GARRY'S MOD CONSOLE COMMANDS AND CVARS (SOURCE ENGINE) NOTE: Use responsibly. This list is intended for offline, sandbox testing, and admin-only contexts. NOTE: Many commands require sv_cheats 1 and or server permissions. QUICK PICKS (COMMON ADMIN + CHEATS) sv_cheats | default: 0 | flags: nf rep | Allow cheats on server noclip | default: cmd god | default: cmd | Toggle. Player becomes invulnerable. buddha | default: cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) host_timescale | default: 1 | flags: cheat rep | Prescale the clock by this amount. rcon | default: cmd | Issue an rcon command. rcon_address | default: 0 | flags: norecord | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password | default: 0 | flags: norecord | remote console password. lua_run | default: cmd | Run a Lua command lua_run_cl | default: cmd | Run a Lua command gm_spawn | default: cmd | Spawns props/ragdolls gm_spawnsent | default: cmd gm_spawnswep | default: cmd gm_spawnvehicle | default: cmd +menu | default: cmd | Opens the spawnmenu +menu_context | default: cmd | Opens the context menu gm_demo | default: cmd gm_demo_icon | default: 1 | flags: cl demo lua_client server_can_exec ute gm_demo_to_video | default: cmd gm_giveswep | default: cmd gm_load | default: cmd gm_save | default: cmd gm_showhelp | default: cmd gm_showspare1 | default: cmd gm_showspare2 | default: cmd gm_showteam | default: cmd gm_snapangles | default: 45 | flags: a cl user | What angle should we snap to gm_snapgrid | default: 0 | flags: a cl user | What grid should we snap to gm_video | default: cmd | Starts and stops the recording of a .webm (VP8/Vorbis) video. See vid_* convars for settings. gmod_admin_cleanup | default: cmd gmod_camera | default: cmd gmod_cleanup | default: cmd gmod_delete_temp_files | default: 1 | flags: a cl | Delete temporary files downloaded from servers such as sprays. gmod_drawhelp | default: 1 | flags: cl demo lua_client server_can_exec ute | Should the tool HUD be displayed when the tool gun is active? gmod_drawtooleffects | default: 1 | flags: cl demo lua_client server_can_exec ute | Should tools draw certain UI elements or effects? ( Will not work for all tools ) gmod_language | default: 0 | flags: a user | Changes language of Garry's mod gmod_maxammo | default: 9999 | flags: sv rep | If set to above 0, overrides max ammo carried per player of all ammo types. Otherwise ammo type's max ammo is used. gmod_mcore_test | default: 0 | if you find this, don't go around enabling it and then complaining about issues gmod_modding | default: cmd gmod_npcweapon | default: 0 | flags: cl demo lua_client server_can_exec ute gmod_physiterations | default: 4 | flags: demo lua_server rep sv gmod_privacy | default: cmd gmod_servers | default: cmd gmod_spawnnpc | default: cmd gmod_suit | default: 0 | flags: sv rep | Set to non zero to enable Half-Life 2 aux suit power stuff. gmod_tool | default: cmd gmod_toolmode | default: 0 | flags: cl demo lua_client server_can_exec user ute gmod_tos | default: cmd gmod_undo | default: cmd gmod_undonum | default: cmd gmod_unload_test | default: 0 | Unload materials and models on disconnect. Unstable. Use at your own risk. sbox_bonemanip_misc | default: 1 | flags: a lua_server nf rep | If enabled then manipulating the bones of other entities will be allowed sbox_bonemanip_npc | default: 1 | flags: a lua_server nf rep | If enabled then manipulating NPC bones will be allowed sbox_bonemanip_player | default: 1 | flags: a lua_server nf rep | If enabled then manipulating Player bones will be allowed sbox_godmode | default: 0 | flags: a lua_server nf rep | If enabled, all players will be invincible sbox_maxballoons | default: 50000 | flags: a lua_server nf rep | Maximum balloons a single player can create sbox_maxbuttons | default: 50000 | flags: a lua_server nf rep | Maximum buttons a single player can create sbox_maxcameras | default: 50000 | flags: a lua_server nf rep | Maximum cameras a single player can create sbox_maxdynamite | default: 50000 | flags: a lua_server nf rep | Maximum dynamites a single player can create sbox_maxeffects | default: 50000 | flags: a lua_server nf rep | Maximum effect props a single player can create sbox_maxemitters | default: 50000 | flags: a lua_server nf rep | Maximum emitters a single player can create sbox_maxhoverballs | default: 50000 | flags: a lua_server nf rep | Maximum hoverballs a single player can create sbox_maxlamps | default: 50000 | flags: a lua_server nf rep | Maximum lamps a single player can create sbox_maxlights | default: 50000 | flags: a lua_server nf rep | Maximum lights a single player can create sbox_maxnpcs | default: 50000 | flags: a lua_server nf rep | Maximum NPCs a single player can create sbox_maxprops | default: 50000 | flags: a lua_server nf rep | Maximum props a single player can create sbox_maxragdolls | default: 50000 | flags: a lua_server nf rep | Maximum ragdolls a single player can create sbox_maxsents | default: 50000 | flags: a lua_server nf rep | Maximum entities a single player can create sbox_maxthrusters | default: 50000 | flags: a lua_server nf rep | Maximum thrusters a single player can create sbox_maxvehicles | default: 50000 | flags: a lua_server nf rep | Maximum vehicles a single player can create sbox_maxwheels | default: 50000 | flags: a lua_server nf rep | Maximum wheels a single player can create sbox_noclip | default: 1 | flags: a lua_server nf rep | If enabled, players will be able to use noclip sbox_persist | default: 0 | flags: a lua_server nf rep | If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across sbox_playershurtplayers | default: 1 | flags: a lua_server nf rep | If enabled, players will be able to hurt each other sbox_search_maxresults | default: 1024 | flags: cl demo lua_client server_can_execute | The maximum amount of results the spawnmenu search should show. Model amount limited to 1/2 of this value, entities are limited sbox_weapons | default: 1 | flags: a lua_server nf rep | If enabled, each player will receive default Half-Life 2 weapons on each spawn sv_alltalk | default: 0 | flags: sv nf | Players can hear all other players, no team restrictions sv_bonus_map_challenge_update | default: cmd | Updates a bonus map challenge score. sv_bonus_map_complete | default: cmd | Completes a bonus map. sv_bonus_map_unlock | default: cmd | Locks a bonus map. sv_consistency | default: 1 | flags: rep | Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by sv_debugtempentities | default: 0 | Show temp entity bandwidth usage. sv_filterban | default: 1 | Set packet filtering by IP mode sv_gravity | default: 600 | flags: sv nf rep | World gravity. sv_hibernate_drop_bots | default: 1 | Kicks bots when the server enters hibernation sv_kickerrornum | default: 0 | flags: a sv | Kick clients if they have this many Lua errors. Set to 0 to never kick. sv_lan | default: 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_logbans | default: 0 | flags: a | Log server bans in the server logs. sv_lowedict_action | default: 0 | 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma sv_maxrate | default: 0 | flags: rep | Max bandwidth rate allowed on server, 0 == unlimited sv_minrate | default: 3500 | flags: rep | Min bandwidth rate allowed on server, 0 == unlimited sv_no_ain_files | default: 0 | Disables sending of .ain files associated with currently active map. Use at your own risk. sv_noclipaccelerate | default: 5 | flags: a nf rep sv sv_noclipduringpause | default: 0 | flags: cheat rep sv | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed | default: 5 | flags: a nf rep sv sv_password | default: 0 | flags: nf norecord prot | Server password for entry into multiplayer games sv_pure_kick_clients | default: 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_querycache_stats | default: cmd | Display status of the query cache (client only) sv_rcon_banpenalty | default: 0 | Number of minutes to ban users who fail rcon authentication sv_rcon_log | default: 1 | Enable/disable rcon logging. sv_rcon_maxfailures | default: 10 | Max number of times a user can fail rcon authentication before being banned sv_rcon_maxpacketbans | default: 1 | Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize sv_rcon_maxpacketsize | default: 1024 | The maximum number of bytes to allow in a command packet sv_rcon_minfailures | default: 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime | default: 30 | Number of seconds to track failed rcon authentications sv_rcon_whitelist_address | default: 0 | When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' sv_specnoclip | default: 1 | flags: a nf rep sv sv_test_scripted_sequences | default: 0 | flags: sv | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu cl_downloadfilter | default: 0 | flags: a | Determines which files can be downloaded from the server (all, none, nosounds, mapsonly, noworkshop) cl_showfps | default: 0 | flags: cl | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) BindToggle | default: cmd | Performs a bind 'increment var 0 1 1' addip | default: cmd | Add an IP address to the ban list. banid | default: cmd | Add a user ID to the ban list. banid2 | default: cmd banip | default: cmd | Add an IP address to the ban list. bind | default: cmd | Bind a key. bind_mac | default: cmd | Bind this key but only on Mac, not win32 buildcubemaps | default: cmd | Rebuild cubemaps. building_cubemaps | default: 0 cam_collision | default: 1 | flags: a cheat cl | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_idealdelta | default: 4 | flags: a cheat cl | Controls the speed when matching offset to ideal angles in thirdperson view cam_ideallag | default: 4 | flags: a cheat cl | Amount of lag used when matching offset to ideal angles in thirdperson view cam_showangles | default: 0 | flags: cheat cl | When in thirdperson, print viewangles/idealangles/cameraoffs ets to the console. changelevel | default: cmd | Change server to the specified map changelevel2 | default: cmd | Transition to the specified map in single player commentary_available | default: 0 | flags: sv | Automatically set by the game when a commentary file is available for the current map. developer | default: 0 | Set developer message level devshots_nextmap | default: cmd | Used by the devshots system to go to the next map in the devshots maplist. ds | will cycle to the next map if it has been empty on the current map for N seconds ent_cancelpendingentf | default: cmd | Cancels all ent_fire ent_create | default: cmd | Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat ent_fire | default: cmd | Usage: ent_fire [action] [value] [delay] ent_remove | default: cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_remove_all | default: cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} envmap | default: cmd firstperson | default: cmd | Switch to firstperson camera. g_debug_transitions | default: 0 | flags: sv | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities hammer_update_safe_entities | default: cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit hap_noclip_avatar_scale | default: 0 | flags: numeric cl host_map | default: 0 | Current map name. hud_takesshots | default: 0 | flags: a cl | Auto-save a scoreboard screenshot at the end of a map. joy_lowmap | default: 0 | flags: a cl joy_vehicle_turn_lowmap | default: 0 | flags: cl key_findbinding | default: cmd | Find key bound to specified command string. key_listboundkeys | default: cmd | List bound keys with bindings. kick | default: cmd | Kick a player by name. kickall | default: cmd | Kicks everybody connected with a message. kickid | default: cmd | Kick a player by userid or uniqueid, with a message. kickid2 | default: cmd lightprobe | default: cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile | default: cmd | Parses map leak data from .lin file listid | default: cmd | Lists banned users. listip | default: cmd | List IP addresses on the ban list. lua_openscript | default: cmd | Open a Lua script lua_openscript_cl | default: cmd | Open a Lua script lua_reloadents | default: cmd | Reload all scripted entities map | default: cmd | Start playing on specified map. map_background | default: cmd | Runs a map as the background to the main menu. map_commentary | default: cmd | Start playing, with commentary, on a specified map. map_edit | default: cmd map_noareas | default: 0 | Disable area to area connection testing. mapcyclefile | default: 0 | flags: sv | Name of the .txt file used to cycle the maps on multiplayer servers maps | default: cmd | Displays list of maps. mat_bumpmap | default: 1 mat_colcorrection_disableentiti | default: 0 | Disable map mat_depthbias_shadowmap | default: 0 mat_dynamic_tonemapping | default: 1 | flags: cheat mat_envmapsize | default: 128 mat_envmaptgasize | default: 32 mat_filterlightmaps | default: 1 mat_force_tonemap_scale | default: 0 | flags: cheat mat_hdr_level | default: 2 | flags: a | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate | default: 0 mat_hdr_tonemapscale | default: 1 | flags: cheat | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_lightmap_pfms | default: 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_mipmaptextures | default: 1 mat_normalmaps | default: 0 | flags: cheat mat_parallaxmap | default: 0 mat_report_queue_status | default: 0 mat_showenvmapmask | default: 0 FULL LIST (ALPHABETICAL) SECTION PLUS (+) +alt1 | default: cmd +alt2 | default: cmd +attack | default: cmd +attack2 | default: cmd +attack3 | default: cmd +back | default: cmd +break | default: cmd +camdistance | default: cmd +camin | default: cmd +cammousemove | default: cmd +camout | default: cmd +campitchdown | default: cmd +campitchup | default: cmd +camyawleft | default: cmd +camyawright | default: cmd +commandermousemove | default: cmd +demoui2 | default: cmd | Bring the advanced demo player UI (demoui2) to foreground. +duck | default: cmd +forward | default: cmd +graph | default: cmd +grenade1 | default: cmd +grenade2 | default: cmd +jlook | default: cmd +jump | default: cmd +klook | default: cmd +left | default: cmd +lookdown | default: cmd +lookup | default: cmd +mat_texture_list | default: cmd +menu | default: cmd | Opens the spawnmenu +menu_context | default: cmd | Opens the context menu +movedown | default: cmd +moveleft | default: cmd +moveright | default: cmd +moveup | default: cmd +posedebug | default: cmd | Turn on pose debugger or add ents to pose debugger UI +reload | default: cmd +right | default: cmd +score | default: cmd +showbudget | default: cmd +showbudget_texture | default: cmd +showbudget_texture_global | default: cmd +showscores | default: cmd +showvprof | default: cmd +speed | default: cmd +strafe | default: cmd +use | default: cmd +vgui_drawtree | default: cmd +voicerecord | default: cmd +walk | default: cmd +zoom | default: cmd Value | flags: s SECTION MINUS (-) -alt1 | default: cmd -alt2 | default: cmd -attack | default: cmd -attack2 | default: cmd -attack3 | default: cmd -back | default: cmd -break | default: cmd -camdistance | default: cmd -camin | default: cmd -cammousemove | default: cmd -camout | default: cmd -campitchdown | default: cmd -campitchup | default: cmd -camyawleft | default: cmd -camyawright | default: cmd -commandermousemove | default: cmd -demoui2 | default: cmd | Send the advanced demo player UI (demoui2) to background. -duck | default: cmd -forward | default: cmd -graph | default: cmd -grenade1 | default: cmd -grenade2 | default: cmd -jlook | default: cmd -jump | default: cmd -klook | default: cmd -left | default: cmd -lookdown | default: cmd -lookup | default: cmd -mat_texture_list | default: cmd -menu | default: cmd | Closes the spawnmenu -menu_context | default: cmd | Closes the context menu -movedown | default: cmd -moveleft | default: cmd -moveright | default: cmd -moveup | default: cmd -posedebug | default: cmd | Turn off pose debugger or hide ents from pose debugger UI -reload | default: cmd -right | default: cmd -score | default: cmd -showbudget | default: cmd -showbudget_texture | default: cmd -showbudget_texture_global | default: cmd -showscores | default: cmd -showvprof | default: cmd -speed | default: cmd -strafe | default: cmd -use | default: cmd -vgui_drawtree | default: cmd -voicerecord | default: cmd -walk | default: cmd -zoom | default: cmd Value | flags: s SECTION UNDERSCORE (_) _amount | milliseconds per second it is allowed to correct the client clock. It will only correct this amount _autosave | default: cmd | Autosave _autosavedangerous | default: cmd | AutoSaveDangerous _bugreporter_restart | default: cmd | Restarts bug reporter .dll _fov | default: 0 | flags: cl | Automates fov command to server. _offset | cl_clock_correction_adjustment_mi n_offset to this value (in milliseconds), it moves towards apply this amount (in milliseconds), then no clock correction is applied. _resetgamestats | default: cmd | Erases current game stats and writes out a blank stats file _restart | default: cmd t Value | Shutdown and restart the engine. SECTION A a | budget panel is achievement_debug | default: 0 | flags: cheat rep sv | Turn on achievement debug msgs. ack | flags: a cl | axes. act | default: cmd addip | default: cmd | Add an IP address to the ban list. adsp_alley_min | default: 122 adsp_courtyard_min | default: 126 adsp_debug | default: 0 | flags: a adsp_door_height | default: 112 adsp_duct_min | default: 106 adsp_hall_min | default: 110 adsp_low_ceiling | default: 108 adsp_opencourtyard_min | default: 126 adsp_openspace_min | default: 130 adsp_openstreet_min | default: 118 adsp_openwall_min | default: 130 adsp_room_min | default: 102 adsp_street_min | default: 118 adsp_tunnel_min | default: 114 adsp_wall_height | default: 128 advisor_use_impact_table | default: 1 | flags: sv | If true, advisor will use her custom impact damage table. ai_LOS_mode | default: 0 | flags: sv rep ai_actbusy_search_time | default: 10 | flags: sv ai_ally_manager_debug | default: 0 | flags: sv ai_auto_contact_solver | default: 1 | flags: sv ai_block_damage | default: 0 | flags: sv ai_citizen_debug_commander | default: 1 | flags: sv ai_clear_bad_links | default: cmd | Clears bits set on nav links indicating link is unusable ai_debug_actbusy | default: 0 | flags: sv cheat | Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: ai_debug_assault | default: 0 | flags: sv ai_debug_avoidancebounds | default: 0 | flags: sv ai_debug_directnavprobe | default: 0 | flags: sv ai_debug_doors | default: 0 | flags: sv ai_debug_dyninteractions | default: 0 | flags: sv | Debug the NPC dynamic interaction system. ai_debug_efficiency | default: 0 | flags: sv ai_debug_enemies | default: 0 | flags: sv ai_debug_enemyfinders | default: 0 | flags: sv ai_debug_eventresponses | default: 0 | flags: sv | Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them. ai_debug_expressions | default: 0 | flags: sv | Show random expression decisions for NPCs. ai_debug_follow | default: 0 | flags: sv ai_debug_loners | default: 0 | flags: sv ai_debug_looktargets | default: 0 | flags: sv ai_debug_los | default: 0 | flags: sv cheat | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav | default: 0 | flags: sv ai_debug_node_connect | default: cmd | Debug the attempted connection between two nodes ai_debug_ragdoll_magnets | default: 0 | flags: sv ai_debug_readiness | default: 0 | flags: sv ai_debug_shoot_positions | default: 0 | flags: cheat rep sv ai_debug_speech | default: 0 | flags: sv ai_debug_squads | default: 0 | flags: sv ai_debug_think_ticks | default: 0 | flags: sv ai_debugscriptconditions | default: 0 | flags: sv ai_default_efficient | default: 0 | flags: sv ai_disable | default: cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t ai_disabled | default: 0 | flags: sv nf ai_drawbattlelines | default: 0 | flags: sv cheat ai_drop_hint | default: cmd | Drop an ai_hint at the player's current eye position. ai_dump_hints | default: cmd ai_ef_hate_npc_duration | default: 1 | flags: sv ai_ef_hate_npc_frequency | default: 5 | flags: sv ai_efficiency_override | default: 0 | flags: sv ai_enable_fear_behavior | default: 1 | flags: sv ai_expression_frametime | default: 0 | flags: sv | Maximum frametime to still play background expressions. ai_expression_optimization | default: 0 | flags: sv | Disable npc background expressions when you can't see them. ai_fear_player_dist | default: 720 | flags: sv ai_find_lateral_cover | default: 1 | flags: sv ai_find_lateral_los | default: 1 | flags: sv ai_follow_move_commands | default: 1 | flags: sv ai_follow_use_points | default: 1 | flags: sv ai_follow_use_points_when_moving | default: 1 | flags: sv ai_force_serverside_ragdoll | default: 0 | flags: sv ai_frametime_limit | default: 50 | flags: sv | frametime limit for min efficiency AIE_NORMAL (in sec's). ai_hull | default: cmd | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, ai_ignoreplayers | default: 0 | flags: sv nf ai_inhibit_spawners | default: 0 | flags: sv cheat ai_lead_time | default: 0 | flags: sv ai_moveprobe_debug | default: 0 | flags: sv ai_moveprobe_jump_debug | default: 0 | flags: sv ai_moveprobe_usetracelist | default: 0 | flags: sv ai_navigator_generate_spikes | default: 0 | flags: sv ai_navigator_generate_spikes_strength | default: 8 | flags: sv ai_new_aiming | default: 1 | flags: sv ai_newgroundturret | default: 0 | flags: sv ai_next_hull | default: cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are ai_no_local_paths | default: 0 | flags: sv ai_no_node_cache | default: 0 | flags: sv ai_no_select_box | default: 0 | flags: sv ai_no_steer | default: 0 | flags: sv ai_no_talk_delay | default: 0 | flags: sv ai_nodes | default: cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a ai_norebuildgraph | default: 0 | flags: sv ai_path_adjust_speed_on_immediate_turns | default: 1 | flags: sv ai_path_insert_pause_at_est_end | default: 1 | flags: sv ai_path_insert_pause_at_obstruction | default: 1 | flags: sv ai_post_frame_navigation | default: 0 | flags: sv ai_radial_max_link_dist | default: 512 | flags: sv ai_reaction_delay_alert | default: 0 | flags: sv ai_reaction_delay_idle | default: 0 | flags: sv ai_readiness_decay | default: 120 | flags: sv ai_rebalance_thinks | default: 1 | flags: sv ai_report_task_timings_on_limit | default: 0 | flags: a sv ai_resume | default: cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug | default: 0 | flags: sv ai_serverragdolls | default: 0 | flags: a sv | If set to 1 then ragdolls will be solid by default ai_set_move_height_epsilon | default: cmd | Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug | default: 0 | flags: sv | Shows that bones that are setup every think ai_shot_bias | default: 1 | flags: sv ai_shot_bias_max | default: 1 | flags: sv rep ai_shot_bias_min | default: -1 | flags: sv rep ai_shot_stats | default: 0 | flags: sv ai_shot_stats_term | default: 1000 | flags: sv ai_show_connect | default: cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly | default: cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump | default: cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_graph_connect | default: cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by ai_show_grid | default: cmd | Draw a grid on the floor where looking. ai_show_hints | default: cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull | default: cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ai_show_hull_attacks | default: 0 | flags: sv ai_show_node | default: cmd | Highlight the specified node ai_show_think_tolerance | default: 0 | flags: sv ai_show_visibility | default: cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d ai_simulate_task_overtime | default: 0 | flags: sv ai_spread_cone_focus_time | default: 0 | flags: sv ai_spread_defocused_cone_multiplier | default: 3 | flags: sv ai_spread_pattern_focus_time | default: 0 | flags: sv ai_step | default: cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no ai_strong_optimizations | default: 0 | flags: sv ai_strong_optimizations_no_checkstand | default: 0 | flags: sv ai_task_pre_script | default: 0 | flags: sv ai_test_los | default: cmd | Test AI LOS from the player's POV ai_test_moveprobe_ignoresmall | default: 0 | flags: sv ai_think_limit_label | default: 0 | flags: a sv ai_use_clipped_paths | default: 1 | flags: sv ai_use_efficiency | default: 1 | flags: sv ai_use_frame_think_limits | default: 1 | flags: sv ai_use_readiness | default: 1 | flags: sv ai_use_think_optimizations | default: 1 | flags: sv ai_use_visibility_cache | default: 1 | flags: sv ai_vehicle_avoidance | default: 1 | flags: sv cheat ainet_generate_report | default: cmd | Generate a report to the console. ainet_generate_report_only | default: cmd | Generate a report to the console. air_density | default: cmd | Changes the density of air for drag computations. airboat_fatal_stress | default: 5000 | flags: sv | Amount of stress in kg that would kill the airboat driver. airboat_joy_response_move | default: 1 | flags: cl alias | default: cmd | Alias a command. alth | health of the chopper before it mega-bombs anim_3wayblend | default: 1 | flags: sv rep | Toggle the 3-way animation blending code. anim_showmainactivity | default: 0 | flags: cheat cl | Show the idle, walk, run, and/or sprint activities. antlion_easycrush | default: 1 | flags: sv archy | the console. askconnect_accept | default: cmd | Accept a redirect request by the server. async_allow_held_files | default: 1 | Allow AsyncBegin/EndRead() async_mode | default: 0 | Set the async filesystem mode (0 = async, 1 = synchronous) async_resume | default: cmd async_serialize | default: 0 | Force async reads to serialize for profiling async_simulate_delay | default: 0 | Simulate a delay of up to a set msec per file operation async_suspend | default: cmd audit_save_in_memory | default: cmd | Audit the memory usage and files in the save-to-memory system ault | flags: cl autoaim_max_deflect | default: 0 | flags: sv autoaim_max_dist | default: 2160 | flags: sv autoaim_unlock_target | default: 0 | flags: sv autosave | default: cmd | Autosave autosavedangerous | default: cmd | AutoSaveDangerous autosavedangerousissafe | default: cmd axis_forcelimit | default: 0 | flags: cl demo lua_client server_can_execu te user axis_hingefriction | default: 0 | flags: cl demo lua_client server_can_execu te user axis_nocollide | default: 0 | flags: cl demo lua_client server_can_execu te user axis_torquelimit | default: 0 t Value | flags: cl demo lua_client server_can_execu te user SECTION B BindToggle | default: cmd | Performs a bind 'increment var 0 1 1' balloon_b | default: 0 | flags: cl demo lua_client server_can_execute user balloon_force | default: 500 | flags: cl demo lua_client server_can_execute user balloon_g | default: 255 | flags: cl demo lua_client server_can_execute user balloon_model | default: 0 | flags: cl demo lua_client server_can_execute user balloon_r | default: 255 | flags: cl demo lua_client server_can_execute user balloon_ropelength | default: 64 | flags: cl demo lua_client server_can_execute user ballsocket_forcelimit | default: 0 | flags: cl demo lua_client server_can_execute user ballsocket_nocollide | default: 0 | flags: cl demo lua_client server_can_execute user banid | default: cmd | Add a user ID to the ban list. banid2 | default: cmd banip | default: cmd | Add an IP address to the ban list. bench_end | default: cmd | Ends gathering of info. bench_showstatsdialog | default: cmd | Shows a dialog displaying the most recent benchmark results. bench_start | default: cmd | Starts gathering of info. Arguments: filename to write results into bench_upload | default: cmd | Uploads most recent benchmark stats to the Valve servers. benchframe | default: cmd | Takes a snapshot of a particular frame in a time demo. bind | default: cmd | Bind a key. bind_mac | default: cmd | Bind this key but only on Mac, not win32 birds_debug | default: 0 | flags: sv blink_duration | default: 0 | flags: cl | How many seconds an eye blink will last. bloodspray | default: cmd | blood bot | default: cmd | Add a bot. bot_attack | default: 0 | flags: sv | Shoot! bot_changeclass | default: 0 | flags: sv | Force all bots to change to the specified class. bot_crouch | default: 0 | flags: sv | Bot crouches bot_defend | default: 0 | flags: sv | Set to a team number, and that team will all keep their combat shields raised. bot_flipout | default: 0 | flags: sv | When on, all bots fire their guns. bot_forceattack2 | default: 0 | flags: sv | When firing, use attack2. bot_forceattackon | default: 0 | flags: sv | When firing, don't tap fire, hold it down. bot_forcefireweapon | default: 0 | flags: sv | Force bots with the specified weapon to fire. bot_mimic | default: 0 | flags: sv | Bot uses usercmd of player by index. bot_mimic_yaw_offset | default: 0 | flags: sv | Offsets the bot yaw. bot_sendcmd | default: 0 | flags: sv | Forces bots to send the specified command. bot_zombie | default: 0 | flags: sv | Brraaaaaiiiins. box | default: cmd | Draw a debug box. breakable_disable_gib_limit | default: 0 | flags: sv breakable_multiplayer | default: 1 | flags: sv buddha | default: cmd | Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window | default: 30 | flags: a | number of frames to look at when figuring out average frametimes budget_background_alpha | default: 128 | flags: a | how translucent the budget panel is budget_bargraph_background_alph | default: 128 | flags: a | how translucent the budget_bargraph_range_ms | default: 16 | flags: a | budget bargraph range in milliseconds budget_history_numsamplesvisibl | default: 100 | flags: a | number of samples budget_history_range_ms | default: 66 | flags: a | budget history range in milliseconds budget_panel_bottom_of_history_ | default: 0 | flags: a | number between 0 budget_panel_height | default: 384 | flags: a | height in pixels of the budget panel budget_panel_width | default: 512 | flags: a | width in pixels of the budget panel budget_panel_x | default: 0 | flags: a | number of pixels from the left side of the game screen to draw the budget panel budget_panel_y | default: 50 | flags: a | number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window | default: 30 | flags: a | number of frames to look at when figuring out peak frametimes budget_show_averages | default: 0 | flags: a | enable/disable averages in the budget panel budget_show_history | default: 1 | flags: a | turn history graph off and on. . good to turn off on low end budget_show_peaks | default: 1 | flags: a | enable/disable peaks in the budget panel budget_toggle_group | default: cmd | Turn a budget group on/off bug | default: cmd | Show/hide the bug reporting UI. bug_swap | default: cmd | Automatically swaps the current weapon for the bug bait and back again. bugbait_distract_time | default: 5 | flags: sv bugbait_grenade_radius | default: 150 | flags: sv bugbait_hear_radius | default: 2500 | flags: sv bugbait_radius | default: 512 | flags: sv bugreporter_includebsp | default: 1 | Include .bsp for internal bug submissions. bugreporter_uploadasync | default: 0 | flags: a | Upload attachments asynchronously buildcubemaps | default: cmd | Rebuild cubemaps. building_cubemaps | default: 0 bulletspeed | default: 6000 | flags: sv button_description | default: 0 | flags: cl demo lua_client server_can_execute user button_keygroup | default: 37 | flags: cl demo lua_client server_can_execute user button_model | default: 0 | flags: cl demo lua_client server_can_execute user button_toggle | default: 1 lt Value | flags: cl demo lua_client server_can_execute user SECTION C CreateHairball | default: cmd c_maxdistance | default: 200 | flags: a cheat cl c_maxpitch | default: 90 | flags: a cheat cl c_maxyaw | default: 135 | flags: a cheat cl c_mindistance | default: 30 | flags: a cheat cl c_minpitch | default: 0 | flags: a cheat cl c_minyaw | default: -135 | flags: a cheat cl c_orthoheight | default: 100 | flags: a cheat cl c_orthowidth | default: 100 | flags: a cheat cl cache_print | default: cmd | cache_print [section] Print out contents of cache memory. cache_print_lru | default: cmd | cache_print_lru [section] Print out contents of cache memory. cache_print_summary | default: cmd | cache_print_summary [section] Print out a summary contents of cache memory. callvote | default: cmd | Start a vote on an issue. cam_collision | default: 1 | flags: a cheat cl | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command | default: 0 | flags: cheat cl cam_idealdelta | default: 4 | flags: a cheat cl | Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist | default: 150 | flags: a cheat cl cam_idealdistright | default: 0 | flags: a cheat cl cam_idealdistup | default: 0 | flags: a cheat cl cam_ideallag | default: 4 | flags: a cheat cl | Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch | default: 0 | flags: a cheat cl cam_idealyaw | default: 0 | flags: a cheat cl cam_showangles | default: 0 | flags: cheat cl | When in thirdperson, print viewangles/idealangles/cameraoffs ets to the console. cam_snapto | default: 0 | flags: a cheat cl camera_key | default: 37 | flags: cl demo lua_client server_can_exec user ute camera_locked | default: 0 | flags: cl demo lua_client server_can_exec user ute camera_toggle | default: 1 | flags: cl demo lua_client server_can_exec user ute camortho | default: cmd | Switch to orthographic camera. cancelselect | default: cmd cast_hull | default: cmd | Tests hull collision detection cast_ray | default: cmd | Tests collision detection catapult_physics_drag_boost | default: 2 | flags: sv rep cc_captiontrace | default: 0 | flags: cl | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit | default: cmd | Emits a closed caption cc_findsound | default: cmd | Searches for soundname which emits specified text. cc_flush | default: cmd | Flushes async'd captions. cc_lang | default: 0 | flags: a cl | Current close caption language (emtpy = use game UI language) cc_linger_time | default: 1 | flags: a cl | Close caption linger time. cc_minvisibleitems | default: 1 | flags: cl | Minimum number of caption items to show. cc_predisplay_time | default: 0 | flags: a cl | Close caption delay before showing caption. cc_random | default: cmd | Emits a random caption cc_sentencecaptionnorepeat | default: 4 | flags: cl | How often a sentence can repeat. cc_showblocks | default: cmd | Toggles showing which blocks are pending/loaded async. cc_smallfontlength | default: 300 | flags: cl | If text stream is this long, force usage of small font size. cc_subtitles | default: 0 | flags: a cl | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). ccs_create_convars_from_hwconfig | default: cmd | Create convars from the current hardware config, useful for diffing purposes ce | for adding new nav areas. centerview | default: cmd ch_createairboat | default: cmd | Spawn airboat in front of the player. ch_createjalopy | default: cmd | Spawn jalopy in front of the player. ch_createjeep | default: cmd | Spawn jeep in front of the player. changelevel | default: cmd | Change server to the specified map changelevel2 | default: cmd | Transition to the specified map in single player changeteam | default: cmd cl_SetupAllBones | default: 0 | flags: cl cl_ShowBoneSetupEnts | default: 0 | flags: cl | Show which entities are having their bones setup each frame. cl_ShowSunVectors | default: 0 | flags: cl cl_allowdownload | default: 1 | flags: a | Client downloads customization files cl_allowupload | default: 1 | flags: a | Client uploads customization files cl_anglespeedkey | default: 0 | flags: cl cl_animationinfo | default: cmd | Hud element to examine. cl_autowepswitch | default: 1 | flags: a cl user | Automatically switch to picked up weapons (if more powerful) cl_backspeed | default: 10000 | flags: cheat rep sv cl_burninggibs | default: 0 | flags: cl | A burning player that gibs has burning gibs. cl_chatfilters | default: 127 | flags: a cl | Stores the chat filter settings cl_class | default: 0 | flags: a cl user | Default class when joining a game cl_clearhinthistory | default: cmd | Clear memory of client side hints displayed to the player. cl_clock_correction | default: 1 | flags: cheat | Enable/disable clock correction on the client. cl_clock_correction_adjustment_max | default: 200 | flags: cheat | Sets the maximum number of As the clock offset goes from cl_clock_correction_adjustment_min | default: 10 | flags: cheat | If the clock offset is less than cl_clock_correction_force_server_t | default: 999 | flags: cheat | Force clock correction to match cl_clock_showdebuginfo | default: 0 | flags: cheat | Show debugging info about the clock drift. cl_clockdrift_max_ms | default: 150 | flags: cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode | default: 0 | flags: cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate | default: 66 | flags: a user | Max number of command packets sent to server per second cl_crosshair_drawoutline | default: 1 | flags: a cl | Draws a black outline around the crosshair for better visibility cl_crosshair_outlinethickness | default: 1 | flags: a cl | Set how thick you want your crosshair outline to draw (0.1-3) cl_crosshair_t | default: 0 | flags: a cl | Whether to draw the top line nor not cl_crosshairalpha | default: 255 | flags: a cl | Classic Crosshair alpha cl_crosshaircolor_b | default: 255 | flags: a cl | Classic Crosshair blue color cl_crosshaircolor_g | default: 255 | flags: a cl | Classic Crosshair green color cl_crosshaircolor_r | default: 255 | flags: a cl | Classic Crosshair red color cl_crosshairdot | default: 0 | flags: a cl | Whether to draw a dot in the middle of the crosshair cl_crosshairgap | default: 5 | flags: a cl | Gap between crosshair middle and the horizontal lines cl_crosshairsize | default: 6 | flags: a cl | Length of each of the crosshair lines cl_crosshairstyle | default: 1 | flags: a cl | 0 = Default HL2, 1 = Custom image, 2 = Custom Image + HL, 3 = Classic cl_crosshairthickness | default: 0 | flags: a cl | Thinkness of each of the crosshair lines cl_crosshairusealpha | default: 1 | flags: a cl | If set, use cl_crosshairalpha, otherwise be additive cl_customsounds | default: 0 | flags: cl | Enable customized player sound playback cl_debug_player_perf | default: 0 cl_debugrumble | default: 0 | flags: a cl | Turn on rumble debugging spew cl_defaultweapon | default: 0 | flags: a cl user | Default Spawn Weapon cl_demoviewoverride | default: 0 | flags: cl | Override view during demo playback cl_detail_allow_vertex_lighting | default: 0 | flags: cl | Allow studiomdl detail objects to use vertex lighting cl_detail_avoid_force | default: 0 | flags: a cl | force with which to avoid players ( in units, percentage of the width of the detail sprite ) cl_detail_avoid_radius | default: 30 | flags: a cl | radius around detail sprite to avoid players cl_detail_avoid_recover_speed | default: 1 | flags: a cl | how fast to recover position after avoiding players cl_detail_max_sway | default: 10 | flags: a cl | Amplitude of the detail prop sway cl_detail_multiplier | default: 1 | flags: cheat cl | extra details to create cl_detaildist | default: 1200 | Distance at which detail props are no longer visible cl_detailfade | default: 400 | Distance across which detail props fade in cl_downloadfilter | default: 0 | flags: a | Determines which files can be downloaded from the server (all, none, nosounds, mapsonly, noworkshop) cl_draw_airboat_wake | default: 1 | flags: cheat cl cl_drawcameras | default: 1 | flags: cl demo lua_client server_can_exec ute | Should the cameras be visible? cl_draweffectrings | default: 1 | flags: cl demo lua_client server_can_exec ute | Should the effect green rings be visible? cl_drawhud | default: 1 | flags: cl | Enable the rendering of the hud cl_drawleaf | default: -1 | flags: cheat cl cl_drawmaterial | default: 0 | flags: cheat cl | Draw a particular material over the frame cl_drawmonitors | default: 1 | flags: cl cl_drawownshadow | default: 0 | flags: cl | Draw own shadow in first person mode cl_drawshadowtexture | default: 0 | flags: cheat cl cl_drawspawneffect | default: 1 | flags: cl demo lua_client server_can_exec ute cl_drawthrusterseffects | default: 1 | flags: cl demo lua_client server_can_exec ute cl_drawworldtooltips | default: 1 | flags: cl demo lua_client server_can_exec ute cl_dump_particle_stats | default: cmd | dump particle profiling info to particle_profile.csv cl_ejectbrass | default: 1 cl_enable_loadingurl | default: 1 | flags: a | Enable/disable viewing custom loading screens provided by joined servers. cl_ent_absbox | default: cmd | Displays the client's absbox for the entity under the crosshair. cl_ent_bbox | default: cmd | Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox | default: cmd | Displays the client's render box for the entity under the crosshair. cl_entityreport | default: 0 | flags: cheat | For debugging, draw entity states to console cl_entityreport_sorted | default: 0 | flags: cheat | For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak cl_extrapolate | default: 1 | flags: cheat cl | Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount | default: 0 | flags: cheat cl | Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites | default: 1 | flags: cheat cl | whether to use new detail sprite system cl_fasttempentcollision | default: 5 | flags: cl cl_find_ent | default: cmd | Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent cl_find_ent_index | default: cmd | Display data for clientside entity matching specified index. Format: cl_find_ent_index cl_first_person_uses_world_model | default: 0 | flags: cl | Causes the third person model to be drawn instead of the view model cl_flushentitypacket | default: 0 | flags: cheat | For debugging. Force the engine to flush an entity packet. cl_forcepreload | default: 1 | flags: a | Whether we should force preloading. cl_forwardspeed | default: 10000 | flags: cheat rep sv cl_fullupdate | default: cmd | Forces the server to send a full update packet cl_idealpitchscale | default: 0 | flags: a cl cl_ignorepackets | default: 0 | flags: cheat | Force client to ignore packets (for debugging). cl_interp | default: 0 | flags: user cl | Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all | default: 0 | flags: cl | Disable interpolation list optimizations. cl_interp_npcs | default: 0 | flags: user cl | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio | default: 2 | flags: user cl | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_jiggle_bone_debug | default: 0 | flags: cheat cl | Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constra | default: 0 | flags: cheat cl | Display physics-based 'jiggle cl_jiggle_bone_debug_yaw_constrain | default: 0 | flags: cheat cl | Display physics-based 'jiggle cl_jiggle_bone_invert | default: 0 | flags: cheat cl cl_jiggle_bone_sanity | default: 1 | flags: cl | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. cl_lagcompensation | default: 1 | flags: user cl | Perform server side lag compensation of weapon firing events. cl_language | default: 0 | flags: user | Language (from HKCU\Software\Valve\Steam\Languag e) cl_leveloverview | default: 0 | flags: cheat cl cl_leveloverviewmarker | default: 0 | flags: cheat cl cl_localnetworkbackdoor | default: 1 | Enable network optimizations for single player games. cl_logofile | default: 0 | flags: a | Spraypoint logo decal. cl_maxrenderable_dist | default: 3000 | flags: cheat cl | Max distance from the camera at which things will be rendered cl_mouseenable | default: 1 | flags: cl cl_mouselook | default: 1 | flags: a cl | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_new_impact_effects | default: 0 | flags: cl cl_npc_speedmod_intime | default: 0 | flags: a cl cl_npc_speedmod_outtime | default: 1 | flags: a cl cl_observercrosshair | default: 1 | flags: a cl cl_overdraw_test | default: 0 | flags: cheat cl numeric cl_panelanimation | default: cmd | blank for all panels>. cl_particle_batch_mode | default: 1 | flags: cl cl_particle_retire_cost | default: 0 | flags: cheat cl cl_particle_show_bbox | default: 0 | flags: cheat cl cl_particle_show_bbox_cost | default: 0 | flags: cheat cl | Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones cl_particle_stats_start | default: cmd | Start or restart particle stats - also dumps to particle_stats.csv cl_particle_stats_stop | default: cmd | Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv cl_particle_stats_trigger_count | default: 0 | flags: cl | Dump stats if the particle count exceeds this number. cl_particleeffect_aabb_buffer | default: 2 | flags: cheat cl | Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft cl_pclass | default: 0 | flags: cheat cl | Dump entity by prediction classname. cl_pdump | default: -1 | flags: cheat cl | Dump info about this entity to screen. cl_phys_props_enable | default: 1 | flags: cl | Disable clientside physics props (must be set before loading a level). cl_phys_props_max | default: 300 | flags: cl | Maximum clientside physic props cl_phys_props_respawndist | default: 1500 | flags: cl | Minimum distance from the player that a clientside prop must be before it's allowed to respawn. cl_phys_props_respawnrate | default: 60 | flags: cl | Time, in seconds, between clientside prop respawns. cl_phys_timescale | default: 1 | flags: cheat cl | Sets the scale of time for client-side physics (ragdolls) cl_pitchdown | default: 89 | flags: cheat cl cl_pitchspeed | default: 225 | flags: cl | Client pitch speed. cl_pitchup | default: 89 | flags: cheat cl cl_playback_screenshots | default: 0 | Allows the client to playback screenshot and jpeg commands in demos. cl_playerbodygroups | default: 0 | flags: cl lua_client norecord server_can_exec user ute | The bodygroups to use, if the model has any cl_playercolor | default: 0 | flags: cl lua_client norecord server_can_exec user ute | The value is a Vector - so between 0-1 - not between 0-255 cl_playermodel | default: 0 | flags: a cl server_can_exec user ute | Default Player Model cl_playerskin | default: 0 | flags: cl lua_client norecord server_can_exec user ute | The skin to use, if the model has any cl_playerspraydisable | default: 1 | flags: a cl | Disable player sprays. cl_precacheinfo | default: cmd | Show precache info (client). cl_pred_optimize | default: 2 | flags: cl | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track | default: cmd | : Track changes to entity index entindex, for field fieldname. cl_predict | default: 0 | flags: user cl | Perform client side prediction. cl_predictionlist | default: 0 | flags: cheat cl | Show which entities are predicting cl_predictweapons | default: 1 | flags: user cl | Perform client side prediction of weapon effects. cl_ragdoll_collide | default: 0 | flags: cl cl_removedecals | default: cmd | Remove the decals from the entity under the crosshair. cl_report_soundpatch | default: cmd | reports client-side sound patch count cl_resend | default: 6 | Delay in seconds before the client will resend the 'connect' attempt cl_rumblescale | default: 1 | flags: a cl | Scale sensitivity of rumble effects (0 to 1.0) cl_screenshotname | default: 0 | Custom Screenshot name cl_shadowtextureoverlaysize | default: 256 | flags: cheat cl cl_show_connectionless_packet_warn | default: 0 | Show console messages about cl_show_num_particle_systems | default: 0 | flags: cl | Display the number of active particle systems. cl_show_splashes | default: 1 | flags: cl cl_showbattery | default: 0 | flags: cl | Draw current battery level at top of screen when on battery power cl_showdemooverlay | default: 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents | default: cmd | Dump entity list to console. cl_showerror | default: 0 | flags: cl | Show prediction errors, 2 for above plus detailed field deltas. cl_showevents | default: 0 | flags: cheat | Print event firing info in the console cl_showfps | default: 0 | flags: cl | Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showhelp | default: 1 | flags: a cl user | Set to 0 to not show on-screen help cl_showhints | default: 0 | flags: cl demo lua_client server_can_exec ute cl_showhitboxes | default: 0 | flags: cheat cl cl_showpausedimage | default: 1 | flags: cl | Show the 'Paused' image when game is paused. cl_showpluginmessages | default: 1 | flags: a | Allow plugins to display messages to you cl_showpos | default: 0 | flags: cl | Draw current position at top of screen cl_showtextmsg | default: 1 | flags: cl | Enable/disable text messages printing on the screen. cl_sidespeed | default: 10000 | flags: cheat rep sv cl_smooth | default: 1 | flags: cl | Smooth view/eye origin after prediction errors cl_smoothtime | default: 0 | flags: cl | Smooth client's view after prediction error over this many seconds cl_software_cursor | default: 0 | flags: a cl | Switches the game to use a larger software cursor instead of the normal OS cursor cl_soundemitter_flush | default: cmd | Flushes the sounds.txt system (client only) cl_soundfile | default: 0 | flags: a | Jingle sound file. cl_soundscape_flush | default: cmd | Flushes the client side soundscapes cl_soundscape_printdebuginfo | default: cmd | print soundscapes cl_spewscriptintro | default: 0 | flags: sv cl_sporeclipdistance | default: 512 | flags: cheat cl cl_starfield_diameter | default: 128 | flags: cl cl_starfield_distance | default: 256 | flags: cl cl_steamoverlay_pos | default: 1 | flags: a cl | The position of the Steam notifications: 0=top left, 1=top right, 2=bottom left, 3=bottom right cl_sun_decay_rate | default: 0 | flags: cheat cl cl_team | default: 0 | flags: a cl user | Default team when joining a game cl_threaded_bone_setup | default: 0 | flags: cl | Enable parallel processing of C_BaseAnimating::SetupBones() cl_timeout | default: 500 | flags: a | After this many seconds without receiving a packet from the server, the client will disconnect itself cl_tree_sway_dir | default: cmd | sets tree sway wind direction via 2 numbers as params cl_updaterate | default: 66 | flags: a user | Number of packets per second of updates you are requesting from the server cl_upspeed | default: 10000 | flags: cheat rep sv cl_view | default: cmd | Set the view entity index. cl_voice_filter | default: 0 | Filter voice by name substring cl_weaponcolor | default: 0 | flags: cl lua_client norecord server_can_exec user ute | The value is a Vector - so between 0-1 - not between 0-255 cl_winddir | default: 0 | flags: cheat cl | Weather effects wind direction angle cl_windspeed | default: 0 | flags: cheat cl | Weather effects wind speed scalar cl_wpn_sway_interp | default: 0 | flags: cl cl_wpn_sway_scale | default: 1 | flags: cheat cl cl_yawspeed | default: 210 | flags: cl | Client yaw speed. clear | default: cmd | Clear all console output. clear_debug_overlays | default: cmd | clears debug overlays clientport | default: 27005 | Host game client port closecaption | default: 1 | flags: a user | Enable close captioning. cmd | default: cmd | Forward command to server. collision_shake_amp | default: 0 | flags: sv collision_shake_freq | default: 0 | flags: sv collision_shake_time | default: 0 | flags: sv collision_test | default: cmd | Tests collision system colorcorrectionui | default: cmd | Show/hide the color correction tools UI. colour_a | default: 192 | flags: cl demo lua_client server_can_exec user ute colour_b | default: 255 | flags: cl demo lua_client server_can_exec user ute colour_fx | default: 0 | flags: cl demo lua_client server_can_exec user ute colour_g | default: 255 | flags: cl demo lua_client server_can_exec user ute colour_mode | default: 0 | flags: cl demo lua_client server_can_exec user ute colour_r | default: 255 | flags: cl demo lua_client server_can_exec user ute combine_guard_spawn_health | default: 1 | flags: sv combine_spawn_health | default: 1 | flags: sv commentary | default: 0 | flags: a sv | Desired commentary mode state. commentary_available | default: 0 | flags: sv | Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging | default: cmd commentary_finishnode | default: cmd commentary_firstrun | default: 1 | flags: a cl commentary_showmodelviewer | default: cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer commentary_testfirstrun | default: cmd con_drawnotify | default: 1 | Disables drawing of notification area (for taking screenshots). con_enable | default: 1 | flags: a | Allows the console to be activated. con_filter_dupe | default: 1 | flags: cl | Set to 1 to remove duplicate messages from client console con_filter_enable | default: 0 | Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text | default: 0 | Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out | default: 0 | Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_notifytime | default: 8 | How long to display recent console text to the upper part of the game window con_nprint_bgalpha | default: 50 | Con_NPrint background alpha. con_nprint_bgborder | default: 5 | Con_NPrint border size. con_timestamp | default: 0 | Prefix console.log entries with timestamps con_trace | default: 0 | Print console text to low level printout. connect | default: cmd | Connect to specified server. contimes | default: 8 | Number of console lines to overlay for debugging. coop | default: 0 | flags: nf | Cooperative play. create_flashlight | default: cmd creator_arg | default: 0 | flags: cl demo lua_client server_can_exec user ute creator_name | default: 0 | flags: cl demo lua_client server_can_exec user ute creator_type | default: 2 | flags: cl demo lua_client server_can_exec user ute creditsdone | default: cmd crosshair | default: 0 | flags: a cl crosshair_setup | default: cmd curve_bias | default: 0 | flags: sv cvarlist | default: cmd lt Value | Show the list of convars/concommands. SECTION D d | panel darkness_ignore_LOS_to_sources | default: 1 | flags: sv datacachesize | default: 256 | Size in MB. datapack_list | default: cmd | List the files in the data tables that are fully transmitted datapack_paths | default: cmd | Clientside paths for the datapack datapack_stats | default: cmd | Stats for files in the datapack dbghist_addline | default: cmd | Add a line to the debug history. Format: dbghist_dump | default: cmd | Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Sc deathmatch | default: 0 | flags: nf | Running a deathmatch server. debug_dump | default: cmd debug_materialmodifycontrol | default: 0 | flags: sv debug_materialmodifycontrol_client | default: 0 | flags: cl debug_physimpact | default: 0 | flags: sv debug_touchlinks | default: 0 | flags: sv | Spew touch link activity debugsystemui | default: cmd | Show/hide the debug system UI. decalfrequency | default: 10 | flags: sv nf default_fov | default: 75 | flags: cheat cl demo_avellimit | default: 2000 | Angular velocity limit before eyes considered snapped for demo playback. demo_debug | default: 0 | Demo debug info. demo_fastforwardfinalspeed | default: 20 | Go this fast when starting to hold FF button. demo_fastforwardramptime | default: 5 | How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed | default: 2 | Go this fast when starting to hold FF button. demo_fov_override | default: 0 | flags: cl norecord | If nonzero, this value will be used to override FOV during demo playback. demo_gototick | default: cmd | Skips to a tick in demo. demo_interplimit | default: 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview | default: 1 | Do view interpolation during dem playback. demo_legacy_rollback | default: 1 | Use legacy view interpolation rollback amount in demo playback. demo_pause | default: cmd | Pauses demo playback. demo_pauseatservertick | default: 0 | Pauses demo playback at server tick demo_quitafterplayback | default: 0 | Quits game after demo playback. demo_recordcommands | default: 1 | flags: cheat | Record commands typed at console into .dem files. demo_resume | default: cmd | Resumes demo playback. demo_setendtick | default: cmd | Sets end demo playback tick. Set to 0 to disable. demo_timescale | default: cmd | Sets demo replay speed. demo_togglepause | default: cmd | Toggles demo playback. demolist | default: cmd | Print demo sequence list. demos | default: cmd | Demo demo file sequence. demoui | default: cmd | Show/hide the demo player UI. demoui2 | default: cmd | Show/hide the advanced demo player UI (demoui2). derma_controls | default: cmd derma_controls_menu | default: cmd derma_icon_browser | default: cmd | Opens the Derma Icon Browser developer | default: 0 | Set developer message level devshots_nextmap | default: cmd | Used by the devshots system to go to the next map in the devshots maplist. differences | default: cmd | Show all convars which are not at their default values. disconnect | default: cmd | Disconnect game from server. disp_dynamic | default: 0 dispcoll_drawplane | default: 0 | flags: sv displaysoundlist | default: 0 | flags: sv dlight_debug | default: cmd | Creates a dlight in front of the player dog_debug | default: 0 | flags: sv dog_max_wait_time | default: 7 | flags: sv download_debug | default: 0 | flags: norecord drawcross | default: cmd | Draws a cross at the given location Arguments: x y z drawline | default: cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 ds | will cycle to the next map if it has been empty on the current map for N seconds dsp_automatic | default: 60 | flags: demo dsp_db_min | default: 95 | flags: demo dsp_db_mixdrop | default: 0 | flags: demo dsp_dist_max | default: 1440 | flags: cheat demo dsp_dist_min | default: 0 | flags: cheat demo dsp_enhance_stereo | default: 0 | flags: a dsp_facingaway | default: 0 | flags: demo dsp_mix_max | default: 0 | flags: demo dsp_mix_min | default: 0 | flags: demo dsp_off | default: 0 | flags: cheat dsp_player | default: 0 | flags: demo server_can_exec ute dsp_reload | default: cmd dsp_room | default: 1 | flags: demo dsp_slow_cpu | default: 0 | flags: a demo dsp_spatial | default: 40 | flags: demo dsp_speaker | default: 50 | flags: demo dsp_vol_2ch | default: 1 | flags: demo dsp_vol_4ch | default: 0 | flags: demo dsp_vol_5ch | default: 0 | flags: demo dsp_volume | default: 1 | flags: a demo dsp_water | default: 14 | flags: demo dt_ShowPartialChangeEnts | default: 0 | (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts | default: 1 | (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush | default: cmd | Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning | default: 1 | Print data table warnings? dtwatchclass | default: 0 | Watch all fields encoded with this table. dtwatchent | default: -1 | Watch this entities data table encoding. dtwatchvar | default: 0 | Watch the named variable. dump_entity_sizes | default: cmd | Print sizeof(entclass) dump_globals | default: cmd | Dump all global entities/states dump_panels | default: cmd | Dump Panel Tree dump_x360_cfg | default: cmd | Dump X360 config files to disk dump_x360_saves | default: cmd | Dump X360 save games to disk dumpentityfactories | default: cmd | Lists all entity factory names. dumpeventqueue | default: cmd | Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable | default: cmd | Dump the contents of the game string table to the console. dumplongticks | default: cmd | Enables generating minidumps on long ticks. dumpsavedir | default: cmd | List the contents of the save directory in memory dumpstringtables | default: cmd | Print string tables to console. dumpstringtables_new | default: cmd | Dumps the named string table, or list them if none dupe_arm | default: cmd | Arm a dupe dupe_publish | default: cmd dupe_save | default: cmd | Save the current dupe! dupe_show | default: cmd dynamite_damage | default: 285 | flags: cl demo lua_client server_can_exec user ute dynamite_delay | default: 0 | flags: cl demo lua_client server_can_exec user ute dynamite_group | default: 52 | flags: cl demo lua_client server_can_exec user ute dynamite_model | default: 0 | flags: cl demo lua_client server_can_exec user ute dynamite_remove | default: 1 t Value | flags: cl demo lua_client server_can_exec user ute SECTION E e | flags: cl | to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel echo | default: cmd | Echo text to console. ed | flags: a cl | be executed on startup & option changes. editdemo | default: cmd | Edit a recorded demo file (.dem ). editor_toggle | default: cmd | Disables the simulation and returns focus to the editor effects_freeze | default: 1 | flags: cl demo lua_client server_can_execute effects_list | default: cmd | Lists the internal, engine effects. effects_reload | default: cmd | Reloads the effect scripts (For development purposes) effects_unfreeze | default: 1 | flags: cl demo lua_client server_can_execute elastic_color_b | default: 255 | flags: cl demo lua_client server_can_execute user elastic_color_g | default: 255 | flags: cl demo lua_client server_can_execute user elastic_color_r | default: 255 | flags: cl demo lua_client server_can_execute user elastic_constant | default: 500 | flags: cl demo lua_client server_can_execute user elastic_damping | default: 3 | flags: cl demo lua_client server_can_execute user elastic_material | default: 0 | flags: cl demo lua_client server_can_execute user elastic_rdamping | default: 0 | flags: cl demo lua_client server_can_execute user elastic_stretch_only | default: 1 | flags: cl demo lua_client server_can_execute user elastic_width | default: 2 | flags: cl demo lua_client server_can_execute user emitter_delay | default: 1 | flags: cl demo lua_client server_can_execute user emitter_effect | default: 0 | flags: cl demo lua_client server_can_execute user emitter_key | default: 52 | flags: cl demo lua_client server_can_execute user emitter_scale | default: 1 | flags: cl demo lua_client server_can_execute user emitter_starton | default: 0 | flags: cl demo lua_client server_can_execute user emitter_toggle | default: 1 | flags: cl demo lua_client server_can_execute user enable_debug_overlays | default: 1 | flags: sv cheat | Enable rendering of debug overlays endmovie | default: cmd | Stop recording movie frames. engine_no_focus_sleep | default: 50 | flags: a english | default: 1 | flags: user cl | If set to 1, running the english language set of assets. ent_absbox | default: cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments | default: cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim | default: cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox | default: cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentf | default: cmd | Cancels all ent_fire ent_create | default: cmd | Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat ent_debugkeys | default: 0 | flags: sv ent_dump | default: cmd | Usage: ent_dump ent_fire | default: cmd | Usage: ent_fire [action] [value] [delay] ent_info | default: cmd | Usage: ent_info ent_keyvalue | default: cmd | Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue ent_text | default: cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset | default: cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha envmap | default: cmd es | color-correction entities escape | default: cmd | Escape key pressed. et | the console based on budget group. exec | default: cmd | Execute script file. exit | default: cmd | Exit the engine. explode | default: cmd | Kills the player with explosive damage explodevector | default: cmd | Kills a player applying an explosive force. Usage: explodevector explosion_dlight | default: 1 | flags: a cl eyeposer_strabismus | default: 0 | flags: cl demo lua_client server_can_execute user eyeposer_x | default: 0 | flags: cl demo lua_client server_can_execute user eyeposer_y | default: 0 t Value | flags: cl demo lua_client server_can_execute user SECTION F faceposer_flex0 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex1 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex10 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex11 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex12 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex13 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex14 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex15 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex16 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex17 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex18 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex19 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex2 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex20 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex21 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex22 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex23 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex24 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex25 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex26 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex27 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex28 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex29 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex3 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex30 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex31 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex32 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex33 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex34 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex35 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex36 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex37 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex38 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex39 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex4 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex40 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex41 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex42 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex43 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex44 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex45 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex46 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex47 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex48 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex49 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex5 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex50 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex51 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex52 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex53 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex54 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex55 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex56 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex57 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex58 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex59 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex6 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex60 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex61 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex62 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex63 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex64 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex65 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex66 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex67 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex68 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex69 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex7 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex70 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex71 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex72 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex73 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex74 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex75 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex76 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex77 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex78 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex79 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex8 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex80 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex81 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex82 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex83 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex84 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex85 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex86 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex87 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex88 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex89 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex9 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex90 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex91 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex92 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex93 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex94 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex95 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_flex96 | default: 0 | flags: cl demo lua_client server_can_execute user faceposer_randomize | default: cmd faceposer_scale | default: 1 | flags: cl demo lua_client server_can_execute user fadein | default: cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout | default: cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fast_fogvolume | default: 0 ffset | the nav drag volume top from center the nav drag volume bottom from center filesystem_buffer_size | default: 0 | Size of per file buffers. 0 for none filesystem_max_stdio_read | default: 16 filesystem_native | default: 1 | Use native FS or STDIO filesystem_report_buffered_io | default: 0 filesystem_unbuffered_io | default: 1 filesystem_use_overlapped_io | default: 1 find | default: cmd | Find concommands with the specified string in their name/help text. find_ent | default: cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index | default: cmd | Display data for entity matching specified index. Format: find_ent_index findflags | default: cmd | Find concommands by flags. finger_0 | default: 0 | flags: cl demo lua_client server_can_execute user finger_1 | default: 0 | flags: cl demo lua_client server_can_execute user finger_10 | default: 0 | flags: cl demo lua_client server_can_execute user finger_11 | default: 0 | flags: cl demo lua_client server_can_execute user finger_12 | default: 0 | flags: cl demo lua_client server_can_execute user finger_13 | default: 0 | flags: cl demo lua_client server_can_execute user finger_14 | default: 0 | flags: cl demo lua_client server_can_execute user finger_15 | default: 0 | flags: cl demo lua_client server_can_execute user finger_2 | default: 0 | flags: cl demo lua_client server_can_execute user finger_3 | default: 0 | flags: cl demo lua_client server_can_execute user finger_4 | default: 0 | flags: cl demo lua_client server_can_execute user finger_5 | default: 0 | flags: cl demo lua_client server_can_execute user finger_6 | default: 0 | flags: cl demo lua_client server_can_execute user finger_7 | default: 0 | flags: cl demo lua_client server_can_execute user finger_8 | default: 0 | flags: cl demo lua_client server_can_execute user finger_9 | default: 0 | flags: cl demo lua_client server_can_execute user finger_restrict | default: 1 | flags: cl demo lua_client server_can_execute fire_absorbrate | default: 3 | flags: sv fire_dmgbase | default: 1 | flags: sv fire_dmginterval | default: 1 | flags: sv fire_dmgscale | default: 0 | flags: sv fire_extabsorb | default: 5 | flags: sv fire_extscale | default: 12 | flags: sv fire_growthrate | default: 1 | flags: sv fire_heatscale | default: 1 | flags: sv fire_incomingheatscale | default: 0 | flags: sv fire_maxabsorb | default: 50 | flags: sv firetarget | default: cmd firstperson | default: cmd | Switch to firstperson camera. fish_debug | default: 0 | flags: cheat cl | Show debug info for fish fish_dormant | default: 0 | flags: cheat rep sv | Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression | default: 0 | flags: sv flex_looktime | default: 5 | flags: sv flex_maxawaytime | default: 1 | flags: sv flex_maxplayertime | default: 7 | flags: sv flex_minawaytime | default: 0 | flags: sv flex_minplayertime | default: 5 | flags: sv flex_rules | default: 1 | flags: cl | Allow flex animation rules to run. flex_smooth | default: 1 | flags: cl | Applies smoothing/decay curve to flex animation controller changes. flex_talk | default: 0 | flags: sv flush | default: cmd | Flush unlocked cache memory. flush_locked | default: cmd | Flush unlocked and locked cache memory. fog_color | default: -1 | flags: cheat cl fog_colorskybox | default: -1 | flags: cheat cl fog_enable | default: 1 | flags: cheat cl fog_enable_water_fog | default: 1 | flags: cheat fog_enableskybox | default: 1 | flags: cheat cl fog_end | default: -1 | flags: cheat cl fog_endskybox | default: -1 | flags: cheat cl fog_maxdensity | default: -1 | flags: cheat cl fog_maxdensityskybox | default: -1 | flags: cheat cl fog_override | default: 0 | flags: cheat cl fog_start | default: -1 | flags: cheat cl fog_startskybox | default: -1 | flags: cheat cl fogui | default: cmd | Show/hide fog control UI. force_centerview | default: cmd fov | default: cmd | Change players FOV fov_desired | default: 75 | flags: a user cl | Sets the base field-of-view. fps_max | default: 300 | flags: a | Frame rate limiter. fraction | and 1 free_pass_peek_debug | default: 0 | flags: sv fs_monitor_read_from_pack | default: 0 | 0:Off, 1:Any, 2:Sync only fs_printopenfiles | default: cmd | Show all files currently opened by the engine. fs_report_sync_opens | default: 0 | 0:Off, 1:Always, 2:Not during load fs_tellmeyoursecrets | default: 0 | 0:Off, 1:On, 2:Extra fs_warning_level | default: cmd | Set the filesystem warning level. fs_warning_mode | default: 0 | 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces | default: 15 | flags: a sv rep func_break_reduction_factor | default: 0 | flags: sv func_breakdmg_bullet | default: 0 | flags: sv func_breakdmg_club | default: 1 | flags: sv func_breakdmg_explosive | default: 1 lt Value | flags: sv SECTION G g | static lighting for debugging. Must restart for change to take affect. g15_dumpplayer | default: cmd | Spew player data. g15_reload | default: cmd | Reloads the Logitech G-15 Keyboard configs. g15_update_msec | default: 250 | flags: a cl | Logitech G-15 Keyboard update interval. g_Language | default: 0 | flags: sv rep g_ai_citizen_show_enemy | default: 0 | flags: sv g_antlion_cascade_push | default: 1 | flags: a sv g_antlion_maxgibs | default: 16 | flags: a cl g_antlionguard_hemorrhage | default: 1 | flags: sv | If 1, guard will emit a bleeding particle effect when wounded. g_debug_angularsensor | default: 0 | flags: sv cheat g_debug_antlion | default: 0 | flags: sv g_debug_antlion_worker | default: 0 | flags: sv g_debug_antlionguard | default: 0 | flags: sv g_debug_antlionmaker | default: 0 | flags: sv cheat g_debug_basehelicopter | default: 0 | flags: sv cheat g_debug_basescanner | default: 0 | flags: sv cheat g_debug_combine_camera | default: 0 | flags: sv g_debug_constraint_sounds | default: 0 | flags: sv cheat | Enable debug printing about constraint sounds. g_debug_cscanner | default: 0 | flags: sv g_debug_darkness | default: 0 | flags: sv | Show darkness mode lightsources. g_debug_doors | default: 0 | flags: sv g_debug_dropship | default: 0 | flags: sv g_debug_dynamicresupplies | default: 0 | flags: sv | Debug item_dynamic_resup ply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item g_debug_gunship | default: 0 | flags: sv cheat g_debug_headcrab | default: 0 | flags: sv cheat g_debug_hunter_charge | default: 0 | flags: sv g_debug_injured_follow | default: 0 | flags: sv g_debug_npc_vehicle_roles | default: 0 | flags: sv g_debug_physcannon | default: 0 | flags: cheat rep sv g_debug_ragdoll_removal | default: 0 | flags: cheat rep sv g_debug_ragdoll_visualize | default: 0 | flags: cheat cl g_debug_trackpather | default: 0 | flags: sv cheat g_debug_transitions | default: 0 | flags: sv | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_turret | default: 0 | flags: sv g_debug_turret_ceiling | default: 0 | flags: sv g_debug_vehiclebase | default: 0 | flags: sv cheat g_debug_vehicledriver | default: 0 | flags: sv cheat g_debug_vehicleexit | default: 0 | flags: sv cheat g_debug_vehiclesound | default: 0 | flags: sv cheat g_debug_vortigaunt_aim | default: 0 | flags: sv g_helicopter_bomb_danger_radius | default: 120 | flags: sv g_helicopter_bullrush_bomb_enemy_distance | default: 0 | flags: sv g_helicopter_bullrush_bomb_speed | default: 850 | flags: sv | The maximum distance the player can be from the chopper before it stops firing g_helicopter_bullrush_bomb_time | default: 10 | flags: sv g_helicopter_bullrush_distance | default: 5000 | flags: sv g_helicopter_bullrush_mega_bomb_he | default: 0 | flags: sv | Fraction of the g_helicopter_bullrush_shoot_height | default: 650 | flags: sv | The maximum distance the player can be from the chopper before it stops firing g_helicopter_chargetime | default: 2 | flags: sv | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires g_helicopter_idletime | default: 3 | flags: sv | How much time we have to wait (on average) after we fire before we can charge up again g_helicopter_maxfiringdist | default: 2500 | flags: sv | The maximum distance the player can be from the chopper before it stops firing g_jeepexitspeed | default: 100 | flags: sv cheat g_ragdoll_fadespeed | default: 600 | flags: cl g_ragdoll_important_maxcount | default: 2 | flags: sv rep g_ragdoll_lvfadespeed | default: 100 | flags: cl g_ragdoll_maxcount | default: 32 | flags: sv rep g_test_new_antlion_jump | default: 1 | flags: a sv gamemenucommand | default: cmd | Issue game menu command. gamemode | default: 0 | The current gamemode gameui_activate | default: cmd | Shows the game UI gameui_allowescape | default: cmd | Escape key allowed to hide game UI gameui_allowescapetoshow | default: cmd | Escape key allowed to show game UI gameui_hide | default: cmd | Hides the game UI gameui_hide_dialog | default: cmd | asdf gameui_preventescape | default: cmd | Escape key doesn't hide game UI gameui_preventescapetoshow | default: cmd | Escape key doesn't show game UI gameui_show_dialog | default: cmd | Show an arbitrary Dialog. gameui_xbox | default: 0 getpos | default: cmd | dump position and angles to the console give | default: cmd | Give item to player. Arguments: givecurrentammo | default: cmd | Give a supply of ammo for current weapon.. gl_amd_occlusion_workaround | default: 1 gl_clear | default: 0 | flags: cl gl_clear_randomcolor | default: 0 | flags: cheat cl | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set | default: cmd | global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). gm_demo | default: cmd gm_demo_icon | default: 1 | flags: cl demo lua_client server_can_exec ute gm_demo_to_video | default: cmd gm_giveswep | default: cmd gm_load | default: cmd gm_save | default: cmd gm_showhelp | default: cmd gm_showspare1 | default: cmd gm_showspare2 | default: cmd gm_showteam | default: cmd gm_snapangles | default: 45 | flags: a cl user | What angle should we snap to gm_snapgrid | default: 0 | flags: a cl user | What grid should we snap to gm_spawn | default: cmd | Spawns props/ragdolls gm_spawnsent | default: cmd gm_spawnswep | default: cmd gm_spawnvehicle | default: cmd gm_video | default: cmd | Starts and stops the recording of a .webm (VP8/Vorbis) video. See vid_* convars for settings. gmod_admin_cleanup | default: cmd gmod_camera | default: cmd gmod_cleanup | default: cmd gmod_delete_temp_files | default: 1 | flags: a cl | Delete temporary files downloaded from servers such as sprays. gmod_drawhelp | default: 1 | flags: cl demo lua_client server_can_exec ute | Should the tool HUD be displayed when the tool gun is active? gmod_drawtooleffects | default: 1 | flags: cl demo lua_client server_can_exec ute | Should tools draw certain UI elements or effects? ( Will not work for all tools ) gmod_language | default: 0 | flags: a user | Changes language of Garry's mod gmod_maxammo | default: 9999 | flags: sv rep | If set to above 0, overrides max ammo carried per player of all ammo types. Otherwise ammo type's max ammo is used. gmod_mcore_test | default: 0 | if you find this, don't go around enabling it and then complaining about issues gmod_modding | default: cmd gmod_npcweapon | default: 0 | flags: cl demo lua_client server_can_exec ute gmod_physiterations | default: 4 | flags: demo lua_server rep sv gmod_privacy | default: cmd gmod_servers | default: cmd gmod_spawnnpc | default: cmd gmod_suit | default: 0 | flags: sv rep | Set to non zero to enable Half-Life 2 aux suit power stuff. gmod_tool | default: cmd gmod_toolmode | default: 0 | flags: cl demo lua_client server_can_exec user ute gmod_tos | default: cmd gmod_undo | default: cmd gmod_undonum | default: cmd gmod_unload_test | default: 0 | Unload materials and models on disconnect. Unstable. Use at your own risk. god | default: cmd | Toggle. Player becomes invulnerable. groundlist | default: cmd t Value | Display ground entity list SECTION H hammer_update_entity | default: cmd | Updates the entity's position/angles when in edit mode hammer_update_safe_entities | default: cmd | Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit hap_HasDevice | default: 0 | flags: user cl | falcon is connected hap_airboat_gun_mag | default: 3 | flags: sv hap_damagescale_game | default: 1 | flags: cl hap_jeep_cannon_mag | default: 10 | flags: sv hap_melee_scale | default: 0 | flags: numeric cl hap_noclip_avatar_scale | default: 0 | flags: numeric cl hap_turret_mag | default: 5 | flags: sv hap_ui_vehicles | default: 1 | flags: cl help | default: cmd | Find help about a convar/concommand. hideconsole | default: cmd | Hide the console. hidehud | default: 0 | flags: cheat cl hidepanel | default: cmd | Hides a viewport panel hl1_debug_sentence_volume | default: 0 | flags: sv hl1_fixup_sentence_sndlevel | default: 1 | flags: sv hl2_darkness_flashlight_factor | default: 1 | flags: sv hl2_episodic | default: 0 | flags: sv rep host_ShowIPCCallCount | default: 0 | Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_flush_threshold | default: 20 | Memory threshold below which the host should flush caches between server instances host_framerate | default: 0 | flags: cheat rep | Set to lock per-frame time elapse. host_limitlocal | default: 0 | Apply cl_cmdrate and cl_updaterate to loopback connection host_map | default: 0 | Current map name. host_profile | default: 0 host_runofftime | default: cmd | Run off some time without rendering/updating sounds host_showcachemiss | default: 0 | Print a debug message when the client or server cache is missed. host_sleep | default: 0 | flags: cheat | Force the host to sleep a certain number of milliseconds each frame. host_speeds | default: 0 | Show general system running times. host_timer_report | default: cmd | Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) host_timescale | default: 1 | flags: cheat rep | Prescale the clock by this amount. host_workshop_collection | default: 0 | flags: sv host_writeconfig | default: cmd | Store current settings to config.cfg (or specified .cfg file). hostip | default: 0 | Host game server ip hostname | default: 0 | Hostname for server. hostport | default: 27015 | Host game server port hoverball_keydn | default: 43 | flags: cl demo lua_client server_can_execu te user hoverball_keyon | default: 40 | flags: cl demo lua_client server_can_execu te user hoverball_keyup | default: 46 | flags: cl demo lua_client server_can_execu te user hoverball_model | default: 0 | flags: cl demo lua_client server_can_execu te user hoverball_resistance | default: 5 | flags: cl demo lua_client server_can_execu te user hoverball_speed | default: 5 | flags: cl demo lua_client server_can_execu te user hoverball_strength | default: 10 | flags: cl demo lua_client server_can_execu te user hud_airboathint_numentries | default: 10 | flags: sv hud_autoaim_method | default: 1 | flags: cl hud_autoaim_scale_icon | default: 0 | flags: cl hud_autoreloadscript | default: 0 | flags: cl | Automatically reloads the animation script each time one is ran hud_centerid | default: 1 | flags: cl hud_deathnotice_time | default: 6 | flags: cl hud_draw_active_reticle | default: 0 | flags: cl hud_draw_fixed_reticle | default: 0 | flags: cl hud_drawhistory_time | default: 5 | flags: cl hud_fastswitch | default: 0 | flags: a cl hud_freezecamhide | default: 0 | flags: a cl | Hide the HUD during freeze-cam hud_jeephint_numentries | default: 10 | flags: sv hud_magnetism | default: 0 | flags: cl hud_quickinfo | default: 0 | flags: a cl hud_reloadscheme | default: cmd | Reloads hud layout and animation scripts. hud_reticle_alpha_speed | default: 700 | flags: cl hud_reticle_maxalpha | default: 255 | flags: cl hud_reticle_minalpha | default: 125 | flags: cl hud_reticle_scale | default: 1 | flags: cl hud_saytext_time | default: 12 | flags: cl hud_showtargetid | default: 1 | flags: cl hud_takesshots | default: 0 | flags: a cl | Auto-save a scoreboard screenshot at the end of a map. hunter_allow_dissolve | default: 1 | flags: sv hunter_allow_nav_jump | default: 0 | flags: sv hunter_charge | default: 1 | flags: sv hunter_charge_min_delay | default: 10 | flags: sv hunter_charge_pct | default: 25 | flags: sv hunter_charge_test | default: 0 | flags: sv hunter_cheap_explosions | default: 1 | flags: sv hunter_clamp_shots | default: 1 | flags: sv hunter_disable_patrol | default: 0 | flags: sv hunter_dodge_debug | default: 0 | flags: sv hunter_dodge_warning | default: 1 | flags: sv hunter_dodge_warning_cone | default: 0 | flags: sv hunter_dodge_warning_width | default: 180 | flags: sv hunter_first_flechette_delay | default: 0 | flags: sv hunter_flechette_delay | default: 0 | flags: sv hunter_flechette_explode_delay | default: 2 | flags: sv hunter_flechette_max_concurrent_volleys | default: 2 | flags: sv hunter_flechette_max_range | default: 1200 | flags: sv hunter_flechette_min_range | default: 100 | flags: sv hunter_flechette_speed | default: 2000 | flags: sv hunter_flechette_test | default: 0 | flags: sv hunter_flechette_volley_end_max_delay | default: 2 | flags: sv hunter_flechette_volley_end_min_delay | default: 1 | flags: sv hunter_flechette_volley_size | default: 8 | flags: sv hunter_flechette_volley_start_max_delay | default: 0 | flags: sv hunter_flechette_volley_start_min_delay | default: 0 | flags: sv hunter_free_knowledge | default: 10 | flags: sv hunter_hate_attached_striderbusters | default: 1 | flags: sv hunter_hate_held_striderbusters | default: 1 | flags: sv hunter_hate_held_striderbusters_delay | default: 0 | flags: sv hunter_hate_held_striderbusters_tolerance | default: 2000 | flags: sv hunter_hate_thrown_striderbusters | default: 1 | flags: sv hunter_hate_thrown_striderbusters_tolerance | default: 300 | flags: sv hunter_jostle_car_max_speed | default: 600 | flags: sv hunter_jostle_car_min_speed | default: 100 | flags: sv hunter_melee_delay | default: 2 | flags: sv hunter_plant_adjust_z | default: 12 | flags: sv hunter_random_expressions | default: 0 | flags: sv hunter_retreat_striderbusters | default: 1 | flags: sv | If true, the hunter will retreat when a buster is glued to him. hunter_seek_thrown_striderbusters_tolerance | default: 400 | flags: sv hunter_shoot_flechette | default: cmd | Fires a hunter flechette where the player is looking. hunter_show_weapon_los_condition | default: 0 | flags: sv hunter_show_weapon_los_z | default: 0 | flags: sv hunter_siege_frequency | default: 12 | flags: sv hunter_stand_still | default: 0 | flags: sv hurtme | default: cmd | Hurts the player. Arguments: hydraulic_addlength | default: 100 | flags: cl demo lua_client server_can_execu te user hydraulic_color_b | default: 255 | flags: cl demo lua_client server_can_execu te user hydraulic_color_g | default: 255 | flags: cl demo lua_client server_can_execu te user hydraulic_color_r | default: 255 | flags: cl demo lua_client server_can_execu te user hydraulic_fixed | default: 1 | flags: cl demo lua_client server_can_execu te user hydraulic_group | default: 37 | flags: cl demo lua_client server_can_execu te user hydraulic_material | default: 0 | flags: cl demo lua_client server_can_execu te user hydraulic_speed | default: 64 | flags: cl demo lua_client server_can_execu te user hydraulic_toggle | default: 1 | flags: cl demo lua_client server_can_execu te user hydraulic_width | default: 3 | flags: cl demo lua_client server_can_execu te user SECTION I ick | the server tick + this offset (-999 disables it). ime | flags: cl norecord | activity layer is shown in green in +posedebug UI impulse | default: cmd in_usekeyboardsampletime | default: 1 | flags: cl | Use keyboard sample time smoothing. incrementvar | default: cmd | Increment specified convar value. ings | ignored connectionless packets on the client. injured_help_plee_range | default: 256 | flags: sv ints | bone' debugging information invnext | default: cmd invprev | default: cmd ip | default: 0 Value | Overrides IP for multihomed hosts ires | created outputs that are currently waiting for their delay to expire. SECTION J jalopy_blocked_exit_max_ | default: 50 jalopy_cargo_anim_time | default: 1 | flags: sv jalopy_radar_test_ent | default: 0 | flags: sv joy_accel_filter | default: 0 | flags: cl joy_accelmax | default: 1 | flags: a cl joy_accelscale | default: 5 | flags: a cl joy_advanced | default: 1 | flags: a cl joy_advaxisr | default: 2 | flags: a cl joy_advaxisu | default: 4 | flags: a cl joy_advaxisv | default: 0 | flags: a cl joy_advaxisx | default: 3 | flags: a cl joy_advaxisy | default: 1 | flags: a cl joy_advaxisz | default: 0 | flags: a cl joy_autoaimdampen | default: 0 | flags: a cl | How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange | default: 0 | flags: a cl | The stick range where autoaim dampening is applied. 0 = off joy_autosprint | default: 0 | flags: cl | Automatically sprint when moving with an analog joystick joy_axisbutton_threshold | default: 0 | flags: a | Analog axis range before a button press is registered. joy_deadzone_mode | default: 0 | 0 => Cross-shaped deadzone (default), 1 => Square deadzone. joy_diagonalpov | default: 0 | flags: a cl | POV manipulator operates on diagonal axes, too. joy_display_input | default: 0 | flags: a cl joy_forwardsensitivity | default: -1 | flags: a cl joy_forwardthreshold | default: 0 | flags: a cl joy_inverty | default: 0 | flags: a cl | Whether to invert the Y axis of the joystick for looking. joy_inverty_default | default: 0 | flags: cl joy_lowend | default: 0 | flags: a cl joy_lowmap | default: 0 | flags: a cl joy_movement_stick | default: 0 | flags: a cl | Which stick controls movement (0 is left stick) joy_movement_stick_defau | default: 0 joy_name | default: 0 | flags: a cl joy_pegged | default: 0 | flags: cl joy_pitchsensitivity | default: 1 | flags: a cl joy_pitchsensitivity_def | default: -1 joy_pitchthreshold | default: 0 | flags: a cl joy_response_look | default: 1 | flags: a cl | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move | default: 5 | flags: a cl | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicl | default: 6 joy_sidesensitivity | default: 1 | flags: a cl joy_sidethreshold | default: 0 | flags: a cl joy_vehicle_turn_lowend | default: 0 | flags: cl joy_vehicle_turn_lowmap | default: 0 | flags: cl joy_virtual_peg | default: 0 | flags: cl joy_wingmanwarrior_centerhack | default: 0 | flags: a | Wingman warrior centering hack. joy_wingmanwarrior_turnh | default: 0 | Wingman warrior hack related to turn joy_xcontroller_cfg_load | default: 0 | If 0, the 360controller.cfg file will joy_xcontroller_found | default: 0 | Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity | default: 1 | flags: a cl joy_yawsensitivity_defau | default: -1 joy_yawthreshold | default: 0 | flags: a cl joyadvancedupdate | default: cmd joystick | default: 0 | flags: a cl joystick_force_disabled | default: 1 | flags: a cl | Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si jpeg | default: cmd | Take a jpeg screenshot: jpeg . jpeg_quality | default: 100 Value | flags: s | jpeg screenshot quality. SECTION K kdtree_test | default: cmd | Tests spatial partition for entities queries. key_findbinding | default: cmd | Find key bound to specified command string. key_listboundkeys | default: cmd | List bound keys with bindings. key_updatelayo | default: cmd | Updates game keyboard layout to current windows kick | default: cmd | Kick a player by name. kickall | default: cmd | Kicks everybody connected with a message. kickid | default: cmd | Kick a player by userid or uniqueid, with a message. kickid2 | default: cmd kill | default: cmd | Kills the player with generic damage killserver | default: cmd | Shutdown the server. killvector | default: cmd t Value | Kills a player applying force. Usage: killvector SECTION L LuaParticle_SettleSpeed | default: 100 lt Value | flags: cl lamp_b | default: 255 | flags: cl demo lua_client server_can_execute user lamp_brightness | default: 4 | flags: cl demo lua_client server_can_execute user lamp_distance | default: 1024 | flags: cl demo lua_client server_can_execute user lamp_fov | default: 90 | flags: cl demo lua_client server_can_execute user lamp_g | default: 255 | flags: cl demo lua_client server_can_execute user lamp_key | default: 37 | flags: cl demo lua_client server_can_execute user lamp_model | default: 0 | flags: cl demo lua_client server_can_execute user lamp_r | default: 255 | flags: cl demo lua_client server_can_execute user lamp_texture | default: 0 | flags: cl demo lua_client server_can_execute user lamp_toggle | default: 1 | flags: cl demo lua_client server_can_execute user language_reload | default: cmd | Reloads the language files lastinv | default: cmd lier | lower gain when it detects that the current gain value will cause clipping light_b | default: 255 | flags: cl demo lua_client server_can_execute user light_brightness | default: 2 | flags: cl demo lua_client server_can_execute user light_crosshair | default: cmd | Show texture color at crosshair light_g | default: 255 | flags: cl demo lua_client server_can_execute user light_key | default: 37 | flags: cl demo lua_client server_can_execute user light_r | default: 255 | flags: cl demo lua_client server_can_execute user light_ropelength | default: 146 | flags: cl demo lua_client server_can_execute user light_ropematerial | default: 0 | flags: cl demo lua_client server_can_execute user light_size | default: 443 | flags: cl demo lua_client server_can_execute user light_toggle | default: 1 | flags: cl demo lua_client server_can_execute user lightcache_maxmiss | default: 2 | flags: cheat lightprobe | default: cmd | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile | default: cmd | Parses map leak data from .lin file lines | should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) listRecentNPCSpeech | default: cmd | Displays a list of the last 5 lines of speech from NPCs. listdemo | default: cmd | List demo file contents. listid | default: cmd | Lists banned users. listip | default: cmd | List IP addresses on the ban list. listissues | default: cmd | List all the issues that can be voted on. listmodels | default: cmd | List loaded models. load | default: cmd | Load a saved game. the console. loadcommentary | default: cmd loader_dump_table | default: cmd loader_spew_info | default: 0 | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All loader_spew_info_ex | default: 0 | (internal) lod_TransitionDist | default: 800 | flags: cl log | default: cmd | off >. log_verbose_enable | default: 0 | flags: sv | Set to 1 to enable verbose server log on the server. log_verbose_interval | default: 3 | flags: sv | Determines the interval (in seconds) for the verbose server log. logaddress_add | default: cmd | Set address and port for remote host . logaddress_del | default: cmd | Remove address and port for remote host . logaddress_delall | default: cmd | Remove all udp addresses being logged to logaddress_list | default: cmd | List all addresses currently being used by logaddress. lookspring | default: 0 | flags: a cl lookstrafe | default: 0 | flags: a cl lservercfgfile | default: 0 | flags: sv lt | flags: cl lua_cookieclear | default: cmd lua_dumpfonts | default: cmd | Dumps all the fonts registered on the client state using surface.CreateFont lua_dumpfonts_menu | default: cmd | Dumps all the fonts registered on the menu state using surface.CreateFont lua_dumptimers_cl | default: cmd | Dumps all the currently active Lua timers on the client lua_dumptimers_menu | default: cmd | Dumps all the currently active Lua timers in the menu lua_dumptimers_sv | default: cmd | Dumps all the currently active Lua timers on the server lua_error_url | default: 0 | flags: norecord rep sv lua_filestats | default: cmd | Lua File Stats lua_find | default: cmd | Find any variable by name on the server. lua_find_cl | default: cmd | Find any variable by name on the client. lua_findhooks | default: cmd | Find hooks by event name and hook identifier on the server. lua_findhooks_cl | default: cmd | Find hooks by event name and hook identifier on the client. lua_log_cl | default: 0 | flags: cl lua_log_sv | default: 0 | flags: sv lua_matproxy | default: 1 | flags: cl lua_networkvar_bytespertick | default: 256 | flags: sv lua_openscript | default: cmd | Open a Lua script lua_openscript_cl | default: cmd | Open a Lua script lua_refresh_file | default: cmd | Manually refresh a Lua script, as if it was auto refreshed by editing it. lua_reloadents | default: cmd | Reload all scripted entities lua_run | default: cmd | Run a Lua command lua_run_cl | default: cmd | Run a Lua command SECTION M m_customaccel | default: 0 | flags: a cl | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max , pow(raw_mouse_delta, m_customaccel_exponent | default: 1 | flags: a cl | Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max | default: 0 | flags: a cl | Max mouse move scale factor, 0 for no limit m_customaccel_scale | default: 0 | flags: a cl | Custom mouse acceleration value. m_filter | default: 0 | flags: a cl | Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward | default: 1 | flags: a cl | Mouse forward factor. m_mouseaccel1 | default: 0 | flags: a cl | Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 | default: 0 | flags: a cl | Windows mouse acceleration secondary threshold (4x movement). m_mousespeed | default: 1 | flags: a cl | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold m_pitch | default: 0 | flags: a cl | Mouse pitch factor. m_rawinput | default: 1 | flags: a cl | Use Raw Input for mouse input. m_side | default: 0 | flags: a cl | Mouse side factor. m_yaw | default: 0 | flags: a cl | Mouse yaw factor. map | default: cmd | Start playing on specified map. map_background | default: cmd | Runs a map as the background to the main menu. map_commentary | default: cmd | Start playing, with commentary, on a specified map. map_edit | default: cmd map_noareas | default: 0 | Disable area to area connection testing. mapcyclefile | default: 0 | flags: sv | Name of the .txt file used to cycle the maps on multiplayer servers maps | default: cmd | Displays list of maps. mat_aaquality | default: 0 mat_accelerate_adjust_exposure_down | default: 3 | flags: cheat mat_alphacoverage | default: 1 mat_antialias | default: 1 mat_autoexposure_max | default: 2 | flags: cl mat_autoexposure_min | default: 0 | flags: cl mat_bloom_scalefactor_scalar | default: 1 | flags: cl mat_bloomamount_rate | default: 0 | flags: cheat cl mat_bloomscale | default: 1 | flags: cl mat_bufferprimitives | default: 1 mat_bumpbasis | default: 0 | flags: cheat mat_bumpmap | default: 1 mat_camerarendertargetoverlaysize | default: 256 | flags: cheat cl mat_clipz | default: 1 | flags: cl mat_colcorrection_disableentiti | default: 0 | Disable map mat_color_projection | default: 0 | flags: a mat_colorcorrection | default: 1 mat_compressedtextures | default: 1 mat_configcurrent | default: cmd | show the current video control panel config for the material system mat_crosshair | default: cmd | Display the name of the material under the crosshair mat_crosshair_edit | default: cmd | open the material under the crosshair in the editor defined by mat_crosshair_edit_ed itor mat_crosshair_explorer | default: cmd | open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial | default: cmd | print the material under the crosshair mat_crosshair_reloadmaterial | default: cmd | reload the material under the crosshair mat_debug_autoexposure | default: 0 | flags: cheat cl mat_debug_bloom | default: 0 | flags: cheat cl mat_debug_postprocessing_effect | default: 0 | flags: cl | 0 = off, 1 = show mat_debug_process_halfscreen | default: 0 | flags: cheat cl mat_debugalttab | default: 0 | flags: cheat mat_debugdepth | default: 0 mat_debugdepthmode | default: 0 mat_debugdepthval | default: 128 mat_debugdepthvalmax | default: 256 mat_depthbias_decal | default: -2621 44 | flags: cheat mat_depthbias_normal | default: 0 | flags: cheat mat_depthbias_shadowmap | default: 0 mat_diffuse | default: 1 | flags: cheat mat_disable_bloom | default: 0 | flags: cl mat_disable_d3d9ex | default: 0 | flags: a | Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers) mat_disable_fancy_blending | default: 0 mat_disable_lightwarp | default: 0 mat_disable_ps_patch | default: 0 mat_disablehwmorph | default: 0 | Disables HW morphing for particular mods mat_drawTexture | default: 0 | flags: cl | Enable debug view texture mat_drawTextureScale | default: 1 | flags: cl | Debug view texture scale mat_drawTitleSafe | default: 0 | Enable title safe overlay mat_drawflat | default: 0 | flags: cheat mat_drawwater | default: 1 | flags: cheat cl mat_dump_rts | default: 0 | flags: cl mat_dumpmaterials | default: cmd | Dump all materials for debugging mat_dumptextures | default: cmd | Dump all textures for debugging mat_dxlevel | default: 95 mat_dynamic_tonemapping | default: 1 | flags: cheat mat_edit | default: cmd | Bring up the material under the crosshair in the editor mat_envmapsize | default: 128 mat_envmaptgasize | default: 32 mat_excludetextures | default: 0 mat_exposure_center_region_x | default: 0 | flags: cheat cl mat_exposure_center_region_x_flashlight | default: 0 | flags: cheat cl mat_exposure_center_region_y | default: 0 | flags: cheat cl mat_exposure_center_region_y_flashlight | default: 0 | flags: cheat cl mat_fastclip | default: 0 | flags: cheat mat_fastnobump | default: 0 | flags: cheat mat_fastspecular | default: 1 | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate | default: 0 | flags: cheat mat_filterlightmaps | default: 1 mat_filtertextures | default: 1 mat_force_bloom | default: 0 | flags: cheat cl mat_force_ps_patch | default: 0 mat_force_tonemap_scale | default: 0 | flags: cheat mat_forceaniso | default: 16 mat_forcedynamic | default: 0 | flags: cheat mat_forcehardwaresync | default: 1 mat_forcemanagedtextureintohardware | default: 0 mat_frame_sync_enable | default: 1 | flags: cheat mat_frame_sync_force_texture | default: 0 | flags: cheat | Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize | default: 256 | flags: cl mat_fullbright | default: 0 | flags: cheat mat_hdr_enabled | default: cmd | Report if HDR is enabled for debugging mat_hdr_level | default: 2 | flags: a | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate | default: 0 mat_hdr_tonemapscale | default: 1 | flags: cheat | The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure | default: 0 | flags: cheat cl mat_hsv | default: 0 | flags: cheat cl mat_info | default: cmd | Shows material system info mat_leafvis | default: 0 | flags: cheat | Draw wireframe of current leaf mat_levelflush | default: 1 mat_lightmap_pfms | default: 0 | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures | default: 1 | flags: cheat mat_luxels | default: 0 | flags: cheat mat_managedtextures | default: 1 | flags: a | If set, allows Direct3D to manage texture uploading at the cost of extra system memory mat_max_worldmesh_vertices | default: 65536 mat_maxframelatency | default: 1 mat_measurefillrate | default: 0 | flags: cheat mat_mipmaptextures | default: 1 mat_monitorgamma | default: 2 | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled | default: 0 | flags: a mat_monitorgamma_tv_exp | default: 2 mat_monitorgamma_tv_range_max | default: 255 mat_monitorgamma_tv_range_min | default: 16 mat_morphstats | default: 0 | flags: cheat mat_motion_blur_enabled | default: 0 mat_motion_blur_falling_intensity | default: 1 | flags: cl mat_motion_blur_falling_max | default: 20 | flags: cl mat_motion_blur_falling_min | default: 10 | flags: cl mat_motion_blur_forward_enabled | default: 0 | flags: cl mat_motion_blur_percent_of_screen_max | default: 4 mat_motion_blur_rotation_intensity | default: 1 | flags: cl mat_motion_blur_strength | default: 1 | flags: cl mat_non_hdr_bloom_scalefactor | default: 0 | flags: cl mat_norendering | default: 0 | flags: cheat mat_normalmaps | default: 0 | flags: cheat mat_normals | default: 0 | flags: cheat mat_parallaxmap | default: 0 mat_picmip | default: -1 mat_postprocess_x | default: 4 | flags: cl mat_postprocess_y | default: 1 | flags: cl mat_postprocessing_combine | default: 1 | flags: cl | Combine bloom, software anti-aliasing and color correction into one post-processing pass mat_powersavingsmode | default: 0 | flags: a | Power Savings Mode mat_proxy | default: 0 | flags: cheat mat_queue_mode | default: -1 | flags: a | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded mat_queue_report | default: 0 | flags: a | Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. mat_reducefillrate | default: 0 mat_reduceparticles | default: 0 mat_reloadallmaterials | default: cmd | Reloads all materials mat_reloadmaterial | default: cmd | Reloads a single material mat_reloadtexture | default: cmd | Reloads a single texture mat_reloadtextures | default: cmd | Reloads all textures mat_remoteshadercompile | default: 127 | flags: cheat mat_report_queue_status | default: 0 mat_reporthwmorphmemory | default: cmd | Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth | default: 0 | flags: cheat mat_savechanges | default: cmd | saves current video configuration to the registry mat_setvideomode | default: cmd | sets the width, height, windowed state of the material system mat_shadercount | default: cmd | display count of all shaders and reset that count mat_shadowstate | default: 1 mat_show_ab_hdr | default: 0 mat_show_ab_hdr_hudelement | default: 0 | flags: cheat cl | HDR Demo HUD Element toggle. mat_show_histogram | default: 0 | flags: cl mat_show_texture_memory_usage | default: 0 | flags: cheat numeric | Display the texture memory usage on the HUD. mat_showcamerarendertarget | default: 0 | flags: cheat cl mat_showenvmapmask | default: 0 mat_showframebuffertexture | default: 0 | flags: cheat cl mat_showlightmappage | default: -1 | flags: cl mat_showlowresimage | default: 0 | flags: cheat mat_showmaterials | default: cmd | Show materials. mat_showmaterialsverbose | default: cmd | Show materials (verbose version). mat_showmiplevels | default: 0 | flags: cheat | color-code miplevels 2: normalmaps, 1: everything else mat_showtextures | default: cmd | Show used textures. mat_showwatertextures | default: 0 | flags: cheat cl mat_slopescaledepthbias_decal | default: 0 | flags: cheat mat_slopescaledepthbias_normal | default: 0 | flags: cheat mat_slopescaledepthbias_shadowmap | default: 2 mat_software_aa_blur_one_pixel_ | default: 0 | flags: a cl | How much software AA mat_software_aa_debug | default: 0 | flags: cl | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold | default: 1 | flags: a cl | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality | default: 0 | flags: a cl | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength | default: 0 | flags: a cl | Software AA - perform a software anti-aliasing post-process (an alternative/supplemen t to MSAA). This value sets the strength o mat_software_aa_strength_vgui | default: 1 | flags: a cl | Same as mat_software_aa_stren gth, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset | default: 1 | flags: a cl | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im mat_softwarelighting | default: 0 mat_softwareskin | default: 0 | flags: cheat mat_specular | default: 1 | Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spewvertexandpixelshaders | default: cmd | Print all vertex and pixel shaders currently loaded to the console mat_stub | default: 0 | flags: cheat cl mat_supportflashlight | default: 1 | 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mat_surfacemat | default: 0 | flags: cheat mat_texture_list | default: 0 | For debugging, show a list of used textures per frame mat_texture_list_all | default: 0 | flags: numeric | If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_content_path | default: 0 | flags: a | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn mat_texture_list_txlod | default: cmd | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync | default: cmd | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view | default: 1 | flags: numeric | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_texture_outline_fonts | default: cmd | Outline fonts textures. mat_texture_save_fonts | default: cmd | Save all font textures mat_tonemap_algorithm | default: 1 | flags: cheat | 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum | default: 3 | flags: cheat cl mat_tonemap_percent_bright_pixels | default: 2 | flags: cheat cl mat_tonemap_percent_target | default: 60 | flags: cheat cl mat_tonemapping_occlusion_use_stencil | default: 0 mat_trilinear | default: 0 mat_use_compressed_hdr_textures | default: 1 mat_viewportscale | default: 1 | flags: a cl | Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_viewportupscale | default: 1 | flags: a cl | Scale the viewport back up mat_visualize_dof | default: 0 | flags: cheat mat_vsync | default: 0 | Force sync to vertical retrace mat_wateroverlaysize | default: 256 | flags: cl mat_wireframe | default: 0 | flags: cheat mat_yuv | default: 0 | flags: cheat cl matchmakingport | default: 27025 | Host Matchmaking port material_override | default: 0 | flags: cl demo lua_client server_can_execu te user maxplayers | default: cmd | Change the maximum number of players allowed on this server. mem_compact | default: cmd mem_dump | default: cmd | Dump memory stats to text file. mem_dumpstats | default: 0 | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs | default: cmd | Dump VB memory allocation stats. mem_eat | default: cmd mem_force_flush | default: 0 | flags: cheat | Force cache flush of unlocked resources on every alloc mem_incremental_compact | default: cmd mem_max_heapsize | default: 256 | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated | default: 64 | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize | default: 48 | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps | default: 0 | Write periodic memstats dumps every n seconds. mem_test | default: cmd mem_test_each_frame | default: 0 | Run heap check at end of every frame mem_test_every_n_seconds | default: 0 | Run heap check at a specified interval mem_vcollide | default: cmd | Dumps the memory used by vcollides mem_verify | default: cmd | Verify the validity of the heap memory | default: cmd | Print memory stats. menu_cleanupgmas | default: cmd metropolice_charge | default: 1 | flags: sv metropolice_chase_use_follow | default: 0 | flags: sv metropolice_move_and_melee | default: 1 | flags: sv mg | scale damage taken from antlion workers by this amount. minisave | default: cmd | Saves game (for current level only!) mission_list | default: cmd | List all available tactical missions mission_show | default: cmd | Show the given mission mod_forcedata | default: 1 | Forces all model file data into cache on model load. mod_forcetouchdata | default: 1 | Forces all model file data into cache on model load. mod_load_anims_async | default: 0 mod_load_fakestall | default: 0 | Forces all ANI file loading to stall for specified ms mod_load_mesh_async | default: 0 mod_load_showstall | default: 0 | 1 - show hitches , 2 - show stalls mod_load_vcollide_async | default: 0 mod_lock_mdls_on_load | default: 0 mod_test_mesh_not_available | default: 0 | flags: cheat mod_test_not_available | default: 0 | flags: cheat mod_test_verts_not_available | default: 0 | flags: cheat mod_touchalldata | default: 1 | Touch model data during level startup mod_trace_load | default: 0 model_list | default: cmd | Dump model list to file monk_headshot_freq | default: 2 | flags: sv mortar_visualize | default: 0 | flags: sv motdfile | default: 0 | flags: sv | The MOTD file to load. motdfile_text | default: 0 | flags: sv | The text-only MOTD file to use for clients that have disabled HTML MOTDs. motor_bwd | default: 42 | flags: cl demo lua_client server_can_execu te user motor_forcelimit | default: 0 | flags: cl demo lua_client server_can_execu te user motor_forcetime | default: 0 | flags: cl demo lua_client server_can_execu te user motor_friction | default: 1 | flags: cl demo lua_client server_can_execu te user motor_fwd | default: 45 | flags: cl demo lua_client server_can_execu te user motor_nocollide | default: 1 | flags: cl demo lua_client server_can_execu te user motor_toggle | default: 0 | flags: cl demo lua_client server_can_execu te user motor_torque | default: 500 | flags: cl demo lua_client server_can_execu te user movie_fixwave | default: cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_allowNPCs | default: 1 | flags: sv nf mp_allowspectators | default: 1 | flags: sv rep | toggles whether the server allows spectator mode or not mp_autocrosshair | default: 1 | flags: sv nf mp_chattime | default: 10 | flags: sv rep | amount of time players can chat after the game is over mp_clan_ready_signal | default: 0 | flags: sv | Text that team leader from each team must speak for the match to begin mp_clan_readyrestart | default: 0 | flags: sv | If non-zero, game will restart once someone from each team gives the ready signal mp_decals | default: 2048 | flags: a mp_defaultteam | default: 0 | flags: sv mp_disable_autokick | default: cmd | Prevents a userid from being auto-kicked mp_fadetoblack | default: 0 | flags: nf rep sv | fade a player's screen to black when he dies mp_falldamage | default: 0 | flags: sv nf mp_flashlight | default: 1 | flags: sv nf mp_footsteps | default: 1 | flags: sv nf mp_forcecamera | default: 0 | flags: sv rep | Restricts spectator modes for dead players mp_forcerespawn | default: 1 | flags: sv nf mp_fraglimit | default: 0 | flags: nf rep sv | The number of kills at which the map ends mp_friendlyfire | default: 0 | flags: nf rep sv | Allows team members to injure other members of their team mp_mapcycle_empty_timeout_secon | default: 0 | flags: sv rep | If nonzero, server mp_ready_signal | default: 0 | flags: sv | Text that each player must speak for the match to begin mp_readyrestart | default: 0 | flags: sv | If non-zero, game will restart once each player gives the ready signal mp_restartgame | default: 0 | flags: sv | If non-zero, game will restart in the specified number of seconds mp_restartgame_immediate | default: 0 | flags: sv | If non-zero, game will restart immediately mp_show_voice_icons | default: 1 | flags: sv rep | Show overhead player voice icons when players are speaking. mp_teamlist | default: 0 | flags: sv nf mp_teamoverride | default: 1 | flags: sv mp_teamplay | default: 0 | flags: sv nf mp_timelimit | default: 0 | flags: nf rep sv | game time per map in minutes mp_usehwmmodels | default: 0 | flags: cl | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds | default: 0 | flags: cl | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) mp_waitingforplayers_cancel | default: 0 | flags: sv | Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart | default: 0 | flags: sv | Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time | default: 0 | flags: sv | WaitingForPlayers time length in seconds mp_weaponstay | default: 0 | flags: sv nf multvar | default: cmd | Multiply specified convar value. muscle_addlength | default: 100 | flags: cl demo lua_client server_can_execu te user muscle_color_b | default: 255 | flags: cl demo lua_client server_can_execu te user muscle_color_g | default: 255 | flags: cl demo lua_client server_can_execu te user muscle_color_r | default: 255 | flags: cl demo lua_client server_can_execu te user muscle_fixed | default: 1 | flags: cl demo lua_client server_can_execu te user muscle_group | default: 37 | flags: cl demo lua_client server_can_execu te user muscle_material | default: 0 | flags: cl demo lua_client server_can_execu te user muscle_period | default: 1 | flags: cl demo lua_client server_can_execu te user muscle_starton | default: 0 | flags: cl demo lua_client server_can_execu te user muscle_width | default: 2 | flags: cl demo lua_client server_can_execu te user muzzleflash_light | default: 1 Value | flags: a cl SECTION N N/A | default: N/A Value | flags: N/A s | N/A n_ratio | antlion worker's spit damage done as poison (which regenerates) name | default: 0 | flags: a print server_can_exec user ute | Current user name nav_add_to_selected_set | default: cmd | Add current area to the selected set. nav_add_to_selected_set_by_id | default: cmd | Add specified area id to the selected set. nav_analyze | default: cmd | Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor | default: 53158336.000 | flags: sv cheat | RGBA color to draw as the background color for nav areas while editing. nav_area_max_size | default: 50 | flags: sv cheat | Max area size created in nav generation nav_avoid | default: cmd | Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area | default: cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_deselecting | default: cmd | Start continuously removing from the selected set. nav_begin_drag_deselecting | default: cmd | Start dragging a selection area. nav_begin_drag_selecting | default: cmd | Start dragging a selection area. nav_begin_selecting | default: cmd | Start continuously adding to the selected set. nav_begin_shift_xy | default: cmd | Begin shifting the Selected Set. nav_build_ladder | default: cmd | Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency | default: cmd | Scans the maps directory and reports any missing/out-of -date navigation files. nav_check_floor | default: cmd | Updates the blocked/unbloc ked status for every nav area. nav_check_stairs | default: cmd | Update the nav mesh STAIRS attribute nav_chop_selected | default: cmd | Chops all selected areas into their component 1x1 areas nav_clear_attribute | default: cmd | Remove given nav attribute from all areas in the selected set. nav_clear_selected_set | default: cmd | Clear the selected set. nav_clear_walkable_marks | default: cmd | Erase any previously placed walkable positions. nav_compress_id | default: cmd | Re-orders area and ladder ID's so they are continuous. nav_connect | default: cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit | default: 0 | flags: sv cheat nav_coplanar_slope_limit_displacement | default: 0 | flags: sv cheat nav_corner_adjust_adjacent | default: 18 | flags: sv cheat | radius used to raise/lower corners in nearby areas when raising/loweri ng corners. nav_corner_lower | default: cmd | Lower the selected corner of the currently marked Area. nav_corner_place_on_ground | default: cmd | Places the selected corner of the currently marked Area on the ground. nav_corner_raise | default: cmd | Raise the selected corner of the currently marked Area. nav_corner_select | default: cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet | default: 0 | flags: sv cheat | Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground | default: 0 | flags: sv cheat | If true, nav areas will be placed flush with the ground when created by hand. nav_crouch | default: cmd | Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked | default: 0 | flags: sv cheat nav_delete | default: cmd | Deletes the currently highlighted Area. nav_delete_marked | default: cmd | Deletes the currently marked Area (if any). nav_disconnect | default: cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_disconnect_outgoing_oneways | default: cmd | For each area in the selected set, disconnect all outgoing one-way connections. nav_displacement_test | default: 10000 | flags: sv cheat | Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide | default: cmd | Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_o | default: 32 | flags: sv rep | The offset of nav_drag_selection_volume_zmin_o | default: 32 | flags: sv rep | The offset of nav_draw_limit | default: 500 | flags: sv cheat | The maximum number of areas to draw in edit mode nav_dump_selected_set_positions | default: cmd | Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. nav_edit | default: 0 | flags: sv cheat | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area | default: cmd | Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting | default: cmd | Stop continuously removing from the selected set. nav_end_drag_deselecting | default: cmd | Stop dragging a selection area. nav_end_drag_selecting | default: cmd | Stop dragging a selection area. nav_end_selecting | default: cmd | Stop continuously adding to the selected set. nav_end_shift_xy | default: cmd | Finish shifting the Selected Set. nav_flood_select | default: cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx | default: cmd | Mark cliff areas, post-processin g approximation nav_generate | default: cmd | Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops | default: 1 | flags: sv cheat | Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas | default: 1 | flags: sv cheat | Convert obsolete jump areas into 2-way connections nav_generate_incremental | default: cmd | Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range | default: 2000 | flags: sv cheat nav_generate_incremental_toleran | default: 0 | flags: sv cheat | Z tolerance nav_jump | default: cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip | default: cmd | Flips the selected ladder's direction. nav_load | default: cmd | Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max | default: cmd | Lower the top of the drag select volume. nav_lower_drag_volume_min | default: cmd | Lower the bottom of the drag select volume. nav_make_sniper_spots | default: cmd | Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark | default: cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute | default: cmd | Set nav attribute for all areas in the selected set. nav_mark_unnamed | default: cmd | Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable | default: cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance | default: 6000 | flags: sv cheat | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length | default: 64 | flags: sv cheat nav_merge | default: cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh | default: cmd | Merges a saved selected set into the current mesh. nav_no_hostages | default: cmd | Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump | default: cmd | Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill | default: cmd | Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list | default: cmd | Lists all place names used in the map. nav_place_pick | default: cmd | Sets the current Place to the Place of the Area under the cursor. nav_place_replace | default: cmd | Replaces all instances of the first place with the second place. nav_place_set | default: cmd | Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance | default: 0 | flags: sv cheat nav_precise | default: cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave | default: 1 | flags: sv cheat | Set to one to skip the time consuming phases of the analysis. Set to 2 to skip time consuming visibility calculations. Useful f nav_raise_drag_volume_max | default: cmd | Raise the top of the drag select volume. nav_raise_drag_volume_min | default: cmd | Raise the bottom of the drag select volume. nav_recall_selected_set | default: cmd | Re-selects the stored selected set. nav_remove_from_selected_set | default: cmd | Remove current area from the selected set. nav_remove_jump_areas | default: cmd | Removes legacy jump areas, replacing them with connections. nav_run | default: cmd | Toggles the 'traverse this area by running' flag used by the AI system. nav_save | default: cmd | Saves the current Navigation Mesh to disk. nav_save_selected | default: cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh . nav_select_blocked_areas | default: cmd | Adds all blocked areas to the selected set nav_select_damaging_areas | default: cmd | Adds all damaging areas to the selected set nav_select_half_space | default: cmd | Selects any areas that intersect the given half-space. nav_select_invalid_areas | default: cmd | Adds all invalid areas to the Selected Set. nav_select_larger_than | default: cmd | Select nav areas where both dimensions are larger than the given size. nav_select_obstructed_areas | default: cmd | Adds all obstructed areas to the selected set nav_select_orphans | default: cmd | Adds all orphan areas to the selected set (highlight a valid area first). nav_select_overlapping | default: cmd | Selects nav areas that are overlapping others. nav_select_radius | default: cmd | Adds all areas in a radius to the selection set nav_select_stairs | default: cmd | Adds all stairway areas to the selected set nav_selected_set_border_color | default: -500481280.0 00 | flags: sv cheat | Color used to draw the selected set borders while editing. nav_selected_set_color | default: 2112084224.0 00 | flags: sv cheat | Color used to draw the selected set background while editing. nav_set_place_mode | default: cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift | default: cmd | Shifts the selected areas by the specified amount nav_show_approach_points | default: 0 | flags: sv cheat | Show Approach Points in the Navigation Mesh. nav_show_area_info | default: 0 | flags: sv cheat | Duration in seconds to show nav area ID and attributes while editing nav_show_compass | default: 0 | flags: sv cheat nav_show_continguous | default: 0 | flags: sv cheat | Highlight non-contiguous connections nav_show_danger | default: 0 | flags: sv cheat | Show current 'danger' levels. nav_show_dumped_positions | default: cmd | Show the (x,y,z) coordinate positions of the given dump file. nav_show_func_nav_avoid | default: 0 | flags: sv cheat | Show areas of designer-place d bot avoidance due to func_nav_avoid entities nav_show_func_nav_prefer | default: 0 | flags: sv cheat | Show areas of designer-place d bot preference due to func_nav_prefe r entities nav_show_light_intensity | default: 0 | flags: sv cheat nav_show_node_grid | default: 0 | flags: sv cheat nav_show_node_id | default: 0 | flags: sv cheat nav_show_nodes | default: 0 | flags: sv cheat nav_show_player_counts | default: 0 | flags: sv cheat | Show current player counts in each area. nav_show_potentially_visible | default: 0 | flags: sv cheat | Show areas that are potentially visible from the current nav area nav_simplify_selected | default: cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit | default: 0 | flags: sv cheat | The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance | default: 0 | flags: sv cheat | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid | default: 0 | flags: sv cheat | Snap to the nav generation grid when creating new nav areas nav_solid_props | default: 0 | flags: sv cheat | Make props solid to nav generation/edi ting nav_splice | default: cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split | default: cmd | To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground | default: 0 | flags: sv cheat | If true, nav areas will be placed flush with the ground when split. nav_stand | default: cmd | Toggles the 'stand while hiding' flag used by the AI system. nav_stop | default: cmd | Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set | default: cmd | Stores the current selected set for later retrieval. nav_strip | default: cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide | default: cmd | Subdivides all selected areas. nav_test_node | default: 0 | flags: sv cheat nav_test_node_crouch | default: 0 | flags: sv cheat nav_test_node_crouch_dir | default: 4 | flags: sv cheat nav_test_stairs | default: cmd | Test the selected set for being on stairs nav_toggle_deselecting | default: cmd | Start or stop continuously removing from the selected set. nav_toggle_in_selected_set | default: cmd | Remove current area from the selected set. nav_toggle_place_mode | default: cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting | default: cmd | Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set | default: cmd | Toggles all areas into/out of the selected set. nav_toggle_selecting | default: cmd | Start or stop continuously adding to the selected set. nav_transient | default: cmd | Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark | default: cmd | Clears the marked Area or Ladder. nav_update_blocked | default: cmd | Updates the blocked/unbloc ked status for every nav area. nav_update_lighting | default: cmd | Recomputes lighting values nav_update_visibility_on_edit | default: 0 | flags: sv cheat | If nonzero editing the mesh will incrementally recompue visibility nav_use_place | default: cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk | default: cmd | Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark | default: cmd | Warps the player to the marked area. nav_world_center | default: cmd | Centers the nav mesh in the world nb_allow_avoiding | default: 1 | flags: sv cheat nb_allow_climbing | default: 1 | flags: sv cheat nb_allow_gap_jumping | default: 1 | flags: sv cheat nb_blind | default: 0 | flags: sv cheat | Disable vision nb_command | default: cmd | Sends a command string to all bots nb_debug | default: cmd | Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_climbing | default: 0 | flags: sv cheat nb_debug_filter | default: cmd | Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history | default: 1 | flags: sv cheat | If true, each bot keeps a history of debug output in memory nb_debug_known_entities | default: 0 | flags: sv cheat | Show the 'known entities' for the bot that is the current spectator target nb_delete_all | default: cmd | Delete all non-player NextBot entities. nb_force_look_at | default: cmd | Force selected bot to look at the local player's position nb_goal_look_ahead_range | default: 50 | flags: sv cheat nb_head_aim_resettle_angle | default: 100 | flags: sv cheat | After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_resettle_time | default: 0 | flags: sv cheat | How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_settle_duration | default: 0 | flags: sv cheat nb_head_aim_steady_max_rate | default: 100 | flags: sv cheat nb_ladder_align_range | default: 50 | flags: sv cheat nb_last_area_update_tolerance | default: 4 | flags: sv cheat | Distance a character needs to travel in order to invalidate cached area nb_move_to_cursor | default: cmd | Tell all NextBots to move to the cursor position nb_path_draw_inc | default: 100 | flags: sv cheat nb_path_draw_segment_count | default: 100 | flags: sv cheat nb_path_segment_influence_radius | default: 100 | flags: sv cheat nb_player_crouch | default: 0 | flags: sv cheat | Force bots to crouch nb_player_move | default: 1 | flags: sv cheat | Prevents bots from moving nb_player_move_direct | default: 0 | flags: sv nb_player_stop | default: 0 | flags: sv cheat | Stop all NextBotPlayers from updating nb_player_walk | default: 0 | flags: sv cheat | Force bots to walk nb_saccade_speed | default: 1000 | flags: sv cheat nb_saccade_time | default: 0 | flags: sv cheat nb_select | default: cmd | Select the bot you are aiming at for further debug operations. nb_shadow_dist | default: 3000 | flags: cl nb_speed_look_ahead_range | default: 150 | flags: sv cheat nb_stop | default: 0 | flags: cheat rep sv | Stop all NextBots nb_update_debug | default: 0 | flags: sv cheat nb_update_framelimit | default: 15 | flags: sv cheat nb_update_frequency | default: 0 | flags: sv cheat nb_update_maxslide | default: 2 | flags: sv cheat nb_warp_selected_here | default: cmd | Teleport the selected bot to your cursor position net_blockmsg | default: 0 | flags: cheat | 1 name> net_channels | default: cmd | Shows net channel info net_chokeloop | default: 0 | Apply bandwidth choke to loopback packets net_compresspackets | default: 1 | Use compression on game packets. net_compresspackets_minsize | default: 1024 | Don't bother compressing packets below this size. net_compressvoice | default: 0 | Attempt to compress out of band voice payloads (360 only). net_drawslider | default: 0 | Draw completion slider during signon net_droppackets | default: 0 | flags: cheat | Drops next n packets on client net_fakejitter | default: 0 | flags: cheat | Jitter fakelag packet time net_fakelag | default: 0 | flags: cheat | Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss | default: 0 | flags: cheat | Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph | default: 0 | flags: a cl | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight | default: 128 | flags: a cl | Height of netgraph panel net_graphmsecs | default: 400 | flags: a cl | The latency graph represents this many milliseconds. net_graphpos | default: 2 | flags: a cl net_graphproportionalfont | default: 1 | flags: a cl | Determines whether netgraph font is proportional or not net_graphshowinterp | default: 1 | flags: a cl | Draw the interpolation graph. net_graphshowlatency | default: 1 | flags: a cl | Draw the ping/packet loss graph. net_graphsolid | default: 1 | flags: a cl net_graphtext | default: 1 | flags: a cl | Draw text fields net_maxcleartime | default: 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize | default: 16 | Maximum allowed file size for uploading in MB net_maxfragments | default: 1260 | Max fragment bytes per packet net_maxpacketdrop | default: 5000 | Ignore any packets with the sequence number more than this ahead (0 == no limit) net_maxroutable | default: 1260 | flags: a user | Requested max packet size before packets are 'split'. net_queue_trace | default: 0 net_queued_packet_thread | default: 1 | Use a high priority thread to send queued packets out instead of sending them each frame. net_scale | default: 5 | flags: a cl net_showdrop | default: 0 | Show dropped packets in console net_showevents | default: 0 | flags: cheat | Dump game events to console (1=client only, 2=all). net_showfragments | default: 0 | Show netchannel fragments net_showmsg | default: 0 | 1 name> net_showpeaks | default: 0 | Show messages for large packets only: net_showsplits | default: 0 | Show info about packet splits net_showtcp | default: 0 | Dump TCP stream summary to console net_showudp | default: 0 | Dump UDP packets summary to console net_showudp_wire | default: 0 | Show incoming packet information net_splitpacket_maxrate | default: 1048576 | Max bytes per second when queueing splitpacket chunks net_splitrate | default: 1 | Number of fragments for a splitpacket that can be sent per frame net_start | default: cmd | Inits multiplayer network sockets net_status | default: cmd | Shows current network status net_udp_rcvbuf | default: 131072 | Default UDP receive buffer size net_usesocketsforloopback | default: 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). next | default: 0 | flags: cheat | Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo | default: cmd | Play next demo in sequence. nextlevel | default: 0 | flags: sv nf | If set to a valid map name, will change to this map during the next changelevel nly | the console. noclip | default: cmd notarget | default: cmd | Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage | default: 1 | flags: sv cheat npc_alyx_crouch | default: 1 | flags: sv npc_alyx_force_stop_moving | default: 1 | flags: sv npc_alyx_readiness | default: 1 | flags: sv npc_alyx_readiness_transitions | default: 1 | flags: sv npc_ammo_deplete | default: cmd | Subtracts half of the target's ammo npc_barnacle_swallow | default: 0 | flags: sv | Use prototype swallow code. npc_bipass | default: cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_citizen_auto_player_squad | default: 1 | flags: a sv npc_citizen_auto_player_squad_allow_use | default: 0 | flags: sv npc_citizen_dont_precache_all | default: 1 | flags: sv npc_citizen_explosive_resist | default: 0 | flags: sv npc_citizen_heal_chuck_medkit | default: 1 | flags: a sv | Set to 1 to use new experimental healthkit-thro wing medic. npc_citizen_insignia | default: 0 | flags: sv npc_citizen_medic_emit_sound | default: 1 | flags: sv npc_citizen_medic_throw_speed | default: 650 | flags: sv npc_citizen_medic_throw_style | default: 1 | flags: a sv | Set to 0 for a lobbier trajectory npc_citizen_squad_marker | default: 0 | flags: sv npc_combat | default: cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions | default: cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a npc_create | default: cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that npc_create_aimed | default: cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at npc_create_equipment | default: 0 | flags: sv npc_destroy | default: cmd | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_nam e} / no argument picks what player is looki npc_destroy_unselected | default: cmd | Removes all NPCs from the universe that aren't currently selected npc_enemies | default: cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus | default: cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np npc_freeze | default: cmd | Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_freeze_unselected | default: cmd | Freeze all NPCs not selected npc_go | default: cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run | default: 1 | flags: sv | Set whether should run on NPC go npc_go_random | default: cmd | Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal | default: cmd | Heals the target back to full health npc_height_adjust | default: 1 | flags: sv | Enable test mode for ik height adjustment npc_kill | default: cmd | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_nam e} / no argument picks what player is looking at npc_nearest | default: cmd | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships | default: cmd | Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset | default: cmd | Reloads schedules for all NPC's from their script files Arguments: -none- npc_route | default: cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang npc_select | default: cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg npc_sentences | default: 0 | flags: sv npc_squads | default: cmd | Obsolete. Replaced by npc_combat npc_steering | default: cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n npc_steering_all | default: cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_strider_height_adj | default: 0 | flags: sv npc_strider_shake_ropes_magnitude | default: 150 | flags: sv npc_strider_shake_ropes_radius | default: 1200 | flags: sv npc_task_text | default: cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu npc_tasks | default: cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport | default: cmd | Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow | default: cmd | Trigger NPC to think npc_viewcone | default: cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent npc_vphysics | default: 0 lt Value | flags: sv SECTION O old_radiusdamage | default: 0 | flags: sv rep opt_EnumerateLeavesFastAlgo | default: 1 | Use the new SIMD version of option_duck_method | default: 1 | flags: a sv rep option_duck_method_default | default: 1 | flags: cl overview_alpha | default: 1 | flags: a cl clientcmd_can_exec ute | Overview map translucency. overview_health | default: 1 | flags: a cl clientcmd_can_exec ute | Show player's health in map overview. overview_locked | default: 1 | flags: a cl clientcmd_can_exec ute | Locks map angle, doesn't follow view angle. overview_names | default: 1 | flags: a cl clientcmd_can_exec ute | Show player's names in map overview. overview_tracks | default: 1 lt Value | flags: a cl clientcmd_can_exec ute | Show player's tracks in map overview. SECTION P p | flags: sv p2p_enabled | default: 1 | flags: sv | Allow clients to connect to your listen server via Steam's peer-to-peer API. p2p_friendsonly | default: 0 | flags: cl | Only allow Steam friends to establish peer-to-peer connections with you. paint_decal | default: 0 | flags: cl demo lua_client server_can_exec user ute panel_test_title_safe | default: 0 | flags: cheat | Test vgui panel positioning with title safe indentation particle_sim_alt_cores | default: 2 | flags: cl particle_simulateoverflow | default: 0 | flags: cheat cl | Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment | default: 0 | flags: sv cheat | Attachment index for attachment mode particle_test_attach_mode | default: 0 | flags: sv cheat | Possible Values: 'start_at_attachmen t', 'follow_attachment' , 'start_at_origin', 'follow_origin' particle_test_file | default: 0 | flags: sv cheat | Name of the particle system to dynamically spawn particle_test_start | default: cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attac h_mode and particl particle_test_stop | default: cmd | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe passenger_collision_response_threshold | default: 250 | flags: sv passenger_debug_entry | default: 0 | flags: sv passenger_debug_transition | default: 0 | flags: sv passenger_impact_response_threshold | default: -350 | flags: sv passenger_use_leaning | default: 1 | flags: sv password | default: 0 | flags: a norecord | Current server access password path | default: cmd | Show the engine filesystem path. pause | default: cmd | Toggle the server pause state. perfui | default: cmd | Show/hide the level performance tools UI. perfvisualbenchmark | default: cmd perfvisualbenchmark_abort | default: cmd phonemedelay | default: 0 | flags: cl | Phoneme delay to account for sound system latency. phonemefilter | default: 0 | flags: cl | Time duration of box filter to pass over phonemes. phonemesnap | default: 2 | flags: cl | Lod at level at which visemes stops always considering two phonemes, regardless of duration. phys_impactforcescale | default: 1 | flags: sv phys_penetration_error_time | default: 10 | flags: sv | Controls the duration of vphysics penetration error boxes. phys_pushscale | default: 1 | flags: sv rep phys_speeds | default: 0 | flags: sv phys_spinspeed | default: 200 | flags: sv | The sensitivity of rotation when using the movement keys. It's serverside. phys_stressbodyweights | default: 5 | flags: sv phys_swap | default: cmd | Automatically swaps the current weapon for the physcannon and back again. phys_timescale | default: 1 | flags: sv | Scale time for physics phys_upimpactforcescale | default: 0 | flags: sv physcannon_ball_cone | default: 0 | flags: sv rep physcannon_chargetime | default: 2 | flags: sv rep physcannon_cone | default: 0 | flags: sv rep physcannon_maxforce | default: 1500 | flags: sv rep physcannon_maxmass | default: 250 | flags: sv rep physcannon_mega_enabled | default: 0 | flags: cheat rep sv physcannon_minforce | default: 700 | flags: sv rep physcannon_pullforce | default: 4000 | flags: sv rep physcannon_tracelength | default: 250 | flags: sv rep physgun_DampingFactor | default: 0 | flags: sv physgun_drawbeams | default: 1 | flags: cl physgun_halo | default: 1 | flags: cl demo lua_client server_can_exec ute | Draw the physics gun halo? physgun_limited | default: 0 | flags: a lua_server nf rep | If enabled, the Physics Gun will not be able to pick up certain map entities physgun_maxAngular | default: 5000 | flags: sv physgun_maxAngularDamping | default: 10000 | flags: sv physgun_maxSpeed | default: 5000 | flags: sv physgun_maxSpeedDamping | default: 10000 | flags: sv physgun_maxrange | default: 4096 | flags: nf rep sv | The maximum range of the physgun. physgun_rotation_sensitivity | default: 0 | flags: a cl user | The sensitivity of rotation. physgun_teleportDistance | default: 0 | flags: sv physgun_timeToArrive | default: 0 | flags: sv physgun_timeToArriveRagdoll | default: 0 | flags: sv physgun_wheelspeed | default: 10 | flags: a cl user | The sensitivity of wheel scrolling. physics_budget | default: cmd | Times the cost of each active object physics_constraints | default: cmd | Highlights constraint system graph for an entity physics_debug_entity | default: cmd | Dumps debug info for an entity physics_highlight_active | default: cmd | Turns on the absbox for all active physics objects physics_report_active | default: cmd | Lists all active physics objects physics_select | default: cmd | Dumps debug info for an entity physicsshadowupdate_render | default: 0 | flags: sv physprop_gravity_toggle | default: 1 | flags: cl demo lua_client server_can_exec user ute physprop_material | default: 0 | flags: cl demo lua_client server_can_exec user ute picker | default: cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping | default: cmd | Display ping to server. pipeline_static_props | default: 1 pixelvis_debug | default: cmd | Dump debug info play | default: cmd | Play a sound. playdemo | default: cmd | Play a recorded demo file (.dem ). player_debug_print_damage | default: 0 | flags: sv cheat | When true, print amount and type of all damage received by player to console. player_limit_jump_speed | default: 1 | flags: sv rep player_old_armor | default: 0 | flags: sv player_showpredictedposition | default: 0 | flags: sv player_showpredictedposition_timestep | default: 1 | flags: sv player_squad_autosummon_debug | default: 0 | flags: sv player_squad_autosummon_move_tolerance | default: 20 | flags: sv player_squad_autosummon_player_tolerance | default: 10 | flags: sv player_squad_autosummon_time | default: 5 | flags: sv player_squad_autosummon_time_after_combat | default: 8 | flags: sv player_squad_double_tap_time | default: 0 | flags: sv player_squad_transient_commands | default: 1 | flags: sv rep player_throwforce | default: 1000 | flags: sv rep playflush | default: cmd | Play a sound, reloading from disk in case of changes. playgamesound | default: cmd | Play a sound from the game sounds txt file playsoundscape | default: cmd | Forces a soundscape to play playvideo | default: cmd | Plays a video: [width height] playvol | default: cmd | Play a sound at a specified volume. ples | directions to fire rays when computing ambient lighting plugin_pause | default: cmd | plugin_pause : pauses a loaded plugin plugin_pause_all | default: cmd | pauses all loaded plugins plugin_print | default: cmd | Prints details about loaded plugins plugin_unload | default: cmd | plugin_unload : unloads a plugin plugin_unpause | default: cmd | plugin_unpause : unpauses a disabled plugin plugin_unpause_all | default: cmd | unpauses all disabled plugins poster | default: cmd | [multiplier] [bSaveEach] - Renders a poster X times size of your game's resolution and saves it in your screenshots/ folder pp_bloom | default: 0 | flags: cl demo lua_client server_can_exec ute pp_bloom_color | default: 2 | flags: cl demo lua_client server_can_exec ute pp_bloom_color_b | default: 255 | flags: cl demo lua_client server_can_exec ute pp_bloom_color_g | default: 255 | flags: cl demo lua_client server_can_exec ute pp_bloom_color_r | default: 255 | flags: cl demo lua_client server_can_exec ute pp_bloom_darken | default: 0 | flags: cl demo lua_client server_can_exec ute pp_bloom_multiply | default: 0 | flags: cl demo lua_client server_can_exec ute pp_bloom_passes | default: 4 | flags: cl demo lua_client server_can_exec ute pp_bloom_sizex | default: 7 | flags: cl demo lua_client server_can_exec ute pp_bloom_sizey | default: 6 | flags: cl demo lua_client server_can_exec ute pp_bokeh | default: 0 | flags: cl demo lua_client server_can_exec ute pp_bokeh_blur | default: 5 | flags: cl demo lua_client server_can_exec ute pp_bokeh_distance | default: 0 | flags: cl demo lua_client server_can_exec ute pp_bokeh_focus | default: 1 | flags: cl demo lua_client server_can_exec ute pp_colormod | default: 0 | flags: cl demo lua_client server_can_exec ute pp_colormod_addb | default: 0 | flags: cl demo lua_client server_can_exec ute pp_colormod_addg | default: 0 | flags: cl demo lua_client server_can_exec ute pp_colormod_addr | default: 0 | flags: cl demo lua_client server_can_exec ute pp_colormod_brightness | default: 0 | flags: cl demo lua_client server_can_exec ute pp_colormod_color | default: 1 | flags: cl demo lua_client server_can_exec ute pp_colormod_contrast | default: 1 | flags: cl demo lua_client server_can_exec ute pp_colormod_inv | default: 0 | flags: cl demo lua_client server_can_exec ute pp_colormod_mulb | default: 0 | flags: cl demo lua_client server_can_exec ute pp_colormod_mulg | default: 0 | flags: cl demo lua_client server_can_exec ute pp_colormod_mulr | default: 0 | flags: cl demo lua_client server_can_exec ute pp_dof | default: 0 | flags: cl demo lua_client server_can_exec ute pp_dof_initlength | default: 794 | flags: cl demo lua_client server_can_exec ute pp_dof_spacing | default: 830 | flags: cl demo lua_client server_can_exec ute pp_fb | default: 0 | flags: cl demo lua_client server_can_exec ute pp_fb_frames | default: 16 | flags: cl demo lua_client server_can_exec ute pp_fb_shutter | default: 0 | flags: cl demo lua_client server_can_exec ute pp_mat_overlay | default: 0 | flags: cl demo lua_client server_can_exec ute pp_mat_overlay_refractamount | default: 0 | flags: cl demo lua_client server_can_exec ute pp_motionblur | default: 0 | flags: cl demo lua_client server_can_exec ute pp_motionblur_addalpha | default: 0 | flags: cl demo lua_client server_can_exec ute pp_motionblur_delay | default: 0 | flags: cl demo lua_client server_can_exec ute pp_motionblur_drawalpha | default: 0 | flags: cl demo lua_client server_can_exec ute pp_sharpen | default: 0 | flags: cl demo lua_client server_can_exec ute pp_sharpen_contrast | default: 1 | flags: cl demo lua_client server_can_exec ute pp_sharpen_distance | default: 1 | flags: cl demo lua_client server_can_exec ute pp_sobel | default: 0 | flags: cl demo lua_client server_can_exec ute pp_sobel_threshold | default: 0 | flags: cl demo lua_client server_can_exec ute pp_stereoscopy | default: 0 | flags: cl demo lua_client server_can_exec ute pp_stereoscopy_size | default: 6 | flags: cl demo lua_client server_can_exec ute pp_sunbeams | default: 0 | flags: cl demo lua_client server_can_exec ute pp_sunbeams_darken | default: 0 | flags: cl demo lua_client server_can_exec ute pp_sunbeams_multiply | default: 1 | flags: cl demo lua_client server_can_exec ute pp_sunbeams_sunsize | default: 0 | flags: cl demo lua_client server_can_exec ute pp_superdof | default: cmd pp_texturize | default: 0 | flags: cl demo lua_client server_can_exec ute pp_texturize_scale | default: 1 | flags: cl demo lua_client server_can_exec ute pp_toytown | default: 0 | flags: cl demo lua_client server_can_exec ute pp_toytown_passes | default: 3 | flags: cl demo lua_client server_can_exec ute pp_toytown_size | default: 0 | flags: cl demo lua_client server_can_exec ute press_x360_button | default: cmd | Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own]) print_colorcorrection | default: cmd | Display the color correction layer information. progress_enable | default: cmd prop_active_gib_limit | default: 99999 9 | flags: sv prop_active_gib_max_fade_time | default: 99999 9 | flags: sv prop_crosshair | default: cmd | Shows name for prop looking at prop_debug | default: cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create | default: cmd | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create | default: cmd | Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces | default: -1 | Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe | default: -1 | flags: sv rep | Maximum prop breakable piece count per frame (-1 = model default) pulley_color_b | default: 255 | flags: cl demo lua_client server_can_exec user ute pulley_color_g | default: 255 | flags: cl demo lua_client server_can_exec user ute pulley_color_r | default: 255 | flags: cl demo lua_client server_can_exec user ute pulley_forcelimit | default: 0 | flags: cl demo lua_client server_can_exec user ute pulley_material | default: 0 | flags: cl demo lua_client server_can_exec user ute pulley_rigid | default: 0 | flags: cl demo lua_client server_can_exec user ute pulley_width | default: 3 | flags: cl demo lua_client server_can_exec user ute pwatchent | default: -1 | flags: cheat cl | Entity to watch for prediction system changes. pwatchvar | default: 0 | flags: cheat cl | Entity variable to watch in prediction system for changes. pyro_max_intensity | default: 0 | flags: a cl pyro_max_rate | default: 0 | flags: a cl pyro_max_side_length | default: 0 | flags: a cl pyro_max_side_width | default: 0 | flags: a cl pyro_min_intensity | default: 0 | flags: a cl pyro_min_rate | default: 0 | flags: a cl pyro_min_side_length | default: 0 | flags: a cl pyro_min_side_width | default: 0 | flags: a cl pyro_vignette | default: 2 | flags: a cl pyro_vignette_distortion | default: 1 | flags: a cl SECTION Q quit | default: cmd t Value | Exit the engine. SECTION R r_3dsky | default: 1 | flags: cl | Enable the rendering of 3d sky boxes r_AirboatPitchCurveLinear | default: 60 | flags: cheat cl r_AirboatPitchCurveZero | default: 25 | flags: cheat cl r_AirboatRollCurveLinear | default: 120 | flags: cheat cl r_AirboatRollCurveZero | default: 90 | flags: cheat cl r_AirboatViewBlendTo | default: 1 | flags: cheat cl r_AirboatViewBlendToScale | default: 0 | flags: cheat cl r_AirboatViewBlendToTime | default: 1 | flags: cheat cl r_ClipAreaFrustums | default: 1 | flags: cheat r_ClipAreaPortals | default: 1 | flags: cheat r_DispBuildable | default: 0 | flags: cheat r_DispDrawAxes | default: 0 r_DispWalkable | default: 0 | flags: cheat r_DrawBeams | default: 1 | flags: cheat | 0=Off, 1=Normal, 2=Wireframe r_DrawDisp | default: 1 | flags: cheat | Toggles rendering of displacment maps r_DrawModelLightOrigin | default: 0 | flags: cheat r_DrawPortals | default: 0 | flags: cheat r_DrawRain | default: 1 | flags: cheat cl | Enable/disable rain rendering. r_DrawSpecificStaticProp | default: -1 r_ForceWaterLeaf | default: 1 | flags: cl | Enable for optimization to water - considers view in leaf under water for purposes of culling r_JeepFOV | default: 0 | flags: cheat rep sv r_JeepViewBlendTo | default: 0 | flags: cl r_JeepViewBlendToScale | default: 0 | flags: cheat cl r_JeepViewBlendToTime | default: 1 | flags: cheat cl r_PhysPropStaticLighting | default: 1 | flags: cl r_PortalTestEnts | default: 1 | flags: cheat cl | Clip entities against portal frustums. r_RainHack | default: 0 | flags: cheat cl r_RainProfile | default: 0 | flags: cheat cl | Enable/disable rain profiling. r_RainRadius | default: 1500 | flags: cheat cl r_RainSideVel | default: 130 | flags: cheat cl | How much sideways velocity rain gets. r_RainSimulate | default: 1 | flags: cheat cl | Enable/disable rain simulation. r_RainSplashPercentage | default: 20 | flags: cheat cl r_ShowViewerArea | default: 0 r_SnowColorBlue | default: 200 | flags: cheat cl | Snow. r_SnowColorGreen | default: 175 | flags: cheat cl | Snow. r_SnowColorRed | default: 150 | flags: cheat cl | Snow. r_SnowDebugBox | default: 0 | flags: cheat cl | Snow Debug Boxes. r_SnowEnable | default: 1 | flags: cheat cl | Snow Enable r_SnowEndAlpha | default: 255 | flags: cheat cl | Snow. r_SnowEndSize | default: 0 | flags: cheat cl | Snow. r_SnowFallSpeed | default: 1 | flags: cheat cl | Snow fall speed scale. r_SnowInsideRadius | default: 256 | flags: cheat cl | Snow. r_SnowOutsideRadius | default: 1024 | flags: cheat cl | Snow. r_SnowParticles | default: 500 | flags: cheat cl | Snow. r_SnowPosScale | default: 1 | flags: cheat cl | Snow. r_SnowRayEnable | default: 1 | flags: cheat cl | Snow. r_SnowRayLength | default: 8192 | flags: cheat cl | Snow. r_SnowRayRadius | default: 256 | flags: cheat cl | Snow. r_SnowSpeedScale | default: 1 | flags: cheat cl | Snow. r_SnowStartAlpha | default: 25 | flags: cheat cl | Snow. r_SnowStartSize | default: 1 | flags: cheat cl | Snow. r_SnowWindScale | default: 0 | flags: cheat cl | Snow. r_SnowZoomOffset | default: 384 | flags: cheat cl | Snow. r_SnowZoomRadius | default: 512 | flags: cheat cl | Snow. r_VehicleViewClamp | default: 1 | flags: cheat cl r_VehicleViewDampen | default: 0 | flags: cheat nf rep sv r_WaterDrawReflection | default: 1 | flags: cl | Enable water reflection r_WaterDrawRefraction | default: 1 | flags: cl | Enable water refraction r_ambientboost | default: 1 | flags: a | Set to boost ambient term if it is totally swamped by local lights r_ambientfactor | default: 5 | flags: a | Boost ambient cube by no more than this factor r_ambientfraction | default: 0 | flags: cheat | Fraction of direct lighting that ambient cube must be below to trigger boosting r_ambientlightingonly | default: 0 | flags: cheat | Set this to 1 to light models with only ambient lighting (and no static lighting). r_ambientmin | default: 0 | flags: a | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_aspectratio | default: 0 | flags: cheat r_avglight | default: 1 | flags: cheat r_avglightmap | default: 0 | flags: cheat r_bloomtintb | default: 0 r_bloomtintexponent | default: 2 r_bloomtintg | default: 0 r_bloomtintr | default: 0 r_cheapwaterend | default: cmd r_cheapwaterstart | default: cmd r_cleardecals | default: cmd | Usage r_cleardecals . r_colorstaticprops | default: 0 | flags: cheat r_debugcheapwater | default: 0 | flags: cheat cl r_debugrandomstaticlightin | default: 0 | flags: cheat | Set to 1 to randomize r_decal_cover_count | default: 4 r_decal_cullsize | default: 0 r_decal_overlap_area | default: 0 r_decal_overlap_count | default: 3 r_decals | default: 3000 r_decalstaticprops | default: 1 | Decal static props test r_depthoverlay | default: 0 | flags: cheat cl | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_dopixelvisibility | default: 1 | flags: cl r_drawbatchdecals | default: 1 | Render decals batched. r_drawbrushmodels | default: 1 | flags: cheat | Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes | default: 0 | flags: cheat | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals | default: 1 | flags: cheat | Render decals. r_drawdetailprops | default: 1 | 0=Off, 1=Normal, 2=Wireframe r_drawentities | default: 1 | flags: cheat r_drawflecks | default: 1 r_drawfuncdetail | default: 1 | flags: cheat | Render func_detail r_drawleaf | default: -1 | flags: cheat | Draw the specified leaf. r_drawlightcache | default: 0 | flags: cheat | 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo | default: 0 | flags: cheat r_drawlights | default: 0 | flags: cheat r_drawmodeldecals | default: 1 r_drawmodelstatsoverlay | default: 0 | flags: cheat r_drawmodelstatsoverlaydistance | default: 500 | flags: cheat r_drawmodelstatsoverlaymax | default: 1 | flags: a | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin | default: 0 | flags: a | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables | default: 1 | flags: cheat cl r_drawopaquestaticpropslas | default: 0 | flags: cl | Whether opaque static r_drawopaqueworld | default: 1 | flags: cheat cl r_drawothermodels | default: 1 | flags: cheat cl | 0=Off, 1=Normal, 2=Wireframe r_drawparticles | default: 1 | flags: cheat cl | Enable/disable particle rendering r_drawpixelvisibility | default: 0 | flags: cl | Show the occlusion proxies r_drawrenderboxes | default: 0 | flags: cheat cl r_drawropes | default: 1 | flags: cheat cl r_drawskybox | default: 1 | flags: cheat r_drawsprites | default: 1 | flags: cheat cl r_drawstaticprops | default: 1 | flags: cheat | 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentrenderables | default: 1 | flags: cheat cl r_drawtranslucentworld | default: 1 | flags: cheat r_drawvgui | default: 1 | flags: cheat | Enable the rendering of vgui panels r_drawviewmodel | default: 1 | flags: cheat cl r_drawworld | default: 1 | flags: cheat | Render the world. r_dscale_basefov | default: 90 | flags: cheat r_dscale_fardist | default: 2000 | flags: cheat r_dscale_farscale | default: 4 | flags: cheat r_dscale_neardist | default: 100 | flags: cheat r_dscale_nearscale | default: 1 | flags: cheat r_dynamic | default: 1 r_dynamiclighting | default: 1 | flags: cheat r_entityclips | default: 1 | flags: cl r_eyeglintlodpixels | default: 20 | flags: cheat | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyemove | default: 1 r_eyes | default: 1 r_eyeshift_x | default: 0 r_eyeshift_y | default: 0 r_eyeshift_z | default: 0 r_eyesize | default: 0 r_eyewaterepsilon | default: 10 | flags: cheat cl r_farz | default: -1 | flags: cheat cl | Override the far clipping plane. -1 means to use the value in env_fog_controller. r_fastzreject | default: 0 | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware r_fastzrejectdisp | default: 0 | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlightambient | default: 0 | flags: cheat cl r_flashlightclip | default: 0 | flags: cheat r_flashlightconstant | default: 0 | flags: cheat cl r_flashlightculldepth | default: 1 r_flashlightdepthres | default: 2048 | flags: a cl r_flashlightdepthtexture | default: 1 r_flashlightdrawclip | default: 0 | flags: cheat r_flashlightdrawdepth | default: 0 r_flashlightdrawfrustum | default: 0 | flags: cl r_flashlightdrawfrustumbbox | default: 0 r_flashlightdrawsweptbbox | default: 0 r_flashlightfar | default: 750 | flags: cheat cl r_flashlightfov | default: 60 | flags: cheat cl r_flashlightladderdist | default: 40 | flags: cheat cl r_flashlightlinear | default: 100 | flags: cheat cl r_flashlightlockposition | default: 0 | flags: cheat cl r_flashlightmodels | default: 1 | flags: cl r_flashlightnear | default: 4 | flags: cheat cl r_flashlightnodraw | default: 0 r_flashlightoffsetx | default: 10 | flags: cheat cl r_flashlightoffsety | default: -20 | flags: cheat cl r_flashlightoffsetz | default: 24 | flags: cheat cl r_flashlightquadratic | default: 0 | flags: cheat cl r_flashlightrender | default: 1 r_flashlightrendermodels | default: 1 r_flashlightrenderworld | default: 1 r_flashlightscissor | default: 0 r_flashlightshadowatten | default: 0 | flags: cheat cl r_flashlightupdatedepth | default: 1 r_flashlightvisualizetrace | default: 0 | flags: cheat cl r_flex | default: 1 r_flushlod | default: cmd | Flush and reload LODs. r_frustumcullworld | default: 1 r_glint_alwaysdraw | default: 0 r_glint_procedural | default: 0 r_hunkalloclightmaps | default: 0 r_hwmorph | default: 1 | flags: cheat r_itemblinkmax | default: 0 | flags: cheat r_itemblinkrate | default: 4 | flags: cheat r_lightaverage | default: 1 | Activates/deactivate light averaging r_lightcache_numambientsam | default: 162 | flags: cheat | number of random r_lightcache_zbuffercache | default: 0 r_lightcachecenter | default: 1 | flags: cheat r_lightcachemodel | default: -1 | flags: cheat r_lightinterp | default: 5 | flags: cheat | Controls the speed of light interpolation, 0 turns off interpolation r_lightmap | default: -1 | flags: cheat r_lightstyle | default: -1 | flags: cheat r_lightwarpidentity | default: 0 | flags: cheat r_lockpvs | default: 0 | flags: cheat | Lock the PVS so you can fly around and inspect what is being drawn. r_lod | default: 0 r_mapextents | default: 16384 | flags: cheat cl | Set the max dimension for the map. This determines the far clipping plane r_maxdlights | default: 32 r_maxmodeldecal | default: 150 r_maxnewsamples | default: 6 r_maxsampledist | default: 128 r_minnewsamples | default: 3 r_modelwireframedecal | default: 0 | flags: cheat r_newflashlight | default: 1 | flags: cheat cl r_nohw | default: 0 | flags: cheat r_norefresh | default: 0 r_nosw | default: 0 | flags: cheat r_novis | default: 0 | flags: cheat | Turn off the PVS. r_occludeemaxarea | default: 0 | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea | default: 0 | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount | default: 0 | At least this many occluders will be used, no matter how big they are. r_occlusion | default: 1 | Activate/deactivate the occlusion system. r_occlusionspew | default: 0 | flags: cheat | Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection | default: 0 | flags: cheat | Set this to revert to HL2's method of selecting lights r_overlayfadeenable | default: 0 r_overlayfademax | default: 2000 r_overlayfademin | default: 1750 r_overlaywireframe | default: 0 r_particle_sim_spike_threshold_ms | default: 5 | flags: cl r_partition_level | default: -1 | flags: cheat | Displays a particular level of the spatial partition system. Use -1 to disable it. r_pix_recordframes | default: 0 r_pix_start | default: 0 r_pixelfog | default: 1 r_pixelvisibility_partial | default: 1 | flags: cl r_pixelvisibility_spew | default: 0 | flags: cl r_portalscloseall | default: 0 | flags: cheat r_portalsopenall | default: 0 | flags: cheat | Open all portals r_printdecalinfo | default: cmd r_projectedtexture_filter | default: 1 | flags: cl r_proplightingfromdisk | default: 1 | 0=Off, 1=On, 2=Show Errors r_proplightingpooling | default: -1 | flags: cheat | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_propsmaxdist | default: 5000 | flags: cl | Maximum visible distance r_queued_ropes | default: 1 | flags: cl r_radiosity | default: 3 | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_rainalpha | default: 0 | flags: cheat cl r_rainalphapow | default: 0 | flags: cheat cl r_raindensity | default: 0 | flags: cheat cl r_rainlength | default: 0 | flags: cheat cl r_rainspeed | default: 600 | flags: cheat cl r_rainwidth | default: 0 | flags: cheat cl r_randomflex | default: 0 | flags: cheat r_renderoverlayfragment | default: 1 r_rimlight | default: 1 | flags: cheat r_rootlod | default: 0 | flags: a | Root LOD r_ropetranslucent | default: 1 | flags: cl r_screenfademaxsize | default: 0 r_screenfademinsize | default: 0 r_screenoverlay | default: cmd | Draw specified material as an overlay r_sequence_debug | default: 0 | flags: cl r_shader_srgb | default: 0 | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) r_shadow_allowbelow | default: 0 | Allow r_shadowfromworldlights to alter shadow angles from light sources below entity's position. r_shadow_allowdynamic | default: 0 | Allow r_shadowfromworldlights to alter shadow angles from dynamic light sources as well. r_shadow_lightpos_lerptime | default: 0 | flags: cl r_shadow_shortenfactor | default: 2 | flags: cl | Makes shadows cast from local lights shorter r_shadowangles | default: cmd | Set shadow angles r_shadowblobbycutoff | default: cmd | some shadow stuff r_shadowcolor | default: cmd | Set shadow color r_shadowdir | default: cmd | Set shadow direction r_shadowdist | default: cmd | Set shadow distance r_shadowfromanyworldlight | default: 0 | flags: cheat cl | Enables shadowing from ANY world light r_shadowfromworldlights | default: 1 | flags: cl | Enable shadowing from world lights r_shadowids | default: 0 | flags: cheat r_shadowlod | default: -1 r_shadowlodbias | default: 2 r_shadowmaxrendered | default: 64 | flags: cl r_shadowrendertotexture | default: 1 r_shadows | default: 1 r_shadows_gamecontrol | default: 1 | flags: cheat r_shadowwireframe | default: 0 | flags: cheat r_showenvcubemap | default: 0 | flags: cheat r_showz_power | default: 1 | flags: cheat r_skin | default: 0 | flags: cheat r_skybox | default: 1 | flags: cheat cl | Enable the rendering of sky boxes r_snapportal | default: -1 r_spewleaf | default: 0 r_spray_lifetime | default: 2 | Number of rounds player sprays are visible r_sse2 | default: cmd | Enable/disable SSE2 code r_sse_s | default: 1 | flags: cl | sse ins for particle sphere create r_staticprop_lod | default: -1 r_staticpropinfo | default: 0 r_studio_stats | default: 0 | flags: cheat r_studio_stats_lock | default: 0 | flags: cheat cl | Lock the current studio stats entity selection r_studio_stats_mode | default: 0 | flags: cheat cl | Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your cr r_swingflashlight | default: 1 | flags: cheat cl r_teeth | default: 1 r_threaded_particles | default: 1 | flags: cl r_unloadlightmaps | default: 0 | flags: cheat r_updaterefracttexture | default: 1 | flags: cheat cl r_vehicleBrakeRate | default: 1 | flags: sv cheat r_visambient | default: 0 | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work r_visocclusion | default: 0 | flags: cheat | Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces | default: 0 | flags: cheat r_visualizelighttracesshowfulltrace | default: 0 | flags: cheat r_visualizeproplightcaching | default: 0 | flags: cl r_visualizetraces | default: 0 | flags: cheat r_waterforceexpensive | default: 1 | flags: a r_waterforcereflectentities | default: 1 r_worldlightmin | default: 0 r_worldlights | default: 4 | number of world lights to use per vertex r_worldlistcache | default: 1 | flags: cl radar_range | default: 3000 | flags: cl ragdoll_sleepaftertime | default: 5 | flags: cl | After this many seconds of being basically stationary, the ragdoll will go to sleep. rate | default: 100000 | flags: a user | Max bytes/sec the host can receive data ratio | flags: cl | applied when FOV is zoomed in. rcon | default: cmd | Issue an rcon command. rcon_address | default: 0 | flags: norecord | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password | default: 0 | flags: norecord | remote console password. record | default: cmd | Record a demo. record_screenshot | default: cmd | saves a screenshot for the currently recording demo refresh_options_dialog | default: cmd | Refresh the options dialog. reload | default: cmd | Reload the most recent saved game (add setpos to jump to current view position on reload). reload_legacy_addons | default: cmd reload_materials | default: 0 removeid | default: cmd | Remove a user ID from the ban list. removeip | default: cmd | Remove an IP address from the ban list. replay_debug | default: 0 | flags: norecord report_entities | default: cmd | Lists all entities report_simthinklist | default: cmd | Lists all simulating/thinking entities report_soundpatch | default: cmd | reports sound patch count report_touchlinks | default: cmd | Lists all touchlinks respawn_entities | default: cmd | Respawn all the entities in the map. restart | default: cmd | Restart the game on the same level (add setpos to jump to current view position on restart). retry | default: cmd | Retry connection to last server. rflow | will dump a netspike trace if a client is dropped due to reliable snapshot overflow rithm | CEngineBSPTree::EnumerateLeavesIn Box. room_type | default: 1 | flags: demo rope_addlength | default: 0 | flags: cl demo e lua_client server_can_execut user rope_averagelight | default: 1 | flags: cl | Makes ropes use average of cubemap lighting instead of max intensity. rope_collide | default: 1 | flags: cl | Collide rope with the world rope_color_b | default: 255 | flags: cl demo e lua_client server_can_execut user rope_color_g | default: 255 | flags: cl demo e lua_client server_can_execut user rope_color_r | default: 255 | flags: cl demo e lua_client server_can_execut user rope_forcelimit | default: 0 | flags: cl demo e lua_client server_can_execut user rope_material | default: 0 | flags: cl demo e lua_client server_can_execut user rope_rendersolid | default: 1 | flags: cl rope_rigid | default: 0 | flags: cl demo e lua_client server_can_execut user rope_shake | default: 0 | flags: cl rope_smooth | default: 1 | flags: cl | Do an antialiasing effect on ropes rope_smooth_enlarge | default: 1 | flags: cl | How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha | default: 0 | flags: cl | Alpha for rope antialiasing effect rope_smooth_maxalphawidth | default: 1 | flags: cl rope_smooth_minalpha | default: 0 | flags: cl | Alpha for rope antialiasing effect rope_smooth_minwidth | default: 0 | flags: cl | When using smoothing, this is the min screenspace width it lets a rope shrink to rope_solid_maxalpha | default: 1 | flags: cl rope_solid_maxwidth | default: 1 | flags: cl rope_solid_minalpha | default: 0 | flags: cl rope_solid_minwidth | default: 0 | flags: cl rope_subdiv | default: 2 | flags: cl | Rope subdivision amount rope_width | default: 2 | flags: cl demo e lua_client server_can_execut user rope_wind_dist | default: 1000 | flags: cl | Don't use CPU applying small wind gusts to ropes when they're past this distance. roup | report from when doing a dump spikes rr_debug_qa | default: 0 | flags: sv | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponses | default: 0 | flags: sv | Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np rr_debugrule | default: 0 | flags: sv | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses | default: 0 | flags: sv | Dump all response_rules.txt and rules (requires restart) rr_reloadresponsesystems | default: cmd t Value | Reload all response system scripts. SECTION S s | post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen an antlion worker spit grenade. save | default: cmd | Saves current game. save_async | default: 1 save_asyncdelay | default: 0 | For testing, adds this many milliseconds of delay to the save operation. save_console | default: 0 | Autosave on the PC behaves like it does on the consoles. save_disable | default: 0 save_finish_async | default: cmd save_history_count | default: 1 | Keep this many old copies in history of autosaves and quicksaves. save_huddelayframes | default: 1 | Number of frames to defer for drawing the Saving message. save_in_memory | default: 0 | Set to 1 to save to memory instead of disk (Xbox 360) save_noxsave | default: 0 save_publish | default: cmd save_screenshot | default: 1 | 0 = none, 1 = non-autosave, 2 = always save_spew | default: 0 say | default: cmd | Display player message say_team | default: cmd | Display player message to team sb_filter_incompatible_versions | default: 1 | Hides servers running incompatible versions from the server browser. (Internet tab only.) sb_mod_suggested_maxplayers | default: 0 sb_quick_list_bit_field | default: -1 sb_showblacklists | default: 0 | If set to 1, blacklist rules will be printed to the console as they're applied. sbox_bonemanip_misc | default: 1 | flags: a lua_server nf rep | If enabled then manipulating the bones of other entities will be allowed sbox_bonemanip_npc | default: 1 | flags: a lua_server nf rep | If enabled then manipulating NPC bones will be allowed sbox_bonemanip_player | default: 1 | flags: a lua_server nf rep | If enabled then manipulating Player bones will be allowed sbox_godmode | default: 0 | flags: a lua_server nf rep | If enabled, all players will be invincible sbox_maxballoons | default: 50000 | flags: a lua_server nf rep | Maximum balloons a single player can create sbox_maxbuttons | default: 50000 | flags: a lua_server nf rep | Maximum buttons a single player can create sbox_maxcameras | default: 50000 | flags: a lua_server nf rep | Maximum cameras a single player can create sbox_maxdynamite | default: 50000 | flags: a lua_server nf rep | Maximum dynamites a single player can create sbox_maxeffects | default: 50000 | flags: a lua_server nf rep | Maximum effect props a single player can create sbox_maxemitters | default: 50000 | flags: a lua_server nf rep | Maximum emitters a single player can create sbox_maxhoverballs | default: 50000 | flags: a lua_server nf rep | Maximum hoverballs a single player can create sbox_maxlamps | default: 50000 | flags: a lua_server nf rep | Maximum lamps a single player can create sbox_maxlights | default: 50000 | flags: a lua_server nf rep | Maximum lights a single player can create sbox_maxnpcs | default: 50000 | flags: a lua_server nf rep | Maximum NPCs a single player can create sbox_maxprops | default: 50000 | flags: a lua_server nf rep | Maximum props a single player can create sbox_maxragdolls | default: 50000 | flags: a lua_server nf rep | Maximum ragdolls a single player can create sbox_maxsents | default: 50000 | flags: a lua_server nf rep | Maximum entities a single player can create sbox_maxthrusters | default: 50000 | flags: a lua_server nf rep | Maximum thrusters a single player can create sbox_maxvehicles | default: 50000 | flags: a lua_server nf rep | Maximum vehicles a single player can create sbox_maxwheels | default: 50000 | flags: a lua_server nf rep | Maximum wheels a single player can create sbox_noclip | default: 1 | flags: a lua_server nf rep | If enabled, players will be able to use noclip sbox_persist | default: 0 | flags: a lua_server nf rep | If not empty, enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across sbox_playershurtplayers | default: 1 | flags: a lua_server nf rep | If enabled, players will be able to hurt each other sbox_search_maxresults | default: 1024 | flags: cl demo lua_client server_can_execute | The maximum amount of results the spawnmenu search should show. Model amount limited to 1/2 of this value, entities are limited sbox_weapons | default: 1 | flags: a lua_server nf rep | If enabled, each player will receive default Half-Life 2 weapons on each spawn sc_joystick_map | default: 1 | flags: a | How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square. scene_async_prefetch_spew | default: 0 | flags: sv | Display async .ani file loading info. scene_clamplookat | default: 1 | flags: sv | Clamp head turns to a max of 20 degrees per think. scene_clientflex | default: 1 | flags: sv rep | Do client side flex animation. scene_flatturn | default: 1 | flags: sv scene_flush | default: cmd | Flush all .vcds from the cache and reload from disk. scene_forcecombined | default: 0 | flags: sv | When playing back, force use of combined .wav files even in english. scene_maxcaptionradius | default: 1200 | flags: sv | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print | default: 0 | flags: sv rep | When playing back a scene, print timing and event info to console. scene_showfaceto | default: 0 | flags: a sv | When playing back, show the directions of faceto events. scene_showlook | default: 0 | flags: a sv | When playing back, show the directions of look events. scene_showmoveto | default: 0 | flags: a sv | When moving, show the end location. scene_showunlock | default: 0 | flags: a sv | Show when a vcd is playing but normal AI is running. scr_centertime | default: 5 | flags: cl screenshot | default: cmd | Take a screenshot. sensitivity | default: 8 | flags: a cl | Mouse sensitivity. sensor_color_scale | default: 0 | flags: demo sensor_color_show | default: 0 | flags: demo sensor_color_x | default: 32 | flags: demo sensor_color_y | default: -32 | flags: demo sensor_debugragdoll | default: 0 | flags: demo lua_server nf sv sensor_stretchragdoll | default: 0 | flags: demo lua_server nf sv server_game_time | default: cmd | Gives the game time in seconds (server's curtime) servercfgfile | default: 0 | flags: sv setang | default: cmd | Snap player eyes to specified pitch yaw (must have sv_cheats). setang_exact | default: cmd | Snap player eyes and orientation to specified pitch yaw (must have sv_cheats). setinfo | default: cmd | Adds a new user info value setpause | default: cmd | Set the pause state of the server. setpos | default: cmd | Move player to specified origin (must have sv_cheats). setpos_exact | default: cmd | Move player to an exact specified origin (must have sv_cheats). shake | default: cmd | Shake the screen. shake_show | default: 0 | flags: cl | Displays a list of the active screen shakes. shake_stop | default: cmd | Stops all active screen shakes. showbudget_texture | default: 0 | flags: cheat | Enable the texture budget panel. showbudget_texture_global_dumpstats | default: cmd | Dump all items in +showbudget_texture_gl obal in a text form showbudget_texture_global_sum | default: 0 showconsole | default: cmd | Show the console. showhitlocation | default: 0 | flags: sv showpanel | default: cmd | Shows a viewport panel showparticlecounts | default: 0 | flags: cl | Display number of particles drawn per frame showschemevisualizer | default: cmd | Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res showsniperdist | default: 0 | flags: sv showsniperlines | default: 0 | flags: sv showtriggers | default: 0 | flags: sv cheat | Shows trigger brushes showtriggers_toggle | default: cmd | Toggle show triggers simple_bot_add | default: cmd | Add a simple bot. singlestep | default: 0 | flags: cheat | Run engine in single step mode ( set next to 1 to advance a frame ) sk_advisor_health | default: 1000 | flags: sv sk_agrunt_dmg_punch | default: 10 | flags: sv sk_agrunt_health | default: 60 | flags: sv sk_airboat_drain_rate | default: 10 | flags: sv sk_airboat_max_ammo | default: 100 | flags: sv sk_airboat_recharge_rate | default: 15 | flags: sv sk_allow_autoaim | default: 1 | flags: sv rep sk_ally_regen_time | default: 0 | flags: sv | Time taken for an ally to regenerate a point of health. sk_ammo_qty_scale1 | default: 1 | flags: sv rep sk_ammo_qty_scale2 | default: 1 | flags: sv rep sk_ammo_qty_scale3 | default: 0 | flags: sv rep sk_antlion_air_attack_dmg | default: 10 | flags: sv sk_antlion_health | default: 30 | flags: sv sk_antlion_jump_damage | default: 5 | flags: sv sk_antlion_swipe_damage | default: 5 | flags: sv sk_antlion_worker_burst_damage | default: 50 | flags: sv | How much damage is inflicted by an antlion worker's death explosion. sk_antlion_worker_burst_radius | default: 160 | flags: sv | Effect radius of an antlion worker's death explosion. sk_antlion_worker_health | default: 60 | flags: sv | Hitpoints of an antlion worker. If 0, will use base antlion hitpoints. sk_antlion_worker_spit_grenade_dmg | default: 20 | flags: sv | Total damage done by an individual antlion worker loogie. sk_antlion_worker_spit_grenade_poiso | default: 0 | flags: sv | Percentage of an sk_antlion_worker_spit_grenade_radiu | default: 40 | flags: sv | Radius of effect for sk_antlion_worker_spit_speed | default: 600 | flags: sv | Speed at which an antlion spit grenade travels. sk_antlionguard_dmg_charge | default: 20 | flags: sv sk_antlionguard_dmg_shove | default: 10 | flags: sv sk_antlionguard_health | default: 500 | flags: sv sk_apache_health | default: 150 | flags: sv sk_apc_health | default: 750 | flags: sv sk_apc_missile_damage | default: 50 | flags: sv sk_auto_reload_time | default: 3 | flags: sv rep sk_autoaim_mode | default: 1 | flags: a sv rep sk_autoaim_scale1 | default: 1 | flags: sv rep sk_autoaim_scale2 | default: 1 | flags: sv rep sk_barnacle_health | default: 35 | flags: sv sk_barney_health | default: 35 | flags: sv sk_battery | default: 15 | flags: sv sk_bigmomma_dmg_blast | default: 100 | flags: sv sk_bigmomma_dmg_slash | default: 50 | flags: sv sk_bigmomma_health_factor | default: 1 | flags: sv sk_bigmomma_radius_blast | default: 250 | flags: sv sk_bullseye_health | default: 35 | flags: sv sk_bullsquid_dmg_bite | default: 15 | flags: sv sk_bullsquid_dmg_spit | default: 10 | flags: sv sk_bullsquid_dmg_whip | default: 25 | flags: sv sk_bullsquid_health | default: 40 | flags: sv sk_citizen_giveammo_player_delay | default: 10 | flags: sv sk_citizen_heal_ally | default: 30 | flags: sv sk_citizen_heal_ally_delay | default: 20 | flags: sv sk_citizen_heal_ally_min_pct | default: 0 | flags: sv sk_citizen_heal_player | default: 25 | flags: sv sk_citizen_heal_player_delay | default: 25 | flags: sv sk_citizen_heal_player_min_forced | default: 10 | flags: sv sk_citizen_heal_player_min_pct | default: 0 | flags: sv sk_citizen_heal_toss_player_delay | default: 26 | flags: sv | how long between throwing healthkits sk_citizen_health | default: 40 | flags: sv sk_citizen_player_stare_dist | default: 72 | flags: sv sk_citizen_player_stare_time | default: 1 | flags: sv sk_citizen_stare_heal_time | default: 5 | flags: sv sk_combine_ball_search_radius | default: 512 | flags: sv rep sk_combine_guard_health | default: 70 | flags: sv sk_combine_guard_kick | default: 15 | flags: sv sk_combine_s_health | default: 50 | flags: sv sk_combine_s_kick | default: 10 | flags: sv sk_combineball_guidefactor | default: 1 | flags: sv rep sk_combineball_seek_angle | default: 15 | flags: sv rep sk_combineball_seek_kill | default: 0 | flags: sv rep sk_controller_dmgball | default: 3 | flags: sv sk_controller_dmgzap | default: 15 | flags: sv sk_controller_health | default: 60 | flags: sv sk_controller_speedball | default: 650 | flags: sv sk_crow_health | default: 1 | flags: sv sk_crow_melee_dmg | default: 0 | flags: sv sk_crowbar_lead_time | default: 0 | flags: sv sk_dmg_homer_grenade | default: 20 | flags: sv sk_dmg_inflict_scale1 | default: 1 | flags: sv rep sk_dmg_inflict_scale2 | default: 1 | flags: sv rep sk_dmg_inflict_scale3 | default: 0 | flags: sv rep sk_dmg_pathfollower_grenade | default: 0 | flags: sv sk_dmg_sniper_penetrate_npc | default: 10 | flags: sv rep sk_dmg_sniper_penetrate_plr | default: 10 | flags: sv rep sk_dmg_take_scale1 | default: 0 | flags: sv rep sk_dmg_take_scale2 | default: 1 | flags: sv rep sk_dmg_take_scale3 | default: 1 | flags: sv rep sk_dropship_container_health | default: 750 | flags: sv sk_dynamic_resupply_modifier | default: 1 | flags: sv sk_env_headcrabcanister_shake_amplitude | default: 50 | flags: sv sk_env_headcrabcanister_shake_radius | default: 1024 | flags: sv sk_env_headcrabcanister_shake_radius_vehicle | default: 2500 | flags: sv sk_fraggrenade_radius | default: 250 | flags: sv sk_gargantua_dmg_fire | default: 3 | flags: sv sk_gargantua_dmg_slash | default: 10 | flags: sv sk_gargantua_dmg_stomp | default: 50 | flags: sv sk_gargantua_health | default: 800 | flags: sv sk_grubnugget_enabled | default: 1 | flags: sv sk_grubnugget_health_large | default: 6 | flags: sv sk_grubnugget_health_medium | default: 4 | flags: sv sk_grubnugget_health_small | default: 1 | flags: sv sk_gunship_burst_dist | default: 768 | flags: sv sk_gunship_burst_min | default: 800 | flags: sv sk_gunship_burst_size | default: 15 | flags: sv sk_gunship_health_increments | default: 5 | flags: sv sk_hassassin_health | default: 30 | flags: sv sk_headcrab_dmg_bite | default: 5 | flags: sv sk_headcrab_fast_health | default: 10 | flags: sv sk_headcrab_health | default: 10 | flags: sv sk_headcrab_melee_dmg | default: 5 | flags: sv sk_headcrab_poison_health | default: 35 | flags: sv sk_headcrab_poison_npc_damage | default: 20 | flags: sv sk_healthcharger | default: 50 | flags: sv sk_healthkit | default: 25 | flags: sv sk_healthvial | default: 10 | flags: sv sk_helicopter_burstcount | default: 12 | flags: sv | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is sk_helicopter_drone_speed | default: 450 | flags: sv | How fast does the zapper drone move? sk_helicopter_firingcone | default: 20 | flags: sv | The angle in degrees of the cone in which the shots will be fired sk_helicopter_grenade_puntscale | default: 1 | flags: sv | When physpunting a chopper's grenade, scale its velocity by this much. sk_helicopter_grenadedamage | default: 30 | flags: sv | The amount of damage the helicopter grenade deals. sk_helicopter_grenadeforce | default: 55000 | flags: sv | The physics force that the helicopter grenade exerts. sk_helicopter_grenaderadius | default: 275 | flags: sv | The damage radius of the helicopter grenade. sk_helicopter_health | default: 5600 | flags: sv sk_helicopter_num_bombs1 | default: 3 | flags: sv sk_helicopter_num_bombs2 | default: 5 | flags: sv sk_helicopter_num_bombs3 | default: 5 | flags: sv sk_helicopter_roundsperburst | default: 5 | flags: sv | How many shots to fire in a single burst sk_hgrunt_gspeed | default: 400 | flags: sv sk_hgrunt_health | default: 50 | flags: sv sk_hgrunt_kick | default: 5 | flags: sv sk_hgrunt_pellets | default: 3 | flags: sv sk_hl1barnacle_health | default: 25 | flags: sv sk_hl1barney_health | default: 35 | flags: sv sk_hl1headcrab_health | default: 10 | flags: sv sk_hl1ichthyosaur_health | default: 200 | flags: sv sk_hl1zombie_dmg_both_slash | default: 25 | flags: sv sk_hl1zombie_dmg_one_slash | default: 10 | flags: sv sk_hl1zombie_health | default: 50 | flags: sv sk_homer_grenade_radius | default: 100 | flags: sv sk_houndeye_dmg_blast | default: 15 | flags: sv sk_houndeye_health | default: 20 | flags: sv sk_hunter_buckshot_damage_scale | default: 0 | flags: sv sk_hunter_bullet_damage_scale | default: 0 | flags: sv sk_hunter_charge_damage_scale | default: 2 | flags: sv sk_hunter_citizen_damage_scale | default: 0 | flags: sv sk_hunter_dmg_charge | default: 20 | flags: sv sk_hunter_dmg_flechette | default: 4 | flags: sv sk_hunter_dmg_from_striderbuster | default: 150 | flags: sv sk_hunter_dmg_one_slash | default: 20 | flags: sv sk_hunter_flechette_explode_dmg | default: 12 | flags: sv sk_hunter_flechette_explode_radius | default: 128 | flags: sv sk_hunter_health | default: 210 | flags: sv sk_hunter_vehicle_damage_scale | default: 2 | flags: sv sk_ichthyosaur_health | default: 200 | flags: sv sk_ichthyosaur_melee_dmg | default: 8 | flags: sv sk_ichthyosaur_shake | default: 20 | flags: sv sk_islave_dmg_claw | default: 8 | flags: sv sk_islave_dmg_clawrake | default: 25 | flags: sv sk_islave_dmg_zap | default: 10 | flags: sv sk_islave_health | default: 30 | flags: sv sk_jeep_gauss_damage | default: 15 | flags: sv sk_leech_dmg_bite | default: 2 | flags: sv sk_leech_health | default: 2 | flags: sv sk_manhack_health | default: 25 | flags: sv sk_manhack_melee_dmg | default: 20 | flags: sv sk_manhack_v2 | default: 1 | flags: sv sk_max_357 | default: 12 | flags: sv rep sk_max_357_bullet | default: 36 | flags: sv rep sk_max_9mm_bullet | default: 250 | flags: sv rep sk_max_alyxgun | default: 150 | flags: sv rep sk_max_ar2 | default: 60 | flags: sv rep sk_max_ar2_altfire | default: 3 | flags: sv rep sk_max_buckshot | default: 30 | flags: sv rep sk_max_crossbow | default: 10 | flags: sv rep sk_max_gauss_round | default: 30 | flags: sv rep sk_max_grenade | default: 5 | flags: sv rep sk_max_hl1buckshot | default: 125 | flags: sv rep sk_max_hl1grenade | default: 10 | flags: sv rep sk_max_hl1satchel | default: 5 | flags: sv rep sk_max_hl1tripmine | default: 5 | flags: sv rep sk_max_hornet | default: 8 | flags: sv rep sk_max_mp5_grenade | default: 10 | flags: sv rep sk_max_pistol | default: 150 | flags: sv rep sk_max_rpg_rocket | default: 5 | flags: sv rep sk_max_rpg_round | default: 3 | flags: sv rep sk_max_smg1 | default: 225 | flags: sv rep sk_max_smg1_grenade | default: 3 | flags: sv rep sk_max_snark | default: 15 | flags: sv rep sk_max_sniper_round | default: 30 | flags: sv rep sk_max_uranium | default: 100 | flags: sv rep sk_max_xbow_bolt | default: 50 | flags: sv rep sk_metropolice_health | default: 40 | flags: sv sk_metropolice_simple_health | default: 26 | flags: sv sk_metropolice_stitch_along_hitcount | default: 2 | flags: sv sk_metropolice_stitch_at_hitcount | default: 1 | flags: sv sk_metropolice_stitch_behind_hitcount | default: 3 | flags: sv sk_metropolice_stitch_distance | default: 1000 | flags: sv sk_metropolice_stitch_reaction | default: 1 | flags: sv sk_metropolice_stitch_tight_hitcount | default: 2 | flags: sv sk_miniturret_health | default: 40 | flags: sv sk_mp5_grenade_radius | default: 100 | flags: sv rep sk_nihilanth_health | default: 800 | flags: sv sk_nihilanth_zap | default: 30 | flags: sv sk_npc_arm | default: 1 | flags: sv sk_npc_chest | default: 1 | flags: sv sk_npc_dmg_12mm_bullet | default: 8 | flags: sv rep sk_npc_dmg_357 | default: 30 | flags: sv rep sk_npc_dmg_9mmAR_bullet | default: 3 | flags: sv rep sk_npc_dmg_9mm_bullet | default: 5 | flags: sv rep sk_npc_dmg_airboat | default: 3 | flags: sv rep sk_npc_dmg_alyxgun | default: 3 | flags: sv rep sk_npc_dmg_ar2 | default: 3 | flags: sv rep sk_npc_dmg_buckshot | default: 3 | flags: sv rep sk_npc_dmg_combineball | default: 15 | flags: sv rep sk_npc_dmg_crossbow | default: 10 | flags: sv rep sk_npc_dmg_crowbar | default: 5 | flags: sv sk_npc_dmg_dropship | default: 2 | flags: sv | Dropship container cannon damage. sk_npc_dmg_fraggrenade | default: 75 | flags: sv sk_npc_dmg_grenade | default: 75 | flags: sv rep sk_npc_dmg_gunship | default: 40 | flags: sv rep sk_npc_dmg_gunship_to_plr | default: 3 | flags: sv rep sk_npc_dmg_helicopter | default: 6 | flags: sv | Damage helicopter shots deal to everything but the player sk_npc_dmg_helicopter_to_plr | default: 3 | flags: sv | Damage helicopter shots deal to the player sk_npc_dmg_hornet | default: 4 | flags: sv rep sk_npc_dmg_pistol | default: 3 | flags: sv rep sk_npc_dmg_rpg_round | default: 50 | flags: sv rep sk_npc_dmg_satchel | default: 0 | flags: sv sk_npc_dmg_smg1 | default: 3 | flags: sv rep sk_npc_dmg_smg1_grenade | default: 50 | flags: sv rep sk_npc_dmg_sniper_round | default: 100 | flags: sv rep sk_npc_dmg_stunstick | default: 40 | flags: sv sk_npc_dmg_tripmine | default: 0 | flags: sv sk_npc_head | default: 3 | flags: sv sk_npc_leg | default: 1 | flags: sv sk_npc_stomach | default: 1 | flags: sv sk_pathfollower_grenade_radius | default: 0 | flags: sv sk_player_arm | default: 1 | flags: sv sk_player_chest | default: 1 | flags: sv sk_player_head | default: 3 | flags: sv sk_player_leg | default: 1 | flags: sv sk_player_stomach | default: 1 | flags: sv sk_plr_dmg_357 | default: 40 | flags: sv rep sk_plr_dmg_357_bullet | default: 40 | flags: sv rep sk_plr_dmg_9mm_bullet | default: 8 | flags: sv rep sk_plr_dmg_airboat | default: 3 | flags: sv rep sk_plr_dmg_alyxgun | default: 5 | flags: sv rep sk_plr_dmg_ar2 | default: 8 | flags: sv rep sk_plr_dmg_buckshot | default: 8 | flags: sv rep sk_plr_dmg_crossbow | default: 100 | flags: sv rep sk_plr_dmg_crowbar | default: 10 | flags: sv sk_plr_dmg_egon_narrow | default: 6 | flags: sv rep sk_plr_dmg_egon_wide | default: 14 | flags: sv rep sk_plr_dmg_fraggrenade | default: 125 | flags: sv sk_plr_dmg_gauss | default: 20 | flags: sv rep sk_plr_dmg_grenade | default: 150 | flags: sv rep sk_plr_dmg_hl1buckshot | default: 5 | flags: sv rep sk_plr_dmg_hl1crowbar | default: 10 | flags: sv rep sk_plr_dmg_hl1grenade | default: 100 | flags: sv rep sk_plr_dmg_hl1satchel | default: 150 | flags: sv rep sk_plr_dmg_hl1tripmine | default: 150 | flags: sv rep sk_plr_dmg_hornet | default: 7 | flags: sv rep sk_plr_dmg_mp5_grenade | default: 100 | flags: sv rep sk_plr_dmg_pistol | default: 5 | flags: sv rep sk_plr_dmg_rpg | default: 100 | flags: sv rep sk_plr_dmg_rpg_round | default: 100 | flags: sv rep sk_plr_dmg_satchel | default: 150 | flags: sv sk_plr_dmg_smg1 | default: 4 | flags: sv rep sk_plr_dmg_smg1_grenade | default: 100 | flags: sv rep sk_plr_dmg_sniper_round | default: 20 | flags: sv rep sk_plr_dmg_stunstick | default: 10 | flags: sv sk_plr_dmg_tripmine | default: 0 | flags: sv sk_plr_dmg_xbow_bolt_npc | default: 50 | flags: sv rep sk_plr_dmg_xbow_bolt_plr | default: 10 | flags: sv rep sk_plr_grenade_drop_time | default: 30 | flags: sv rep sk_plr_health_drop_time | default: 30 | flags: sv rep sk_plr_num_shotgun_pellets | default: 7 | flags: sv rep sk_rollermine_shock | default: 10 | flags: sv sk_rollermine_stun_delay | default: 3 | flags: sv sk_rollermine_vehicle_intercept | default: 1 | flags: sv sk_satchel_radius | default: 0 | flags: sv sk_scanner_dmg_dive | default: 25 | flags: sv sk_scanner_health | default: 30 | flags: sv sk_scientist_heal | default: 25 | flags: sv sk_scientist_health | default: 20 | flags: sv sk_sentry_health | default: 40 | flags: sv sk_smg1_grenade_radius | default: 250 | flags: sv sk_snark_dmg_bite | default: 10 | flags: sv sk_snark_dmg_pop | default: 5 | flags: sv sk_snark_health | default: 2 | flags: sv sk_stalker_health | default: 50 | flags: sv sk_stalker_melee_dmg | default: 5 | flags: sv sk_strider_health | default: 350 | flags: sv sk_strider_num_missiles1 | default: 5 | flags: sv sk_strider_num_missiles2 | default: 7 | flags: sv sk_strider_num_missiles3 | default: 7 | flags: sv sk_striderbuster_magnet_multiplier | default: 2 | flags: sv sk_suitcharger | default: 75 | flags: sv sk_suitcharger_citadel | default: 500 | flags: sv sk_suitcharger_citadel_maxarmor | default: 200 | flags: sv sk_tripmine_radius | default: 0 | flags: sv sk_turret_health | default: 50 | flags: sv sk_vortigaunt_armor_charge | default: 15 | flags: sv sk_vortigaunt_armor_charge_per_token | default: 5 | flags: sv sk_vortigaunt_dmg_claw | default: 10 | flags: sv sk_vortigaunt_dmg_rake | default: 25 | flags: sv sk_vortigaunt_dmg_zap | default: 25 | flags: sv sk_vortigaunt_health | default: 100 | flags: sv sk_vortigaunt_vital_antlion_worker_d | default: 0 | flags: sv | Vital-ally vortigaunts sk_vortigaunt_zap_range | default: 100 | flags: sv | Range of vortigaunt's ranged attack (feet) sk_weapon_ar2_alt_fire_duration | default: 4 | flags: sv sk_weapon_ar2_alt_fire_mass | default: 150 | flags: sv sk_weapon_ar2_alt_fire_radius | default: 10 | flags: sv sk_zombie_dmg_both_slash | default: 25 | flags: sv sk_zombie_dmg_one_slash | default: 10 | flags: sv sk_zombie_health | default: 50 | flags: sv sk_zombie_poison_dmg_spit | default: 20 | flags: sv sk_zombie_poison_health | default: 175 | flags: sv sk_zombie_soldier_health | default: 100 | flags: sv skill | default: 1 | flags: a | Game skill level (1-3). slider_color_b | default: 255 | flags: cl demo lua_client server_can_execute user slider_color_g | default: 255 | flags: cl demo lua_client server_can_execute user slider_color_r | default: 255 | flags: cl demo lua_client server_can_execute user slider_material | default: 0 | flags: cl demo lua_client server_can_execute user slider_width | default: 1 | flags: cl demo lua_client server_can_execute user slot0 | default: cmd slot1 | default: cmd slot10 | default: cmd slot2 | default: cmd slot3 | default: cmd slot4 | default: cmd slot5 | default: cmd slot6 | default: cmd slot7 | default: cmd slot8 | default: cmd slot9 | default: cmd smoke_trail | default: 1 | flags: sv smoothstairs | default: 1 | flags: sv rep | Smooth player eye z coordinate when traversing stairs. snapto | default: cmd snd_ShowThreadFrameTime | default: 0 snd_async_flush | default: cmd | Flush all unlocked async audio data snd_async_fullyasync | default: 0 | All playback is fully async (sound doesn't play until data arrives). snd_async_minsize | default: 262144 snd_async_showmem | default: cmd | Show async memory stats snd_async_spew_blocking | default: 0 | Spew message to console any time async sound loading blocks on file i/o. snd_async_stream_spew | default: 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers snd_buildcache | default: cmd | Rebulds sound cache for a given search path. snd_cull_duplicates | default: 0 | If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe snd_defer_trace | default: 1 snd_delay_sound_shift | default: 0 snd_disable_mixer_duck | default: 0 snd_duckerattacktime | default: 0 | flags: a snd_duckerreleasetime | default: 2 | flags: a snd_duckerthreshold | default: 0 | flags: a snd_ducktovolume | default: 0 | flags: a snd_dumpclientsounds | default: cmd | Dump sounds to VXConsole snd_fixed_rate | default: 0 snd_foliage_db_loss | default: 4 | flags: cheat snd_gain | default: 1 | flags: cheat snd_gain_max | default: 1 | flags: cheat snd_gain_min | default: 0 | flags: cheat snd_legacy_surround | default: 1 | flags: a snd_lockpartial | default: 1 snd_mix_async | default: 0 snd_mixahead | default: 0 | flags: a snd_musicvolume | default: 1 | flags: a | Music volume snd_mute_losefocus | default: 1 | flags: a snd_noextraupdate | default: 0 snd_obscured_gain_dB | default: -2 | flags: cheat snd_pitchquality | default: 1 | flags: a snd_profile | default: 0 | flags: demo snd_refdb | default: 60 | flags: cheat snd_refdist | default: 36 | flags: cheat snd_restart | default: cmd | Restart sound system. snd_show | default: 0 | flags: cheat | Show sounds info snd_showclassname | default: 0 snd_showmixer | default: 0 snd_showstart | default: 0 | flags: cheat snd_soundmixer | default: 0 snd_spatialize_roundrobin | default: 0 | Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized snd_surround_speakers | default: 5 snd_visualize | default: 0 | flags: cheat | Show sounds location in world snd_vox_captiontrace | default: 0 | Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout | default: 300 snd_vox_sectimetout | default: 300 snd_vox_seqtimetout | default: 300 sndplaydelay | default: cmd | Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname sniper_xbox_delay | default: 1 | flags: sv sniperspeak | default: 0 | flags: sv sniperviewdist | default: 35 | flags: sv soundfade | default: cmd | Fade client volume. soundinfo | default: cmd | Describe the current sound device. soundlist | default: cmd | List all known sounds. soundpatch_captionlength | default: 2 | flags: sv rep | How long looping soundpatch captions should display for. soundscape_debug | default: 0 | flags: sv cheat | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient | default: cmd | Dumps the client's soundscape data. soundscape_fadetime | default: 3 | flags: cheat cl | Time to crossfade sound effects between soundscapes soundscape_flush | default: cmd | Flushes the server & client side soundscapes spawnicon_queue | default: 0 | flags: cl | Enables experimental spawnicon loading queue, which prevents the game from freezing when opening large spawnlists. spawnicon_sharpen | default: 4 | flags: cl spawnmenu_border | default: 0 | flags: cl demo lua_client server_can_execute spawnmenu_reload | default: cmd speak | default: cmd | Play a constructed sentence. spec_autodirector | default: 1 | flags: cl clientcmd_can_exec ute | Auto-director chooses best view modes while spectating spec_freeze_distance_max | default: 200 | flags: cheat cl | Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min | default: 96 | flags: cheat cl | Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time | default: 4 | flags: cheat rep sv | Time spend frozen in observer freeze cam. spec_freeze_traveltime | default: 0 | flags: cheat rep sv | Time taken to zoom in to frame a target in observer freeze cam. spec_pos | default: cmd | dump position and angles to the console spec_track | default: 0 | flags: cl | Tracks an entity in spec mode speed | flags: sv spew_consolelog_to_debugstring | default: 0 | Send console log to PLAT_DebugString() spike | default: cmd | generates a fake spike star_memory | default: cmd | Dump memory stats startdemos | default: cmd | Play demos in demo sequence. startmovie | default: cmd | Start recording movie frames. startupmenu | default: cmd | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats | default: cmd | Prints server performance variables status | default: cmd | Display map and connection status. steam_controller_status | default: cmd | Spew report of steam controller status step_spline | default: 0 | flags: sv stop | default: cmd | Finish recording demo. stopdemo | default: cmd | Stop playing back a demo. stopsound | default: cmd stopsoundscape | default: cmd | Stops all soundscape processing and fades current looping sounds strider_always_use_procedural_height | default: 0 | flags: sv strider_ar2_altfire_dmg | default: 25 | flags: sv strider_distributed_fire | default: 1 | flags: sv strider_eyepositions | default: 0 | flags: sv strider_free_knowledge | default: 0 | flags: sv strider_free_pass_after_escorts_dead | default: 2 | flags: sv strider_free_pass_cover_dist | default: 120 | flags: sv strider_free_pass_duration | default: 2 | flags: sv strider_free_pass_move_tolerance | default: 320 | flags: sv strider_free_pass_refill_rate | default: 0 | flags: sv strider_free_pass_start_time | default: 3 | flags: sv strider_free_pass_tolerance_after_escorts_dead | default: 600 | flags: sv strider_idle_test | default: 0 | flags: sv strider_immolate | default: 0 | flags: sv strider_missile_suppress_dist | default: 240 | flags: sv strider_missile_suppress_time | default: 3 | flags: sv strider_pct_height_no_crouch_move | default: 90 | flags: sv strider_peek_eye_dist | default: 1 | flags: sv strider_peek_eye_dist_z | default: 4 | flags: sv strider_peek_time | default: 0 | flags: sv strider_peek_time_after_damage | default: 4 | flags: sv strider_show_cannonlos | default: 0 | flags: sv strider_show_focus | default: 0 | flags: sv strider_show_weapon_los_condition | default: 0 | flags: sv strider_show_weapon_los_z | default: 0 | flags: sv strider_test_height | default: 0 | flags: sv striderbuster_allow_all_damage | default: 0 | flags: sv | If set to '1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it. striderbuster_autoaim_radius | default: 64 | flags: sv striderbuster_debugseek | default: 0 | flags: sv striderbuster_die_detach | default: 1 | flags: sv striderbuster_dive_force | default: -200 | flags: sv striderbuster_falloff_power | default: 4 | flags: sv | Order of the distance falloff. 1 = linear 2 = quadratic striderbuster_health | default: 14 | flags: sv striderbuster_leg_stick_dist | default: 80 | flags: sv | If the buster hits a strider's leg, the max distance from the head at which it sticks anyway. striderbuster_magnetic_force_hunter | default: 175000 0 | flags: sv | Intensity of magnade's attraction to a hunter. striderbuster_magnetic_force_strider | default: 750000 | flags: sv | Intensity of magnade's attraction to a strider. striderbuster_shot_velocity | default: 2500 | flags: sv | Speed at which launch the bomb from the physcannon striderbuster_use_particle_flare | default: 1 | flags: sv stringtabletotals | default: cmd | Size of all string tables studio_queue_mode | default: 1 stuffcmds | default: cmd | Parses and stuffs command line + commands to command buffer. suitvolume | default: 0 | flags: a sv surfaceprop | default: cmd | Reports the surface properties at the cursor sv_accelerate | default: 10 | flags: sv nf rep sv_airaccelerate | default: 10 | flags: sv nf rep sv_allow_color_correction | default: 1 | flags: rep | Allow or disallow clients to use color correction on this server. sv_allow_voice_from_file | default: 0 | flags: rep | Allow or disallow clients from using voice_inputfromfile on this server. sv_allow_votes | default: 1 | flags: sv | Allow voting? sv_allowcslua | default: 0 | flags: a nf rep sv | Allow clients to run clientside addons. This will override any gamemode setting! sv_allowdownload | default: 1 | Allow clients to download files sv_allowupload | default: 1 | Allow clients to upload customizations files sv_alltalk | default: 0 | flags: sv nf | Players can hear all other players, no team restrictions sv_alternateticks | default: 0 | flags: sp | If set, server only simulates entities on even numbered ticks. sv_autoladderdismount | default: 1 | flags: sv rep | Automatically dismount from ladders when you reach the end (don't have to +USE). sv_autosave | default: 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_benchmark_autovprofrecord | default: 0 | flags: sv | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. sv_benchmark_numticks | default: 3300 | flags: sv | If > 0, then it only runs the benchmark for this # of ticks. sv_bonus_map_challenge_update | default: cmd | Updates a bonus map challenge score. sv_bonus_map_complete | default: cmd | Completes a bonus map. sv_bonus_map_unlock | default: cmd | Locks a bonus map. sv_cacheencodedents | default: 1 | If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats | default: 0 | flags: nf rep | Allow cheats on server sv_clearhinthistory | default: cmd | Clear memory of server side hints displayed to the player. sv_client_cmdrate_difference | default: 20 | flags: rep | cl_cmdrate is moved to within sv_client_cmdrate_diff erence units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_max_interp_ratio | default: 5 | flags: rep | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio | default: 1 | flags: rep | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict | default: 1 | flags: rep | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_clockcorrection_msecs | default: 60 | flags: sv | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_consistency | default: 1 | flags: rep | Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by sv_contact | default: 0 | flags: nf | Contact email for server sysop sv_crazyphysics_defuse | default: 1 | flags: sv rep | Reset the physics objects of entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT - sv_crazyphysics_remove | default: 1 | flags: sv rep | Remove entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT - turning it off will al sv_crazyphysics_vehicles | default: 1 | flags: sv rep | Enable crazy physics detection for vehicles. sv_crazyphysics_warning | default: 1 | flags: sv rep | Print warnings to the console when entities with crazy physics are encountered. sv_crazyphysics_wheels | default: 0 | flags: sv rep | Enable crazy physics detection for vehicles' wheels. sv_debug_player_use | default: 0 | flags: sv rep | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode | default: 0 | Make sure entities correctly report whether or not their network data has changed. sv_debugtempentities | default: 0 | Show temp entity bandwidth usage. sv_defaultdeployspeed | default: 4 | flags: sv rep sv_deltaprint | default: 0 | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime | default: 0 | Enable profiling of CalcDelta calls sv_disable_querycache | default: 0 | flags: sv cheat | debug - disable trace query cache sv_downloadurl | default: 0 | flags: rep | Location from which clients can download missing files sv_dumpstringtables | default: 0 | flags: cheat sv_enableoldqueries | default: 0 | Enable support for old style (HL1) server queries sv_filterban | default: 1 | Set packet filtering by IP mode sv_footsteps | default: 1 | flags: sv nf rep | Play footstep sound for players sv_forcepreload | default: 0 | flags: a | Force server side preloading. sv_friction | default: 8 | flags: sv nf rep | World friction. sv_gamename_override | default: 0 | flags: sv | If not empty, overrides the gamemode name reported by the server to Steam. sv_gravity | default: 600 | flags: sv nf rep | World gravity. sv_hibernate_drop_bots | default: 1 | Kicks bots when the server enters hibernation sv_hibernate_think | default: 0 | Forces the server to think even when hibernating sv_hudhint_sound | default: 1 | flags: sv rep sv_infinite_aux_power | default: 0 | flags: sv cheat sv_kickerrornum | default: 0 | flags: a sv | Kick clients if they have this many Lua errors. Set to 0 to never kick. sv_ladder_useonly | default: 0 | flags: sv rep | If set, ladders can only be mounted by pressing +USE sv_ladderautomountdot | default: 0 | flags: sv rep | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. sv_lagcompensateself | default: 0 | flags: sv cheat | Player can lag compensate themselves. sv_lagcompensationforcerestore | default: 1 | flags: sv cheat | Don't test validity of a lag comp restore, just do it. sv_lan | default: 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_loadingurl | default: 0 | flags: a | URL to show to clients while joining the server. Must start with http:// or https:// sv_location | default: 0 | The location of the server to be displayed in the server browser. Format is ISO 3166-1 alpha-2 country codes, all possible icon sv_log_onefile | default: 0 | flags: a | Log server information to only one file. sv_logbans | default: 0 | flags: a | Log server bans in the server logs. sv_logblocks | default: 0 | If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist | default: 1 sv_logecho | default: 1 | flags: a | Echo log information to the console. sv_logfile | default: 1 | flags: a | Log server information in the log file. sv_logfilecompress | default: 0 | flags: a | Gzip compress logfile and rename to logfilename.log.gz on close. sv_logfilename_format | default: 0 | flags: a | Log filename format. See strftime for formatting codes. sv_logflush | default: 0 | flags: a | Flush the log file to disk on each write (slow). sv_logsdir | default: 0 | flags: a | Folder in the game directory where server logs will be stored. sv_logsecret | default: 0 | If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) sv_lowedict_action | default: 0 | 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma sv_lowedict_threshold | default: 8 | When only this many edicts are free, take the action specified by sv_lowedict_action. sv_massreport | default: 0 | flags: sv sv_master_share_game_socket | default: 1 | Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_connects_sec | default: 2 | Maximum connections per second to respond to from a single IP address. sv_max_connects_sec_global | default: 0 | Maximum connections per second to respond to from anywhere. sv_max_connects_window | default: 4 | Window over which to average connections per second averages. sv_max_queries_sec | default: 3 | Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global | default: 3000 | Maximum queries per second to respond to from anywhere. sv_max_queries_window | default: 30 | Window over which to average queries per second averages. sv_max_userinfo | default: 4096 | The max amount of userinfo ConVars clients are allowed to send to the server. Setting this too high may result in loss of perfo sv_maxcmdrate | default: 66 | flags: rep | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate | default: 0 | flags: rep | Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay | default: 0 | Maximum replay time in seconds sv_maxroutable | default: 1260 | Server upper bound on net_maxroutable that a client can use. sv_maxupdaterate | default: 66 | flags: rep | Maximum updates per second that the server will allow sv_maxusrcmdprocessticks | default: 24 | flags: sv nf | Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions sv_maxusrcmdprocessticks_holdaim | default: 1 | flags: sv cheat | Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server sv_maxusrcmdprocessticks_warning | default: -1 | flags: sv | Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat sv_maxvelocity | default: 3500 | flags: sv rep | Maximum speed any ballistically moving object is allowed to attain per axis. sv_memlimit | default: 0 | flags: cheat | If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server wi sv_mincmdrate | default: 10 | flags: rep | This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate | default: 3500 | flags: rep | Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate | default: 10 | flags: rep | Minimum updates per second that the server will allow sv_mumble_positionalaudio | default: 1 | flags: rep cl | Allows players using Mumble to have support for positional audio. sv_namechange_cooldown_seconds | default: 20 | When a client name change is received, wait N seconds allowing another name change sv_netspike | default: cmd | Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabl sv_netspike_on_reliable_snapshot_ove | default: 0 | If nonzero, the server sv_netspike_output | default: 1 | Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log sv_netspike_sendtime_ms | default: 0 | If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This fe sv_no_ain_files | default: 0 | Disables sending of .ain files associated with currently active map. Use at your own risk. sv_noclipaccelerate | default: 5 | flags: a nf rep sv sv_noclipduringpause | default: 0 | flags: cheat rep sv | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed | default: 5 | flags: a nf rep sv sv_npc_talker_maxdist | default: 1024 | flags: sv | NPCs over this distance from the player won't attempt to speak. sv_parallel_packentities | default: 1 sv_parallel_sendsnapshot | default: 0 sv_password | default: 0 | flags: nf norecord prot | Server password for entry into multiplayer games sv_pausable | default: 0 | flags: nf | Is the server pausable. sv_player_display_usercommand_errors | default: 0 | flags: sv cheat | 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges. sv_playerforcedupdate | default: 10 | flags: sv sv_playerperfhistorycount | default: 60 | flags: sv | Number of samples to maintain in player perf history sv_playerpickupallowed | default: 1 | flags: sv | Allow the player to pick things up using the USE key sv_precacheinfo | default: cmd | Show precache info. sv_pure | default: cmd | Show user data. sv_pure_consensus | default: 5 | Minimum number of file hashes to agree to form a consensus. sv_pure_kick_clients | default: 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_retiretime | default: 900 | Seconds of server idle time to flush the sv_pure file hash cache. sv_pure_trace | default: 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation | default: 0 | flags: a sv | Skips SetupBones when npc's are outside the PVS sv_querycache_stats | default: cmd | Display status of the query cache (client only) sv_quota_stringcmdspersecond | default: 256 | How many string commands per second clients are allowed to submit, 0 to disallow all string commands sv_rcon_banpenalty | default: 0 | Number of minutes to ban users who fail rcon authentication sv_rcon_log | default: 1 | Enable/disable rcon logging. sv_rcon_maxfailures | default: 10 | Max number of times a user can fail rcon authentication before being banned sv_rcon_maxpacketbans | default: 1 | Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize sv_rcon_maxpacketsize | default: 1024 | The maximum number of bytes to allow in a command packet sv_rcon_minfailures | default: 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime | default: 30 | Number of seconds to track failed rcon authentications sv_rcon_whitelist_address | default: 0 | When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' sv_region | default: -1 | The region of the world to report this server in. sv_restrict_aspect_ratio_fov | default: 1 | flags: rep | This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight sv_robust_explosions | default: 1 | flags: sv rep sv_rollangle | default: 0 | flags: sv nf rep | Max view roll angle sv_rollspeed | default: 200 | flags: sv nf rep sv_setsteamaccount | default: cmd | token Set game server account token to use for logging in to a persistent game server account sv_show_crosshair_target | default: 0 | flags: sv sv_showladders | default: 0 | flags: sv | Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation | default: 0 | flags: sv cheat | Show lag compensated hitboxes whenever a player is lag compensated. sv_showlagcompensation_duration | default: 4 | flags: sv cheat | Duration to show lag-compensated hitboxes sv_shutdown | default: cmd | Sets the server to shutdown next time it's empty sv_shutdown_timeout_minutes | default: 360 | flags: rep | If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown. sv_skyname | default: 0 | flags: a sv rep | Current name of the skybox texture sv_soundemitter_trace | default: 0 | flags: sv rep | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_specaccelerate | default: 5 | flags: a nf rep sv sv_specnoclip | default: 1 | flags: a nf rep sv sv_specspeed | default: 3 | flags: a nf rep sv sv_startup_time | default: 0 | Sets the starting CurTime of the server (in seconds). This is used for finding issues on a server that has been running for a l sv_stats | default: 1 | Collect CPU usage stats sv_steamblockingcheck | default: 0 | Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr sv_steamgroup | default: 0 | flags: nf | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_sticktoground | default: 1 | flags: sv rep sv_stickysprint | default: 0 | flags: a sv sv_stickysprint_default | default: 0 | flags: cl sv_stopspeed | default: 10 | flags: sv nf rep | Minimum stopping speed when on ground. sv_strict_notarget | default: 0 | flags: sv | If set, notarget will cause entities to never think they are in the pvs sv_test_scripted_sequences | default: 0 | flags: sv | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu sv_teststepsimulation | default: 1 | flags: sv sv_thinktimecheck | default: 0 | flags: sv | Check for thinktimes all on same timestamp. sv_timeout | default: 180 | After this many seconds without a message from a client, the client is dropped sv_timeout_signon | default: 300 | After this many seconds without a message from a client, the client is dropped (while connecting) sv_turbophysics | default: 0 | flags: sv rep | Turns on turbo physics sv_unlockedchapters | default: 1 | flags: a | Highest unlocked game chapter. sv_use_steam_voice | default: 1 | flags: rep | Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function). sv_usermessage_maxsize | default: 1024 | flags: sv | The max number of bytes to output per tick sv_vehicle_autoaim_scale | default: 8 | flags: sv sv_visiblemaxplayers | default: -1 | Overrides the max players reported to prospective clients sv_voiceenable | default: 1 | flags: a nf sv_vote_allow_spectators | default: 0 | flags: sv | Allow spectators to vote? sv_vote_failure_timer | default: 300 | flags: sv | A vote that fails cannot be re-submitted for this long sv_vote_ui_hide_disabled_issues | default: 1 | flags: sv | Suppress listing of disabled issues in the vote setup screen. sv_wateraccelerate | default: 10 | flags: sv nf rep sv_waterfriction | default: 1 | flags: sv nf rep sys_minidumpexpandedspew | default: 1 sys_minidumpspewlines | default: 500 | Lines of crash dump console spew to keep. systemlinkport | default: 27030 lt Value | System Link port SECTION T Test_CreateEntity | default: cmd Test_EHandle | default: cmd Test_InitRandomEntitySpawner | default: cmd Test_ProxyToggle_EnableProxy | default: cmd Test_ProxyToggle_EnsureValue | default: cmd | Test_ProxyToggle_EnsureV alue Test_ProxyToggle_SetValue | default: cmd Test_RandomPlayerPosition | default: cmd Test_RandomizeInPVS | default: cmd Test_RemoveAllRandomEntities | default: cmd Test_SpawnRandomEntities | default: cmd t | props are rendered after non-npcs template_debug | default: 0 | flags: sv ter | flags: sv | controller teria | entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / test_dispatcheffect | default: cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect Defau test_entity_blocker | default: cmd | Test command that drops an entity blocker out in front of the player. test_freezeframe | default: cmd | Test the freeze frame code. test_massive_dmg | default: 30 | flags: sv test_massive_dmg_clip | default: 0 | flags: sv testhudanim | default: cmd | Test a hud element animation. Arguments: testscript_debug | default: 0 | Debug test scripts. texture_budget_background_alpha | default: 128 | flags: a | how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction | default: 0 | flags: a | number between 0 and 1 texture_budget_panel_global | default: 0 | Show global times in the texture budget panel. texture_budget_panel_height | default: 284 | flags: a | height in pixels of the budget panel texture_budget_panel_width | default: 512 | flags: a | width in pixels of the budget panel texture_budget_panel_x | default: 0 | flags: a | number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y | default: 450 | flags: a | number of pixels from the top side of the game screen to draw the budget panel tf_escort_score_rate | default: 1 | flags: sv cheat | Score for escorting the train, in points per second tf_matprox_BurnLevel | default: 0 | flags: cl tf_matprox_InvulnLevel | default: 0 | flags: cl tf_matprox_YellowLevel | default: 1 | flags: cl tf_matprox_spy_invis | default: 0 | flags: cl think_limit | default: 0 | flags: sv rep | Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson | default: cmd | Switch to thirdperson camera. thirdperson_mayamode | default: cmd | Switch to thirdperson Maya-like camera controls. thirdperson_platformer | default: 0 | flags: cl | Player will aim in the direction they are moving. thirdperson_screenspace | default: 0 | flags: cl | Movement will be relative to the camera, eg: left means screen-left threadpool_affinity | default: 1 | Enable setting affinity thruster_collision | default: 0 | flags: cl demo lua_client server_can_exec user ute thruster_damageable | default: 0 | flags: cl demo lua_client server_can_exec user ute thruster_effect | default: 0 | flags: cl demo lua_client server_can_exec user ute thruster_force | default: 1500 | flags: cl demo lua_client server_can_exec user ute thruster_keygroup | default: 45 | flags: cl demo lua_client server_can_exec user ute thruster_keygroup_back | default: 42 | flags: cl demo lua_client server_can_exec user ute thruster_model | default: 0 | flags: cl demo lua_client server_can_exec user ute thruster_soundname | default: 0 | flags: cl demo lua_client server_can_exec user ute thruster_toggle | default: 0 | flags: cl demo lua_client server_can_exec user ute thumper_show_radius | default: 0 | flags: sv cheat | If true, advisor will use her custom impact damage table. time | flags: cl norecord | pose activity layer in red until removing it from +posedebug UI timedemo | default: cmd | Play a demo and report performance info. timedemo_runcount | default: 0 | Runs time demo X number of times. timedemoquit | default: cmd | Play a demo, report performance info, and then exit timerefresh | default: cmd | Profile the renderer. toggle | default: cmd | Toggles a convar on or off, or cycles through a set of values. toggle_duck | default: cmd | Toggles duck toggle_zoom | default: cmd | Toggles zoom display toggleconsole | default: cmd | Show/hide the console. toolmode_allow_axis | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_balloon | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_ballsocket | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_button | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_camera | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_colour | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_creator | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_duplicator | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_dynamite | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_editentity | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_elastic | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_emitter | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_example | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_eyeposer | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_faceposer | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_finger | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_hoverball | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_hydraulic | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_inflator | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_lamp | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_leafblower | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_light | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_material | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_motor | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_muscle | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_nocollide | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_paint | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_physprop | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_pulley | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_remover | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_rope | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_slider | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_thruster | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_trails | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_weld | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_wheel | default: 1 | flags: demo lua_server nf rep sv toolmode_allow_winch | default: 1 | flags: demo lua_server nf rep sv tooltip_delay | default: 0 | flags: demo trace_report | default: 0 | flags: sv tracer_extra | default: 1 | flags: cl trails_a | default: 255 | flags: cl demo lua_client server_can_exec user ute trails_b | default: 255 | flags: cl demo lua_client server_can_exec user ute trails_endsize | default: 0 | flags: cl demo lua_client server_can_exec user ute trails_g | default: 255 | flags: cl demo lua_client server_can_exec user ute trails_length | default: 5 | flags: cl demo lua_client server_can_exec user ute trails_material | default: 0 | flags: cl demo lua_client server_can_exec user ute trails_r | default: 255 | flags: cl demo lua_client server_can_exec user ute trails_startsize | default: 32 | flags: cl demo lua_client server_can_exec user ute ts | bone' debugging information ttt_allow_discomb_jump | default: 0 | flags: a lua_server nf rep ttt_credits_starting | default: 2 | flags: a lua_server nf rep ttt_debug_preventwin | default: 0 | flags: a lua_server nf rep ttt_det_credits_starting | default: 1 | flags: a lua_server nf rep ttt_detective_hats | default: 1 | flags: a lua_server nf rep ttt_detective_karma_min | default: 600 | flags: a lua_server nf rep ttt_detective_max | default: 32 | flags: a lua_server nf rep ttt_detective_min_players | default: 8 | flags: a lua_server nf rep ttt_detective_pct | default: 0 | flags: a lua_server nf rep ttt_firstpreptime | default: 60 | flags: a lua_server nf rep ttt_haste | default: 1 | flags: a lua_server nf rep ttt_haste_minutes_per_death | default: 0 | flags: a lua_server nf rep ttt_haste_starting_minutes | default: 5 | flags: a lua_server nf rep ttt_namechange_bantime | default: 10 | flags: a lua_server nf rep ttt_namechange_kick | default: 1 | flags: a lua_server nf rep ttt_no_nade_throw_during_prep | default: 1 | flags: a lua_server nf rep ttt_postround_dm | default: 0 | flags: a lua_server nf rep ttt_posttime_seconds | default: 30 | flags: a lua_server nf rep ttt_preptime_seconds | default: 30 | flags: a lua_server nf rep ttt_ragdoll_pinning | default: 1 | flags: a lua_server nf rep ttt_ragdoll_pinning_innocents | default: 0 | flags: a lua_server nf rep ttt_round_limit | default: 6 | flags: a lua_server nf rep ttt_roundtime_minutes | default: 10 | flags: a lua_server nf rep ttt_teleport_telefrags | default: 1 | flags: a lua_server nf rep ttt_time_limit_minutes | default: 75 | flags: a lua_server nf rep ttt_traitor_max | default: 32 | flags: a lua_server nf rep ttt_traitor_pct | default: 0 | flags: a lua_server nf rep tv_allow_camera_man | default: 1 | flags: sv | Auto director allows spectators to become camera man tv_allow_static_shots | default: 1 | flags: sv | Auto director uses fixed level cameras for shots tv_autorecord | default: 0 | Automatically records all games as SourceTV demos. tv_autoretry | default: 1 | Relay proxies retry connection after network timeout tv_chatgroupsize | default: 0 | Set the default chat group size tv_chattimelimit | default: 8 | Limits spectators to chat only every n seconds tv_clients | default: cmd | Shows list of connected SourceTV clients. tv_debug | default: 0 | SourceTV debug info. tv_delay | default: 30 | flags: sv | SourceTV broadcast delay in seconds tv_delaymapchange | default: 0 | flags: sv | Delays map change until broadcast is complete tv_deltacache | default: 2 | Enable delta entity bit stream cache tv_dispatchmode | default: 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable | default: 0 | flags: nf | Activates SourceTV on server. tv_maxclients | default: 64 | Maximum client number on SourceTV server. tv_maxrate | default: 8000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_msg | default: cmd | Send a screen message to all clients. tv_name | default: 0 | SourceTV host name tv_nochat | default: 0 | flags: a user | Don't receive chat messages from other SourceTV spectators tv_overridemaster | default: 0 | Overrides the SourceTV master root address. tv_password | default: 0 | flags: nf norecord prot | SourceTV password for all clients tv_port | default: 27020 | Host SourceTV port tv_record | default: cmd | Starts SourceTV demo recording. tv_relay | default: cmd | Connect to SourceTV server and relay broadcast. tv_relaypassword | default: 0 | flags: nf norecord prot | SourceTV password for relay proxies tv_relayvoice | default: 1 | Relay voice data: 0=off, 1=on tv_retry | default: cmd | Reconnects the SourceTV relay proxy. tv_snapshotrate | default: 16 | Snapshots broadcasted per second tv_status | default: cmd | Show SourceTV server status. tv_stop | default: cmd | Stops the SourceTV broadcast. tv_stoprecord | default: cmd | Stops SourceTV demo recording. tv_timeout | default: 30 | SourceTV connection timeout in seconds. tv_title | default: 0 | Set title for SourceTV spectator UI tv_transmitall | default: 0 Value | flags: rep | Transmit all entities (not only director view) SECTION U ui_posedebug_fade_in_t | default: 0 | flags: cheat | Time during which a new pose ui_posedebug_fade_out_ | default: 0 | flags: cheat | Time to keep a no longer active unbind | default: cmd | Unbind a key. unbind_mac | default: cmd | Unbind a key on the Mac only. unbindall | default: cmd | Unbind all keys. undo | default: cmd unpause | default: cmd | Unpause the game. use | default: cmd | Use a particular weapon Arguments: user | default: cmd | Show user data. user_context | default: cmd | Set a Rich Presence Context: user_context user_property | default: cmd | Set a Rich Presence Property: user_property users | default: cmd t Value | Show user info for players on server. ut | keyboard setting. SECTION V v_centermove | default: 0 | flags: cl v_centerspeed | default: 500 | flags: cl vcollide_wireframe | default: 0 | flags: cheat cl | Render physics collision models in wireframe vcr_verbose | default: 0 | Write extra information into .vcr file. vehicle_flushscript | default: cmd | Flush and reload all vehicle scripts version | default: cmd | Print version info string. vgui_drawfocus | default: 0 | flags: cheat | Report which panel is under the mouse. vgui_drawtree | default: 0 | flags: cheat | Draws the vgui panel hiearchy to the specified depth level. vgui_drawtree_bounds | default: 0 | Show panel bounds. vgui_drawtree_clear | default: cmd vgui_drawtree_draw_selecte | default: 0 | Highlight the selected vgui_drawtree_freeze | default: 0 | Set to 1 to stop updating the vgui_drawtree view. vgui_drawtree_hidden | default: 0 | Draw the hidden panels. vgui_drawtree_panelalpha | default: 0 | Show the panel alpha values in the vgui_drawtree view. vgui_drawtree_popupsonly | default: 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. vgui_drawtree_render_order | default: 0 | List the vgui_drawtree panels in render order. vgui_drawtree_visible | default: 1 | Draw the visible panels. vgui_luapaint | default: 1 vgui_message_dialog_modal | default: 1 | flags: a cl vgui_spew_fonts | default: cmd vgui_togglepanel | default: cmd | show/hide vgui panel by name. vgui_visualizelayout | default: 0 vid_fps | default: 30 | flags: demo | The FPS of the recorded video vid_sound | default: 1 | flags: demo | Enable sound recording vid_width | default: 640 | flags: demo | Specifies the width of the recorded video. The height will be adjusted automatically based on your aspect ratio viewmodel_fov | default: 54 | flags: cl violence_ablood | default: 1 | Draw alien blood violence_agibs | default: 1 | Show alien gib entities violence_hblood | default: 1 | Draw human blood violence_hgibs | default: 1 | Show human gib entities voice_clientdebug | default: 0 | flags: cl voice_debugfeedback | default: 0 voice_debugfeedbackfrom | default: 0 voice_enable | default: 1 | flags: a voice_fadeouttime | default: 0 voice_forcemicrecord | default: 1 | flags: a voice_gain_downward_multip | default: 100 | How quickly it will voice_gain_max | default: 5 voice_gain_rate | default: 1 voice_gain_target | default: 32000 voice_inputfromfile | default: 0 | Get voice input from 'voice_input.wav' rather than from the microphone. voice_loopback | default: 0 | flags: user voice_modenable | default: 1 | flags: a cl clientcmd_can_exec ute | Enable/disable voice in this mod. voice_overdrive | default: 2 voice_overdrivefadetime | default: 0 voice_profile | default: 0 voice_recordtofile | default: 0 | Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav ' voice_scale | default: 1 | flags: a voice_serverdebug | default: 0 | flags: sv voice_showchannels | default: 0 voice_showincoming | default: 0 voice_steal | default: 2 voice_writevoices | default: 0 | Saves each speaker's voice data into separate .wav files volume | default: 1 | flags: a | Sound volume volume_sfx | default: 1 | flags: a | Adjusts the volume of sound effects & NPC voices, but does not affect player voice chat or music, both of which have their own vox_reload | default: cmd | Reload sentences.txt file voxeltree_box | default: cmd | View entities in the voxel-tree inside box . voxeltree_playerview | default: cmd | View entities in the voxel-tree at the player position. voxeltree_sphere | default: cmd | View entities in the voxel-tree inside sphere . voxeltree_view | default: cmd | View entities in the voxel-tree. vphys_sleep_timeout | default: cmd | set sleep timeout: large values mean stuff won't ever sleep vprof | default: cmd | Toggle VProf profiler vprof_adddebuggroup1 | default: cmd | add a new budget group dynamically for debugging vprof_cachemiss | default: cmd | Toggle VProf cache miss checking vprof_cachemiss_off | default: cmd | Turn off VProf cache miss checking vprof_cachemiss_on | default: cmd | Turn on VProf cache miss checking vprof_child | default: cmd vprof_collapse_all | default: cmd | Collapse the whole vprof tree vprof_counters | default: 0 vprof_dump_groupnames | default: cmd | Write the names of all of the vprof groups to the console. vprof_dump_oninterval | default: 0 | Interval (in seconds) at which vprof will batch up data and dump it to the console. vprof_dump_spikes | default: 0 | Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump vprof_dump_spikes_budget_g | default: 0 | Budget gtNode to start vprof_dump_spikes_node | default: 0 | Node to start report from when doing a dump spikes vprof_expand_all | default: cmd | Expand the whole vprof tree vprof_expand_group | default: cmd | Expand a budget group in the vprof tree by name vprof_generate_report | default: cmd | Generate a report to the console. vprof_generate_report_AI | default: cmd | Generate a report to the console. vprof_generate_report_AI_o | default: cmd | Generate a report to vprof_generate_report_budg | default: cmd | Generate a report to vprof_generate_report_hier | default: cmd | Generate a report to vprof_generate_report_map_ | default: cmd | Generate a report to vprof_graph | default: 0 | Draw the vprof graph. vprof_graphheight | default: 256 | flags: a vprof_graphwidth | default: 512 | flags: a vprof_nextsibling | default: cmd vprof_off | default: cmd | Turn off VProf profiler vprof_on | default: cmd | Turn on VProf profiler vprof_parent | default: cmd vprof_playback_average | default: cmd | Average the next N frames. vprof_playback_start | default: cmd | Start playing back a recorded .vprof file. vprof_playback_step | default: cmd | While playing back a .vprof file, step to the next tick. vprof_playback_stepback | default: cmd | While playing back a .vprof file, step to the previous tick. vprof_playback_stop | default: cmd | Stop playing back a recorded .vprof file. vprof_prevsibling | default: cmd vprof_remote_start | default: cmd | Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop | default: cmd | Stop an existing remote VProf data request vprof_reset | default: cmd | Reset the stats in VProf profiler vprof_reset_peaks | default: cmd | Reset just the peak time in VProf profiler vprof_scope | default: 0 | Set a specific scope to start showing vprof tree vprof_scope_entity_gamephys | default: 0 | flags: sv vprof_scope_entity_thinks | default: 0 | flags: sv vprof_unaccounted_limit | default: 0 | flags: a | number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose | default: 1 | flags: a | Set to one to show average and peak times vprof_vtune_group | default: cmd | enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec | default: 10 | flags: a | Above this many milliseconds render the label red to indicate slow code. vtune | default: cmd t Value | Controls VTune's sampling. SECTION W wc_air_edit_further | default: cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play wc_air_edit_nearer | default: cmd | When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player wc_air_node_edit | default: cmd | When in WC edit mode, toggles laying down or air nodes instead of ground nodes wc_create | default: cmd | When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select wc_destroy | default: cmd | When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo | default: cmd | When in WC edit mode restores the last deleted node wc_link_edit | default: cmd weapon_showproficiency | default: 0 | flags: sv weld_forcelimit | default: 0 | flags: cl demo lua_client server_can_execute user weld_nocollide | default: 0 | flags: cl demo lua_client server_can_execute user wheel_bck | default: 42 | flags: cl demo lua_client server_can_execute user wheel_forcelimit | default: 0 | flags: cl demo lua_client server_can_execute user wheel_friction | default: 1 | flags: cl demo lua_client server_can_execute user wheel_fwd | default: 45 | flags: cl demo lua_client server_can_execute user wheel_model | default: 0 | flags: cl demo lua_client server_can_execute user wheel_nocollide | default: 1 | flags: cl demo lua_client server_can_execute user wheel_rx | default: 90 | flags: cl demo lua_client server_can_execute user wheel_ry | default: 0 | flags: cl demo lua_client server_can_execute user wheel_rz | default: 90 | flags: cl demo lua_client server_can_execute user wheel_toggle | default: 0 | flags: cl demo lua_client server_can_execute user wheel_torque | default: 3000 | flags: cl demo lua_client server_can_execute user whereis | default: cmd | Searches for the highest priority instance of a file within the GAME mount path. winch_bwd_group | default: 41 | flags: cl demo lua_client server_can_execute user winch_bwd_speed | default: 64 | flags: cl demo lua_client server_can_execute user winch_color_b | default: 255 | flags: cl demo lua_client server_can_execute user winch_color_g | default: 255 | flags: cl demo lua_client server_can_execute user winch_color_r | default: 255 | flags: cl demo lua_client server_can_execute user winch_fwd_group | default: 44 | flags: cl demo lua_client server_can_execute user winch_fwd_speed | default: 64 | flags: cl demo lua_client server_can_execute user winch_rope_material | default: 0 | flags: cl demo lua_client server_can_execute user winch_rope_width | default: 3 | flags: cl demo lua_client server_can_execute user windows_speaker_config | default: 6 | flags: a wipe_nav_attributes | default: cmd | Clear all nav attributes of selected area. writeid | default: cmd | Writes a list of permanently-banned user IDs to banned_user.cfg. writeip | default: cmd Value | Save the ban list to banned_ip.cfg. SECTION X xbox_autothrottle | default: 1 | flags: a sv xbox_steering_deadzone | default: 0 | flags: sv xbox_throttlebias | default: 100 | flags: a sv xbox_throttlespoof | default: 200 | flags: a sv xc_crouch_debounce | default: 0 | flags: sv xc_crouch_range | default: 0 | flags: a sv | Percentarge [1..0] of joystick range to allow ducking within xc_uncrouch_on_jum | default: 1 | flags: a | Uncrouch when jump occurs xc_use_crouch_limi | default: 0 | flags: a | Use the crouch limiting logic on the xload | default: cmd | Load a saved game from a 360 storage device. xlook | default: cmd xmove | default: cmd xsave | default: cmd | Saves current game to a 360 storage device. SECTION Z zombie_ambushdist | default: 16000 | flags: sv zombie_basemax | default: 100 | flags: sv zombie_basemin | default: 100 | flags: sv zombie_changemax | default: 0 | flags: sv zombie_changemin | default: 0 | flags: sv zombie_decaymax | default: 0 | flags: sv zombie_decaymin | default: 0 | flags: sv zombie_moanfreq | default: 1 | flags: sv zombie_stepfreq | default: 4 | flags: sv zoom_sensitivity_ | default: 1 | Additional mouse sensitivity scale factor