snapshotrate | default: 16 | Snapshots broadcasted per second
tv_status | default: cmd | Show SourceTV server status.
tv_stop | default: cmd | Stops the SourceTV broadcast.
tv_stoprecord | default: cmd | Stops SourceTV demo recording.
tv_timeout | default: 30 | SourceTV connection timeout in seconds.
tv_title | default: 0 | Set title for SourceTV spectator UI
tv_transmitall | default: 0 Value | flags: rep | Transmit all entities (not only director view)

SECTION U
ui_posedebug_fade_in_t | default: 0 | flags: cheat | Time during which a new pose
ui_posedebug_fade_out_ | default: 0 | flags: cheat | Time to keep a no longer active
unbind | default: cmd | Unbind a key.
unbind_mac | default: cmd | Unbind a key on the Mac only.
unbindall | default: cmd | Unbind all keys.
undo | default: cmd
unpause | default: cmd | Unpause the game.
use | default: cmd | Use a particular weapon Arguments: <weapon_name>
user | default: cmd | Show user data.
user_context | default: cmd | Set a Rich Presence Context: user_context <context id> <context value>
user_property | default: cmd | Set a Rich Presence Property: user_property <property id>
users | default: cmd t Value | Show user info for players on server.
ut | keyboard setting.

SECTION V
v_centermove | default: 0 | flags: cl
v_centerspeed | default: 500 | flags: cl
vcollide_wireframe | default: 0 | flags: cheat cl | Render physics collision models in wireframe
vcr_verbose | default: 0 | Write extra information into .vcr file.
vehicle_flushscript | default: cmd | Flush and reload all vehicle scripts
version | default: cmd | Print version info string.
vgui_drawfocus | default: 0 | flags: cheat | Report which panel is under the mouse.
vgui_drawtree | default: 0 | flags: cheat | Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds | default: 0 | Show panel bounds.
vgui_drawtree_clear | default: cmd
vgui_drawtree_draw_selecte | default: 0 | Highlight the selected
vgui_drawtree_freeze | default: 0 | Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden | default: 0 | Draw the hidden panels.
vgui_drawtree_panelalpha | default: 0 | Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_popupsonly | default: 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order | default: 0 | List the vgui_drawtree panels in render order.
vgui_drawtree_visible | default: 1 | Draw the visible panels.
vgui_luapaint | default: 1
vgui_message_dialog_modal | default: 1 | flags: a cl
vgui_spew_fonts | default: cmd
vgui_togglepanel | default: cmd | show/hide vgui panel by name.
vgui_visualizelayout | default: 0
vid_fps | default: 30 | flags: demo | The FPS of the recorded video
vid_sound | default: 1 | flags: demo | Enable sound recording
vid_width | default: 640 | flags: demo | Specifies the width of the recorded video. The height will be adjusted automatically based on your aspect ratio
viewmodel_fov | default: 54 | flags: cl
violence_ablood | default: 1 | Draw alien blood
violence_agibs | default: 1 | Show alien gib entities
violence_hblood | default: 1 | Draw human blood
violence_hgibs | default: 1 | Show human gib entities
voice_clientdebug | default: 0 | flags: cl
voice_debugfeedback | default: 0
voice_debugfeedbackfrom | default: 0
voice_enable | default: 1 | flags: a
voice_fadeouttime | default: 0
voice_forcemicrecord | default: 1 | flags: a
voice_gain_downward_multip | default: 100 | How quickly it will
voice_gain_max | default: 5
voice_gain_rate | default: 1
voice_gain_target | default: 32000
voice_inputfromfile | default: 0 | Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback | default: 0 | flags: user
voice_modenable | default: 1 | flags: a cl clientcmd_can_exec ute | Enable/disable voice in this mod.
voice_overdrive | default: 2
voice_overdrivefadetime | default: 0
voice_profile | default: 0
voice_recordtofile | default: 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav '
voice_scale | default: 1 | flags: a
voice_serverdebug | default: 0 | flags: sv
voice_showchannels | default: 0
voice_showincoming | default: 0
voice_steal | default: 2
voice_writevoices | default: 0 | Saves each speaker's voice data into separate .wav files
volume | default: 1 | flags: a | Sound volume
volume_sfx | default: 1 | flags: a | Adjusts the volume of sound effects & NPC voices, but does not affect player voice chat or music, both of which have their own
vox_reload | default: cmd | Reload sentences.txt file
voxeltree_box | default: cmd | View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview | default: cmd | View entities in the voxel-tree at the player position.
voxeltree_sphere | default: cmd | View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view | default: cmd | View entities in the voxel-tree.
vphys_sleep_timeout | default: cmd | set sleep timeout: large values mean stuff won't ever sleep
vprof | default: cmd | Toggle VProf profiler
vprof_adddebuggroup1 | default: cmd | add a new budget group dynamically for debugging
vprof_cachemiss | default: cmd | Toggle VProf cache miss checking
vprof_cachemiss_off | default: cmd | Turn off VProf cache miss checking
vprof_cachemiss_on | default: cmd | Turn on VProf cache miss checking
vprof_child | default: cmd
vprof_collapse_all | default: cmd | Collapse the whole vprof tree
vprof_counters | default: 0
vprof_dump_groupnames | default: cmd | Write the names of all of the vprof groups to the console.
vprof_dump_oninterval | default: 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes | default: 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_g | default: 0 | Budget gtNode to start
vprof_dump_spikes_node | default: 0 | Node to start report from when doing a dump spikes
vprof_expand_all | default: cmd | Expand the whole vprof tree
vprof_expand_group | default: cmd | Expand a budget group in the vprof tree by name
vprof_generate_report | default: cmd | Generate a report to the console.
vprof_generate_report_AI | default: cmd | Generate a report to the console.
vprof_generate_report_AI_o | default: cmd | Generate a report to
vprof_generate_report_budg | default: cmd | Generate a report to
vprof_generate_report_hier | default: cmd | Generate a report to
vprof_generate_report_map_ | default: cmd | Generate a report to
vprof_graph | default: 0 | Draw the vprof graph.
vprof_graphheight | default: 256 | flags: a
vprof_graphwidth | default: 512 | flags: a
vprof_nextsibling | default: cmd
vprof_off | default: cmd | Turn off VProf profiler
vprof_on | default: cmd | Turn on VProf profiler
vprof_parent | default: cmd
vprof_playback_average | default: cmd | Average the next N frames.
vprof_playback_start | default: cmd | Start playing back a recorded .vprof file.
vprof_playback_step | default: cmd | While playing back a .vprof file, step to the next tick.
vprof_playback_stepback | default: cmd | While playing back a .vprof file, step to the previous tick.
vprof_playback_stop | default: cmd | Stop playing back a recorded .vprof file.
vprof_prevsibling | default: cmd
vprof_remote_start | default: cmd | Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop | default: cmd | Stop an existing remote VProf data request
vprof_reset | default: cmd | Reset the stats in VProf profiler
vprof_reset_peaks | default: cmd | Reset just the peak time in VProf profiler
vprof_scope | default: 0 | Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys | default: 0 | flags: sv
vprof_scope_entity_thinks | default: 0 | flags: sv
vprof_unaccounted_limit | default: 0 | flags: a | number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose | default: 1 | flags: a | Set to one to show average and peak times
vprof_vtune_group | default: cmd | enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec | default: 10 | flags: a | Above this many milliseconds render the label red to indicate slow code.
vtune | default: cmd t Value | Controls VTune's sampling.

SECTION W
wc_air_edit_further | default: cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer | default: cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit | default: cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create | default: cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy | default: cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo | default: cmd | When in WC edit mode restores the last deleted node
wc_link_edit | default: cmd
weapon_showproficiency | default: 0 | flags: sv
weld_forcelimit | default: 0 | flags: cl demo lua_client server_can_execute user
weld_nocollide | default: 0 | flags: cl demo lua_client server_can_execute user
wheel_bck | default: 42 | flags: cl demo lua_client server_can_execute user
wheel_forcelimit | default: 0 | flags: cl demo lua_client server_can_execute user
wheel_friction | default: 1 | flags: cl demo lua_client server_can_execute user
wheel_fwd | default: 45 | flags: cl demo lua_client server_can_execute user
wheel_model | default: 0 | flags: cl demo lua_client server_can_execute user
wheel_nocollide | default: 1 | flags: cl demo lua_client server_can_execute user
wheel_rx | default: 90 | flags: cl demo lua_client server_can_execute user
wheel_ry | default: 0 | flags: cl demo lua_client server_can_execute user
wheel_rz | default: 90 | flags: cl demo lua_client server_can_execute user
wheel_toggle | default: 0 | flags: cl demo lua_client server_can_execute user
wheel_torque | default: 3000 | flags: cl demo lua_client server_can_execute user
whereis | default: cmd | Searches for the highest priority instance of a file within the GAME mount path.
winch_bwd_group | default: 41 | flags: cl demo lua_client server_can_execute user
winch_bwd_speed | default: 64 | flags: cl demo lua_client server_can_execute user
winch_color_b | default: 255 | flags: cl demo lua_client server_can_execute user
winch_color_g | default: 255 | flags: cl demo lua_client server_can_execute user
winch_color_r | default: 255 | flags: cl demo lua_client server_can_execute user
winch_fwd_group | default: 44 | flags: cl demo lua_client server_can_execute user
winch_fwd_speed | default: 64 | flags: cl demo lua_client server_can_execute user
winch_rope_material | default: 0 | flags: cl demo lua_client server_can_execute user
winch_rope_width | default: 3 | flags: cl demo lua_client server_can_execute user
windows_speaker_config | default: 6 | flags: a
wipe_nav_attributes | default: cmd | Clear all nav attributes of selected area.
writeid | default: cmd | Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip | default: cmd Value | Save the ban list to banned_ip.cfg.

SECTION X
xbox_autothrottle | default: 1 | flags: a sv
xbox_steering_deadzone | default: 0 | flags: sv
xbox_throttlebias | default: 100 | flags: a sv
xbox_throttlespoof | default: 200 | flags: a sv
xc_crouch_debounce | default: 0 | flags: sv
xc_crouch_range | default: 0 | flags: a sv | Percentarge [1..0] of joystick range to allow ducking within
xc_uncrouch_on_jum | default: 1 | flags: a | Uncrouch when jump occurs
xc_use_crouch_limi | default: 0 | flags: a | Use the crouch limiting logic on the
xload | default: cmd | Load a saved game from a 360 storage device.
xlook | default: cmd
xmove | default: cmd
xsave | default: cmd | Saves current game to a 360 storage device.

SECTION Z
zombie_ambushdist | default: 16000 | flags: sv
zombie_basemax | default: 100 | flags: sv
zombie_basemin | default: 100 | flags: sv
zombie_changemax | default: 0 | flags: sv
zombie_changemin | default: 0 | flags: sv
zombie_decaymax | default: 0 | flags: sv
zombie_decaymin | default: 0 | flags: sv
zombie_moanfreq | default: 1 | flags: sv
zombie_stepfreq | default: 4 | flags: sv
zoom_sensitivity_ | default: 1 | Additional mouse sensitivity scale factor

Interactive tools (search + copy)

Optional. Open this panel to enable one-click copy, filters, and quick jump buttons.

Garry's Mod (Console / Admin)

Use on your own local/private server. Many commands require sv_cheats 1 or admin/rcon permissions.

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